Good luck - and have fun!
18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)
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@lebowsky said in 18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch):
that was hard for me
I needed that
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers and 10 infantry; Remaining resources: 1 PUs; Combat Move - Germans 9 armour and 17 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Poland to Western Ukraine 15 artilleries and 21 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 9 armour and 17 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 9 armour and 17 mech_infantrys in Ukraine, round 2 : 8/26 hits, 7,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 9 armour and 17 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 15 artilleries, 21 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 15 artilleries, 21 infantry and 1 mech_infantry in Western Ukraine, round 2 : 11/37 hits, 11,17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 15 artilleries, 21 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Baltic States 10 mech_infantrys moved from Germany to Romania 4 mech_infantrys moved from Western Germany to Poland 1 cruiser, 2 submarines and 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 artillery moved from Novgorod to Karelia 4 infantry moved from Finland to Karelia 1 infantry moved from Vyborg to Karelia 3 aaGuns moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Germany 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Germans collect 49 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Germans : 0,50 Russians : -0,67 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans 1 infantry moved from Smolensk to Archangel 1 armour moved from Belarus to Archangel 1 mech_infantry moved from Belarus to Archangel 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Russia to Eastern Poland 1 tactical_bomber moved from Russia to Baltic States 1 mech_infantry moved from Belarus to Rostov 1 infantry moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 1 armour, 1 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 infantry moved from Kansu to Tsinghai 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Eastern Poland to Bryansk 1 tactical_bomber moved from Baltic States to Bryansk 2 infantry moved from Smolensk to Archangel 1 artillery moved from Belarus to Archangel 8 artilleries and 4 infantry moved from Russia to Bryansk 4 infantry moved from Samara to Russia 1 aaGun moved from Belarus to Archangel 2 aaGuns, 12 armour, 13 artilleries, 39 infantry and 3 mech_infantrys moved from Belarus to Bryansk Place Units - Russians 3 artilleries and 5 infantry placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -1,00 Russians : 0,83 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 harbour, 6 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kweichow to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Hunan to Szechwan 1 mech_infantry moved from Yunnan to Szechwan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 3 infantry moved from Burma to India 4 fighters and 1 tactical_bomber moved from Kwangsi to India 2 bombers moved from Hopei to India 1 infantry moved from Northern Territory to South Australia 1 infantry moved from Northern Territory to Queensland 1 fighter and 1 tactical_bomber moved from Northern Territory to South Australia 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Queensland 1 fighter and 2 tactical_bombers moved from Hopei to Shensi 2 fighters and 2 tactical_bombers moved from Hopei to Szechwan 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Szechwan Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shensi Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 2/5 hits, 2,00 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in India Japanese attack with 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 2 bombers, 4 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 6/10 hits, 4,50 expected hits UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 2 infantry Battle in South Australia Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in South Australia, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Queensland Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Queensland, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Queensland to Northern Territory 1 fighter and 1 tactical_bomber moved from South Australia to Northern Territory 1 armour moved from Western Australia to Northern Territory 3 infantry and 3 mech_infantrys moved from Malaya to 37 Sea Zone 3 infantry, 3 mech_infantrys and 3 transports moved from 37 Sea Zone to 55 Sea Zone 3 infantry and 3 mech_infantrys moved from 55 Sea Zone to Northern Territory 2 infantry and 2 marines moved from Caroline Islands to 33 Sea Zone 1 battleship, 1 cruiser, 2 infantry, 2 marines and 1 transport moved from 33 Sea Zone to 55 Sea Zone 2 infantry and 2 marines moved from 55 Sea Zone to Northern Territory 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 1 carrier moved from 37 Sea Zone to 55 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 55 Sea Zone 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Burma to Hunan 8 mech_infantrys moved from Burma to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Shantung to Anhwe 1 fighter and 2 tactical_bombers moved from Shensi to Kwangsi 2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi 4 fighters and 1 tactical_bomber moved from India to Burma 2 bombers moved from India to Burma 1 bomber moved from Japan to Kwangsi Place Units - Japanese 2 infantry placed in Kwangtung 1 transport placed in 20 Sea Zone 2 infantry placed in French Indo China 1 transport placed in 36 Sea Zone Japanese undo move 4. Japanese undo move 3. 1 transport placed in 37 Sea Zone 2 infantry placed in Malaya 2 infantry placed in French Indo China 1 carrier placed in 36 Sea Zone 1 harbour placed in Northern Territory 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
ANZAC : 0,00 Chinese : -1,33 UK_Pacific : 0,00 Japanese : 3,83 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 carriers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Tunisia to Tobruk Combat - Americans Battle in Greece Battle in Cyprus Non Combat Move - Americans 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 5 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 carriers placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 4 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 carriers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 armour and 1 infantry moved from 99 Sea Zone to Greece 1 mech_infantry moved from Libya to Alexandria 1 mech_infantry moved from Tunisia to Tobruk Combat - Americans Battle in Greece Battle in Cyprus Non Combat Move - Americans 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 5 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 fighters and 4 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 carriers placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6 Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 3 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 mech_infantrys Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 4 infantry moved from Tsinghai to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Tobruk: 1 mech_infantry EDIT: Adding units owned by Americans to Tunisia: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Americans from 77 to 82 EDIT: Turning off Edit Mode British buy 3 artilleries, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 artillery and 1 infantry moved from West India to India 1 infantry moved from West India to India 2 fighters moved from 81 Sea Zone to 97 Sea Zone 1 tactical_bomber moved from Gibraltar to 97 Sea Zone 1 fighter moved from Trans-Jordan to 97 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar Combat - British Battle in French Madagascar Battle in 97 Sea Zone British attack with 3 fighters and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British win, taking French Madagascar from Neutral_Axis with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in India British attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in India British roll dice for 1 artillery and 2 infantry in India, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 infantry in India, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 aaGun moved from West India to India 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 submarine moved from 80 Sea Zone to 79 Sea Zone 1 carrier moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from 97 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from 97 Sea Zone to Greece 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 armour moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece 1 battleship and 2 cruisers moved from 81 Sea Zone to 99 Sea Zone 1 destroyer moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 97 Sea Zone to Greece Place Units - British 3 artilleries placed in Persia 3 mech_infantrys placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Turning on Edit Mode EDIT: Removing units owned by British from 99 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0,33 Italians : 0,67 Chinese : 0,17 Japanese : -1,67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 mech_infantry EDIT: Adding units owned by Italians to Yugoslavia: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 bomber and 4 fighters moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 bomber, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 4 fighters and 1 infantry in South Australia, round 2 : 4/6 hits, 2,83 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber and 4 fighters moved from South Australia to New South Wales 1 cruiser moved from 52 Sea Zone to 62 Sea Zone 1 transport moved from 52 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
ANZAC : 1,17 Japanese : -0,33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 bomber and 4 fighters moved from New South Wales to South Australia Combat - ANZAC Battle in South Australia ANZAC attack with 1 bomber, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 4 fighters and 1 infantry in South Australia, round 2 : 4/6 hits, 2,83 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber and 4 fighters moved from South Australia to New South Wales 1 cruiser moved from 52 Sea Zone to 62 Sea Zone 1 transport moved from 52 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,1 ANZAC collect 7 PUs (1 lost to blockades); end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 fighter moved from Gibraltar to United Kingdom Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 10 mech_infantrys moved from Romania to Greece 3 bombers moved from Western Germany to Greece 3 infantry moved from Karelia to Novgorod 15 artilleries and 21 infantry moved from Western Ukraine to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 2 infantry in Novgorod, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 infantry in Novgorod, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 infantry in Novgorod, round 5 : 0/1 hits, 0,17 expected hits Russians roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Germans: 3 infantry Battle in Eastern Poland Germans attack with 15 artilleries and 21 infantry Russians defend with 2 infantry Germans roll dice for 15 artilleries and 21 infantry in Eastern Poland, round 2 : 5/36 hits, 11,00 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 15 artilleries and 20 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Greece Germans attack with 3 bombers and 10 mech_infantrys British defend with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber; Americans defend with 1 armour and 1 infantry Germans roll dice for 3 bombers and 10 mech_infantrys in Greece, round 2 : 6/13 hits, 3,67 expected hits Americans roll dice for 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Greece, round 2 : 3/8 hits, 3,50 expected hits 1 armour owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Greece Germans roll dice for 3 bombers and 7 mech_infantrys in Greece, round 3 : 6/10 hits, 3,17 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in Greece, round 3 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Greece Germans win, taking Greece from Americans with 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 30 Casualties for Germans: 4 mech_infantrys Casualties for Americans: 1 armour and 1 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Non Combat Move - Germans 3 bombers moved from Greece to Western Germany 1 submarine moved from 112 Sea Zone to 119 Sea Zone 4 mech_infantrys moved from Poland to Eastern Poland 1 aaGun and 1 mech_infantry moved from Western Ukraine to Eastern Poland 9 armour and 17 mech_infantrys moved from Ukraine to Eastern Poland 3 aaGuns and 10 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany Place Units - Germans 10 infantry placed in Germany 2 bombers and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1,3,1,5,2,4 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Germans : -2,17 Americans : -0,67 Russians : 2,00 -
One moment… I didnt notice the mongolians were alive, when the russians were already inside china… they should not be there right?
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@lebowsky War between russia and japan doesn’t change the effect in mogolia.
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@lebowsky they were already there last round
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@lebowsky you activated them invading amur
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I was checking the rules, it is OK actually.
I thought that Russian units coming into a China territory adyacent to mongolia was an unprovoked declaration of war, so mongolians wont come into play, but it only works that way when Russia actually attacks that territory.
My bad, you can go on, sorry for the mistake
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Ulaanbaatar to Amur Russians take Amur from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Central Mongolia 2 infantry moved from Tsinghai to Kansu 1 submarine moved from 99 Sea Zone to 97 Sea Zone Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns, 21 artilleries, 1 fighter, 42 infantry and 1 tactical_bomber moved from Bryansk to Belarus 3 armour and 3 mech_infantrys moved from Bryansk to Belarus 1 mech_infantry moved from Rostov to Belarus 2 armour moved from Bryansk to Belarus 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Archangel to Belarus 7 armour moved from Bryansk to Belarus 3 mech_infantrys moved from Volgograd to Bryansk 3 artilleries and 9 infantry moved from Russia to Bryansk Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 aaGuns EDIT: Adding units owned by Russians to Novgorod: 2 aaGuns EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Novgorod: 1 aaGun EDIT: Adding units owned by Russians to Belarus: 1 aaGun EDIT: Adding units owned by Russians to Novgorod: 3 infantry EDIT: Removing units owned by Russians from Belarus: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 2 armour EDIT: Adding units owned by Russians to Novgorod: 2 armour EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 destroyer, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 submarines moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 4 artilleries and 1 infantry moved from Burma to India 1 armour and 8 mech_infantrys moved from Yunnan to India 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 mech_infantry moved from Chahar to Central Mongolia 1 armour moved from Siberia to Buryatia Japanese take Sakha from Russians Japanese take Buryatia from Russians 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Kweichow to Shensi 2 mech_infantrys moved from Shantung to Jehol 2 fighters and 2 tactical_bombers moved from Kwangsi to Jehol 1 bomber moved from Kwangsi to Central Mongolia 2 bombers moved from Burma to Shensi 1 mech_infantry moved from Anhwe to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 tactical_bomber moved from Kwangsi to Central Mongolia 1 fighter and 1 tactical_bomber moved from Burma to Shensi Combat - Japanese Battle in Central Mongolia Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Central Mongolia, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Central Mongolia Japanese win, taking Central Mongolia from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Jehol Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Jehol, round 2 : 3/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 62 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 cruiser Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 2/4 hits, 1,33 expected hits 1 cruiser owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 4 submarines remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in India Japanese attack with 1 armour, 4 artilleries, 3 infantry and 8 mech_infantrys British defend with 1 aaGun, 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 4 artilleries, 3 infantry and 8 mech_infantrys in India, round 2 : 4/16 hits, 4,33 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in India, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 1 armour, 4 artilleries, 1 infantry and 8 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Japanese: 2 infantry Casualties for British: 1 aaGun, 1 artillery and 2 infantry Battle in Shensi Japanese attack with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 4/6 hits, 2,83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Queensland from ANZAC to Japanese EDIT: Turning off Edit Mode 2 bombers moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 mech_infantry moved from Hunan to Szechwan 1 tactical_bomber moved from Central Mongolia to Chahar 1 bomber moved from Central Mongolia to Kiangsu 1 mech_infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Shantung to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Jehol to Korea 1 destroyer moved from 55 Sea Zone to 39 Sea Zone 1 carrier moved from 36 Sea Zone to 39 Sea Zone 2 fighters moved from Burma to 39 Sea Zone 2 battleships, 2 cruisers and 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 carrier moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from Burma to 55 Sea Zone 1 tactical_bomber moved from Kwangsi to 55 Sea Zone 1 fighter moved from Kwangsi to Japan 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 transport moved from 55 Sea Zone to 20 Sea Zone 1 carrier, 6 destroyers and 3 submarines moved from 33 Sea Zone to 35 Sea Zone 1 aaGun moved from Burma to India 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 55 Sea Zone to 37 Sea Zone 1 transport moved from 55 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to Shan State Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 2 infantry placed in Kwangtung 2 infantry placed in French Indo China 2 infantry placed in Malaya 1 carrier placed in 36 Sea Zone 1 destroyer placed in 20 Sea Zone 1 infantry placed in Malaya 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Chinese : -1,00 UK_Pacific : 1,00 Russians : -0,33 Japanese : 2,50 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 5 destroyers and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Hawaiian Islands to 26 Sea Zone 5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 marine, 2 submarines and 4 tactical_bombers moved from 26 Sea Zone to 63 Sea Zone 3 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 2 tactical_bombers moved from Western United States to 26 Sea Zone 3 fighters moved from Hawaiian Islands to New Zealand 1 mech_infantry moved from Tunisia to Morocco 1 mech_infantry moved from Cyprus to 99 Sea Zone 1 mech_infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone Non Combat Move - Americans 1 marine moved from 63 Sea Zone to New Zealand 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Midway to 25 Sea Zone 1 mech_infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 artillery moved from Wake Island to 31 Sea Zone 1 artillery and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 artillery and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 destroyers and 2 submarines moved from 26 Sea Zone to 63 Sea Zone 1 mech_infantry moved from Alexandria to Trans-Jordan 1 transport moved from 99 Sea Zone to 94 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 submarine moved from 92 Sea Zone to 97 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 cruiser, 3 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 2 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 tactical_bomber Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,50





