@surfer Scramble? You have 6 planes!
18L Lebowsky (Axis) vs Giallo (Allies) BM
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Smolensk to Russia 15 artilleries, 23 infantry and 24 mech_infantrys moved from Bryansk to Russia 3 armour and 3 mech_infantrys moved from Rostov to Tambov Germans take Tambov from Russians 3 armour and 3 mech_infantrys moved from Tambov to Russia 3 bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 5 bombers moved from Southern Italy to Russia Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Russia Germans attack with 3 armour, 15 artilleries, 10 bombers, 24 infantry and 27 mech_infantrys Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 1 fighter and 50 infantry AA fire in Russia : 1/10 hits, 1,67 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 3 armour, 15 artilleries, 9 bombers, 24 infantry and 27 mech_infantrys in Russia, round 2 : 23/78 hits, 23,50 expected hits Russians roll dice for 4 aaGuns, 11 artilleries, 1 fighter and 50 infantry in Russia, round 2 : 19/62 hits, 21,00 expected hits 19 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 3 armour, 15 artilleries, 9 bombers, 5 infantry and 27 mech_infantrys in Russia, round 3 : 23/59 hits, 20,33 expected hits Russians roll dice for 11 artilleries, 1 fighter and 31 infantry in Russia, round 3 : 12/43 hits, 14,67 expected hits 23 infantry owned by the Russians, 5 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 3 armour, 15 artilleries, 9 bombers and 20 mech_infantrys in Russia, round 4 : 14/47 hits, 18,33 expected hits Russians roll dice for 11 artilleries, 1 fighter and 8 infantry in Russia, round 4 : 5/20 hits, 7,00 expected hits 8 infantry owned by the Russians, 6 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia Germans roll dice for 3 armour, 10 artilleries, 9 bombers and 20 mech_infantrys in Russia, round 5 : 18/42 hits, 15,83 expected hits Russians roll dice for 5 artilleries and 1 fighter in Russia, round 5 : 2/6 hits, 2,33 expected hits 1 fighter owned by the Russians, 5 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 8 artilleries, 9 bombers and 20 mech_infantrys remaining. Battle score for attacker is 84 Casualties for Germans: 7 artilleries, 1 bomber, 24 infantry and 7 mech_infantrys Casualties for Russians: 4 aaGuns, 11 artilleries, 1 fighter and 50 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Slovakia Hungary 6 bombers moved from Russia to Bryansk 5 infantry moved from Karelia to Finland 2 fighters moved from Southern Italy to Egypt 1 mech_infantry moved from Southern Italy to Western Germany 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 80 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 0,67 AA fire in Russia : : -0,67 Russians : -7,00 -
I think the only capital you can try yo retake is Cairo, lets see if its possible
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 9 infantry moved from Suiyuyan to Chahar Non Combat Move - Russians 1 aaGun moved from Suiyuyan to Chahar 1 aaGun and 7 infantry moved from Tsinghai to Sikang Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Celebes to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 bomber moved from Kwangsi to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 5 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 3 bombers moved from Kwangsi to 5 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Anhwe 5 fighters and 5 tactical_bombers moved from Kwangsi to Anhwe Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 5 Sea Zone Japanese attack with 3 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in 45 Sea Zone Japanese attack with 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport ANZAC defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Anhwe Japanese attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Anhwe, round 2 : 7/11 hits, 6,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from ANZAC to Japanese EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 artilleries moved from Yunnan to Kweichow 1 armour and 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Kiangsu 1 artillery moved from Kwangtung to Kiangsi 5 fighters and 5 tactical_bombers moved from Anhwe to Kwangtung 1 bomber moved from 34 Sea Zone to Kwangsi 1 bomber moved from 45 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone 5 fighters and 5 tactical_bombers moved from Kwangtung to Kwangsi 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 battleship and 2 transports moved from 42 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan Place Units - Japanese 2 carriers placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in India 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0,50 ANZAC : -0,33 Chinese : -0,33 Japanese : 3,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt 4 fighters moved from Malta to Egypt 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 infantry and 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 mech_infantry moved from Siberia to Sakha 1 transport moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 armour, 2 artilleries, 4 fighters and 2 infantry Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry AA fire in Egypt : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 fighters and 2 infantry in Egypt, round 2 : 6/9 hits, 3,83 expected hits Italians roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Egypt Americans roll dice for 3 fighters in Egypt, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 3 : 9/11 hits, 5,17 expected hits 3 fighters owned by the Americans and 2 infantry owned by the Italians lost in Egypt Italians win with 3 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -25 Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry Casualties for Italians: 1 aaGun, 1 bomber and 6 infantry Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Midway 2 artilleries, 2 infantry and 2 transports moved from 69 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Eastern United States 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : 3,17 Americans : 2,67 AA fire in Egypt : : -0,50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Chahar to Kiangsu 2 infantry moved from Chahar to Hopei 3 artilleries and 11 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries and 11 infantry in Anhwe, round 2 : 2/14 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Chahar Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -1,67 Japanese : -2,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt 4 fighters moved from Malta to Egypt 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 infantry and 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 mech_infantry moved from Siberia to Sakha 1 transport moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 armour, 2 artilleries, 4 fighters and 2 infantry Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry AA fire in Egypt : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 fighters and 2 infantry in Egypt, round 2 : 6/9 hits, 3,83 expected hits Italians roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Egypt Americans roll dice for 3 fighters in Egypt, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 3 : 9/11 hits, 5,17 expected hits 3 fighters owned by the Americans and 2 infantry owned by the Italians lost in Egypt Italians win with 3 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -25 Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry Casualties for Italians: 1 aaGun, 1 bomber and 6 infantry Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Midway 2 artilleries, 2 infantry and 2 transports moved from 69 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Eastern United States 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Chahar to Kiangsu 2 infantry moved from Chahar to Hopei 3 artilleries and 11 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries and 11 infantry in Anhwe, round 2 : 2/14 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Chahar Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 6 PUs; Combat Move - British 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry moved from Alexandria to Egypt 1 armour moved from Union of South Africa to Belgian Congo 2 carriers, 2 cruisers and 4 transports moved from 75 Sea Zone to 71 Sea Zone 2 bombers moved from United Kingdom to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 bombers Italians defend with 1 destroyer British roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the British lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Italians: 1 destroyer Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry Germans defend with 2 fighters and 1 infantry; Italians defend with 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry in Egypt, round 2 : 3/9 hits, 4,00 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 2 : 5/9 hits, 4,50 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 2 fighters owned by the British and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 3 : 2/4 hits, 2,17 expected hits Italians roll dice for 3 armour and 3 fighters in Egypt, round 3 : 4/6 hits, 3,50 expected hits 1 bomber owned by the British, 2 fighters owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -46 Casualties for British: 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 armour, 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 British collect 30 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 4,50 British : -2,83 Americans : 2,67 AA fire in Egypt : : -0,50 Chinese : -1,67 Japanese : -2,00 -
gg ill post it, stupid I forgot to block india. If I didn’t forget that and the dice were more even in the major battles…
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Good game sir, I was very lucky in some battles indeed.
If you want rematch just make it, if you do it fast i can respond to scrambles right now, im going out for the weekend and wont come until sunday afternoon
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@lebowsky We can do a rematch. Would you like to do same again you axis?
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As you want to, I can create again, will try this night and pm you
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Here is the new game, just in case you didnt read the PM
https://www.axisandallies.org/forums/topic/32600/18l-lebowsky-axis-vs-giallo-allies-bm-rematch





