Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 21 Sea Zone to 35 Sea Zone
6 fighters moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
2 bombers and 3 fighters moved from India to 42 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 7 fighters and 1 submarine
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 7 fighters in 35 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 7 fighters in 35 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 destroyer and 3 fighters
Battle in 42 Sea Zone
Americans attack with 2 bombers, 2 destroyers and 3 fighters
Japanese defend with 1 carrier, 1 cruiser and 2 fighters
Americans roll dice for 2 bombers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits
2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -10
Casualties for Americans: 1 bomber, 2 destroyers and 3 fighters
Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to India
1 artillery moved from West India to India
1 mech_infantry moved from Eastern Persia to India
2 fighters moved from 80 Sea Zone to India
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Eastern United States to Gibraltar
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 107 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 1 Sea Zone to 15 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
6 fighters moved from 35 Sea Zone to 33 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 fighter moved from Western United States to Wake Island
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Wake Island
1 artillery, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
3 mech_infantrys placed in Iraq
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 2.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from Eastern Persia to Burma
1 fighter moved from India to Burma
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Burma
British attack with 1 bomber, 4 fighters and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 2 : 2/9 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 3 : 6/9 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Burma to India
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 bomber moved from Burma to India
1 mech_infantry moved from West India to India
3 fighters moved from Eastern Persia to Northwest Persia
14 armour and 7 mech_infantrys moved from Persia to Northwest Persia
1 transport moved from 107 Sea Zone to 91 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
1 fighter and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.33
Japanese : -0.67
Sorry about the edit. I meant to take the transport back to the States. Obviously I don’t need it at Gibraltar.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from India to Burma
3 fighters moved from India to Burma
1 bomber moved from Eastern Persia to Burma
1 fighter moved from India to Burma
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
Combat - British
Battle in Burma
British attack with 1 bomber, 4 fighters and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 2 : 2/9 hits, 3.33 expected hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.17 expected hits
2 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 3 : 6/9 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantry
Non Combat Move - British
4 fighters moved from Burma to India
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 bomber moved from Burma to India
1 mech_infantry moved from West India to India
3 fighters moved from Eastern Persia to Northwest Persia
14 armour and 7 mech_infantrys moved from Persia to Northwest Persia
1 transport moved from 107 Sea Zone to 91 Sea Zone
Place Units - British
2 infantry placed in United Kingdom
1 fighter and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Alaska: 1 armour and 1 infantry
EDIT: Adding units owned by British to 1 Sea Zone: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.33
Japanese : -0.67
Use 2nd UK file, please.
Been away from this game for a while. Forgetting what I was doing…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Turkmenistan
Combat - Italians
Battle in Turkmenistan
Italians attack with 1 armour
Americans defend with 1 infantry
Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Turkmenistan
Italians win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 infantry moved from Volgograd to Caucasus
2 fighters moved from Ukraine to Southern Italy
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 1 artillery and 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50
Americans : -0.33
@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
Use 2nd UK file, please.
Been away from this game for a while. Forgetting what I was doing…
No problem on the edits.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
Combat - ANZAC
Battle in Manchuria
Battle in Sumatra
Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
16 armour, 2 artilleries, 7 fighters, 5 infantry and 13 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
3 bombers moved from Western Germany to Northwest Persia
1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone
4 infantry moved from 111 Sea Zone to Scotland
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 airfield; Americans defend with 1 infantry
Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Scotland, round 2 : 4/8 hits, 3.00 expected hits
British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Scotland
Germans win, taking Scotland from British with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys
British defend with 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers; Americans defend with 1 armour, 1 artillery and 2 infantry; Russians defend with 1 fighter
Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 16/47 hits, 17.67 expected hits
Americans roll dice for 15 armour, 8 artilleries, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 10/38 hits, 16.83 expected hits
7 mech_infantrys owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 7 artilleries owned by the British and 5 mech_infantrys owned by the Germans lost in Northwest Persia
Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters and 9 mech_infantrys in Northwest Persia, round 3 : 19/37 hits, 16.00 expected hits
Americans roll dice for 15 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 11/22 hits, 11.50 expected hits
1 fighter owned by the Russians, 2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 9 mech_infantrys owned by the Germans and 14 armour owned by the British lost in Northwest Persia
Germans roll dice for 16 armour, 3 bombers and 7 fighters in Northwest Persia, round 4 : 20/26 hits, 13.50 expected hits
Americans roll dice for 3 fighters in Northwest Persia, round 4 : 2/3 hits, 2.00 expected hits
2 fighters owned by the Germans and 3 fighters owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Americans with 16 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 119
Casualties for Germans: 2 artilleries, 2 fighters, 5 infantry and 14 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 1 fighter
Non Combat Move - Germans
5 fighters moved from Northwest Persia to Caucasus
3 bombers moved from Northwest Persia to Caucasus
3 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from 104 Sea Zone to 111 Sea Zone
2 carriers moved from 112 Sea Zone to 111 Sea Zone
2 fighters moved from Scotland to 111 Sea Zone
2 tactical_bombers moved from Scotland to 112 Sea Zone
Place Units - Germans
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 submarines placed in 97 Sea Zone
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1,5,4,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 8.17
British : -0.33
Americans : -6.67
Ouch!
Don’t how I so horribly miscalculated those odds.
Guess that’s it, then! Good game. I’ll post it.
@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
Ouch!
Don’t how I so horribly miscalculated those odds.
Guess that’s it, then! Good game. I’ll post it.
Yeah I was surprised by the odds you left me. And the battle went very well for me. GG I had fun. You had a great middle east game plan!