Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
That was the only hit that I scored out of 3 inf and 3 AA defenders on your turn. I’m glad you lost a bomber. But it would have been great if the Fin defenders had taken out the U.S. attackers, forcing the Brits to send troops there to block the Ger army in Vyb from attacking Norway. Now the U.S. can build away in Nor and overpower Ger near its homeland. I need great dice in a big, decisive battle. Ger can’t afford to attack in Rus, as I would lose too many ground troops where they are more valuable defensively. That leaves the one decisive Pacific fleet battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from 127 Sea Zone to Karelia
Combat - French
Battle in Karelia
French attack with 1 infantry
Germans defend with 1 infantry
French roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from 125 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.33
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Place Units - ANZAC
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from 127 Sea Zone to Karelia
Combat - French
Battle in Karelia
French attack with 1 infantry
Germans defend with 1 infantry
French roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Karelia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 infantry moved from 125 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.33
French : -0.33
Production/PUs Summary :
Germans : 37 / 52
Russians : 20 / 33
Japanese : 82 / 92
Americans : 61 / 81
Chinese : 0 / 3
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Desert_Admiral The US has 59 planes on the board!
@Desert_Admiral UK not bad at 20 planes.
The Americans mainly, and Brits have been very cavalier with their ftrs, putting them at risk because they have so many. An Congressional inquiry has been begun into the suiciding of American planes in the Dutch East Indies.
Too funy, lol.
Perhaps Ger should have built some subs in north coast of Novg, instead of so many more planes the prior few turns. Relying mostly on planes against the 4 Allied CVs wasn’t practical. A Congressional inquiry will also be held regarding the abandonment of the 10 Allied tt’s that Ger will sink this turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Belarus to 127 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Germans take 105 Sea Zone from British
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Karelia to Finland
1 artillery moved from Vyborg to Finland
1 bomber moved from Belarus to Finland
2 armour and 3 mech_infantrys moved from Vyborg to Novgorod
1 fighter and 1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Germany to Archangel
3 tactical_bombers moved from Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 5 transports; Americans defend with 2 transports
5 transports owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 49
Casualties for Americans: 2 transports
Casualties for British: 5 transports
Battle in 127 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 127 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Novgorod
Germans attack with 2 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Americans defend with 1 artillery and 2 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 7/10 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Finland, round 2 : 4/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from Finland to Belarus
1 fighter moved from 127 Sea Zone to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 fighters and 3 tactical_bombers moved from Novgorod to Belarus
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 armour and 3 mech_infantrys moved from Poland to Belarus
1 artillery and 3 infantry moved from France to Northern Italy
6 mech_infantrys moved from Germany to Romania
1 armour moved from Bulgaria to Romania
1 aaGun moved from Western Germany to Germany
3 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from France to Western Germany
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 aaGun and 2 armour placed in Western Germany
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 4.17
Americans : 0.00
Russians : 0.67
Ger has a fairly strong position, more so than I thought. Ger has 16 tanks, 11 planes and lots of troops. Despite the loss of Norway and its N.O., Ger generates enough income to build lots of cheap ground troops. I started this turn, so they can reach the Eastern front in time for the American builds. Japan will be pleased to see the U.S. expend its resources in Norway and Greece.
Please edit a NCM for me: Ger AA from W.Ger > Ger. Thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 125 Sea Zone
1 fighter moved from Belarus to 127 Sea Zone
1 submarine moved from 105 Sea Zone to 112 Sea Zone
Germans take 105 Sea Zone from British
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from Karelia to Finland
1 artillery moved from Vyborg to Finland
1 bomber moved from Belarus to Finland
2 armour and 3 mech_infantrys moved from Vyborg to Novgorod
1 fighter and 1 infantry moved from Belarus to Archangel
1 tactical_bomber moved from Germany to Archangel
3 tactical_bombers moved from Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 5 transports; Americans defend with 2 transports
5 transports owned by the British and 2 transports owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 49
Casualties for Americans: 2 transports
Casualties for British: 5 transports
Battle in 127 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 127 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Novgorod
Germans attack with 2 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Americans defend with 1 artillery and 2 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 7/10 hits, 4.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 2 armour, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries, 1 bomber and 2 infantry in Finland, round 2 : 4/5 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 125 Sea Zone to Western Germany
1 bomber moved from Finland to Belarus
1 fighter moved from 127 Sea Zone to Belarus
1 fighter and 1 tactical_bomber moved from Archangel to Belarus
2 fighters and 3 tactical_bombers moved from Novgorod to Belarus
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 armour and 3 mech_infantrys moved from Poland to Belarus
1 artillery and 3 infantry moved from France to Northern Italy
6 mech_infantrys moved from Germany to Romania
1 armour moved from Bulgaria to Romania
1 aaGun moved from Western Germany to Germany
3 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Romania to Bulgaria
1 infantry moved from Western Germany to Northern Italy
2 artilleries moved from France to Western Germany
2 infantry moved from Western Germany to Germany
Place Units - Germans
1 aaGun and 2 armour placed in Western Germany
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 4.17
Americans : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Russians
Russians buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
1 artillery and 2 infantry moved from Samara to Novosibirsk
1 artillery and 1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
2 infantry moved from Smolensk to Archangel
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
1 armour moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
Place Units - Russians
7 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 0.83
Japanese : 0.33
Production/PUs Summary :
Germans : 39 / 47
Russians : 23 / 35
Japanese : 79 / 92
Americans : 59 / 81
Chinese : 0 / 3
British : 33 / 34
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens;
Japanese buy 1 aaGun, 3 fighters, 5 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
3 fighters moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Tsinghai to Kazakhstan
1 armour, 1 fighter and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 fighter moved from Kweichow to Novosibirsk
5 bombers and 3 fighters moved from Belarus to Russia
Intercept in Moscow? 5 Jpn bombers & 3 fighters bombing Russia. Intercept with 6 American & 1 Brit ftrs? Also OOL.
@FMErwinRommel Intercept away! US planes first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 89 PUs; 6 SuicideAttackTokens;
Japanese buy 1 aaGun, 3 fighters, 5 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Malaya to 55 Sea Zone
3 fighters moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Szechwan to Kazakhstan
2 mech_infantrys moved from Tsinghai to Kazakhstan
1 armour, 1 fighter and 1 mech_infantry moved from Tsinghai to Novosibirsk
1 fighter moved from Kweichow to Novosibirsk
5 bombers and 3 fighters moved from Belarus to Russia
Combat - Japanese
Air Battle in Russia
Japanese attacks with 8 units heading to Russia
Russians launches 7 interceptors out of Russia
Attackers Fire, : 1/8 hits, 1.33 expected hits
Defenders Fire, : 2/7 hits, 1.17 expected hits
2 fighters owned by the Japanese lost in Russia
1 fighter owned by the Americans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5,8,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Novosibirsk
Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 3 fighters and 3 mech_infantrys
Russians defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.00 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 3 fighters and 3 mech_infantrys in Kazakhstan, round 3 : 0/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Japanese roll dice for 3 fighters and 2 mech_infantrys in Kazakhstan, round 4 : 1/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in 46 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 bomber moved from 55 Sea Zone to Malaya
3 fighters moved from Kazakhstan to Eastern Persia
2 fighters moved from Novosibirsk to Tsinghai
1 armour moved from Timguska to Yenisey
1 mech_infantry moved from Hopei to Tsinghai
2 mech_infantrys moved from French Indo China to Szechwan
1 aaGun moved from French Indo China to Yunnan
4 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
4 bombers and 1 fighter moved from Russia to Belarus
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 5 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 aaGun and 2 infantry placed in West India
3 infantry placed in India
2 fighters and 1 mech_infantry placed in French Indo China
1 fighter and 1 mech_infantry placed in Kiangsu
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 81 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17
Defenders Fire, : : 0.83
ANZAC : -0.67
Attackers Fire, : : -0.33
Russians : -0.33
Japanese : -2.50
That’s irritating. Japan bombed Russia to the max, and I expected to lose 1 of 5 to AA. But I had 8 to 7 on the air battle and yet I lost 2 ftrs and you only lost 1. So I lost 32 TUV and you only lost 10. So my losses exceeded the 20 damage I caused, and I only have 1 ftr left for escorting. I intended to put only 2 mech into Kazak, since bat calc said I would win and have half a chance of a ground unit survive. It wasn’t critical to take it, since the allies had no blitzing units in range. And I knew the Brit planes in Persia would kill the survivors. But I didn’t want to risk bad dice, so I matched 3 ground attackers for 3 defenders. Hopefully, they will take some planes down with them.
Every Russian controlled I.C. has max damage! Asian Russia is under Japanese control and the Russian border is looking very empty. Will Rus send its mech army in Moscow to throw me back? So far, you haven’t committed many units to your eastern front.