You should read this. Nobody buys Battleships or Cruisers in OOB, except in extremely extremely extremely rare situations.
FMERommel (Axis) vs Desert Admiral (Allies+16)
-
Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
I’ve been waiting for a long time to do this. Just wish it was 6 bombers. -
I’m adding a combat move: 1 armor from E. Persia taking empty Turkmenistan and returning back to E. Persia. Since its uncontested, will edit rather than post another save game.
-
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
I’ve been waiting for a long time to do this. Just wish it was 6 bombers.Yes
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 aaGun, 7 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Tsinghai to Russia 1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska 1 bomber moved from Kiangsu to Kansu 2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Kansu 2 fighters and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Air Battle in Russia Japanese attacks with 3 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Dutch New Guinea Battle in Timguska Japanese attack with 1 fighter and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 fighter and 1 tactical_bomber in Timguska, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Timguska Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Kansu Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kazakhstan Japanese attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Turkmenistan from Russians to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Timguska to Tsinghai 1 bomber and 1 tactical_bomber moved from Kansu to Tsinghai 2 fighters moved from Kazakhstan to Eastern Persia 1 aaGun, 2 fighters and 5 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 artillery moved from Szechwan to Sikang 1 aaGun moved from Yunnan to Szechwan 3 bombers moved from Russia to Tsinghai 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 submarine moved from 39 Sea Zone to 77 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 artilleries moved from Kiangsi to Kwangtung Place Units - Japanese 1 aaGun and 2 infantry placed in West India 3 mech_infantrys placed in India 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu 7 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 78 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Defenders Fire, : : -0.17 Americans : 0.67 Chinese : 0.00 Attackers Fire, : : 0.50 Russians : -0.83 Japanese : -1.67
-
Sweet dice. No losses in the battles that mattered, but only where it wasn’t as costly. Bombing raid killed interceptor without loss and no loss to AA. Caused 14 damage. Air attack on Rus tank succeeded without loss of planes. I lost the one 50/50 gamble sub vs DD in Hawaii.
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from New Guinea to 45 Sea Zone 3 fighters moved from New Guinea to Dutch New Guinea 3 tactical_bombers moved from New Guinea to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 3 fighters and 3 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters and 3 tactical_bombers in Dutch New Guinea, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 54 Sea Zone 3 tactical_bombers moved from Dutch New Guinea to New Guinea 3 fighters moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to New Guinea 3 fighters moved from New Guinea to Queensland 3 tactical_bombers moved from Queensland to New Guinea 2 fighters moved from New Guinea to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to New Guinea 1 fighter moved from New Guinea to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to New Guinea 2 fighters moved from New Guinea to 54 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 4 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Bryansk to Russia Place Units - Americans 3 artilleries placed in Greece 2 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 1.50 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs; Combat Move - Americans 1 fighter moved from New Guinea to 45 Sea Zone 3 fighters moved from New Guinea to Dutch New Guinea 3 tactical_bombers moved from New Guinea to Dutch New Guinea Combat - Americans Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Dutch New Guinea Americans attack with 3 fighters and 3 tactical_bombers Japanese defend with 1 airfield and 2 infantry Americans roll dice for 3 fighters and 3 tactical_bombers in Dutch New Guinea, round 2 : 5/6 hits, 3.50 expected hits Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Dutch New Guinea Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 2 fighters moved from New Guinea to 54 Sea Zone 3 tactical_bombers moved from Dutch New Guinea to New Guinea 3 fighters moved from Dutch New Guinea to New Guinea 1 fighter moved from 45 Sea Zone to New Guinea 3 fighters moved from New Guinea to Queensland 3 tactical_bombers moved from Queensland to New Guinea 2 fighters moved from New Guinea to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to New Guinea 1 fighter moved from New Guinea to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to New Guinea 2 fighters moved from New Guinea to 54 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 4 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 3 fighters moved from Bryansk to Russia Place Units - Americans 3 artilleries placed in Greece 2 carriers and 1 destroyer placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Volgograd to Kazakhstan 1 bomber moved from Smolensk to Kazakhstan 7 fighters and 1 tactical_bomber moved from Persia to Kazakhstan Combat - British Battle in Kazakhstan British attack with 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 6/10 hits, 5.00 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 bomber, 7 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 bomber moved from Kazakhstan to Russia 7 fighters and 1 tactical_bomber moved from Kazakhstan to Persia 1 mech_infantry moved from Iraq to Persia 1 fighter moved from Bryansk to Persia 1 fighter moved from Smolensk to Bryansk 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Iraq to Caucasus 2 armour moved from Iraq to Persia 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone Place Units - British 3 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Iraq 1 carrier placed in 110 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 British collect 32 PUs (1 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.00 Americans : 1.50 Japanese : -1.00
-
Just like WWII, the Germans are wondering when and where are the Allies going to strike!!
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bessarabia to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Combat - Italians Non Combat Move - Italians 2 infantry moved from Yugoslavia to Bulgaria 1 armour moved from Bessarabia to Bulgaria 1 mech_infantry moved from Bulgaria to Bessarabia 3 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,3,2,3,1 Italians collect 9 PUs (9 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
-
I tried to blitz Ukr like I could with W. Ukr, but the I.C. prevented my tank from returning. So the Ger inf will take it on his turn. We are entering an interesting few turns where some momentous invasions and movements will prove decisive.
-
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Combat Move - French
-
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 53 Russians : 23 / 37 Japanese : 77 / 89 Americans : 56 / 80 Chinese : 0 / 3 British : 33 / 37 UK_Pacific : 0 / 0 Italians : 18 / 10 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
-
@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
I tried to blitz Ukr like I could with W. Ukr, but the I.C. prevented my tank from returning. So the Ger inf will take it on his turn. We are entering an interesting few turns where some momentous invasions and movements will prove decisive.
Yep, it’s getting down to it. Can’t blitz any territories with facilities, i.e. factory, airfield etc.
-
ANZ finally built replacement tt and troops. But not the U.S. in the Pacific. Jpn has dutifully been replenishing garrison in Phil.
-
@FMErwinR
Too much talk, not enough playing!!
-
Let Round 18 begin!
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 49 PUs; Germans buy 1 aaGun, 4 artilleries, 1 destroyer, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 bomber, 1 fighter and 1 infantry moved from Belarus to Archangel Combat - Germans Battle in Archangel Germans attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber and 1 fighter moved from Archangel to Belarus 1 infantry moved from Bulgaria to Romania 1 infantry moved from Yugoslavia to Bulgaria 2 armour and 6 mech_infantrys moved from Karelia to Belarus 1 aaGun moved from Belarus to Novgorod Place Units - Germans 2 artilleries and 1 infantry placed in France 1 artillery and 2 infantry placed in Novgorod 1 destroyer placed in 110 Sea Zone 1 aaGun, 1 artillery and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.67
-
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 18 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 25 PUs; Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 2 infantry moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Bryansk 1 infantry moved from Smolensk to Archangel 1 armour and 2 mech_infantrys moved from Russia to Smolensk 1 infantry moved from Novosibirsk to Timguska 1 infantry moved from Samara to Novosibirsk Place Units - Russians 2 infantry placed in Volgograd 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -2.00