I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
18L axis-dominion vs lebowski (allies) bm3
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TripleA Move Summary: French round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4 Combat Move - French
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Germans Germans buy 1 airfield, 2 armour, 1 carrier, 1 mech_infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 2 fighters and 2 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 submarine moved from 109 Sea Zone to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 91 Sea Zone to Norway 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Bessarabia to Ukraine 9 armour and 21 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Romania to Bessarabia 2 aaGuns and 1 infantry moved from Eastern Poland to Bessarabia 1 aaGun, 4 artilleries and 16 infantry moved from Baltic States to Novgorod 2 mech_infantrys moved from Poland to Bessarabia 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 bomber moved from Egypt to Southern Italy 1 fighter and 1 tactical_bomber moved from Gibraltar to Norway 1 fighter and 2 tactical_bombers moved from Western Germany to Ukraine 1 fighter moved from Western Germany to Ukraine 1 aaGun and 3 infantry moved from Gibraltar to 92 Sea Zone 1 transport moved from 98 Sea Zone to 93 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 1 airfield placed in Norway 2 armour and 1 mech_infantry placed in Ukraine 1 carrier and 2 submarines placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 54 PUs; end with 55 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : -0.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Russians Russians buy 3 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans Combat - Russians Non Combat Move - Russians 10 infantry moved from Russia to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 1 infantry moved from Bryansk to Rostov 6 infantry moved from Novosibirsk to Tsinghai 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 aaGun and 8 infantry moved from Karelia to Finland 2 fighters and 1 tactical_bomber moved from Russia to Finland Place Units - Russians 3 armour, 4 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 infantry moved from Suiyuyan to Kansu 2 bombers moved from Kiangsu to Kansu 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from Hunan to Burma 2 fighters moved from 38 Sea Zone to Burma 1 submarine moved from 6 Sea Zone to 32 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kansu Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from Yunnan to Shan State 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Kiangsu to Kweichow 1 artillery and 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 marine, 4 submarines, 2 tactical_bombers and 3 transports moved from 45 Sea Zone to 20 Sea Zone 1 artillery and 1 marine moved from 20 Sea Zone to Kiangsi 1 battleship and 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 carrier moved from 38 Sea Zone to 37 Sea Zone 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 mech_infantry moved from Kweichow to Shensi 2 bombers moved from Kansu to Kweichow 1 armour moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 2 fighters moved from Burma to Yunnan 2 tactical_bombers moved from Anhwe to Yunnan 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 fighter moved from 20 Sea Zone to 37 Sea Zone 4 fighters moved from Japan to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 1 factory_minor placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3 Japanese collect 56 PUs (5 lost to blockades); end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : 1.33 Japanese : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 bomber moved from Caroline Islands to 32 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 91 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 32 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 carrier moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from 91 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 1,50 Japanese : -0,17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -2,00 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 3 carriers, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 33 Sea Zone to 32 Sea Zone 1 bomber moved from Caroline Islands to 32 Sea Zone 1 destroyer moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from 89 Sea Zone to 91 Sea Zone 2 fighters moved from 33 Sea Zone to 32 Sea Zone 1 fighter moved from 26 Sea Zone to 32 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 32 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in 91 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 32 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 32 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 bomber, 3 fighters and 1 tactical_bomber moved from 32 Sea Zone to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 2 carriers moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 89 Sea Zone 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico 1 carrier moved from 89 Sea Zone to 101 Sea Zone 2 fighters moved from 91 Sea Zone to 89 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 9 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 89 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Iraq to Syria 1 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 3 fighters moved from Iraq to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Persia to Syria Combat - British Battle in Trans-Jordan British attack with 3 fighters and 2 infantry Italians defend with 2 infantry British roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 3 : 2/5 hits, 1,83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in Syria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 2 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 0/4 hits, 1,83 expected hits Italians roll dice for 2 infantry in Syria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Syria retreated to Syria Italians win with 2 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of French Madagascar from Neutral_Axis to British EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Syria to Iraq 3 fighters moved from Trans-Jordan to Iraq 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Persia to 80 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 mech_infantry moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3 British collect 30 PUs (1 lost to blockades); end with 32 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,17 British : -2,50 Italians : -0,67 Americans : 1,50 Chinese : -2,00 Japanese : -0,17
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I think dice server really hates me lol.
Im not sure if this is still “winnable”, will see for sure in a couple rounds (maybe less)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Syria to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 infantry moved from Ukraine to Rostov 1 fighter moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Rostov Italians attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Trans-Jordan to Egypt 1 fighter moved from Rostov to Ukraine 1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from Northern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Tobruk 1 battleship and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Rostov to Yugoslavia Place Units - Italians 3 infantry placed in Egypt 2 artilleries and 2 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 0.17 British : 0.33 Russians : -0.33
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Cant download savegames, I think its a forum issue.
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@lebowsky ok. Probably will resolve soon. I noticed the forum issues are usually resolved faster with this new site.
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ok I emailed the game to you. we can do email for now, until server is working again.
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 5 fighters moved from 33 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 5 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 5 fighters and 2 infantry in New Guinea, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 5 fighters moved from New Guinea to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 5 fighters moved from 33 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 5 fighters and 2 infantry Japanese defend with 1 infantry ANZAC roll dice for 5 fighters and 2 infantry in New Guinea, round 2 : 2/7 hits, 2,83 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 5 fighters moved from New Guinea to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -0,33
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Its working again
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 2 marines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 mech_infantry moved from Eastern Poland to Baltic States 2 bombers moved from Southern Italy to Baltic States Combat - Germans Battle in Western Ukraine Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 5/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 4 artilleries and 15 infantry moved from Novgorod to Vyborg 2 bombers moved from Baltic States to Germany 2 aaGuns, 1 infantry and 2 mech_infantrys moved from Bessarabia to Ukraine 2 fighters moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Western Ukraine to Ukraine 2 carriers moved from 110 Sea Zone to 112 Sea Zone 2 fighters and 2 tactical_bombers moved from Norway to Western Germany 1 fighter and 1 tactical_bomber moved from Norway to Western Germany 1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 aaGun and 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 aaGun moved from 95 Sea Zone to Northern Italy 7 mech_infantrys moved from Eastern Poland to Ukraine 2 armour moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 transport placed in 112 Sea Zone 1 tactical_bomber placed in Western Germany 2 artilleries and 2 marines placed in Western Germany Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 2.83 Russians : -0.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 2 armour, 1 artillery, 10 infantry and 5 mech_infantrys moved from Finland to Norway Combat - Russians Battle in Norway Russians attack with 2 armour, 1 artillery, 10 infantry and 5 mech_infantrys Germans defend with 1 airfield and 2 infantry Russians roll dice for 2 armour, 1 artillery, 10 infantry and 5 mech_infantrys in Norway, round 2 : 3/18 hits, 4,00 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Norway Russians win, taking Norway from Germans with 2 armour, 1 artillery, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Finland to Russia 4 artilleries and 3 infantry moved from Russia to Bryansk 4 mech_infantrys moved from Bryansk to Russia 1 aaGun moved from Finland to Norway 2 aaGuns and 12 infantry moved from Novosibirsk to Tsinghai Place Units - Russians 2 armour and 8 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Russians collect 25 PUs (1 lost to blockades); end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -1,00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 marine moved from Kiangsi to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 5 Sea Zone Japanese take 6 Sea Zone from Americans 1 marine moved from 5 Sea Zone to Soviet Far East 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 20 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Soviet Far East Battle in Amur Battle in Siberia Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Shensi to Sikang 1 infantry moved from Shensi to Suiyuyan 1 carrier moved from 20 Sea Zone to 5 Sea Zone 2 fighters moved from Japan to 5 Sea Zone 1 destroyer moved from 20 Sea Zone to 5 Sea Zone 2 bombers moved from Kweichow to Japan 1 fighter moved from Kiangsu to Japan 1 tactical_bomber moved from Kiangsu to Japan 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Hunan to Yunnan 1 armour moved from Kweichow to Chahar 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 artillery moved from Shensi to Szechwan 1 artillery moved from Shensi to Suiyuyan 1 artillery moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 1 mech_infantry moved from Chahar to Manchuria 1 mech_infantry moved from Anhwe to Manchuria 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shensi to Hunan 1 aaGun moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Hopei 1 mech_infantry moved from Hopei to Chahar 1 artillery moved from Kiangsi to Kiangsu 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kweichow to Hunan 1 tactical_bomber moved from Kweichow to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan Place Units - Japanese 1 carrier and 2 submarines placed in 37 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone Japanese undo move 1. 1 carrier and 1 submarine placed in 37 Sea Zone 1 infantry placed in Malaya 1 submarine placed in 20 Sea Zone Japanese undo move 4. 1 infantry placed in Kwangtung Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery EDIT: Adding units owned by Japanese to Kiangsi: 1 artillery EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Kiangsu 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Japanese : -0.33
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery, 1 infantry, 1 marine and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 89 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry, 1 marine, 1 mech_infantry and 3 transports moved from 88 Sea Zone to 91 Sea Zone 1 artillery, 4 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Non Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 26 Sea Zone to 33 Sea Zone 2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 25 Sea Zone to 32 Sea Zone 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 carriers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 101 Sea Zone 2 fighters placed in Eastern United States 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys Iwo Jima : 1 flag, 1 artillery Marshall Islands : 1 flag Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 33 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 4 transports 32 Sea Zone : 1 submarine 26 Sea Zone : 2 carriers, 1 destroyer and 2 submarines 10 Sea Zone : 2 destroyers Central United States : 1 factory_major Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour Gibraltar : 1 artillery, 4 infantry, 1 marine and 1 mech_infantry French Guiana : 1 flag 101 Sea Zone : 1 carrier Brazil : 1 flag 91 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,67
Territory Summary for Chinese :
Shensi : 1 infantry Tsinghai : 1 fighter and 7 infantry