i didn’t place my bid.
artillery in:
szechwan
kweichow
buryatia
sakha
amur
Fighter:
shensi
sz98
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Sikang to Turkmenistan
Italians take Turkmenistan from Russians
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
2 bombers moved from Persia to Eastern Persia
1 fighter moved from Persia to Eastern Persia
Combat - Italians
Battle in Eastern Persia
Italians attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 3,00 expected hits
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Eastern Persia
Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 4/6 hits, 3,00 expected hits
British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Eastern Persia to Persia
2 bombers moved from Eastern Persia to Bulgaria
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Holland Belgium to France
Place Units - Italians
1 armour and 2 mech_infantrys placed in Persia
1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Queensland to 37 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Siam
Non Combat Move - ANZAC
1 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
2 fighters placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia
2 armour, 6 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers moved from Ukraine to Russia
2 bombers moved from Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 29 armour, 5 artilleries, 8 bombers, 5 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers
British defend with 6 fighters; Americans defend with 4 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers
AA fire in Russia : 3/12 hits, 2,00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/109 hits, 36,17 expected hits
Russians roll dice for 4 aaGuns, 5 artilleries, 16 fighters, 69 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 44/97 hits, 38,17 expected hits
33 infantry owned by the Russians, 27 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 31/65 hits, 28,83 expected hits
Russians roll dice for 5 artilleries, 16 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/64 hits, 27,17 expected hits
31 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 26 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 23/40 hits, 22,00 expected hits
Russians roll dice for 5 artilleries, 16 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 19/33 hits, 16,83 expected hits
4 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 tactical_bomber owned by the Americans, 19 armour owned by the Germans, 4 fighters owned by the Americans and 2 fighters owned by the British lost in Russia
Germans roll dice for 7 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 5 : 16/21 hits, 12,50 expected hits
Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6,67 expected hits
6 fighters owned by the Russians, 1 fighter owned by the Germans, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 28 armour, 5 artilleries, 4 fighters, 27 infantry and 34 mech_infantrys
Casualties for Russians: 4 aaGuns, 5 artilleries, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 4 fighters and 1 tactical_bomber
Casualties for British: 6 fighters
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
1 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 artillery and 10 infantry moved from Germany to Poland
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 bombers moved from Russia to Bryansk
1 fighter and 2 tactical_bombers moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Ukraine
6 bombers moved from Russia to Poland
Place Units - Germans
8 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,00
Germans : 7,50
Russians : 6,17
av av av den blev dyr… men lettede presset lidt:stuck_out_tongue:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
Russians take Rostov from Germans
1 armour moved from Volgograd to Russia
1 armour moved from Archangel to Russia
Combat - Russians
Battle in Russia
Russians attack with 2 armour
Germans defend with 3 aaGuns, 1 airfield, 1 armour and 1 factory_minor
Russians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1,00 expected hits
Germans roll dice for 3 aaGuns and 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Russia
Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
Germans roll dice for 3 aaGuns and 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
Germans roll dice for 3 aaGuns and 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
1 aaGun owned by the Germans and 1 armour owned by the Russians lost in Russia
Germans win with 2 aaGuns and 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 2 armour
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,50
Russians : -1,00
@Maxiheimer Ja det åbnede da tingene lidt op!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from French Indo China to Kweichow
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Siam
1 fighter moved from 36 Sea Zone to Shan State
1 fighter moved from 36 Sea Zone to Siam
2 fighters moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Chahar
Japanese take Chahar from Chinese
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1,33 expected hits
ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
1 fighter moved from Jehol to Shantung
2 fighters moved from Kwangsi to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
1 tactical_bomber moved from Kweichow to French Indo China
1 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
1 carrier placed in 36 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,6,3,4,1,4,6,3,6,3,6,3,4,5,5,3,2,6,3,2,5,1,1,2,3,2,1,4,1,6,6,1,3,4,6,1,5,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
Chinese : 1,67
UK_Pacific : -0,33
Japanese : 3,00
Jeg har et spil magen til vores igang med en kammerat. Han har i tur 1 med UK placeret en INF i southern france. Vichy france er stadigvæk trådt i kraft? er det en fejl i programmeringen eller er det os der har misforstået de 3 regler for hvornår vichy france træder i kraft?
Reglerne siger:
At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur: 1. Axis has control of both France and Normandy Bordeaux; 2. Axis has never controlled Southern France; and 3. There are no non-French, Allied land units in Southern France.
Så hvis han har haft 1 unit i southern france ved starten af den franske tur træder vichy france ikke i kraft.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 fighters, 4 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Novgorod to Baltic States
Americans take Baltic States from Italians
1 mech_infantry moved from Novgorod to Belarus
Americans take Belarus from Italians
3 armour, 3 artilleries and 5 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
2 infantry moved from Finland to Karelia
5 fighters moved from Finland to Novgorod
3 armour moved from Norway to Karelia
2 fighters moved from Gibraltar to 92 Sea Zone
5 carriers, 3 destroyers and 10 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 bomber moved from Wake Island to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
2 fighters and 1 tactical_bomber moved from Norway to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in Shan State
Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
Americans win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 armour and 1 mech_infantry placed in Finland
3 mech_infantrys placed in Norway
2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Americans undo move 4.
2 fighters and 3 tactical_bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -0,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Union of South Africa to Belgian Congo
1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
2 mech_infantrys moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Karelia to Novgorod
3 artilleries and 2 infantry moved from Finland to Karelia
1 fighter moved from United Kingdom to Gibraltar
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
2 mech_infantrys moved from India to Yunnan
Combat - British
Battle in Algeria
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour
British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits
Italians roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits
2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Eastern Persia
British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from Eastern Persia to India
Place Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,17
Italians : 1,00
Tak for udredningen. Så er der en fejl i programmeringen for vichy træder i kraft. Men vi editerer det bare manuelt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Southern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from Trans-Jordan to Egypt
4 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 2 artilleries and 10 infantry
British defend with 1 airfield, 1 harbour and 1 mech_infantry
Italians roll dice for 2 artilleries and 10 infantry in Egypt, round 2 : 4/12 hits, 2,67 expected hits
British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Bulgaria to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
2 artilleries and 4 infantry moved from France to Northern Italy
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
3 mech_infantrys placed in Persia
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Italians collect 28 PUs (2 lost to blockades); end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Turkmenistan: 1 armour
EDIT: Adding units owned by Italians to Eastern Persia: 2 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,33
British : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 79 Sea Zone to West India
1 carrier moved from 37 Sea Zone to 79 Sea Zone
2 fighters moved from 37 Sea Zone to 79 Sea Zone
1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in West India
ANZAC attack with 1 artillery and 3 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 1 artillery and 3 infantry in West India, round 2 : 2/4 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in West India
ANZAC win, taking West India from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33
ANZAC : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 tactical_bombers moved from Ukraine to Rostov
1 mech_infantry moved from Poland to Belarus
2 bombers and 2 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Poland to Baltic States
2 bombers moved from Poland to Baltic States
Combat - Germans
Battle in Rostov
Germans attack with 2 armour and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits
Americans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
Germans win, taking Baltic States from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 mech_infantry
Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 2,50 expected hits
Americans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in Belarus
Germans win, taking Belarus from Americans with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 armour moved from Ukraine to Eastern Poland
1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Baltic States to Western Germany
2 bombers moved from Belarus to Western Germany
1 fighter moved from Bryansk to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
2 tactical_bombers moved from Rostov to Eastern Poland
4 bombers moved from Poland to Western Germany
10 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to France
5 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Russia
2 armour and 5 mech_infantrys placed in Germany
2 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0,50
Americans : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
3 tactical_bombers moved from 36 Sea Zone to Philippines
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 36 Sea Zone to Shan State
4 fighters moved from 36 Sea Zone to Philippines
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Chahar to Jehol
Japanese take Jehol from Chinese
1 fighter moved from Shantung to Chahar
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 4,17 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
4 fighters and 3 tactical_bombers moved from Philippines to 36 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hunan to French Indo China
Place Units - Japanese
1 factory_minor placed in Shantung
2 destroyers placed in 6 Sea Zone
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4,1,3,5,3,4,3,3,4,4,4,3,2,1,6,1,4,6,1,1,3,5,1,4,2,4,6,5,6,2,5,5,2,5,5,5,6,5,5,6,3,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs
Combat Hit Differential Summary :
Americans : -0,33
UK_Pacific : -0,33
Japanese : -0,50