@surfer Scramble? You have 6 planes!
18L Lebowsky (Axis) vs Giallo (Allies) BM
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Tsinghai 6 infantry moved from Kansu to Tsinghai 1 fighter moved from Turkmenistan to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria Combat - Russians Russians creates battle in territory 97 Sea Zone Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Manchuria Russians attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 tactical_bomber in Manchuria, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 97 Sea Zone Russians attack with 1 submarine Germans defend with 2 fighters; Italians defend with 1 destroyer Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 submarine owned by the Russians lost in 97 Sea Zone Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Tsinghai Russians attack with 8 infantry Japanese defend with 1 infantry Russians roll dice for 8 infantry in Tsinghai, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Manchuria to Chahar 1 aaGun moved from Kansu to Tsinghai 1 aaGun and 4 infantry moved from Kansu to Suiyuyan Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Suiyuyan: 1 fighter EDIT: Adding units owned by Russians to Russia: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : 0,33 Russians : -0,83 Japanese : 0,33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 4 bombers moved from Kwangsi to Borneo 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 2 battleships moved from 20 Sea Zone to 42 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Celebes 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Kiangsi to Kiangsu 4 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kweichow 2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 4 bombers and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Borneo, round 2 : 3/6 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2,67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 carriers moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsu to Japan 1 bomber moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi 3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 1 artillery moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Burma to Hunan 1 artillery moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 aaGun moved from Kiangsi to Hunan 4 bombers moved from Borneo to Kwangsi 2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone Place Units - Japanese 3 destroyers placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in India 1 artillery and 2 mech_infantrys placed in Kwangtung 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
ANZAC : 1,67 Chinese : -0,67 UK_Pacific : -0,67 Japanese : 1,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Buryatia: 1 infantry EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 4 bombers moved from Kwangsi to Borneo 1 artillery and 2 infantry moved from Kwangtung to 20 Sea Zone 1 infantry moved from Kiangsi to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 2 battleships moved from 20 Sea Zone to 42 Sea Zone Japanese take 35 Sea Zone from ANZAC 1 transport moved from 20 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Celebes 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Anhwe Japanese take Anhwe from Chinese 1 mech_infantry moved from Kiangsi to Kiangsu 4 fighters and 3 tactical_bombers moved from Kiangsi to Kiangsu 1 fighter moved from Kiangsi to Kweichow 2 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British Combat - Japanese Battle in Kweichow Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Kweichow, round 2 : 5/8 hits, 3,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 4 fighters, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 2 : 5/8 hits, 4,17 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 artillery and 3 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 4 bombers and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 4 bombers and 1 infantry in Borneo, round 2 : 3/6 hits, 3,33 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Celebes Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Celebes, round 2 : 2/6 hits, 2,67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 2 carriers moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsu to Japan 1 bomber moved from Japan to Kwangsi 2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi 3 fighters and 3 tactical_bombers moved from Kweichow to Kwangsi 1 artillery moved from West India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Burma to Hunan 1 artillery moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 aaGun moved from Kiangsi to Hunan 4 bombers moved from Borneo to Kwangsi 2 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone Place Units - Japanese 3 destroyers placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in India 1 artillery and 2 mech_infantrys placed in Kwangtung 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Siberia: 1 infantry EDIT: Adding units owned by Japanese to Amur: 1 infantry EDIT: Removing units owned by Japanese from Sakha: 1 infantry EDIT: Adding units owned by Japanese to Amur: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1,67 Chinese : -0,67 UK_Pacific : -0,67 Japanese : 1,67 -
Use the last one please
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Tobruk to Alexandria Combat - Americans Battle in Amur Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 69 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 carrier placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Americans : 0,50 Japanese : -0,67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Shantung 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : -0,83 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry and 1 mech_infantry moved from Soviet Far East to Siberia Russians take Siberia from Japanese 1 infantry and 1 mech_infantry moved from Soviet Far East to 3 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Amur 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 submarine moved from 91 Sea Zone to 105 Sea Zone 2 fighters and 2 tactical_bombers moved from Eastern United States to Gibraltar 2 artilleries and 2 infantry moved from Tobruk to Alexandria Combat - Americans Battle in Amur Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Amur to 5 Sea Zone 1 carrier moved from 3 Sea Zone to 5 Sea Zone 1 transport moved from 3 Sea Zone to 1 Sea Zone 2 cruisers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 2 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from French West Africa to 87 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 87 Sea Zone to 69 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 2 carriers and 1 destroyer placed in 10 Sea Zone 2 fighters and 1 tactical_bomber placed in Western United States Americans undo move 2. 1 carrier placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe 1 fighter moved from Suiyuyan to Anhwe 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar Place Units - Chinese 1 infantry placed in Shantung 4 infantry placed in Chahar Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from Persia to Iraq 2 fighters moved from 80 Sea Zone to Iraq 1 artillery and 2 infantry moved from Tobruk to Alexandria 1 transport moved from 80 Sea Zone to 75 Sea Zone 1 transport moved from 80 Sea Zone to 75 Sea Zone 2 transports moved from 80 Sea Zone to 75 Sea Zone Combat - British Battle in Iraq British attack with 1 artillery and 2 fighters Italians defend with 1 infantry British roll dice for 1 artillery and 2 fighters in Iraq, round 2 : 0/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 3/3 hits, 1,33 expected hits Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Iraq to Alexandria 1 armour, 1 bomber and 2 fighters moved from Tobruk to Alexandria 2 carriers and 2 cruisers moved from 80 Sea Zone to 75 Sea Zone Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 2 bombers placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3 British collect 25 PUs (5 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0,33 Italians : -0,67 Americans : 0,50 Chinese : -0,83 Japanese : -1,00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour; Remaining resources: 4 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Volgograd Italians take Volgograd from Russians 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 3 armour placed in Egypt Turn Complete - Italians Italians collect 22 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: ANZAC round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in Marshall Islands Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hitsCombat Hit Differential Summary :
ANZAC : 1,33 -
2 hits in 44
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Wow that is impressive…
Put 1 hit on each carrier, lets hope some luck for me too.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in Marshall Islands Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 submarines in 44 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone 2 submarines owned by the ANZAC retreated to 45 Sea Zone Japanese win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Celebes Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : 1,67 Japanese : -1,00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 2 submarines moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in Paulau Island Battle in Marshall Islands Battle in 44 Sea Zone ANZAC attack with 2 submarines Japanese defend with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport ANZAC roll dice for 2 submarines in 44 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese roll dice for 1 carrier and 1 transport in 44 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits 1 carrier owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 2 submarines in 44 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits ANZAC roll dice for 2 submarines in 44 Sea Zone, round 6 : 1/2 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 44 Sea Zone 2 submarines owned by the ANZAC retreated to 45 Sea Zone Japanese win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 2 carriers and 1 transport 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese forced to land in Celebes Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1,67 Japanese : -1,00 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 2 destroyers and 4 fighters; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 1 submarine moved from 109 Sea Zone to 105 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Smolensk to Russia 15 artilleries, 23 infantry and 24 mech_infantrys moved from Bryansk to Russia 3 armour and 3 mech_infantrys moved from Rostov to Tambov Germans take Tambov from Russians 3 armour and 3 mech_infantrys moved from Tambov to Russia 3 bombers moved from Novgorod to Russia 2 bombers moved from Western Germany to Russia 5 bombers moved from Southern Italy to Russia Combat - Germans Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Russia Germans attack with 3 armour, 15 artilleries, 10 bombers, 24 infantry and 27 mech_infantrys Russians defend with 4 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 1 fighter and 50 infantry AA fire in Russia : 1/10 hits, 1,67 expected hits 1 bomber owned by the Germans lost in Russia Germans roll dice for 3 armour, 15 artilleries, 9 bombers, 24 infantry and 27 mech_infantrys in Russia, round 2 : 23/78 hits, 23,50 expected hits Russians roll dice for 4 aaGuns, 11 artilleries, 1 fighter and 50 infantry in Russia, round 2 : 19/62 hits, 21,00 expected hits 19 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 3 armour, 15 artilleries, 9 bombers, 5 infantry and 27 mech_infantrys in Russia, round 3 : 23/59 hits, 20,33 expected hits Russians roll dice for 11 artilleries, 1 fighter and 31 infantry in Russia, round 3 : 12/43 hits, 14,67 expected hits 23 infantry owned by the Russians, 5 infantry owned by the Germans and 7 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 3 armour, 15 artilleries, 9 bombers and 20 mech_infantrys in Russia, round 4 : 14/47 hits, 18,33 expected hits Russians roll dice for 11 artilleries, 1 fighter and 8 infantry in Russia, round 4 : 5/20 hits, 7,00 expected hits 8 infantry owned by the Russians, 6 artilleries owned by the Russians and 5 artilleries owned by the Germans lost in Russia Germans roll dice for 3 armour, 10 artilleries, 9 bombers and 20 mech_infantrys in Russia, round 5 : 18/42 hits, 15,83 expected hits Russians roll dice for 5 artilleries and 1 fighter in Russia, round 5 : 2/6 hits, 2,33 expected hits 1 fighter owned by the Russians, 5 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 3 armour, 8 artilleries, 9 bombers and 20 mech_infantrys remaining. Battle score for attacker is 84 Casualties for Germans: 7 artilleries, 1 bomber, 24 infantry and 7 mech_infantrys Casualties for Russians: 4 aaGuns, 11 artilleries, 1 fighter and 50 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 bombers moved from Russia to Slovakia Hungary 6 bombers moved from Russia to Bryansk 5 infantry moved from Karelia to Finland 2 fighters moved from Southern Italy to Egypt 1 mech_infantry moved from Southern Italy to Western Germany 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 submarine moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 80 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUsCombat Hit Differential Summary :
Germans : 0,67 AA fire in Russia : : -0,67 Russians : -7,00 -
I think the only capital you can try yo retake is Cairo, lets see if its possible
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 9 infantry moved from Suiyuyan to Chahar Non Combat Move - Russians 1 aaGun moved from Suiyuyan to Chahar 1 aaGun and 7 infantry moved from Tsinghai to Sikang Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Celebes to 45 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 bomber moved from Kwangsi to 34 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to 5 Sea Zone 1 bomber moved from Kwangsi to 45 Sea Zone 3 bombers moved from Kwangsi to 5 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kweichow to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 mech_infantry moved from Hunan to Anhwe 5 fighters and 5 tactical_bombers moved from Kwangsi to Anhwe Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 5 Sea Zone Japanese attack with 3 bombers, 2 fighters and 2 tactical_bombers Americans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 5 Sea Zone, round 2 : 5/7 hits, 4,33 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 transport owned by the Americans lost in 5 Sea Zone Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for Japanese: 1 fighter and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Battle in 45 Sea Zone Japanese attack with 1 artillery, 1 bomber, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport ANZAC defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 45 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 submarines owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 bomber, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in Anhwe Japanese attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Anhwe, round 2 : 7/11 hits, 6,00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Dutch New Guinea from ANZAC to Japanese EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to Dutch New Guinea: 1 artillery and 1 infantry EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 transport EDIT: Turning off Edit Mode 2 artilleries moved from Yunnan to Kweichow 1 armour and 2 mech_infantrys moved from India to Yunnan 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Kiangsu 1 artillery moved from Kwangtung to Kiangsi 5 fighters and 5 tactical_bombers moved from Anhwe to Kwangtung 1 bomber moved from 34 Sea Zone to Kwangsi 1 bomber moved from 45 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone 5 fighters and 5 tactical_bombers moved from Kwangtung to Kwangsi 1 battleship moved from 42 Sea Zone to 45 Sea Zone 1 battleship and 2 transports moved from 42 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from 5 Sea Zone to Japan Place Units - Japanese 2 carriers placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in India 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0,50 ANZAC : -0,33 Chinese : -0,33 Japanese : 3,33 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt 4 fighters moved from Malta to Egypt 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 infantry and 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 mech_infantry moved from Siberia to Sakha 1 transport moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 armour, 2 artilleries, 4 fighters and 2 infantry Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry AA fire in Egypt : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 fighters and 2 infantry in Egypt, round 2 : 6/9 hits, 3,83 expected hits Italians roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Egypt Americans roll dice for 3 fighters in Egypt, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 3 : 9/11 hits, 5,17 expected hits 3 fighters owned by the Americans and 2 infantry owned by the Italians lost in Egypt Italians win with 3 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -25 Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry Casualties for Italians: 1 aaGun, 1 bomber and 6 infantry Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Midway 2 artilleries, 2 infantry and 2 transports moved from 69 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Eastern United States 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians : 3,17 Americans : 2,67 AA fire in Egypt : : -0,50 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Chahar to Kiangsu 2 infantry moved from Chahar to Hopei 3 artilleries and 11 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries and 11 infantry in Anhwe, round 2 : 2/14 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Chahar Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -1,67 Japanese : -2,00 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt 4 fighters moved from Malta to Egypt 1 infantry moved from Manchuria to Korea Americans take Korea from Japanese 1 infantry moved from Siberia to Sakha Americans take Sakha from Japanese 1 infantry and 1 mech_infantry moved from Amur to Buryatia Americans take Buryatia from Japanese 1 mech_infantry moved from Siberia to Sakha 1 transport moved from 1 Sea Zone to 10 Sea Zone Combat - Americans Battle in Egypt Americans attack with 1 armour, 2 artilleries, 4 fighters and 2 infantry Germans defend with 2 fighters and 1 infantry; Italians defend with 1 aaGun, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry AA fire in Egypt : 0/3 hits, 0,50 expected hits Americans roll dice for 1 armour, 2 artilleries, 4 fighters and 2 infantry in Egypt, round 2 : 6/9 hits, 3,83 expected hits Italians roll dice for 1 aaGun, 3 armour, 1 artillery, 1 bomber, 3 fighters and 8 infantry in Egypt, round 2 : 6/16 hits, 6,67 expected hits 1 aaGun owned by the Italians, 1 bomber owned by the Italians, 1 armour owned by the Americans, 1 fighter owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans and 4 infantry owned by the Italians lost in Egypt Americans roll dice for 3 fighters in Egypt, round 3 : 2/3 hits, 1,50 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters and 4 infantry in Egypt, round 3 : 9/11 hits, 5,17 expected hits 3 fighters owned by the Americans and 2 infantry owned by the Italians lost in Egypt Italians win with 3 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is -25 Casualties for Americans: 1 armour, 2 artilleries, 4 fighters and 2 infantry Casualties for Italians: 1 aaGun, 1 bomber and 6 infantry Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 88 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 1 tactical_bomber moved from Western United States to Midway 2 artilleries, 2 infantry and 2 transports moved from 69 Sea Zone to 71 Sea Zone 2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from Morocco to Algeria 1 submarine moved from 26 Sea Zone to 17 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Eastern United States 1 infantry and 1 tactical_bomber placed in Western United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 62 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shantung to Kiangsu 1 fighter moved from Chahar to Kiangsu 2 infantry moved from Chahar to Hopei 3 artilleries and 11 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 mech_infantrys in Kiangsu, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 artilleries and 11 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries and 11 infantry in Anhwe, round 2 : 2/14 hits, 3,33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 artilleries and 11 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Chahar Place Units - Chinese 2 infantry placed in Sikang 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Purchase Units - British British buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 6 PUs; Combat Move - British 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry moved from Alexandria to Egypt 1 armour moved from Union of South Africa to Belgian Congo 2 carriers, 2 cruisers and 4 transports moved from 75 Sea Zone to 71 Sea Zone 2 bombers moved from United Kingdom to 97 Sea Zone Combat - British Battle in 97 Sea Zone British attack with 2 bombers Italians defend with 1 destroyer British roll dice for 2 bombers in 97 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 bombers in 97 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the British lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Italians: 1 destroyer Battle in Egypt British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry Germans defend with 2 fighters and 1 infantry; Italians defend with 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry in Egypt, round 2 : 3/9 hits, 4,00 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters and 2 infantry in Egypt, round 2 : 5/9 hits, 4,50 expected hits 1 infantry owned by the Germans, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 2 fighters owned by the British and 2 infantry owned by the British lost in Egypt British roll dice for 1 armour, 1 bomber and 2 fighters in Egypt, round 3 : 2/4 hits, 2,17 expected hits Italians roll dice for 3 armour and 3 fighters in Egypt, round 3 : 4/6 hits, 3,50 expected hits 1 bomber owned by the British, 2 fighters owned by the British, 1 armour owned by the British and 2 armour owned by the Italians lost in Egypt Italians win with 1 armour and 3 fighters remaining. Battle score for attacker is -46 Casualties for British: 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 infantry Casualties for Germans: 1 infantry Casualties for Italians: 2 armour, 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from 97 Sea Zone to Malta Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 3 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6 British collect 30 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Italians : 4,50 British : -2,83 Americans : 2,67 AA fire in Egypt : : -0,50 Chinese : -1,67 Japanese : -2,00





