Intercept if the Italians bomb Egypt.
StuckTojo (allies +27) vs Majikforce (axis) G40
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 21 Sea Zone to 35 Sea Zone 6 fighters moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 2 bombers and 3 fighters moved from India to 42 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone Combat - Americans Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Americans attack with 1 destroyer, 7 fighters and 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 7 fighters in 35 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans roll dice for 7 fighters in 35 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 destroyer and 3 fighters Battle in 42 Sea Zone Americans attack with 2 bombers, 2 destroyers and 3 fighters Japanese defend with 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 2 bombers, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits Japanese roll dice for 1 carrier, 1 cruiser and 2 fighters in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 2 bombers and 1 fighter in 42 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 42 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -10 Casualties for Americans: 1 bomber, 2 destroyers and 3 fighters Casualties for Japanese: 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to India 1 artillery moved from West India to India 1 mech_infantry moved from Eastern Persia to India 2 fighters moved from 80 Sea Zone to India 1 armour and 2 infantry moved from Iraq to Northwest Persia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Gibraltar to Trans-Jordan 1 fighter moved from Eastern United States to Gibraltar 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 107 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 1 Sea Zone to 15 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 6 fighters moved from 35 Sea Zone to 33 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 fighter moved from Western United States to Wake Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Wake Island 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands Place Units - Americans 3 mech_infantrys placed in Iraq 1 destroyer and 1 submarine placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 2.50
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 3 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 fighter moved from India to Burma 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Burma British attack with 1 bomber, 4 fighters and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 2 : 2/9 hits, 3.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 3 : 6/9 hits, 3.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 1 infantry Non Combat Move - British 4 fighters moved from Burma to India 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 bomber moved from Burma to India 1 mech_infantry moved from West India to India 3 fighters moved from Eastern Persia to Northwest Persia 14 armour and 7 mech_infantrys moved from Persia to Northwest Persia 1 transport moved from 107 Sea Zone to 91 Sea Zone Place Units - British 2 infantry placed in United Kingdom 1 fighter and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.33 Japanese : -0.67
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Sorry about the edit. I meant to take the transport back to the States. Obviously I don’t need it at Gibraltar.
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TripleA Manual Gamesave Post: UK_Pacific round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 2 armour, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from India to Burma 3 fighters moved from India to Burma 1 bomber moved from Eastern Persia to Burma 1 fighter moved from India to Burma 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Burma British attack with 1 bomber, 4 fighters and 4 infantry Japanese defend with 1 armour and 2 mech_infantrys British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 2 : 2/9 hits, 3.33 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Burma, round 2 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British roll dice for 1 bomber, 4 fighters and 4 infantry in Burma, round 3 : 6/9 hits, 3.33 expected hits Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 armour and 2 mech_infantrys Casualties for British: 1 infantry Non Combat Move - British 4 fighters moved from Burma to India 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 bomber moved from Burma to India 1 mech_infantry moved from West India to India 3 fighters moved from Eastern Persia to Northwest Persia 14 armour and 7 mech_infantrys moved from Persia to Northwest Persia 1 transport moved from 107 Sea Zone to 91 Sea Zone Place Units - British 2 infantry placed in United Kingdom 1 fighter and 2 mech_infantrys placed in Egypt 2 armour and 1 mech_infantry placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Alaska: 1 armour and 1 infantry EDIT: Adding units owned by British to 1 Sea Zone: 1 armour and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.33 Japanese : -0.67
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Use 2nd UK file, please.
Been away from this game for a while. Forgetting what I was doing…
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 1 submarine; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Caucasus to Turkmenistan Combat - Italians Battle in Turkmenistan Italians attack with 1 armour Americans defend with 1 infantry Italians roll dice for 1 armour in Turkmenistan, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Turkmenistan Italians win, taking Turkmenistan from Americans with 1 armour remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Volgograd to Caucasus 2 fighters moved from Ukraine to Southern Italy Place Units - Italians 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun, 1 artillery and 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun, 1 artillery and 2 infantry EDIT: Removing units owned by Italians from Southern Italy: 2 infantry EDIT: Adding units owned by Italians to Northern Italy: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.33
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@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
Use 2nd UK file, please.
Been away from this game for a while. Forgetting what I was doing…
No problem on the edits.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria Combat - ANZAC Battle in Manchuria Battle in Sumatra Trigger Chinese Destroy Factories Manchuria ANZAC: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 4 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 16 armour, 2 artilleries, 7 fighters, 5 infantry and 13 mech_infantrys moved from Caucasus to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 bombers moved from Western Germany to Northwest Persia 1 destroyer and 1 submarine moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 104 Sea Zone 4 infantry moved from Western Germany to 112 Sea Zone 4 infantry and 2 transports moved from 112 Sea Zone to 111 Sea Zone 4 infantry moved from 111 Sea Zone to Scotland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Scotland Combat - Germans Battle in Scotland Germans attack with 2 fighters, 4 infantry and 2 tactical_bombers British defend with 1 airfield; Americans defend with 1 infantry Germans roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in Scotland, round 2 : 4/8 hits, 3.00 expected hits British roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Germans win, taking Scotland from British with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Northwest Persia Germans attack with 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys British defend with 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers; Americans defend with 1 armour, 1 artillery and 2 infantry; Russians defend with 1 fighter Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters, 5 infantry and 14 mech_infantrys in Northwest Persia, round 2 : 16/47 hits, 17.67 expected hits Americans roll dice for 15 armour, 8 artilleries, 4 fighters, 2 infantry, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 10/38 hits, 16.83 expected hits 7 mech_infantrys owned by the British, 5 infantry owned by the Germans, 2 infantry owned by the Americans, 7 artilleries owned by the British and 5 mech_infantrys owned by the Germans lost in Northwest Persia Germans roll dice for 16 armour, 2 artilleries, 3 bombers, 7 fighters and 9 mech_infantrys in Northwest Persia, round 3 : 19/37 hits, 16.00 expected hits Americans roll dice for 15 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 11/22 hits, 11.50 expected hits 1 fighter owned by the Russians, 2 tactical_bombers owned by the British, 2 artilleries owned by the Germans, 1 armour owned by the Americans, 1 artillery owned by the Americans, 9 mech_infantrys owned by the Germans and 14 armour owned by the British lost in Northwest Persia Germans roll dice for 16 armour, 3 bombers and 7 fighters in Northwest Persia, round 4 : 20/26 hits, 13.50 expected hits Americans roll dice for 3 fighters in Northwest Persia, round 4 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Germans and 3 fighters owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Americans with 16 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 119 Casualties for Germans: 2 artilleries, 2 fighters, 5 infantry and 14 mech_infantrys Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for British: 14 armour, 7 artilleries, 3 fighters, 7 mech_infantrys and 2 tactical_bombers Casualties for Russians: 1 fighter Non Combat Move - Germans 5 fighters moved from Northwest Persia to Caucasus 3 bombers moved from Northwest Persia to Caucasus 3 armour moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 3 infantry moved from Samara to Kazakhstan 1 armour and 2 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Novgorod to Bryansk 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 battleship moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from 104 Sea Zone to 111 Sea Zone 2 carriers moved from 112 Sea Zone to 111 Sea Zone 2 fighters moved from Scotland to 111 Sea Zone 2 tactical_bombers moved from Scotland to 112 Sea Zone Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 3 submarines placed in 97 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 1 fighter and 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4,1,5,4,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1 Germans collect 65 PUs (5 lost to blockades); end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 8.17 British : -0.33 Americans : -6.67
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Ouch!
Don’t how I so horribly miscalculated those odds.
Guess that’s it, then! Good game. I’ll post it.
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@StuckTojo said in StuckTojo (allies +27) vs Majikforce (axis) G40:
Ouch!
Don’t how I so horribly miscalculated those odds.
Guess that’s it, then! Good game. I’ll post it.
Yeah I was surprised by the odds you left me. And the battle went very well for me. GG I had fun. You had a great middle east game plan!