18L Lebowsky (Axis) vs Giallo (Allies) BM (Rematch)

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    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Hawaiian Islands to New Zealand
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 51 Sea Zone
            1 bomber moved from Hawaiian Islands to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Hawaiian Islands to New Zealand
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 51 Sea Zone
            1 bomber moved from Hawaiian Islands to New South Wales
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 armour, 1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            5 bombers, 4 fighters and 3 tactical_bombers moved from Egypt to 98 Sea Zone
            2 bombers and 3 fighters moved from Western Germany to 98 Sea Zone
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 115 Sea Zone
                Germans attack with 1 cruiser, 2 submarines and 1 transport
                Russians defend with 1 cruiser
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    1 cruiser owned by the Russians lost in 115 Sea Zone
                Germans win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Novgorod
            Battle in 98 Sea Zone
                Germans attack with 7 bombers, 7 fighters and 3 tactical_bombers
                British defend with 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
                    Germans roll dice for 7 bombers, 7 fighters and 3 tactical_bombers in 98 Sea Zone, round 2 : 12/17 hits, 10,17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 7/12 hits, 6,00 expected hits
                    2 cruisers owned by the Americans, 1 tactical_bomber owned by the British, 1 destroyer owned by the Americans, 1 cruiser owned by the British, 1 bomber owned by the Germans, 5 fighters owned by the Germans, 3 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                    Germans roll dice for 6 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 8/10 hits, 6,33 expected hits
                    Americans roll dice for 1 battleship, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 3/4 hits, 2,67 expected hits
                    1 transport owned by the British, 3 bombers owned by the Germans, 1 transport owned by the Americans, 3 fighters owned by the British and 1 battleship owned by the Americans lost in 98 Sea Zone
                Germans win, taking Novgorod from Russians with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 58
                Casualties for Germans: 4 bombers, 5 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
                Casualties for British: 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Germans
            3 bombers, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
            9 armour and 12 mech_infantrys moved from Ukraine to Eastern Poland
            15 artilleries and 23 infantry moved from Western Ukraine to Eastern Poland
            1 mech_infantry moved from Baltic States to Eastern Poland
            4 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Germans : 4,83
    Americans : 1,33
    

    Savegame

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    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Rostov to Ukraine
                  Russians take Ukraine from Germans
            5 armour, 14 artilleries, 43 infantry and 5 mech_infantrys moved from Bryansk to Belarus
            8 armour moved from Russia to Belarus
            3 infantry moved from Vologda to Smolensk
            3 infantry moved from Samara to Russia
            6 infantry moved from Kansu to Suiyuyan
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys in Belarus, round 2 : 25/75 hits, 21,50 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 13 armour, 14 artilleries, 43 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 aaGuns moved from Kansu to Suiyuyan
            2 infantry moved from Novosibirsk to Kansu
            4 infantry moved from Novosibirsk to Samara
    
        Place Units - Russians
            8 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 3,50
    

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 2 factory_minors, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
            1 armour moved from Northern Territory to South Australia
                  Japanese take South Australia from ANZAC
            1 armour moved from South Australia to Western Australia
                  Japanese take Western Australia from ANZAC
            1 infantry moved from Northern Territory to Queensland
                  Japanese take Queensland from ANZAC
            1 infantry moved from Burma to India
                  Japanese take India from UK_Pacific
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            2 fighters and 2 tactical_bombers moved from Yunnan to Suiyuyan
            2 fighters and 2 tactical_bombers moved from Kwangsi to Suiyuyan
            2 bombers moved from Burma to Suiyuyan
            4 fighters and 1 tactical_bomber moved from Burma to Szechwan
    
        Combat - Japanese
            Battle in Szechwan
                Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 5/6 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 2 infantry; Russians defend with 2 aaGuns and 6 infantry
                    AA fire in Suiyuyan : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/12 hits, 6,33 expected hits
                    Chinese roll dice for 2 aaGuns and 8 infantry in Suiyuyan, round 2 : 2/8 hits, 2,67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Russians, 2 aaGuns owned by the Russians and 2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Suiyuyan, round 3 : 5/10 hits, 6,00 expected hits
                    Chinese roll dice for 5 infantry in Suiyuyan, round 3 : 1/5 hits, 1,67 expected hits
                    1 fighter owned by the Japanese and 5 infantry owned by the Russians lost in Suiyuyan
                Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Japanese: 1 fighter and 2 infantry
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 2 aaGuns and 6 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            2 bombers moved from Suiyuyan to Hopei
            3 fighters and 4 tactical_bombers moved from Suiyuyan to Hopei
            1 infantry moved from Anhwe to Chahar
            1 armour and 1 mech_infantry moved from Shantung to Manchuria
            1 mech_infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Burma
            4 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
            2 marines moved from Japan to 6 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 2 fighters, 2 marines, 6 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 31 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Northern Territory
            1 transport moved from 55 Sea Zone to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 3 transports moved from 55 Sea Zone to 37 Sea Zone
            1 infantry moved from Northern Territory to South Australia
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 factory_minor placed in Kwangtung
            3 infantry placed in Malaya
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
            Japanese collect 64 PUs (5 lost to blockades); end with 74 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    AA fire in Suiyuyan : : -1,00
    Chinese : -1,67
    Japanese : -0,17
    

    Savegame

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    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Egypt
            3 fighters and 1 tactical_bomber moved from Malta to Egypt
            3 bombers moved from Gibraltar to Egypt
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Syria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 marine moved from Trans-Jordan to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 2 mech_infantrys moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
    

    Combat Hit Differential Summary :

    Americans : -1,67
    

    Savegame

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    4 hitsssss

  • 25

    Kill 2 german Bombers and 2 italian Infantery.

    Didnt expect you would go for this!

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    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Egypt
            3 fighters and 1 tactical_bomber moved from Malta to Egypt
            3 bombers moved from Gibraltar to Egypt
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Syria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 marine moved from Trans-Jordan to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 2 mech_infantrys moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
                    2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                    Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
    

    Combat Hit Differential Summary :

    Italians : 0,83
    Americans : -1,67
    

    Savegame

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    2 more,…

  • 25

    Sorry Ive been out until now.

    Kill 2 Italian infantry.

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    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Egypt
            3 fighters and 1 tactical_bomber moved from Malta to Egypt
            3 bombers moved from Gibraltar to Egypt
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Syria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 marine moved from Trans-Jordan to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 2 mech_infantrys moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
                    2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                    Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
                    3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
                Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Casualties for Germans: 2 bombers
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Americans : -1,67
    

    Savegame

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    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Sikang to Szechwan
            5 infantry moved from Sikang to Tsinghai
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,00
    Japanese : -1,67
    

    Savegame

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    TripleA Manual Gamesave Post: British round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 fighters moved from Persia to Egypt
            2 fighters moved from 80 Sea Zone to Egypt
            1 transport moved from 69 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from West India to India
            1 infantry moved from West India to India
            1 mech_infantry moved from Eastern Persia to 80 Sea Zone
            1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
    
        Combat - British
            Battle in India
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
                Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
    

    Combat Hit Differential Summary :

    British : 1,50
    Japanese : -0,33
    

    Savegame

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    3 hits…

  • 25

    2 bombers and 1 mech, then max defense, those shore bombardments lol!

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 fighters, 1 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Egypt
            3 fighters and 1 tactical_bomber moved from Malta to Egypt
            3 bombers moved from Gibraltar to Egypt
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 artillery moved from Syria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            1 marine moved from Trans-Jordan to Egypt
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 armour and 2 mech_infantrys moved from Algeria to Libya
            1 infantry moved from Algeria to Tunisia
            1 mech_infantry moved from Morocco to Tunisia
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            3 carriers, 1 cruiser and 3 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Germans defend with 3 bombers, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 mech_infantrys
                    Americans roll dice for 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 4/11 hits, 5,67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 4 bombers, 3 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 8/19 hits, 7,17 expected hits
                    2 bombers owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                    Americans roll dice for 3 bombers in Egypt, round 3 : 2/3 hits, 2,00 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 3 : 5/15 hits, 6,17 expected hits
                    3 bombers owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                Italians win with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -65
                Casualties for Americans: 1 artillery, 4 bombers, 3 fighters, 1 infantry, 1 marine and 1 tactical_bomber
                Casualties for Germans: 2 bombers
                Casualties for Italians: 4 infantry
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
    
        Place Units - Americans
            2 carriers, 3 fighters and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            2 infantry moved from Sikang to Szechwan
            5 infantry moved from Sikang to Tsinghai
            1 infantry moved from Sikang to Shensi
            1 fighter moved from Kansu to Shensi
            1 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Hopei
                Chinese attack with 1 infantry
                Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Hopei, round 2 : 4/9 hits, 4,33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    
        Combat Move - British
            2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
            1 infantry moved from Persia to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 fighters moved from Persia to Egypt
            2 fighters moved from 80 Sea Zone to Egypt
            1 transport moved from 69 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from West India to India
            1 infantry moved from West India to India
            1 mech_infantry moved from Eastern Persia to 80 Sea Zone
            1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from 81 Sea Zone to Egypt
            1 battleship and 2 cruisers moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Syria to Trans-Jordan
    
        Combat - British
            Battle in India
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Egypt
                British attack with 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys
                Germans defend with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers; Italians defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
                    British roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 4 mech_infantrys in Egypt, round 2 : 3/12 hits, 4,33 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 : 4/13 hits, 5,50 expected hits
                    2 mech_infantrys owned by the Italians, 3 mech_infantrys owned by the British, 1 infantry owned by the Germans, 1 bomber owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                    British roll dice for 2 armour, 1 artillery, 4 fighters and 1 mech_infantry in Egypt, round 3 : 7/8 hits, 3,67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in Egypt, round 3 : 4/7 hits, 3,83 expected hits
                    1 mech_infantry owned by the British, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour and 3 fighters remaining. Battle score for attacker is 62
                Casualties for British: 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
                Casualties for Germans: 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
                Casualties for Italians: 1 armour, 2 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys
    
        Non Combat Move - British
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Egypt to Trans-Jordan
            2 fighters moved from Egypt to 81 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 artilleries and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 37 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Italians : -1,67
    British : 3,50
    Americans : -1,67
    Chinese : -1,00
    Japanese : -2,00
    

    Savegame

  • 25

    that was hard for me

  • 25

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 6 PUs (4 lost to blockades); end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from New Zealand to Queensland
            1 infantry moved from New South Wales to Queensland
            1 bomber and 1 fighter moved from New South Wales to South Australia
            1 infantry moved from New South Wales to South Australia
            1 transport moved from 51 Sea Zone to 52 Sea Zone
            1 cruiser moved from 26 Sea Zone to 52 Sea Zone
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Queensland, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                ANZAC attack with 1 bomber, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in South Australia
                ANZAC win, taking South Australia from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 bomber and 1 fighter moved from South Australia to New South Wales
            3 fighters moved from Queensland to New South Wales
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1,00
    Japanese : -0,67
    

    Savegame

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