18L Lebowsky (Axis) vs Giallo (Allies) BM

  • 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Combat Move - Russians
            9 infantry moved from Suiyuyan to Chahar
    
        Non Combat Move - Russians
            1 aaGun moved from Suiyuyan to Chahar
            1 aaGun and 7 infantry moved from Tsinghai to Sikang
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 25

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 carriers, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Celebes to 45 Sea Zone
            1 destroyer moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
            1 bomber moved from Kwangsi to 34 Sea Zone
            2 fighters and 2 tactical_bombers moved from Japan to 5 Sea Zone
            1 bomber moved from Kwangsi to 45 Sea Zone
            3 bombers moved from Kwangsi to 5 Sea Zone
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Kweichow to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Hunan to Anhwe
            5 fighters and 5 tactical_bombers moved from Kwangsi to Anhwe
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 5 Sea Zone
                Japanese attack with 3 bombers, 2 fighters and 2 tactical_bombers
                Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                    Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits
                    Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone
                Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport
                ANZAC defend with 2 submarines
                    Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
                    ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                    2 submarines owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12
                Casualties for ANZAC: 2 submarines
            Battle in Anhwe
                Japanese attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Anhwe, round 2 : 7/11 hits, 6,00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Dutch New Guinea from ANZAC to Japanese
            EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 artillery and 1 infantry
            EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 artilleries moved from Yunnan to Kweichow
            1 armour and 2 mech_infantrys moved from India to Yunnan
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Kiangsu
            1 artillery moved from Kwangtung to Kiangsi
            5 fighters and 5 tactical_bombers moved from Anhwe to Kwangtung
            1 bomber moved from 34 Sea Zone to Kwangsi
            1 bomber moved from 45 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone
            5 fighters and 5 tactical_bombers moved from Kwangtung to Kwangsi
            1 battleship moved from 42 Sea Zone to 45 Sea Zone
            1 battleship and 2 transports moved from 42 Sea Zone to 36 Sea Zone
            3 bombers, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan
    
        Place Units - Japanese
            2 carriers placed in 37 Sea Zone
            3 destroyers placed in 36 Sea Zone
            1 armour and 2 mech_infantrys placed in India
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,50
    ANZAC : -0,33
    Chinese : -0,33
    Japanese : 3,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
            4 fighters moved from Malta to Egypt
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 infantry and 1 mech_infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            1 mech_infantry moved from Siberia to Sakha
            1 transport moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 armour, 2 artilleries, 4 fighters and 2 infantry
                Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
                    AA fire in Egypt : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 4 fighters and 2 infantry in Egypt, round 2 : 6/9 hits, 3,83 expected hits
                    Italians roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits
                    1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Egypt
                    Americans roll dice for 3 fighters in Egypt, round 3 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 3 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 3 : 9/11 hits, 5,17 expected hits
                    3 fighters owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                Italians win with 3 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -25
                Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry
                Casualties for Italians: 1 aaGun, 1 bomber and 6 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 88 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to Midway
            2 artilleries, 2 infantry and 2 transports moved from 69 Sea Zone to 71 Sea Zone
            2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
            2 infantry moved from Morocco to Algeria
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            2 fighters and 2 tactical_bombers placed in Eastern United States
            1 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians : 3,17
    Americans : 2,67
    AA fire in Egypt : : -0,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shantung to Kiangsu
            1 fighter moved from Chahar to Kiangsu
            2 infantry moved from Chahar to Hopei
            3 artilleries and 11 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 11 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 11 infantry in Anhwe, round 2 : 2/14 hits, 3,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Chahar
    
        Place Units - Chinese
            2 infantry placed in Sikang
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1,67
    Japanese : -2,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
            4 fighters moved from Malta to Egypt
            1 infantry moved from Manchuria to Korea
                  Americans take Korea from Japanese
            1 infantry moved from Siberia to Sakha
                  Americans take Sakha from Japanese
            1 infantry and 1 mech_infantry moved from Amur to Buryatia
                  Americans take Buryatia from Japanese
            1 mech_infantry moved from Siberia to Sakha
            1 transport moved from 1 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Egypt
                Americans attack with 1 armour, 2 artilleries, 4 fighters and 2 infantry
                Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
                    AA fire in Egypt : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 1 armour, 2 artilleries, 4 fighters and 2 infantry in Egypt, round 2 : 6/9 hits, 3,83 expected hits
                    Italians roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits
                    1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Egypt
                    Americans roll dice for 3 fighters in Egypt, round 3 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 3 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 3 : 9/11 hits, 5,17 expected hits
                    3 fighters owned by the Americans and 2 infantry owned by the Italians lost in Egypt
                Italians win with 3 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -25
                Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry
                Casualties for Italians: 1 aaGun, 1 bomber and 6 infantry
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 88 Sea Zone
            1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Western United States to Midway
            2 artilleries, 2 infantry and 2 transports moved from 69 Sea Zone to 71 Sea Zone
            2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
            2 infantry moved from Morocco to Algeria
            1 submarine moved from 26 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            2 fighters and 2 tactical_bombers placed in Eastern United States
            1 infantry and 1 tactical_bomber placed in Western United States
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shantung to Kiangsu
            1 fighter moved from Chahar to Kiangsu
            2 infantry moved from Chahar to Hopei
            3 artilleries and 11 infantry moved from Chahar to Anhwe
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                    Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Szechwan
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 3 artilleries and 11 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 artilleries and 11 infantry in Anhwe, round 2 : 2/14 hits, 3,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Chahar
    
        Place Units - Chinese
            2 infantry placed in Sikang
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 16 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - British
            1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry moved from Alexandria to Egypt
            1 armour moved from Union of South Africa to Belgian Congo
            2 carriers, 2 cruisers and 4 transports moved from 75 Sea Zone to 71 Sea Zone
            2 bombers moved from United Kingdom to 97 Sea Zone
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 2 bombers
                Italians defend with 1 destroyer
                    British roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Italians and 1 bomber owned by the British lost in 97 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 bomber
                Casualties for Italians: 1 destroyer
            Battle in Egypt
                British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
                Germans defend with 2 fighters and 1 infantry; Italians defend with 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry in Egypt, round 2 : 3/9 hits, 4,00 expected hits
                    Italians roll dice for 3 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 2 : 5/9 hits, 4,50 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 2 fighters owned by the British and 2 infantry owned by the British lost in Egypt
                    British roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 3 : 2/4 hits, 2,17 expected hits
                    Italians roll dice for 3 armour and 3 fighters in Egypt, round 3 : 4/6 hits, 3,50 expected hits
                    1 bomber owned by the British, 2 fighters owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt
                Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -46
                Casualties for British: 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry
                Casualties for Germans: 1 infantry
                Casualties for Italians: 2 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from 97 Sea Zone to Malta
    
        Place Units - British
            1 armour, 1 artillery and 1 infantry placed in Union of South Africa
            3 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6
            British collect 30 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Italians : 4,50
    British : -2,83
    Americans : 2,67
    AA fire in Egypt : : -0,50
    Chinese : -1,67
    Japanese : -2,00
    

    Savegame

  • 21 20 19 18 17 16

    gg ill post it, stupid I forgot to block india. If I didn’t forget that and the dice were more even in the major battles…

  • 25

    Good game sir, I was very lucky in some battles indeed.

    If you want rematch just make it, if you do it fast i can respond to scrambles right now, im going out for the weekend and wont come until sunday afternoon

  • 21 20 19 18 17 16

    @lebowsky We can do a rematch. Would you like to do same again you axis?

  • 25

    As you want to, I can create again, will try this night and pm you

  • 25

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