• '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 16 PUs; 
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters moved from Norway to Russia
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Finland to Karelia
            3 artilleries and 2 infantry moved from Norway to Finland
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            3 transports moved from 112 Sea Zone to 110 Sea Zone
            3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
            3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Eastern Persia
                British attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 3 infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3,17 expected hits
                    Italians roll dice for 3 infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Italians lost in Eastern Persia
                British win, taking Eastern Persia from Italians with 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            2 armour and 1 tactical_bomber placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,17
    Italians : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Sikang to Turkmenistan
                  Italians take Turkmenistan from Russians
            2 armour and 1 mech_infantry moved from Persia to Eastern Persia
            2 bombers moved from Persia to Eastern Persia
            1 fighter moved from Persia to Eastern Persia
    
        Combat - Italians
            Battle in Eastern Persia
                Italians attack with 2 armour, 2 bombers, 1 fighter and 1 mech_infantry
                British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 2/6 hits, 3,00 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the British lost in Eastern Persia
                    Italians roll dice for 2 armour, 2 bombers, 1 fighter and 1 mech_infantry in Eastern Persia, round 3 : 4/6 hits, 3,00 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Eastern Persia
                Italians win, taking Eastern Persia from British with 2 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Persia to Persia
            2 bombers moved from Eastern Persia to Bulgaria
            2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Southern Italy to 95 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Holland Belgium to France
    
        Place Units - Italians
            1 armour and 2 mech_infantrys placed in Persia
            1 fighter, 1 infantry and 1 tactical_bomber placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
            Italians collect 30 PUs (2 lost to blockades); end with 30 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    British : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 fighter moved from Queensland to 37 Sea Zone
            1 carrier moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Siam
    
        Non Combat Move - ANZAC
            1 infantry moved from 37 Sea Zone to Malaya
    
        Place Units - ANZAC
            2 fighters placed in Queensland
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 11
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            27 armour, 5 artilleries, 27 infantry and 33 mech_infantrys moved from Bryansk to Russia
            2 armour, 6 bombers, 5 fighters, 1 mech_infantry and 4 tactical_bombers moved from Ukraine to Russia
            2 bombers moved from Germany to Russia
    
        Combat - Germans
            Battle in Russia
                Germans attack with 29 armour, 5 artilleries, 8 bombers, 5 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers
                British defend with 6 fighters; Americans defend with 4 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers
                    AA fire in Russia : 3/12 hits, 2,00 expected hits
                    3 fighters owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 27 infantry, 34 mech_infantrys and 4 tactical_bombers in Russia, round 2 : 37/109 hits, 36,17 expected hits
                    Russians roll dice for 4 aaGuns, 5 artilleries, 16 fighters, 69 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 44/97 hits, 38,17 expected hits
                    33 infantry owned by the Russians, 27 infantry owned by the Germans, 4 aaGuns owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 29 armour, 5 artilleries, 8 bombers, 2 fighters, 17 mech_infantrys and 4 tactical_bombers in Russia, round 3 : 31/65 hits, 28,83 expected hits
                    Russians roll dice for 5 artilleries, 16 fighters, 36 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 25/64 hits, 27,17 expected hits
                    31 infantry owned by the Russians, 5 artilleries owned by the Germans, 3 armour owned by the Germans and 17 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 26 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 4 : 23/40 hits, 22,00 expected hits
                    Russians roll dice for 5 artilleries, 16 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 19/33 hits, 16,83 expected hits
                    4 mech_infantrys owned by the Russians, 2 tactical_bombers owned by the Russians, 5 infantry owned by the Russians, 5 artilleries owned by the Russians, 1 tactical_bomber owned by the Americans, 19 armour owned by the Germans, 4 fighters owned by the Americans and 2 fighters owned by the British lost in Russia
                    Germans roll dice for 7 armour, 8 bombers, 2 fighters and 4 tactical_bombers in Russia, round 5 : 16/21 hits, 12,50 expected hits
                    Russians roll dice for 10 fighters in Russia, round 5 : 7/10 hits, 6,67 expected hits
                    6 fighters owned by the Russians, 1 fighter owned by the Germans, 6 armour owned by the Germans and 4 fighters owned by the British lost in Russia
                Germans captures 19PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour, 8 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Germans: 28 armour, 5 artilleries, 4 fighters, 27 infantry and 34 mech_infantrys
                Casualties for Russians: 4 aaGuns, 5 artilleries, 6 fighters, 69 infantry, 4 mech_infantrys and 2 tactical_bombers
                Casualties for Americans: 4 fighters and 1 tactical_bomber
                Casualties for British: 6 fighters
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            3 aaGuns moved from Bryansk to Russia
            1 armour moved from Western Germany to Poland
            3 mech_infantrys moved from Western Germany to Poland
            1 artillery and 10 infantry moved from Germany to Poland
            3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
            2 bombers moved from Russia to Bryansk
            1 fighter and 2 tactical_bombers moved from Russia to Bryansk
            2 tactical_bombers moved from Russia to Ukraine
            6 bombers moved from Russia to Poland
    
        Place Units - Germans
            8 infantry placed in Western Germany
            3 armour placed in Ukraine
            3 armour and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 1,00
    Germans : 7,50
    Russians : 6,17
    

    Savegame


  • av av av den blev dyr… men lettede presset lidt:stuck_out_tongue:

  • '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Volgograd to Russia
            1 armour moved from Archangel to Russia
    
        Combat - Russians
            Battle in Russia
                Russians attack with 2 armour
                Germans defend with 3 aaGuns, 1 airfield, 1 armour and 1 factory_minor
                    Russians roll dice for 2 armour in Russia, round 2 : 0/2 hits, 1,00 expected hits
                    Germans roll dice for 3 aaGuns and 1 armour in Russia, round 2 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Russians lost in Russia
                    Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                    Germans roll dice for 3 aaGuns and 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 3 aaGuns and 1 armour in Russia, round 4 : 1/1 hits, 0,50 expected hits
                    1 aaGun owned by the Germans and 1 armour owned by the Russians lost in Russia
                Germans win with 2 aaGuns and 1 armour remaining. Battle score for attacker is -7
                Casualties for Russians: 2 armour
                Casualties for Germans: 1 aaGun
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0,50
    Russians : -1,00
    

    Savegame


  • @Maxiheimer Ja det åbnede da tingene lidt op!


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to Kwangsi
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
                  Japanese take Hunan from Chinese
            1 mech_infantry moved from Kiangsu to Kweichow
            1 tactical_bomber moved from French Indo China to Kweichow
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 infantry moved from French Indo China to Siam
            1 infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Siam
            1 fighter moved from 36 Sea Zone to Shan State
            1 fighter moved from 36 Sea Zone to Siam
            2 fighters moved from 36 Sea Zone to Kwangsi
            1 fighter moved from 36 Sea Zone to Jehol
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Suiyuyan to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Siam
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/3 hits, 1,33 expected hits
                    ANZAC roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 2 fighters and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kwangsi, round 2 : 2/3 hits, 1,17 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
                    UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter moved from Jehol to Shantung
            2 fighters moved from Kwangsi to 36 Sea Zone
            2 fighters and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
            1 tactical_bomber moved from Shan State to 36 Sea Zone
            1 fighter moved from Shan State to 36 Sea Zone
            1 tactical_bomber moved from Kweichow to French Indo China
            1 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Japanese
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,6,3,4,1,4,6,3,6,3,6,3,4,5,5,3,2,6,3,2,5,1,1,2,3,2,1,4,1,6,6,1,3,4,6,1,5,1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
            Japanese collect 41 PUs (2 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Chinese : 1,67
    UK_Pacific : -0,33
    Japanese : 3,00
    

    Savegame


  • Jeg har et spil magen til vores igang med en kammerat. Han har i tur 1 med UK placeret en INF i southern france. Vichy france er stadigvæk trådt i kraft? er det en fejl i programmeringen eller er det os der har misforstået de 3 regler for hvornår vichy france træder i kraft?


  • @Maxiheimer

    Reglerne siger:
    At the beginning of France’s turn, if the following conditions are met, the Franco-German Armistice will occur: 1. Axis has control of both France and Normandy Bordeaux; 2. Axis has never controlled Southern France; and 3. There are no non-French, Allied land units in Southern France.

    Så hvis han har haft 1 unit i southern france ved starten af den franske tur træder vichy france ikke i kraft.

  • '16

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 armour, 2 fighters, 4 mech_infantrys, 2 submarines and 3 tactical_bombers; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Novgorod to Baltic States
                  Americans take Baltic States from Italians
            1 mech_infantry moved from Novgorod to Belarus
                  Americans take Belarus from Italians
            3 armour, 3 artilleries and 5 infantry moved from Karelia to Novgorod
            1 artillery moved from Finland to Karelia
            2 infantry moved from Finland to Karelia
            5 fighters moved from Finland to Novgorod
            3 armour moved from Norway to Karelia
            2 fighters moved from Gibraltar to 92 Sea Zone
            5 carriers, 3 destroyers and 10 transports moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 destroyer moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to Shan State
            6 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 bomber moved from Wake Island to Queensland
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 bombers moved from Western United States to Hawaiian Islands
            2 fighters and 1 tactical_bomber moved from Norway to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - Americans
            Battle in Shan State
                Americans attack with 6 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win, taking Shan State from Japanese with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            6 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Finland
            3 mech_infantrys placed in Norway
            2 submarines placed in 10 Sea Zone
            1 tactical_bomber placed in Western United States
            Americans undo move 4.
            2 fighters and 3 tactical_bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,83
    Japanese : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            3 infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Sikang
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '16

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                  British take Egypt from Italians
            1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            2 armour moved from Union of South Africa to Belgian Congo
            1 tactical_bomber moved from Union of South Africa to Anglo Egyptian Sudan
            2 mech_infantrys moved from India to Eastern Persia
            1 fighter and 1 tactical_bomber moved from India to Eastern Persia
            1 bomber moved from India to Eastern Persia
            2 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Karelia to Novgorod
            3 artilleries and 2 infantry moved from Finland to Karelia
            1 fighter moved from United Kingdom to Gibraltar
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
            2 mech_infantrys moved from India to Yunnan
    
        Combat - British
            Battle in Algeria
            Battle in Eastern Persia
                British attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 2 armour
                    British roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Persia, round 2 : 2/5 hits, 2,17 expected hits
                    Italians roll dice for 2 armour in Eastern Persia, round 2 : 2/2 hits, 1,00 expected hits
                    2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Eastern Persia
                British win, taking Algeria from Italians with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 2 armour
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Eastern Persia to India
            1 bomber moved from Eastern Persia to India
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            2 armour and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0,17
    Italians : 1,00
    

    Savegame


  • Tak for udredningen. Så er der en fejl i programmeringen for vichy træder i kraft. Men vi editerer det bare manuelt.


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
            4 infantry moved from 98 Sea Zone to Egypt
            2 artilleries moved from Trans-Jordan to Egypt
            4 infantry moved from Trans-Jordan to Egypt
            1 mech_infantry moved from Persia to West India
                  Italians take West India from UK_Pacific
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 2 artilleries and 10 infantry
                British defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Italians roll dice for 2 artilleries and 10 infantry in Egypt, round 2 : 4/12 hits, 2,67 expected hits
                    British roll dice for 1 mech_infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 2 artilleries and 9 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            2 bombers moved from Bulgaria to Southern Italy
            1 tactical_bomber moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
            2 artilleries and 4 infantry moved from France to Northern Italy
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
            3 mech_infantrys placed in Persia
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Italians collect 28 PUs (2 lost to blockades); end with 28 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Persia: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Italians from Turkmenistan: 1 armour
            EDIT: Adding units owned by Italians to Eastern Persia: 2 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : 0,67
    

    Savegame

  • '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 79 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery and 3 infantry moved from 79 Sea Zone to West India
            1 carrier moved from 37 Sea Zone to 79 Sea Zone
            2 fighters moved from 37 Sea Zone to 79 Sea Zone
            1 carrier and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
            2 fighters moved from Queensland to 37 Sea Zone
    
        Combat - ANZAC
            Battle in West India
                ANZAC attack with 1 artillery and 3 infantry
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 1 artillery and 3 infantry in West India, round 2 : 2/4 hits, 1,00 expected hits
                    Italians roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in West India
                ANZAC win, taking West India from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    ANZAC : 1,00
    

    Savegame

  • '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 12
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Rostov
            1 armour moved from Ukraine to Rostov
            2 tactical_bombers moved from Ukraine to Rostov
            1 mech_infantry moved from Poland to Belarus
            2 bombers and 2 tactical_bombers moved from Bryansk to Belarus
            2 infantry moved from Poland to Baltic States
            2 bombers moved from Poland to Baltic States
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 armour and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 tactical_bombers in Rostov, round 2 : 2/4 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Baltic States
                Germans win, taking Baltic States from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
                Americans defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Belarus, round 2 : 3/5 hits, 2,50 expected hits
                    Americans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Belarus
                Germans win, taking Belarus from Americans with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 armour moved from Ukraine to Eastern Poland
            1 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Poland to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            2 mech_infantrys moved from Germany to Eastern Poland
            2 bombers moved from Baltic States to Western Germany
            2 bombers moved from Belarus to Western Germany
            1 fighter moved from Bryansk to Eastern Poland
            2 tactical_bombers moved from Belarus to Eastern Poland
            2 tactical_bombers moved from Rostov to Eastern Poland
            4 bombers moved from Poland to Western Germany
            10 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to France
            5 infantry moved from Western Germany to France
    
        Place Units - Germans
            3 armour placed in Russia
            2 armour and 5 mech_infantrys placed in Germany
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,50
    Americans : 0,33
    Russians : -0,33
    

    Savegame

  • '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 13
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

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