@fieldcommander The only issue with the larger map 5x10 are the reach ranges. So if leave some space around the edges for pieces and such you might have a hard time reaching the middle of the board, like the all important Mediterranean, especially if you have short arms like me!
Deck building area control WWII game?
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Has anybody thought of using a deck building mechanic for playing an A&A-style WWII game?
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Yes, but deck building is not really a preferred genre of mine… at least not enough to design it. .
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@Young-Grasshopper That’s fair. To go a little of topic, I also like the idea of a Civilization style tech tree. I hope @sjelso posts his ideas on that.
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I’ve made a deckbuilding game with a friend that’s set during the American Civil War where you play cards from your deck to move different types of army units around the map, but it’s pretty specific to the Civil War – I don’t think it would port well to WW2.
You might try Quartermaster General; it’s a bit lighter than A&A, but it’s a game about making very efficient use of each card in a relatively small deck to win World War 2 by moving armies around a map.





