Yes, hard decisions in E Poland. Glad the game is underway!
FMERommel (Axis) vs Desert Admiral (Allies+16)
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What, no invasion of Norway? Did our welcoming committee scare you away? I see you transferred ftrs from W.C. to E.C. and built 2 more in E.C.
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Back to building inf in Gre instead of tanks? I was counting on you permanently diverting more funds there.
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece Combat - Americans Non Combat Move - Americans 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to New Guinea 3 fighters moved from 54 Sea Zone to New Guinea 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from Western United States to Midway 2 fighters moved from Western United States to Eastern United States 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone Place Units - Americans 3 infantry placed in Greece 1 destroyer placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from Iraq to Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Volgograd to Persia 1 fighter moved from 97 Sea Zone to Persia 1 fighter moved from Bryansk to Persia 1 fighter moved from Bryansk to Persia 4 transports moved from 92 Sea Zone to 91 Sea Zone 1 submarine and 4 transports moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun moved from United Kingdom to 109 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone Place Units - British 3 armour placed in Iraq 3 armour placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 British collect 29 PUs (4 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Bulgaria to Bessarabia 3 infantry moved from Yugoslavia to Bulgaria 1 aaGun, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France 1 armour and 1 mech_infantry moved from Northern Italy to Western Germany 1 aaGun and 4 artilleries moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,6,5,3 Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
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When the empty Brit tt’s moved to the idle Brit inf in the homeland and joined up with the American tt’s, what was a minor threat is now a major threat from Norway to NorBor. Here’s where a modest Ger bomber squad on sentry in W.Ger, could have threatened the movement from the Med. The Italians could have moved 11 troops into Bulg this turn. But by the time they could attack Gre, the U.S. would have added more defenders and my chances were slim. Frustrating, since most are not mobile and can’t be in position this turn in Ger or Fra to repel any invasion. I couldn’t help but look at the 2 decisive, climatic battles looming for Japan: the fleet battle in the Pacific; and the land/air battle around Persia.
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TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New Guinea to 54 Sea Zone Place Units - ANZAC 1 carrier placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - French
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TripleA Move Summary: French round 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Combat Move - French Turning on Edit Mode EDIT: Removing units owned by French from United Kingdom: 2 infantry EDIT: Adding units owned by French to 109 Sea Zone: 2 infantry EDIT: Turning off Edit Mode
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Oh no, not the Fre joining the expeditionary force. Now I have to increase my counterattack strength. And you will have no one left in Brit. This game needs paratroopers to take out London. And paratroopers would really help the Axis in the Med to take the islands. ANZ with 2 CVs! I heard that New Zealand has more sheep than people, but now Australia has more CVs and more ftrs than people. And its only person is walking about New Guinea looking for cannibals and orchids.
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Just playing the rules we have! Also in other versions USSR gets quite a bit more NO’s which helps the Allies…
Lol, about ANZAC.
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber, 1 fighter and 2 infantry moved from Belarus to Archangel 1 infantry moved from Bulgaria to Albania Italians take Albania from Americans Combat - Germans Battle in Archangel Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 artillery Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 6 mech_infantrys moved from Belarus to Karelia 1 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 2 armour moved from Poland to Belarus 1 armour moved from Romania to Belarus 1 mech_infantry moved from Bessarabia to Belarus 1 infantry moved from Romania to Bessarabia 1 destroyer and 2 submarines moved from 112 Sea Zone to 113 Sea Zone 1 bomber and 1 fighter moved from Archangel to Belarus Place Units - Germans 3 artilleries placed in France 3 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 0.33
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If Rus attacks Ger, tell me the first round dice roll so I can decide the OOL.
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Vologda to Timguska Russians take Timguska from Japanese 1 armour moved from Vologda to Kansu Chinese take Kansu from Japanese 2 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel Combat - Russians Battle in Archangel Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Smolensk 3 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Volgograd to Kazakhstan 2 artilleries and 4 infantry moved from Volgograd to Samara 1 artillery moved from Russia to Bryansk Place Units - Russians 2 artilleries and 1 infantry placed in Volgograd 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.00
Production/PUs Summary :
Germans : 42 / 53 Russians : 25 / 37 Japanese : 76 / 88 Americans : 56 / 77 Chinese : 1 / 3 British : 33 / 36 UK_Pacific : 0 / 0 Italians : 16 / 5 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Japanese round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 aaGun, 7 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Tsinghai to Russia 1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska 1 bomber moved from Kiangsu to Kansu 2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Kansu 2 fighters and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea
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Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
I’ve been waiting for a long time to do this. Just wish it was 6 bombers. -
I’m adding a combat move: 1 armor from E. Persia taking empty Turkmenistan and returning back to E. Persia. Since its uncontested, will edit rather than post another save game.
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Intercept 3 Japanese bombers in Moscow with 1 Brit fighter?
I’ve been waiting for a long time to do this. Just wish it was 6 bombers.Yes
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 aaGun, 7 destroyers, 2 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 bombers moved from Tsinghai to Russia 1 fighter and 1 tactical_bomber moved from Tsinghai to Timguska 1 bomber moved from Kiangsu to Kansu 2 mech_infantrys and 1 tactical_bomber moved from Tsinghai to Kansu 2 fighters and 1 mech_infantry moved from Tsinghai to Kazakhstan 1 submarine moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Air Battle in Russia Japanese attacks with 3 units heading to Russia Russians launches 1 interceptors out of Russia Attackers Fire, : 1/3 hits, 0.50 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 6,5,3 and causes: 14 damage to unit: factory_major Bombing raid in Russia causes 14 damage total. Battle in Dutch New Guinea Battle in Timguska Japanese attack with 1 fighter and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 fighter and 1 tactical_bomber in Timguska, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Timguska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Timguska Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Kansu Japanese attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 armour in Kansu, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in Kazakhstan Japanese attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Turkmenistan from Russians to Japanese EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Timguska to Tsinghai 1 bomber and 1 tactical_bomber moved from Kansu to Tsinghai 2 fighters moved from Kazakhstan to Eastern Persia 1 aaGun, 2 fighters and 5 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 artillery moved from Szechwan to Sikang 1 aaGun moved from Yunnan to Szechwan 3 bombers moved from Russia to Tsinghai 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 submarine moved from 46 Sea Zone to 35 Sea Zone 1 submarine moved from 55 Sea Zone to 35 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Amur 1 submarine moved from 39 Sea Zone to 77 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kiangsu to Hopei 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 2 artilleries moved from Kiangsi to Kwangtung Place Units - Japanese 1 aaGun and 2 infantry placed in West India 3 mech_infantrys placed in India 1 mech_infantry placed in French Indo China 1 mech_infantry placed in Kiangsu 7 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 78 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Defenders Fire, : : -0.17 Americans : 0.67 Chinese : 0.00 Attackers Fire, : : 0.50 Russians : -0.83 Japanese : -1.67
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Sweet dice. No losses in the battles that mattered, but only where it wasn’t as costly. Bombing raid killed interceptor without loss and no loss to AA. Caused 14 damage. Air attack on Rus tank succeeded without loss of planes. I lost the one 50/50 gamble sub vs DD in Hawaii.