@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber, 1 fighter and 2 infantry moved from Belarus to Archangel
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
6 mech_infantrys moved from Belarus to Karelia
1 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Western Germany
2 armour moved from Poland to Belarus
1 armour moved from Romania to Belarus
1 mech_infantry moved from Bessarabia to Belarus
1 infantry moved from Romania to Bessarabia
1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 1 fighter moved from Archangel to Belarus
Place Units - Germans
3 artilleries placed in France
3 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : 0.33
If Rus attacks Ger, tell me the first round dice roll so I can decide the OOL.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Timguska
Russians take Timguska from Japanese
1 armour moved from Vologda to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
3 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
2 artilleries and 4 infantry moved from Volgograd to Samara
1 artillery moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.00
Production/PUs Summary :
Germans : 42 / 53
Russians : 25 / 37
Japanese : 76 / 88
Americans : 56 / 77
Chinese : 1 / 3
British : 33 / 36
UK_Pacific : 0 / 0
Italians : 16 / 5
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 aaGun, 7 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Tsinghai to Russia
1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska
1 bomber moved from Kiangsu to Kansu
2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Kansu
2 fighters and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
I’ve been waiting for a long time to do this. Just wish it was 6 bombers.
I’m adding a combat move: 1 armor from E. Persia taking empty Turkmenistan and returning back to E. Persia. Since its uncontested, will edit rather than post another save game.
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
I’ve been waiting for a long time to do this. Just wish it was 6 bombers.
Yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 aaGun, 7 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 bombers moved from Tsinghai to Russia
1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska
1 bomber moved from Kiangsu to Kansu
2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Kansu
2 fighters and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 submarine moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Russians launches 1 interceptors out of Russia
Attackers Fire, : 1/3 hits, 0.50 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
1 fighter owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Dutch New Guinea
Battle in Timguska
Japanese attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Timguska, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Timguska
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Kansu
Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 26 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
Japanese attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Turkmenistan from Russians to Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Timguska to Tsinghai
1 bomber and 1 tactical_bomber moved from Kansu to Tsinghai
2 fighters moved from Kazakhstan to Eastern Persia
1 aaGun, 2 fighters and 5 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 artillery moved from Szechwan to Sikang
1 aaGun moved from Yunnan to Szechwan
3 bombers moved from Russia to Tsinghai
1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 submarine moved from 46 Sea Zone to 35 Sea Zone
1 submarine moved from 55 Sea Zone to 35 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 submarine moved from 39 Sea Zone to 77 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Hopei
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 artilleries moved from Kiangsi to Kwangtung
Place Units - Japanese
1 aaGun and 2 infantry placed in West India
3 mech_infantrys placed in India
1 mech_infantry placed in French Indo China
1 mech_infantry placed in Kiangsu
7 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 78 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Defenders Fire, : : -0.17
Americans : 0.67
Chinese : 0.00
Attackers Fire, : : 0.50
Russians : -0.83
Japanese : -1.67
Sweet dice. No losses in the battles that mattered, but only where it wasn’t as costly. Bombing raid killed interceptor without loss and no loss to AA. Caused 14 damage. Air attack on Rus tank succeeded without loss of planes. I lost the one 50/50 gamble sub vs DD in Hawaii.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter moved from New Guinea to 45 Sea Zone
3 fighters moved from New Guinea to Dutch New Guinea
3 tactical_bombers moved from New Guinea to Dutch New Guinea
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 3 fighters and 3 tactical_bombers in Dutch New Guinea, round 2 : 5/6 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from New Guinea to 54 Sea Zone
3 tactical_bombers moved from Dutch New Guinea to New Guinea
3 fighters moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
3 fighters moved from New Guinea to Queensland
3 tactical_bombers moved from Queensland to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to New Guinea
1 fighter moved from New Guinea to 54 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
4 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Bryansk to Russia
Place Units - Americans
3 artilleries placed in Greece
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - Americans
1 fighter moved from New Guinea to 45 Sea Zone
3 fighters moved from New Guinea to Dutch New Guinea
3 tactical_bombers moved from New Guinea to Dutch New Guinea
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 3 fighters and 3 tactical_bombers in Dutch New Guinea, round 2 : 5/6 hits, 3.50 expected hits
Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Dutch New Guinea
Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
2 fighters moved from New Guinea to 54 Sea Zone
3 tactical_bombers moved from Dutch New Guinea to New Guinea
3 fighters moved from Dutch New Guinea to New Guinea
1 fighter moved from 45 Sea Zone to New Guinea
3 fighters moved from New Guinea to Queensland
3 tactical_bombers moved from Queensland to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to New Guinea
1 fighter moved from New Guinea to 54 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to New Guinea
2 fighters moved from New Guinea to 54 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
4 fighters moved from Eastern United States to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from Eastern United States to Gibraltar
3 fighters moved from Bryansk to Russia
Place Units - Americans
3 artilleries placed in Greece
2 carriers and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British buy 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Volgograd to Kazakhstan
1 bomber moved from Smolensk to Kazakhstan
7 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
Combat - British
Battle in Kazakhstan
British attack with 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 6/10 hits, 5.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to Russia
7 fighters and 1 tactical_bomber moved from Kazakhstan to Persia
1 mech_infantry moved from Iraq to Persia
1 fighter moved from Bryansk to Persia
1 fighter moved from Smolensk to Bryansk
1 mech_infantry moved from Iraq to Caucasus
1 armour moved from Iraq to Caucasus
2 armour moved from Iraq to Persia
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
Place Units - British
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
1 carrier placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
British collect 32 PUs (1 lost to blockades); end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.00
Americans : 1.50
Japanese : -1.00
Just like WWII, the Germans are wondering when and where are the Allies going to strike!!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Bessarabia to Bulgaria
1 mech_infantry moved from Bulgaria to Bessarabia
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,3,2,3,1
Italians collect 9 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
I tried to blitz Ukr like I could with W. Ukr, but the I.C. prevented my tank from returning. So the Ger inf will take it on his turn. We are entering an interesting few turns where some momentous invasions and movements will prove decisive.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 53
Russians : 23 / 37
Japanese : 77 / 89
Americans : 56 / 80
Chinese : 0 / 3
British : 33 / 37
UK_Pacific : 0 / 0
Italians : 18 / 10
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
I tried to blitz Ukr like I could with W. Ukr, but the I.C. prevented my tank from returning. So the Ger inf will take it on his turn. We are entering an interesting few turns where some momentous invasions and movements will prove decisive.
Yep, it’s getting down to it. Can’t blitz any territories with facilities, i.e. factory, airfield etc.
ANZ finally built replacement tt and troops. But not the U.S. in the Pacific. Jpn has dutifully been replenishing garrison in Phil.