I’m both busy and not emotionally ready too do the next turn.
General Svend-Sved vs Maxi
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - British British buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 fighters moved from Norway to Russia 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Karelia 3 artilleries and 2 infantry moved from Norway to Finland 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone Combat - British Battle in Eastern Persia British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits Italians roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Italians lost in Eastern Persia British win, taking Eastern Persia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Italians: 3 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India 3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar Place Units - British 2 armour and 1 tactical_bomber placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 27 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,17 Italians : -1,00
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Sikang to Turkmenistan Italians take Turkmenistan from Russians 2 armour and 1 mech_infantry moved from Persia to Eastern Persia 2 bombers moved from Persia to Eastern Persia 1 fighter moved from Persia to Eastern Persia Combat - Italians Battle in Eastern Persia Italians attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry British defend with 1 artillery, 1 infantry and 1 mech_infantry Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 3,00 expected hits British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Eastern Persia Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 4/6 hits, 3,00 expected hits British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Eastern Persia Italians win, taking Eastern Persia from British with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Eastern Persia to Persia 2 bombers moved from Eastern Persia to Bulgaria 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Southern Italy to 95 Sea Zone 1 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France Place Units - Italians 1 armour and 2 mech_infantrys placed in Persia 1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2 Italians collect 30 PUs (2 lost to blockades); end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Italians : 0,00 British : -0,33
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Siam 1 fighter moved from Queensland to 37 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Siam Non Combat Move - ANZAC 1 infantry moved from 37 Sea Zone to Malaya Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia 2 armour, 6 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers moved from Ukraine to Russia 2 bombers moved from Germany to Russia Combat - Germans Battle in Russia Germans attack with 29 armour, 5 artilleries, 8 bombers, 5 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers British defend with 6 fighters; Americans defend with 4 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers AA fire in Russia : 3/12 hits, 2,00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/109 hits, 36,17 expected hits Russians roll dice for 4 aaGuns, 5 artilleries, 16 fighters, 69 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 44/97 hits, 38,17 expected hits 33 infantry owned by the Russians, 27 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 31/65 hits, 28,83 expected hits Russians roll dice for 5 artilleries, 16 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/64 hits, 27,17 expected hits 31 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 26 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 23/40 hits, 22,00 expected hits Russians roll dice for 5 artilleries, 16 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 19/33 hits, 16,83 expected hits 4 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 tactical_bomber owned by the Americans, 19 armour owned by the Germans, 4 fighters owned by the Americans and 2 fighters owned by the British lost in Russia Germans roll dice for 7 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 5 : 16/21 hits, 12,50 expected hits Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6,67 expected hits 6 fighters owned by the Russians, 1 fighter owned by the Germans, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia Germans captures 19PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Germans: 28 armour, 5 artilleries, 4 fighters, 27 infantry and 34 mech_infantrys Casualties for Russians: 4 aaGuns, 5 artilleries, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers Casualties for Americans: 4 fighters and 1 tactical_bomber Casualties for British: 6 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Russia 1 armour moved from Western Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 1 artillery and 10 infantry moved from Germany to Poland 3 artilleries and 3 infantry moved from Egypt to Trans-Jordan 2 bombers moved from Russia to Bryansk 1 fighter and 2 tactical_bombers moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Ukraine 6 bombers moved from Russia to Poland Place Units - Germans 8 infantry placed in Western Germany 3 armour placed in Ukraine 3 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1,00 Germans : 7,50 Russians : 6,17
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av av av den blev dyr… men lettede presset lidt:stuck_out_tongue:
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 armour moved from Volgograd to Russia 1 armour moved from Archangel to Russia Combat - Russians Battle in Russia Russians attack with 2 armour Germans defend with 3 aaGuns, 1 airfield, 1 armour and 1 factory_minor Russians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1,00 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Russia Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits Germans roll dice for 3 aaGuns and 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits 1 aaGun owned by the Germans and 1 armour owned by the Russians lost in Russia Germans win with 2 aaGuns and 1 armour remaining. Battle score for attacker is -7 Casualties for Russians: 2 armour Casualties for Germans: 1 aaGun Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,50 Russians : -1,00
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@Maxiheimer Ja det åbnede da tingene lidt op!
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kiangsu to Hunan Japanese take Hunan from Chinese 1 mech_infantry moved from Kiangsu to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 infantry moved from French Indo China to Siam 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Siam 1 fighter moved from 36 Sea Zone to Shan State 1 fighter moved from 36 Sea Zone to Siam 2 fighters moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to Jehol 1 infantry moved from Anhwe to Jehol 1 infantry moved from Suiyuyan to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Kweichow Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 fighter moved from Jehol to Shantung 2 fighters moved from Kwangsi to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone 1 tactical_bomber moved from Shan State to 36 Sea Zone 1 fighter moved from Shan State to 36 Sea Zone 1 tactical_bomber moved from Kweichow to French Indo China 1 infantry moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,6,3,4,1,4,6,3,6,3,6,3,4,5,5,3,2,6,3,2,5,1,1,2,3,2,1,4,1,6,6,1,3,4,6,1,5,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1 Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : 1,67 UK_Pacific : -0,33 Japanese : 3,00
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Jeg har et spil magen til vores igang med en kammerat. Han har i tur 1 med UK placeret en INF i southern france. Vichy france er stadigvæk trådt i kraft? er det en fejl i programmeringen eller er det os der har misforstået de 3 regler for hvornår vichy france træder i kraft?
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Reglerne siger:
At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur: 1. Axis has control of both France and Normandy Bordeaux; 2. Axis has never controlled Southern France; and 3. There are no non-French, Allied land units in Southern France.Så hvis han har haft 1 unit i southern france ved starten af den franske tur træder vichy france ikke i kraft.
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 2 fighters, 4 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Novgorod to Baltic States Americans take Baltic States from Italians 1 mech_infantry moved from Novgorod to Belarus Americans take Belarus from Italians 3 armour, 3 artilleries and 5 infantry moved from Karelia to Novgorod 1 artillery moved from Finland to Karelia 2 infantry moved from Finland to Karelia 5 fighters moved from Finland to Novgorod 3 armour moved from Norway to Karelia 2 fighters moved from Gibraltar to 92 Sea Zone 5 carriers, 3 destroyers and 10 transports moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 43 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to Shan State 6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 bomber moved from Wake Island to Queensland 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Hawaiian Islands 2 fighters and 1 tactical_bomber moved from Norway to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone Combat - Americans Battle in Shan State Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 2 armour and 1 mech_infantry placed in Finland 3 mech_infantrys placed in Norway 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in Western United States Americans undo move 4. 2 fighters and 3 tactical_bombers placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : -0,83 Japanese : -0,33
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow Combat - Chinese Chinese creates battle in territory Sikang Non Combat Move - Chinese Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - British British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt British take Egypt from Italians 1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 2 armour moved from Union of South Africa to Belgian Congo 1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan 2 mech_infantrys moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia 1 bomber moved from India to Eastern Persia 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Karelia to Novgorod 3 artilleries and 2 infantry moved from Finland to Karelia 1 fighter moved from United Kingdom to Gibraltar 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Algeria 2 mech_infantrys moved from India to Yunnan Combat - British Battle in Algeria Battle in Eastern Persia British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 armour British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits Italians roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Eastern Persia British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 mech_infantrys Casualties for Italians: 2 armour Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 bomber moved from Eastern Persia to India Place Units - British 1 transport placed in 106 Sea Zone 1 fighter placed in United Kingdom 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
British : -0,17 Italians : 1,00
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Tak for udredningen. Så er der en fejl i programmeringen for vichy træder i kraft. Men vi editerer det bare manuelt.
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - Italians Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Egypt 2 artilleries moved from Trans-Jordan to Egypt 4 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Persia to West India Italians take West India from UK_Pacific 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt Combat - Italians Battle in Egypt Italians attack with 2 artilleries and 10 infantry British defend with 1 airfield, 1 harbour and 1 mech_infantry Italians roll dice for 2 artilleries and 10 infantry in Egypt, round 2 : 4/12 hits, 2,67 expected hits British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Bulgaria to Southern Italy 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to 95 Sea Zone 2 artilleries and 4 infantry moved from France to Northern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy 3 mech_infantrys placed in Persia Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Italians collect 28 PUs (2 lost to blockades); end with 28 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Persia: 1 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Turkmenistan: 1 armour EDIT: Adding units owned by Italians to Eastern Persia: 2 armour and 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,33 British : 0,67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 3 infantry moved from Malaya to 37 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 79 Sea Zone to West India 1 carrier moved from 37 Sea Zone to 79 Sea Zone 2 fighters moved from 37 Sea Zone to 79 Sea Zone 1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone 2 fighters moved from Queensland to 37 Sea Zone Combat - ANZAC Battle in West India ANZAC attack with 1 artillery and 3 infantry Italians defend with 1 mech_infantry ANZAC roll dice for 1 artillery and 3 infantry in West India, round 2 : 2/4 hits, 1,00 expected hits Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in West India ANZAC win, taking West India from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - ANZAC 2 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0,33 ANZAC : 1,00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Russia to Volgograd Germans take Tambov from Russians Germans take Volgograd from Russians 1 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 2 tactical_bombers moved from Ukraine to Rostov 1 mech_infantry moved from Poland to Belarus 2 bombers and 2 tactical_bombers moved from Bryansk to Belarus 2 infantry moved from Poland to Baltic States 2 bombers moved from Poland to Baltic States Combat - Germans Battle in Rostov Germans attack with 2 armour and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 armour and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits Americans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States Germans win, taking Baltic States from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Belarus Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 2,50 expected hits Americans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Belarus Germans win, taking Belarus from Americans with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 armour moved from Ukraine to Eastern Poland 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Poland to Eastern Poland 3 armour moved from Germany to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Baltic States to Western Germany 2 bombers moved from Belarus to Western Germany 1 fighter moved from Bryansk to Eastern Poland 2 tactical_bombers moved from Belarus to Eastern Poland 2 tactical_bombers moved from Rostov to Eastern Poland 4 bombers moved from Poland to Western Germany 10 infantry moved from Western Germany to Northern Italy 1 infantry moved from Western Germany to France 5 infantry moved from Western Germany to France Place Units - Germans 3 armour placed in Russia 2 armour and 5 mech_infantrys placed in Germany 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -0,50 Americans : 0,33 Russians : -0,33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :