StuckTojo (allies +27) vs Majikforce (axis) G40

  • '19 '17 '16

    @majikforce

    Sorry about the edit. I meant to take the transport back to the States. Obviously I don’t need it at Gibraltar.

  • '19 '17 '16

    TripleA Manual Gamesave Post: UK_Pacific round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 infantry moved from India to Burma
            3 fighters moved from India to Burma
            1 bomber moved from Eastern Persia to Burma
            1 fighter moved from India to Burma
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 4 fighters and 4 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 2 : 2/9 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese lost in Burma
                    British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 3 : 6/9 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 armour and 2 mech_infantrys
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            4 fighters moved from Burma to India
            2 artilleries and 2 infantry moved from Eastern Persia to West India
            1 bomber moved from Burma to India
            1 mech_infantry moved from West India to India
            3 fighters moved from Eastern Persia to Northwest Persia
            14 armour and 7 mech_infantrys moved from Persia to Northwest Persia
            1 transport moved from 107 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 infantry placed in United Kingdom
            1 fighter and 2 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Alaska: 1 armour and 1 infantry
            EDIT: Adding units owned by British to 1 Sea Zone: 1 armour and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 1.33
    Japanese : -0.67
    

    Savegame

  • '19 '17 '16

    @StuckTojo

    Use 2nd UK file, please.

    Been away from this game for a while. Forgetting what I was doing…

  • '22 '16

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Caucasus to Turkmenistan
    
        Combat - Italians
            Battle in Turkmenistan
                Italians attack with 1 armour
                Americans defend with 1 infantry
                    Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Turkmenistan
                Italians win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Volgograd to Caucasus
            2 fighters moved from Ukraine to Southern Italy
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 1 artillery and 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 1 artillery and 2 infantry
            EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -0.33
    

    Savegame

  • '22 '16

    @StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:

    @StuckTojo

    Use 2nd UK file, please.

    Been away from this game for a while. Forgetting what I was doing…

    No problem on the edits.

  • '19 '17 '16

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Manchuria
    
        Combat - ANZAC
            Battle in Manchuria
            Battle in Sumatra
            Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: French round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            16 armour, 2 artilleries, 7 fighters, 5 infantry and 13 mech_infantrys moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Kazakhstan to Northwest Persia
            3 bombers moved from Western Germany to Northwest Persia
            1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
            2 fighters moved from 112 Sea Zone to 104 Sea Zone
            4 infantry moved from Western Germany to 112 Sea Zone
            4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
            4 infantry moved from 111 Sea Zone to Scotland
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
                British defend with 1 airfield; Americans defend with 1 infantry
                    Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Scotland, round 2 : 4/8 hits, 3.00 expected hits
                    British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from British with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Northwest Persia
                Germans attack with 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys
                British defend with 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers; Americans defend with 1 armour, 1 artillery and 2 infantry; Russians defend with 1 fighter
                    Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 16/47 hits, 17.67 expected hits
                    Americans roll dice for 15 armour, 8 artilleries, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 10/38 hits, 16.83 expected hits
                    7 mech_infantrys owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 7 artilleries owned by the British and 5 mech_infantrys owned by the Germans lost in Northwest Persia
                    Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters and 9 mech_infantrys in Northwest Persia, round 3 : 19/37 hits, 16.00 expected hits
                    Americans roll dice for 15 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 11/22 hits, 11.50 expected hits
                    1 fighter owned by the Russians, 2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 9 mech_infantrys owned by the Germans and 14 armour owned by the British lost in Northwest Persia
                    Germans roll dice for 16 armour, 3 bombers and 7 fighters in Northwest Persia, round 4 : 20/26 hits, 13.50 expected hits
                    Americans roll dice for 3 fighters in Northwest Persia, round 4 : 2/3 hits, 2.00 expected hits
                    2 fighters owned by the Germans and 3 fighters owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from Americans with 16 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 119
                Casualties for Germans: 2 artilleries, 2 fighters, 5 infantry and 14 mech_infantrys
                Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Casualties for British: 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers
                Casualties for Russians: 1 fighter
    
        Non Combat Move - Germans
            5 fighters moved from Northwest Persia to Caucasus
            3 bombers moved from Northwest Persia to Caucasus
            3 armour moved from Ukraine to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            3 infantry moved from Samara to Kazakhstan
            1 armour and 2 mech_infantrys moved from Russia to Volgograd
            3 mech_infantrys moved from Novgorod to Bryansk
            1 cruiser moved from 112 Sea Zone to 111 Sea Zone
            1 battleship moved from 112 Sea Zone to 111 Sea Zone
            2 fighters moved from 104 Sea Zone to 111 Sea Zone
            2 carriers moved from 112 Sea Zone to 111 Sea Zone
            2 fighters moved from Scotland to 111 Sea Zone
            2 tactical_bombers moved from Scotland to 112 Sea Zone
    
        Place Units - Germans
            1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
            3 submarines placed in 97 Sea Zone
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1,5,4,6
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
            Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.17
    British : -0.33
    Americans : -6.67
    

    Savegame

  • '19 '17 '16

    @majikforce

    Ouch!

    Don’t how I so horribly miscalculated those odds.

    Guess that’s it, then! Good game. I’ll post it.

  • '22 '16

    @StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:

    @majikforce

    Ouch!

    Don’t how I so horribly miscalculated those odds.

    Guess that’s it, then! Good game. I’ll post it.

    Yeah I was surprised by the odds you left me. And the battle went very well for me. GG I had fun. You had a great middle east game plan!

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