FMERommel (Axis) vs Desert Admiral (Allies+16)

  • '19 '17

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Albania to Greece
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to New Guinea
            3 fighters moved from 54 Sea Zone to New Guinea
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from Western United States to Midway
            2 fighters moved from Western United States to Eastern United States
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Greece
            1 destroyer placed in 101 Sea Zone
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 6 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from Iraq to Persia
            2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Iraq to Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from Volgograd to Persia
            1 fighter moved from 97 Sea Zone to Persia
            1 fighter moved from Bryansk to Persia
            1 fighter moved from Bryansk to Persia
            4 transports moved from 92 Sea Zone to 91 Sea Zone
            1 submarine and 4 transports moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun moved from United Kingdom to 109 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 destroyers moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
            British collect 29 PUs (4 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour moved from Bulgaria to Bessarabia
            3 infantry moved from Yugoslavia to Bulgaria
            1 aaGun, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
            1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
            1 aaGun and 4 artilleries moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,6,5,3
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    When the empty Brit tt’s moved to the idle Brit inf in the homeland and joined up with the American tt’s, what was a minor threat is now a major threat from Norway to NorBor. Here’s where a modest Ger bomber squad on sentry in W.Ger, could have threatened the movement from the Med. The Italians could have moved 11 troops into Bulg this turn. But by the time they could attack Gre, the U.S. would have added more defenders and my chances were slim. Frustrating, since most are not mobile and can’t be in position this turn in Ger or Fra to repel any invasion. I couldn’t help but look at the 2 decisive, climatic battles looming for Japan: the fleet battle in the Pacific; and the land/air battle around Persia.

  • '19 '17

    TripleA Turn Summary: ANZAC round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New Guinea to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Move Summary: French round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - French
    

    Savegame

  • '19 '17

    TripleA Move Summary: French round 16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from United Kingdom: 2 infantry
            EDIT: Adding units owned by French to 109 Sea Zone: 2 infantry
            EDIT: Turning off Edit Mode
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Oh no, not the Fre joining the expeditionary force. Now I have to increase my counterattack strength. And you will have no one left in Brit. This game needs paratroopers to take out London. And paratroopers would really help the Axis in the Med to take the islands. ANZ with 2 CVs! I heard that New Zealand has more sheep than people, but now Australia has more CVs and more ftrs than people. And its only person is walking about New Guinea looking for cannibals and orchids.


  • @FMErwinRommel

    Just playing the rules we have! Also in other versions USSR gets quite a bit more NO’s which helps the Allies…

    Lol, about ANZAC.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber, 1 fighter and 2 infantry moved from Belarus to Archangel
            1 infantry moved from Bulgaria to Albania
                  Italians take Albania from Americans
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Germans
            6 mech_infantrys moved from Belarus to Karelia
            1 infantry moved from Northern Italy to Yugoslavia
            3 infantry moved from Northern Italy to France
            2 infantry moved from Northern Italy to Western Germany
            2 armour moved from Poland to Belarus
            1 armour moved from Romania to Belarus
            1 mech_infantry moved from Bessarabia to Belarus
            1 infantry moved from Romania to Bessarabia
            1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone
            1 bomber and 1 fighter moved from Archangel to Belarus
    
        Place Units - Germans
            3 artilleries placed in France
            3 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    If Rus attacks Ger, tell me the first round dice roll so I can decide the OOL.

  • '19 '17

    TripleA Turn Summary: Russians round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Vologda to Timguska
                  Russians take Timguska from Japanese
            1 armour moved from Vologda to Kansu
                  Chinese take Kansu from Japanese
            2 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
            3 infantry moved from Russia to Smolensk
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Samara to Novosibirsk
            1 infantry moved from Volgograd to Kazakhstan
            2 artilleries and 4 infantry moved from Volgograd to Samara
            1 artillery moved from Russia to Bryansk
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Volgograd
            1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.00
    

    Production/PUs Summary :

    Germans : 42 / 53
    Russians : 25 / 37
    Japanese : 76 / 88
    Americans : 56 / 77
    Chinese : 1 / 3
    British : 33 / 36
    UK_Pacific : 0 / 0
    Italians : 16 / 5
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 7 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers moved from Tsinghai to Russia
            1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska
            1 bomber moved from Kiangsu to Kansu
            2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Kansu
            2 fighters and 1 mech_infantry moved from Tsinghai to Kazakhstan
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
    I’ve been waiting for a long time to do this. Just wish it was 6 bombers.

  • 2025 2024 '23 '22 '21 '20 '19

    I’m adding a combat move: 1 armor from E. Persia taking empty Turkmenistan and returning back to E. Persia. Since its uncontested, will edit rather than post another save game.


  • @FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):

    Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
    I’ve been waiting for a long time to do this. Just wish it was 6 bombers.

    Yes

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 7 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 bombers moved from Tsinghai to Russia
            1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska
            1 bomber moved from Kiangsu to Kansu
            2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Kansu
            2 fighters and 1 mech_infantry moved from Tsinghai to Kazakhstan
            1 submarine moved from 33 Sea Zone to 26 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
    
        Combat - Japanese
            Air Battle in Russia
                Japanese attacks with 3 units heading to Russia
                Russians launches 1 interceptors out of Russia
                    Attackers Fire,  : 1/3 hits, 0.50 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/3 hits, 0.50 expected hits
                Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major
                Bombing raid in Russia causes 14 damage total. 
            Battle in Dutch New Guinea
            Battle in Timguska
                Japanese attack with 1 fighter and 1 tactical_bomber
                Russians defend with 1 armour
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Timguska, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Timguska
                Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Kansu
                Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in 26 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 26 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in Kazakhstan
                Japanese attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Turkmenistan from Russians to Japanese
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from Timguska to Tsinghai
            1 bomber and 1 tactical_bomber moved from Kansu to Tsinghai
            2 fighters moved from Kazakhstan to Eastern Persia
            1 aaGun, 2 fighters and 5 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 artillery moved from Szechwan to Sikang
            1 aaGun moved from Yunnan to Szechwan
            3 bombers moved from Russia to Tsinghai
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 submarine moved from 46 Sea Zone to 35 Sea Zone
            1 submarine moved from 55 Sea Zone to 35 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour moved from 5 Sea Zone to Amur
            1 submarine moved from 39 Sea Zone to 77 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Kiangsu to Hopei
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 artillery moved from Kiangsi to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            2 artilleries moved from Kiangsi to Kwangtung
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in West India
            3 mech_infantrys placed in India
            1 mech_infantry placed in French Indo China
            1 mech_infantry placed in Kiangsu
            7 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.50
    Defenders Fire,  : : -0.17
    Americans : 0.67
    Chinese : 0.00
    Attackers Fire,  : : 0.50
    Russians : -0.83
    Japanese : -1.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Sweet dice. No losses in the battles that mattered, but only where it wasn’t as costly. Bombing raid killed interceptor without loss and no loss to AA. Caused 14 damage. Air attack on Rus tank succeeded without loss of planes. I lost the one 50/50 gamble sub vs DD in Hawaii.

  • '19 '17

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Combat Move - Americans
            1 fighter moved from New Guinea to 45 Sea Zone
            3 fighters moved from New Guinea to Dutch New Guinea
            3 tactical_bombers moved from New Guinea to Dutch New Guinea
    
        Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Dutch New Guinea
                Americans attack with 3 fighters and 3 tactical_bombers
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 3 fighters and 3 tactical_bombers in Dutch New Guinea, round 2 : 5/6 hits, 3.50 expected hits
                    Japanese roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Dutch New Guinea
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 fighters moved from New Guinea to 54 Sea Zone
            3 tactical_bombers moved from Dutch New Guinea to New Guinea
            3 fighters moved from Dutch New Guinea to New Guinea
            1 fighter moved from 45 Sea Zone to New Guinea
            3 fighters moved from New Guinea to Queensland
            3 tactical_bombers moved from Queensland to New Guinea
            2 fighters moved from New Guinea to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to New Guinea
            1 fighter moved from New Guinea to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to New Guinea
            2 fighters moved from New Guinea to 54 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            4 fighters moved from Eastern United States to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            3 fighters moved from Bryansk to Russia
    
        Place Units - Americans
            3 artilleries placed in Greece
            2 carriers and 1 destroyer placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.50
    Japanese : -0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 17
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

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