Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsLeague General Discussion Thread
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is the dice server down for anyone else?
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@Shin-Ji said in League General Discussion Thread:
is the dice server down for anyone else?
MARTI seems to be working.
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In general, I am curious on peoples take on what is reasonable or not. Sometimes you can have an aweful G1 and barely take France with an armor or two remaning, Of course it matters if you went in light or not, but assuming you went in with sufficient resources, (may also assume you take Normandy for the Vichy with one armour, one art and 1 inf or so), which is all available land units plus the common tac.
If you survive with 1 armour or so then what? Just surrender, keep playing or restart? It seems like some people think restart is fair or reroll with low luck. Furthermore, where is the limit for this?
On the other hand what if G1 is unbelivable good, does that warrant an allies reroll?
In most situations I would say you have to stick with what you have got either way, after all it is just a game. I am posting this to get a feel what most people think!
I have experienced both outcomes and when I get a good result with axis I have “felt sorry” for my oponent, but never offered anything. Also if I am allies and G1 is horrible I have offered low luck reroll for the key battle, but I am not sure what the “right” thing is and also what the threshold is that triggers a reroll or a restart
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Interesting question. I looked up the expected results for going in with 20 units to Paris and it’s less than 1% to lose a tank.
So I reckon you play it out or concede a loss.
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I think the issue arises because of the grey area between fairness and sportsmanship. Strictly speaking it’s not a fairness issue. Everyone can look up the game rules and posted league rules and unless otherwise agreed before the game begins then you’re working with regular dice and shouldn’t feel obligated to offer a re-roll under any circumstances unless you agree on the circumstances pre-game.
As far as sportsmanship goes, you’ve got to remember that everyone plays with different objectives in mind, such as:
- Having an evenly matched and engaging game
- Testing your best strategy against your opponent’s best
- Winning
Allowing a re-roll might make sense for the first two objectives, but not the last one.
There’s also a spectrum of gaming situations that complicate matters:
- League playoffs
- Live tournaments
- League high tier play
- League lower tier play
- Online non-league play
- Live friendly games
I think everyone is going to have a different point on the spectrum as to where sportsmanship trumps fairness. For me the line is below league play. Non-league games and live games are primarily for fun, so allowing a re-roll makes sense to me. In the league it’s perfectly acceptable to be playing for points and positioning (i.e. wins) so no one should feel obligated or entitled to a re-roll.
Of course if you’re playing a league game and you personally place a fun game ahead of winning, then by all means offer a re-roll, I’m just saying that in the league you shouldn’t expect it, and the other player shouldn’t feel bad about declining.
Managing the risk of extreme dice outcomes is a big part of what makes great players great.
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As one of the beneficiaries of your offer of a low luck reroll after an awful G1 attack on Paris in a league game Oysteilo I think it’s a great idea :) But more seriously, I think it is a nice thing to offer but that the allied player has no obligation and shouldn’t feel any pressure to do so.
I’ve thought it might be a good practice in the future to start a game with an agreement that each side gets 1 low luck reroll. But again, that should be something optional and agreed upon by both players rather than an expectation. The worst thing that happens with a terrible G1 is that your ranking might go down a little but you get to move more quickly to game 2 too to fix that.
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I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
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@Karl7 said in League General Discussion Thread:
I keep getting 301 error when I try to post with triple a… am I doing something wrong? Do I need to update triple a?
Check two things. That you have 1.9.0.0.13066. That you have the correct topic ID in the game. If it’s a game started on the old forum, you’ll need to update it to the bit after topic/ in the URL. e.g. for this thread: https://www.axisandallies.org/forums/topic/30807/league-general-discussion-thread/221
30807 is the correct topic ID.
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@Karl7 Please see this topic in the TripleA support forum:
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum -
When is the Playoff signing in for 2018?
Allready this year or at the start of the next?
Can’t remember… -
@aequitas-et-veritas starts this January and should finish by 2022.
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@axis-dominion , Bah ha ha ha ha🤣🤣👍🏽
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anyone know how to make the forum dice roller work like it used to??? I tried the usual notation but didn’t work. if it’s currently not working, can anyone suggest an alternative way to roll the dice outside of a battle in triplea?
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@axis-dominion It’s on the to do list still. I spent so much time getting things setup since November. I needed a break. :smile:
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@djensen no problem, thanks for letting me know. plz do have that break, and we appreciate your hard work man!
I worked around it by creating a dummy battle and therefore getting triplea/MARTI to roll the dice I needed.
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Where do i sign up for 2018 playoff?
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@oysteilo we have to wait till January. 😕
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In a combat I used air that could only land if I built a carrier. In the combat the air was destroyed. Because the air that needed the landing spot was destroyed, I am no longer restricted in the placement of the carrier right? I feel I knew this before but wanted to doublecheck.
Second, in going through the rules I found this line “Also, You can’t place a new
fighter or tactical bomber on a carrier owned by a friendly power.” p 23 Europe rulesThis is news to me. I can’t remember specifics but I’m fairly sure there have been moments where I have broken this rule unless triplea blocks it. I likely would have placed UK or ANZAC fighters on US carriers or maybe Italian fighters on German carriers. Am I the only one that missed this? Does triplea block it?
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@farmboy said in League General Discussion Thread:
In a combat I used air that could only land if I built a carrier. In the combat the air was destroyed. Because the air that needed the landing spot was destroyed, I am no longer restricted in the placement of the carrier right? I feel I knew this before but wanted to doublecheck.
That’s correct.
Second, in going through the rules I found this line “Also, You can’t place a new
fighter or tactical bomber on a carrier owned by a friendly power.” p 23 Europe rulesThis is news to me. I can’t remember specifics but I’m fairly sure there have been moments where I have broken this rule unless triplea blocks it. I likely would have placed UK or ANZAC fighters on US carriers or maybe Italian fighters on German carriers. Am I the only one that missed this? Does triplea block it?
You have discovered a bug in TripleA here. TripleA illegally allows air unit placement on friendly carriers, although the rulesets (at least starting from Anniversary Edition) don’t allow this.
Thank you for pointing that out.
https://github.com/triplea-game/triplea/issues/4480 -
Hello,
I recently have encountered a dice error when using triplea in forum; when I start rolling, a screen pops up saying there is a mistake with the dice server…
Have you seen that before?