Good luck to both of you!
FMERommel (Axis) vs Desert Admiral (Allies+16)
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Russians had some bad dice in Archangel and Kaz. Stalin needs to shoot some more comrades for not fighting hard enough. Japan will be aggressive in the border war. Worth the gamble.
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 3 infantry, 5 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers, 1 fighter and 1 tactical_bomber moved from Tsinghai to Urals 1 armour moved from Yakut S.S.R. to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Tsinghai to Timguska Japanese take Timguska from Russians 1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan 3 fighters and 1 mech_infantry moved from Eastern Persia to Kazakhstan 1 artillery moved from Tsinghai to Novosibirsk 1 bomber moved from French Indo China to Novosibirsk Combat - Japanese Battle in Urals Japanese attack with 3 bombers, 1 fighter and 1 tactical_bomber Russians defend with 1 armour and 2 mech_infantrys Japanese roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in Urals, round 2 : 3/5 hits, 3.17 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Russians, 1 fighter owned by the Japanese and 1 armour owned by the Russians lost in Urals Japanese win with 3 bombers and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 fighter Casualties for Russians: 1 armour and 2 mech_infantrys Battle in Novosibirsk Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Novosibirsk Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 2.83 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kazakhstan to Bulgaria 3 fighters moved from Kazakhstan to Eastern Persia 3 artilleries moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 3 bombers and 1 tactical_bomber moved from Urals to Tsinghai 1 bomber moved from Novosibirsk to Tsinghai 1 aaGun moved from Shensi to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Hopei to Tsinghai 1 fighter moved from French Indo China to Tsinghai 1 fighter moved from Kiangsu to Tsinghai 2 mech_infantrys moved from Kiangsu to Hopei 1 mech_infantry moved from French Indo China to Szechwan 1 bomber moved from Malaya to Tsinghai 1 bomber moved from Japan to Malaya 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 33 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in West India 3 mech_infantrys placed in India 1 fighter and 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu 5 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 80 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians : 0.17 Japanese : -1.00
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The Russian frontier mobile force was neutralized. The northeast Russian border is looking empty.
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 2 destroyers and 6 fighters; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 6 fighters moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Denmark 2 infantry moved from 112 Sea Zone to Norway 2 carriers moved from 110 Sea Zone to 112 Sea Zone 3 destroyers moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone
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Scramble in sz112?
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Ignore that move. I’m redoing it.
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While you’re redoing your move, if you put your whole fleet and fighters into sz112, no scramble.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:19:41 PM
Savegame -
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Russia to Bessarabia 3 fighters moved from Greece to Bessarabia Combat - Americans Battle in Bessarabia Americans attack with 6 fighters Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 6 fighters in Bessarabia, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Bessarabia Americans roll dice for 5 fighters in Bessarabia, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Bessarabia Americans win with 4 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 2 fighters Casualties for Germans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Bessarabia to Russia 1 fighter moved from Bessarabia to Bryansk 2 fighters moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from Midway to 54 Sea Zone 1 fighter moved from Dutch New Guinea to 54 Sea Zone 2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone 3 fighters moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 2 carriers moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 3 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 125 Sea Zone Place Units - Americans 3 fighters placed in Greece 2 infantry placed in Western United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.50
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 7 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Russia to Bessarabia 3 fighters moved from Greece to Bessarabia Combat - Americans Battle in Bessarabia Americans attack with 6 fighters Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 6 fighters in Bessarabia, round 2 : 2/6 hits, 3.00 expected hits Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Bessarabia Americans roll dice for 5 fighters in Bessarabia, round 3 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 armour in Bessarabia, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans and 1 armour owned by the Italians lost in Bessarabia Americans win with 4 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 2 fighters Casualties for Germans: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Bessarabia to Russia 1 fighter moved from Bessarabia to Bryansk 2 fighters moved from Midway to 54 Sea Zone 2 fighters moved from 54 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from Midway to 54 Sea Zone 1 fighter moved from Dutch New Guinea to 54 Sea Zone 2 carriers and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 54 Sea Zone 3 fighters moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 2 carriers moved from 110 Sea Zone to 125 Sea Zone 2 artilleries, 3 destroyers, 6 infantry and 5 transports moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 125 Sea Zone Place Units - Americans 3 fighters placed in Greece 2 infantry placed in Western United States 4 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 bomber, 1 fighter and 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Persia to West India 1 destroyer moved from 98 Sea Zone to 80 Sea Zone 2 fighters moved from Persia to 80 Sea Zone 1 tactical_bomber moved from Persia to 80 Sea Zone 6 fighters moved from Persia to Kazakhstan Combat - British Strategic bombing raid in West India AA fire in West India : 0/1 hits, 0.17 expected hits Bombing raid in West India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in West India causes 6 damage total. Battle in 80 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 submarine British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Kazakhstan British attack with 6 fighters Japanese defend with 1 mech_infantry British roll dice for 6 fighters in Kazakhstan, round 2 : 1/6 hits, 3.00 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan British win with 5 fighters remaining. Battle score for attacker is -6 Casualties for British: 1 fighter Casualties for Japanese: 1 mech_infantry Non Combat Move - British 5 fighters moved from Kazakhstan to Persia 3 infantry moved from Iraq to Persia 1 bomber moved from West India to Persia 2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 4 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 carriers, 2 fighters and 2 submarines moved from 110 Sea Zone to 125 Sea Zone Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 1 bomber placed in Egypt 1 fighter placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6 British collect 32 PUs (1 lost to blockades); end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -3.00 Americans : -0.50 AA fire in West India : : -0.17 Japanese : 1.50
Production/PUs Summary :
Germans : 42 / 55 Russians : 22 / 37 Japanese : 80 / 90 Americans : 56 / 76 Chinese : 0 / 3 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 16 / 7 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Bulgaria to Romania 1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia 3 artilleries moved from Northern Italy to Yugoslavia 1 infantry moved from France to Northern Italy 1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria 2 aaGuns moved from France to Northern Italy 1 artillery moved from Bulgaria to Romania Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,4,1,1,5 Italians collect 9 PUs (7 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Combat Move - French
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Apparently, you changed your plans when you saw that the Ger could successfully counterattack Norway even if the allies landed all 18 ground troops. The Germans were great at counterattacks. Which made Hitler’s stand and fight orders so bad. So your invasion fleet moved north and will be able to attack all along the north coast including Leningrad, and have air support. So I am at a loss as to how to counter your potential moves.
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Novgorod to Archangel 1 fighter moved from Belarus to Archangel 1 bomber, 1 fighter and 3 mech_infantrys moved from Belarus to Western Ukraine Combat - Germans Battle in Archangel Germans attack with 1 artillery and 1 fighter Russians defend with 1 artillery Germans roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Western Ukraine Germans attack with 1 bomber, 1 fighter and 3 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Western Ukraine, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Western Ukraine, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Western Ukraine, round 4 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Belarus 1 bomber and 1 fighter moved from Western Ukraine to Belarus 1 artillery moved from Finland to Vyborg 2 armour and 3 mech_infantrys moved from Karelia to Vyborg 1 infantry moved from Finland to Karelia 1 artillery moved from Novgorod to Belarus 2 artilleries and 2 infantry moved from France to Western Germany 3 tactical_bombers moved from Western Germany to Germany 1 infantry moved from Bulgaria to Romania 3 armour and 3 mech_infantrys moved from Western Germany to Poland 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 destroyer moved from 114 Sea Zone to 113 Sea Zone Place Units - Germans 3 armour placed in Western Germany 6 mech_infantrys placed in Germany 1 submarine placed in 105 Sea Zone 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6,3,5,4,6,3,5,4,3,3,3,5,5,3,5,6,3 Germans collect 42 PUs (3 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.33
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Just like the prior time the Brit DD sank the Jpn sub, the sub rolled 1 and took the DD down with it. But, as usual, the Axis AA missed and the Brit bomber gave max damage. Wish the AA had hit and the sub missed, to spare me repair, as I had backup sub and ftrs to counterattack the DD. I thought of putting max troops and several planes in Finland. But didn’t want to risk my planes or have you put your troops elsewhere.
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 artillery and 2 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Smolensk to Archangel 1 fighter moved from Smolensk to Archangel 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese Combat - Russians Battle in Western Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win with no units remaining. Battle score for attacker is -2 Casualties for Russians: 1 artillery and 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Non Combat Move - Russians 1 infantry moved from Samara to Novosibirsk 2 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Archangel to Smolensk 2 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk Place Units - Russians 1 armour, 1 infantry and 7 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 2.67 Russians : 0.33
Production/PUs Summary :
Germans : 44 / 52 Russians : 21 / 33 Japanese : 79 / 90 Americans : 56 / 76 Chinese : 0 / 3 British : 33 / 38 UK_Pacific : 0 / 0 Italians : 16 / 12 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Yeah, I wanted you to choose. Good counter move.
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 20 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 84 PUs; 6 SuicideAttackTokens; Japanese buy 1 aaGun, 5 infantry, 5 mech_infantrys, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Evenkiyskiy to Urals Japanese take Urals from Russians 1 armour moved from Urals to Timguska 1 mech_infantry moved from Timguska to Novosibirsk 5 bombers moved from Tsinghai to Novosibirsk 3 fighters and 1 mech_infantry moved from Eastern Persia to Kazakhstan Combat - Japanese Battle in Novosibirsk Japanese attack with 5 bombers and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 5 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 3.50 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 3 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 3 fighters moved from Kazakhstan to Eastern Persia 5 bombers moved from Novosibirsk to Belarus 2 fighters moved from Tsinghai to Belarus 1 tactical_bomber moved from Tsinghai to Bulgaria 1 fighter moved from Bulgaria to Belarus 1 mech_infantry moved from Szechwan to Tsinghai 2 mech_infantrys moved from Hopei to Tsinghai 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from French Indo China to Szechwan 1 fighter moved from French Indo China to Tsinghai 1 bomber moved from Malaya to India 2 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter moved from Japan to Kweichow 2 destroyers and 5 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to Malaya Place Units - Japanese 3 infantry placed in West India 3 mech_infantrys placed in India 1 aaGun and 2 infantry placed in French Indo China 5 submarines placed in 6 Sea Zone 2 transports placed in 6 Sea Zone Japanese undo move 3. 1 aaGun and 2 mech_infantrys placed in French Indo China 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
Russians : -0.67 Japanese : -2.17