@redrum making this into a playable triple a map is a goal of mine, but i have only just mow started to look into that process. I also want to get it printed on a roll up mat so i can take it to orgins and gencon in 2020. Also, i will need more of the italian, anzac, and french models. I have plenty of the other nation’s troup from multiple different versions of axis and allies.
Great place for dice, chips, and blocks for wargames
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yea you got to search it. lots of different stuff that can be used for AA or other games.
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OK, I got to ask. What did you order and how do you see it being used?
I’ve searched the site, and only found the dice as being useful. I am probably not thinking creatively enough to figure out what cool things you are buying and using. What are they?
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They sell:
blank dice, so you can make NA dice, or custom dice for each nation with the icon as Number 1…
They sell chips so you can order more.
They got those nice dice, plus lots of blocks so it can represent resources or blockhouse/fortification unit
They sell all the bits you can use for different games. As long as you have imagination anything is possible.
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also at www.gamblerswarehouse.com they sell the mini chips (exactly like axis and allies) in like 12 different colors, so you can have nation specific chips and use painted pieces and not have to worry about seeing who is what. Each bag is about $3.00 for a baggie. You have to call them because they are not listed, but i have personally been in the store about 6 times over the years.
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yea and free shipping…





_The Conflict is a global-strategy based game designed around the economic and military conditions of Europe in 1914. Players play in one of two alliances, The Central Powers or The Allied Powers, to defeat their opponents. Players choose among seven nations (Austria-Hungary, Germany, Great Britain, France, Italy, Ottoman Empire, and Russia). After selecting a nation, players take turns completing their objectives during each round.
The Conflict has been extensively tested and designed by gamers for gamers. Players will take their turn each round to strengthen their tactical advantages and defend the borders of their nation. Each turn is broken down into Phases. Players must complete each previous phase in order to proceed onward with the rest of their turn. If a player decides to enter into combat with another player, they must, along with their opponent, roll a set number of D12 dice to determine the outcome of each individual battle. The Conflict uniquely deducts a combat penalty from the player with the weakest military strength in a territory. This combat penalty is taken off all of their dice rolls during the individual combat. The combat penalty allows for the strongest opponent to have a real-world advantage over their enemy, if they have a larger military presence in the area. Players can develop multiple (land, naval, and air) strategies to succeed. They can utilize 11 military units with unique capabilities to complete specific goals, upgrade technology, play one of three victory scenarios, as well as try a variety of player preferences.












