Scramble sz110?
18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Hawaiian Islands to New Zealand 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 bomber moved from Hawaiian Islands to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 14 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 5 bombers, 4 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone 2 bombers and 3 fighters moved from Western Germany to 98 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 6 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Eastern Poland to Belarus Combat - Germans Battle in Belarus Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 115 Sea Zone Germans attack with 1 cruiser, 2 submarines and 1 transport Russians defend with 1 cruiser Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Novgorod Battle in 98 Sea Zone Germans attack with 7 bombers, 7 fighters and 3 tactical_bombers British defend with 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport Germans roll dice for 7 bombers, 7 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 12/17 hits, 10,17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 7/12 hits, 6,00 expected hits 2 cruisers owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 1 bomber owned by the Germans, 5 fighters owned by the Germans, 3 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone Germans roll dice for 6 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 8/10 hits, 6,33 expected hits Americans roll dice for 1 battleship, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits 1 transport owned by the British, 3 bombers owned by the Germans, 1 transport owned by the Americans, 3 fighters owned by the British and 1 battleship owned by the Americans lost in 98 Sea Zone Germans win, taking Novgorod from Russians with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58 Casualties for Germans: 4 bombers, 5 fighters and 1 tactical_bomber Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport Casualties for British: 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport Non Combat Move - Germans 3 bombers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt 9 armour and 12 mech_infantrys moved from Ukraine to Eastern Poland 15 artilleries and 23 infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Baltic States to Eastern Poland 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland Place Units - Germans 10 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
Germans : 4,83 Americans : 1,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 5 armour, 14 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Belarus 8 armour moved from Russia to Belarus 3 infantry moved from Vologda to Smolensk 3 infantry moved from Samara to Russia 6 infantry moved from Kansu to Suiyuyan 1 submarine moved from 92 Sea Zone to 97 Sea Zone Combat - Russians Battle in Belarus Russians attack with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys Germans defend with 1 infantry Russians roll dice for 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys in Belarus, round 2 : 25/75 hits, 21,50 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 2 aaGuns moved from Kansu to Suiyuyan 2 infantry moved from Novosibirsk to Kansu 4 infantry moved from Novosibirsk to Samara Place Units - Russians 8 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 3,50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 bomber, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 armour moved from Northern Territory to South Australia Japanese take South Australia from ANZAC 1 armour moved from South Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from Northern Territory to Queensland Japanese take Queensland from ANZAC 1 infantry moved from Burma to India Japanese take India from UK_Pacific 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Szechwan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Chahar to Suiyuyan 2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan 2 fighters and 2 tactical_bombers moved from Kwangsi to Suiyuyan 2 bombers moved from Burma to Suiyuyan 4 fighters and 1 tactical_bomber moved from Burma to Szechwan Combat - Japanese Battle in Szechwan Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/6 hits, 2,83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers Chinese defend with 2 infantry; Russians defend with 2 aaGuns and 6 infantry AA fire in Suiyuyan : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/12 hits, 6,33 expected hits Chinese roll dice for 2 aaGuns and 8 infantry in Suiyuyan, round 2 : 2/8 hits, 2,67 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 2 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Suiyuyan, round 3 : 5/10 hits, 6,00 expected hits Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 1,67 expected hits 1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Suiyuyan Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 1 fighter and 2 infantry Casualties for Chinese: 2 infantry Casualties for Russians: 2 aaGuns and 6 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 2 bombers moved from Suiyuyan to Hopei 3 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei 1 infantry moved from Anhwe to Chahar 1 armour and 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Burma 4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi 2 marines moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 marines, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 31 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Northern Territory 1 transport moved from 55 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from 55 Sea Zone to 37 Sea Zone 1 infantry moved from Northern Territory to South Australia Place Units - Japanese 1 factory_minor placed in Kiangsu 1 factory_minor placed in Kwangtung 3 infantry placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Shantung 1 bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2 Japanese collect 64 PUs (5 lost to blockades); end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
AA fire in Suiyuyan : : -1,00 Chinese : -1,67 Japanese : -0,17 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Egypt 3 fighters and 1 tactical_bomber moved from Malta to Egypt 3 bombers moved from Gibraltar to Egypt 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 marine moved from Trans-Jordan to Egypt 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hitsCombat Hit Differential Summary :
Americans : -1,67 -
4 hitsssss
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Kill 2 german Bombers and 2 italian Infantery.
Didnt expect you would go for this!
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Egypt 3 fighters and 1 tactical_bomber moved from Malta to Egypt 3 bombers moved from Gibraltar to Egypt 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 marine moved from Trans-Jordan to Egypt 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits 2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hitsCombat Hit Differential Summary :
Italians : 0,83 Americans : -1,67 -
2 more,…
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Sorry Ive been out until now.
Kill 2 Italian infantry.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Egypt 3 fighters and 1 tactical_bomber moved from Malta to Egypt 3 bombers moved from Gibraltar to Egypt 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 marine moved from Trans-Jordan to Egypt 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits 2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits 3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65 Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Casualties for Germans: 2 bombers Casualties for Italians: 4 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone Place Units - Americans 2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Italians : -0,33 Americans : -1,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Sikang to Szechwan 5 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese : -1,00 Japanese : -1,67 -
TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - British British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - British 2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from Persia to Egypt 2 fighters moved from 80 Sea Zone to Egypt 1 transport moved from 69 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from West India to India 1 infantry moved from West India to India 1 mech_infantry moved from Eastern Persia to 80 Sea Zone 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Syria to Trans-Jordan Combat - British Battle in India British attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hitsCombat Hit Differential Summary :
British : 1,50 Japanese : -0,33 -
3 hits…
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2 bombers and 1 mech, then max defense, those shore bombardments lol!
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Egypt 3 fighters and 1 tactical_bomber moved from Malta to Egypt 3 bombers moved from Gibraltar to Egypt 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 marine moved from Trans-Jordan to Egypt 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 2 mech_infantrys moved from Algeria to Libya 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Morocco to Tunisia 1 submarine moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits 2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits 3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65 Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber Casualties for Germans: 2 bombers Casualties for Italians: 4 infantry Non Combat Move - Americans 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone Place Units - Americans 2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 2 infantry moved from Sikang to Szechwan 5 infantry moved from Sikang to Tsinghai 1 infantry moved from Sikang to Shensi 1 fighter moved from Kansu to Shensi 1 infantry moved from Sikang to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; Combat Move - British 2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 2 fighters moved from Persia to Egypt 2 fighters moved from 80 Sea Zone to Egypt 1 transport moved from 69 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from West India to India 1 infantry moved from West India to India 1 mech_infantry moved from Eastern Persia to 80 Sea Zone 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 mech_infantry moved from 81 Sea Zone to Egypt 1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Syria to Trans-Jordan Combat - British Battle in India British attack with 1 artillery and 2 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Egypt British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits British roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 3/12 hits, 4,33 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 4/13 hits, 5,50 expected hits 2 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Egypt, round 3 : 7/8 hits, 3,67 expected hits Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits, 3,83 expected hits 1 mech_infantry owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 62 Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys Casualties for Germans: 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys Non Combat Move - British 1 carrier moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Egypt to Trans-Jordan 2 fighters moved from Egypt to 81 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Iraq 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Persia Turn Complete - British British collect 37 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians : -1,67 British : 3,50 Americans : -1,67 Chinese : -1,00 Japanese : -2,00 -
that was hard for me
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Italians collect 6 PUs (4 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 3 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to Queensland 1 bomber and 1 fighter moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 transport moved from 51 Sea Zone to 52 Sea Zone 1 cruiser moved from 26 Sea Zone to 52 Sea Zone Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber and 1 fighter moved from South Australia to New South Wales 3 fighters moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUsCombat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 3 fighters moved from New Zealand to Queensland 1 infantry moved from New South Wales to Queensland 1 bomber and 1 fighter moved from New South Wales to South Australia 1 infantry moved from New South Wales to South Australia 1 transport moved from 51 Sea Zone to 52 Sea Zone 1 cruiser moved from 26 Sea Zone to 52 Sea Zone Combat - ANZAC Battle in Queensland ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 bomber, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 bomber and 1 fighter moved from South Australia to New South Wales 3 fighters moved from Queensland to New South Wales Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,67





