Went Max D in z27
Scramble to z99?
Just like WWII, the Germans are wondering when and where are the Allies going to strike!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Bessarabia to Bulgaria
1 mech_infantry moved from Bulgaria to Bessarabia
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,3,2,3,1
Italians collect 9 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
I tried to blitz Ukr like I could with W. Ukr, but the I.C. prevented my tank from returning. So the Ger inf will take it on his turn. We are entering an interesting few turns where some momentous invasions and movements will prove decisive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 53
Russians : 23 / 37
Japanese : 77 / 89
Americans : 56 / 80
Chinese : 0 / 3
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
I tried to blitz Ukr like I could with W. Ukr, but the I.C. prevented my tank from returning. So the Ger inf will take it on his turn. We are entering an interesting few turns where some momentous invasions and movements will prove decisive.
Yep, it’s getting down to it. Can’t blitz any territories with facilities, i.e. factory, airfield etc.
ANZ finally built replacement tt and troops. But not the U.S. in the Pacific. Jpn has dutifully been replenishing garrison in Phil.
@FMErwinR
Too much talk, not enough playing!!
Let Round 18 begin!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 49 PUs;
Germans buy 1 aaGun, 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 bomber, 1 fighter and 1 infantry moved from Belarus to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber and 1 fighter moved from Archangel to Belarus
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Bulgaria
2 armour and 6 mech_infantrys moved from Karelia to Belarus
1 aaGun moved from Belarus to Novgorod
Place Units - Germans
2 artilleries and 1 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
1 destroyer placed in 110 Sea Zone
1 aaGun, 1 artillery and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 25 PUs;
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
1 infantry moved from Smolensk to Archangel
1 armour and 2 mech_infantrys moved from Russia to Smolensk
1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Samara to Novosibirsk
Place Units - Russians
2 infantry placed in Volgograd
5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kansu to Timguska
1 bomber moved from Tsinghai to Volgograd
4 fighters and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 2 tactical_bombers moved from Tsinghai to Timguska
2 bombers and 1 mech_infantry moved from Tsinghai to Novosibirsk
Combat - Japanese
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Timguska
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Timguska, round 2 : 3/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Novosibirsk
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 4 fighters and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 4 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Timguska to Tsinghai
2 bombers moved from Novosibirsk to Tsinghai
1 fighter moved from Kazakhstan to Tsinghai
3 fighters moved from Kazakhstan to Eastern Persia
1 bomber moved from Tsinghai to Malaya
1 submarine moved from 77 Sea Zone to 71 Sea Zone
2 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 artillery moved from Sikang to Tsinghai
1 aaGun moved from Szechwan to Shensi
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from French Indo China to Szechwan
1 armour moved from Amur to Yakut S.S.R.
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Volgograd to Tsinghai
Place Units - Japanese
1 bomber and 2 infantry placed in Japan
3 artilleries placed in West India
3 mech_infantrys placed in India
1 fighter and 2 mech_infantrys placed in Kiangsu
1 bomber, 1 fighter and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 78 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
Russians : 1.00
Japanese : 3.33
Again, the Rus guards in two border terr hit, so even tho I killed them several times over, I didn’t take the terr. But where I attacked with 2 ground troops, the border guard missed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
11 tactical_bombers moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
3 fighters placed in Greece
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 aaGuns, 3 infantry and 4 transports moved from 110 Sea Zone to 109 Sea Zone
2 artilleries moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from Gibraltar to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
British loiter and taunt with 2 aaGuns and 1 infantry; French loiter and taunt with 2 infantry; Americans attack with 2 artilleries, 2 carriers, 3 destroyers, 9 fighters, 3 infantry, 1 tactical_bomber and 5 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 3 destroyers, 9 fighters, 1 tactical_bomber and 5 transports in 110 Sea Zone, round 2 : 4/13 hits, 6.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone
Americans win with 2 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
11 tactical_bombers moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from New Guinea to Dutch New Guinea
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 fighter moved from Midway to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Dutch New Guinea
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 tactical_bomber moved from 26 Sea Zone to Midway
Place Units - Americans
3 fighters placed in Greece
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 carrier and 6 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
2 fighters moved from Persia to Kazakhstan
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
4 fighters moved from Persia to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 4 fighters in 80 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British roll dice for 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/6 hits, 3.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
retreated to Kazakhstan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Non Combat Move - British
1 bomber, 3 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour moved from Caucasus to Persia
1 infantry and 2 mech_infantrys moved from Iraq to Persia
4 fighters moved from 80 Sea Zone to Persia
2 aaGuns moved from 110 Sea Zone to United Kingdom
6 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
1 carrier placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,6
British collect 33 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67
British : -4.33
Americans : -2.17
Japanese : 1.17
Production/PUs Summary :
Germans : 42 / 54
Russians : 24 / 37
Japanese : 78 / 91
Americans : 56 / 76
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 16 / 10
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to France
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,3,6,6,5
Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 54
Russians : 24 / 37
Japanese : 78 / 91
Americans : 56 / 76
Chinese : 0 / 3
British : 33 / 41
UK_Pacific : 0 / 0
Italians : 16 / 7
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0