sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters and 1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Southern Italy to 99 Sea Zone
1 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland Belgium
1 armour moved from Yenisey to Buryatia
Italians take Yakut S.S.R. from Russians
Italians take Buryatia from Russians
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Italians attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
2 fighters moved from Northwest Persia to Caucasus
1 fighter moved from 99 Sea Zone to Southern Italy
1 bomber and 1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Holland Belgium to Western Germany
1 marine moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to France
Place Units - Italians
1 artillery and 2 infantry placed in Caucasus
1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -0.33
Americans : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Caroline Islands to 35 Sea Zone
2 destroyers and 7 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Combat Hit Differential Summary :
I assume you scramble?!
Do you want to use up your last Kami?
Yeah, I’ll scramble. And use the last Kami on the cruiser.
That’s scramble 3 fighters. Not tacs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Caroline Islands to 35 Sea Zone
2 destroyers and 7 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 8 submarines
Japanese defend with 3 carriers, 3 destroyers and 5 fighters
ANZAC roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
Combat Hit Differential Summary :
ANZAC : -0,67
Two Subs scored a hit.
Ool, please.
dent CV, lose DD.
Looking forward, lose the DDs first, then the CVs.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Caroline Islands to 35 Sea Zone
2 destroyers and 7 submarines moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
Combat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 1 hits. Rolls: 2
Battle in 35 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 8 submarines
Japanese defend with 3 carriers, 3 destroyers and 5 fighters
ANZAC roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits, 2,67 expected hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 2 destroyers and 3 fighters in 35 Sea Zone, round 2 : 1/5 hits, 2,17 expected hits
Japanese roll dice for 3 carriers, 3 destroyers and 5 fighters in 35 Sea Zone, round 2 : 7/11 hits, 5,33 expected hits
2 destroyers owned by the ANZAC, 2 destroyers owned by the Japanese and 5 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 3 carriers, 1 destroyer and 5 fighters in 35 Sea Zone, round 3 : 6/9 hits, 4,67 expected hits
3 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 35 Sea Zone
Japanese win with 3 carriers and 5 fighters remaining. Battle score for attacker is -70
Casualties for ANZAC: 2 destroyers, 3 fighters and 8 submarines
Casualties for Japanese: 3 destroyers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
2 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 34 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
Combat - French
Non Combat Move - French
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3,33
Japanese : 3,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Americans
2 infantry moved from Vyborg to Finland
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
3 fighters moved from Novgorod to Norway
3 bombers and 1 tactical_bomber moved from Western Germany to Norway
1 armour moved from Evenkiyskiy to Kansu
Germans take Kansu from Chinese
12 armour and 8 mech_infantrys moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Caucasus to Persia
Combat - Germans
Battle in Norway
Germans attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
AA fire in Norway : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 2 : 5/8 hits, 4.33 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 1 fighter and 2 infantry in Norway, round 2 : 0/4 hits, 1.83 expected hits
1 aaGun owned by the British, 1 aaGun owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Norway
Germans roll dice for 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Norway, round 3 : 5/8 hits, 4.33 expected hits
Americans roll dice for 1 fighter in Norway, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 aaGun, 1 armour, 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Persia
Germans attack with 13 armour and 9 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Germans roll dice for 13 armour and 9 mech_infantrys in Persia, round 2 : 8/22 hits, 8.00 expected hits
British roll dice for 3 infantry in Persia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 13 armour and 9 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Southern Italy
7 artilleries moved from Kazakhstan to Caucasus
3 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 fighters moved from Norway to 113 Sea Zone
1 tactical_bomber moved from Norway to Western Germany
3 bombers moved from Norway to Western Germany
4 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to France
Place Units - Germans
1 carrier placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
2 artilleries, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : -1.00
AA fire in Norway : : 0.00
Americans : -1.50
I’ve had some good dice last couple of turns.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Yes indeed. It is only a matter of time and the good dice turn over to my side.:grin:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 bomber moved from French Indo China to Burma
1 infantry moved from India to Burma
1 armour moved from Chahar to Suiyuyan
1 bomber moved from French Indo China to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 fighters moved from Philippines to Borneo
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Philippines to Kwangsi
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
6 artilleries and 5 infantry moved from Anhwe to Hunan
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Borneo, round 2 : 3/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 6 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 6 artilleries, 5 infantry and 1 mech_infantry in Hunan, round 2 : 4/14 hits, 5.00 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 6 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
retreated to Burma
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Burma to French Indo China
2 fighters and 2 tactical_bombers moved from Kwangsi to 35 Sea Zone
2 fighters moved from Borneo to 35 Sea Zone
1 destroyer and 1 transport moved from 44 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 aaGun, 1 armour, 3 artilleries and 5 mech_infantrys moved from Eastern Persia to Persia
1 infantry moved from Anhwe to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsu
1 bomber moved from Suiyuyan to Anhwe
Place Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 artillery, 1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 fighters, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to Norway
2 bombers moved from United Kingdom to Norway
2 bombers moved from United Kingdom to Norway
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Marshall Islands
Battle in Marianas
Battle in Norway
Americans attack with 1 artillery and 4 bombers
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 4 bombers in Norway, round 2 : 3/5 hits, 3,00 expected hits
Germans roll dice for 1 artillery in Norway, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Germans and 1 bomber owned by the Americans lost in Norway
Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Norway from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is -8
Casualties for Americans: 1 bomber
Casualties for Germans: 1 artillery
Battle in Celebes
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Celebes
Americans roll dice for 1 mech_infantry in Celebes, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 mech_infantry in Celebes, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Americans lost in Celebes
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
4 carriers and 5 fighters moved from 34 Sea Zone to 33 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Western United States to 33 Sea Zone
1 bomber moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Normandy Bordeaux
3 bombers moved from Norway to Normandy Bordeaux
Place Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
1 infantry placed in Western United States
1 artillery and 1 infantry placed in Central United States
1 fighter placed in Western United States
1 bomber and 2 fighters placed in Normandy Bordeaux
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
18 infantry moved from Yunnan to Kwangsi
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Sikang to Shensi
1 infantry moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 infantry moved from Iraq to Northwest Persia
6 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 5/8 hits, 4,00 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Northwest Persia
British attack with 7 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 7 fighters, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 4/9 hits, 4,33 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Northwest Persia
British win, taking Northwest Persia from Italians with 7 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
7 fighters and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
4 armour, 8 artilleries and 4 infantry moved from Iraq to Trans-Jordan
1 artillery and 5 infantry moved from Egypt to Trans-Jordan
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - British
1 carrier placed in 110 Sea Zone
1 infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
British : 0,17
Italians : -0,33
Americans : -0,67
Japanese : 0,00
@simon33 , I added a UK Ftr via Edit into sz 110, but the bar to select the Ftr in Edit mode is too Long.
It does not let me klick ok to remove one UK Ftr from Normandy.
If you know how to work arround this Problem, please go ahead and remove one UK Ftr from Normandy.
Greeting AetV
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 armour and 2 fighters moved from Caucasus to Tsinghai
2 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Buryatia to Sakha
Italians take Amur from Russians
Italians take Sakha from Russians
1 armour moved from Libya to Tobruk
Italians take Tobruk from British
1 armour moved from Tobruk to Libya
1 fighter moved from Western Germany to 125 Sea Zone
1 bomber moved from Southern Italy to Tunisia
1 artillery and 1 infantry moved from Libya to Tunisia
Combat - Italians
Battle in 125 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Northwest Persia
Italians attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Northwest Persia, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 0/3 hits, 1.33 expected hits
French roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 3 : 1/2 hits, 1.00 expected hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Battle in Tsinghai
Italians attack with 1 armour and 2 fighters
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 2 fighters in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour and 2 fighters in Tsinghai, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Italians win, taking Tsinghai from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to France
4 infantry moved from Northern Italy to France
1 bomber moved from Tunisia to Southern Italy
2 fighters moved from Tsinghai to Caucasus
1 fighter moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
Place Units - Italians
3 mech_infantrys placed in Caucasus
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -2.83
British : 0.33
French : 0.33
Chinese : -0.67
@aequitas-et-veritas said in AetV (Allies) vs Simon33 (Axis) BM3:
@simon33 , I added a UK Ftr via Edit into sz 110, but the bar to select the Ftr in Edit mode is too Long.
It does not let me klick ok to remove one UK Ftr from Normandy.
If you know how to work arround this Problem, please go ahead and remove one UK Ftr from Normandy.
Greeting AetV
Sorted.
I think I just have a taller monitor.
Cool, thank you.
Yeah that might be it, ha ha.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 infantry, 1 marine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :