18L G40 Patryn (Axis) vs. Tizkit (Allies) +30

  • '19 '18

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 submarine moved from 26 Sea Zone to 23 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 46 Sea Zone
            1 fighter moved from 26 Sea Zone to 46 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Wake Island
            1 fighter moved from Western United States to Midway
            1 fighter moved from Eastern United States to 26 Sea Zone
            2 fighters moved from 102 Sea Zone to Western United States
            1 destroyer and 1 submarine moved from 101 Sea Zone to 28 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 102 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            2 bombers placed in Western United States
            1 carrier placed in 10 Sea Zone
            2 submarines placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            9 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            2 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from Malaya to Shan State
            1 tactical_bomber moved from Burma to Shan State
            2 fighters moved from India to Shan State
            2 infantry moved from Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 artillery, 1 fighter and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                1 infantry retreated to Persia
                    British roll dice for 1 artillery in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 7 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Iraq, round 8 : 1/1 hits, 0.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Persia
            1 infantry moved from Persia to Eastern Persia
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Union of South Africa to 71 Sea Zone
            1 mech_infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
            1 fighter moved from Union of South Africa to Egypt
            1 transport moved from 82 Sea Zone to 71 Sea Zone
            2 armour moved from Tunisia to Tobruk
            1 fighter and 1 tactical_bomber moved from Algeria to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Shan State to India
            3 aaGuns, 10 infantry and 2 mech_infantrys moved from Burma to India
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Alberta Saskatchewan Manitoba to Western United States
            1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Egypt
            1 airfield placed in Trans-Jordan
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,2,5,4,1,6
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 11 PUs
            Some Units in India change ownership: 6 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from Kenya: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Ethiopia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.67
    Chinese : -0.33
    Neutral_Axis : -2.33
    Japanese : -1.00
    

    Savegame

  • '19 '18

    Nevermind, I see I saved it before hitting the post button so I made the edit and re-posted.

  • '18 '16

    Trying to take my turn but the dice server isn’t working for me. I’ll try again later.

  • '18 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Eastern Poland to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            1 artillery moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
            Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Move Summary: ANZAC round 3

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 submarines moved from 54 Sea Zone to 55 Sea Zone
            3 submarines moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from India to 42 Sea Zone
    

    Savegame

  • '19 '18

    I’m taking ANZAC all in on 42. How do you want me to apply hits if they are subs vs fighters/destroyer.

  • '18 '16

    Might have to prioritize round by round, but round 1 at least should be 1 hit on bb and carrier, then sink the carrier, then sink the cruiser.

  • '18 '16

    Yeah it’s really hard to make a call on this fight without seeing the first roll. Maybe we can just do this one live-ish? Just post the game file when you roll for your hits and I need to assign casualties.

  • '19 '18

    I’m not super savvy with saving/posting mid battle, and also it’s going to be messy because it will want me to assign the sub hits before it will even do the other rolls…

    How about we just do the rolls on the forum turn by turn? I’m assuming the dice roller still works but haven’t used it in a while.

    Anyway, I’m out for tonight and have to go find out how to use the forum dice roller again because I forget the function.

  • '19 '18

    Testing the forum dice roller…

    :aaa 1@2 1@3 1@4:

  • '19 '18

    Looks like the forum roller doesn’t work. Going to try my best to post in between. Hopefully I don’t botch anything.

  • '19 '18

    TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 submarines moved from 54 Sea Zone to 55 Sea Zone
            3 submarines moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 4 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    

    Savegame

  • '19 '18

    2 hits from subs and 1 from fighter. I damaged the carrier and battle ship in order to move forward already. (not sure why but it won’t let you move forward until you select sub hits)

  • '18 '16

    Take the hit on the carrier. I’m on for the next few hours so if you see this I should answer pretty quickly.

  • '19 '18

    TripleA Manual Gamesave Post: ANZAC round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 56 Sea Zone
            1 submarine moved from 56 Sea Zone to 42 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 55 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
            3 submarines moved from 54 Sea Zone to 55 Sea Zone
            3 submarines moved from 55 Sea Zone to 42 Sea Zone
            3 fighters moved from India to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 4 submarines
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                    1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 2 submarines owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 3 fighters in 42 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.00
    

    Savegame

  • '19 '18

    Sorry, was trying to get it done when you were online yesterday but couldn’t decide on how to continue and then guests arrived. Anyway decided to press on, 3 more hits, one from a sub.

  • '18 '16

    Take the destroyer, and the tac bomber. I see two hits from the file?

  • '18 '16

    I don’t understand why it took the cruiser as the first hit from the sub. I would have taken the hit on the destroyer since it can fire back and kept the cruiser alive to fire at the planes. I think you need to repick the sub hit.

  • '19 '18

    There’s actually 3 hits if you read through the history. What’s showing on the screen when you open the file are the two plane hits only. Unfortunately Triple A forces the choice of the sub hit before the fighter rolls happen. At that point I assumed most likely 2 hits total and if it were me I would want to keep the destroyer alive to negate surprise strike on next round.

    On this round there should be no surprise strike so all of my rolls should happen simultaneously but unfortunately the game doesn’t display it like that… so I had to pick a casualty not knowing what the fighter rolls would be and an argument could be made for either the cruiser or destroyer.

    However I believe Triple A is smart enough to still give you a roll for the cruiser since you have a destroyer present.

    So I think here’s where we’re at:

    • there’s still 3 hits to be chosen, in this case I’m thinking the beat choice would be to take the destroyer and 2 planes. If that’s the case then I will have to create an edited version of the file since I took the cruiser when I didn’t know the end result.
    • we haven’t done your defense rolls yet and you should roll for everything. I believe the game will do this properly but if not I’ll make sure you get a roll for the cruiser before moving ahead.
  • '19 '18

    BTW, I did a trial run and Triple A understands there is no surprise strike, so all of your units will get a defensive roll including the cruiser I took as a casualty placeholder. After your defensive rolls I’ll post the file so you can see it, and then if necessary I’ll create an edited file with whatever units you chose to be remaining to finish off the 3rd round of combat. (since I don’t think you can edit mid-combat I’ll have to go back to the file from the start of the ANZAC turn and kill off the units pre-combat)

    Still need to know how you want the 3x hits applied though.

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