18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            4 fighters moved from 110 Sea Zone to 125 Sea Zone
    
        Combat - Americans
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            4 fighters moved from 125 Sea Zone to 110 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from Western United States to Central United States
            1 aaGun moved from Western United States to Central United States
            4 transports moved from 107 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Central United States: 1 infantry
            EDIT: Adding units owned by Americans to Western United States: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : 1,67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            4 fighters moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from India to Szechwan
            1 fighter moved from New South Wales to 63 Sea Zone
    
        Combat - Americans
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            4 fighters moved from 125 Sea Zone to 110 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from 63 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Americans : -0,00
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
            3 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,67
    Japanese : -0,67
    

    Savegame


  • british tomorrow

    I have not moved my americans in perisa. I might want to do that

  • '21 '20 '19 '18 '17

    Yes, that may be a good idea. But, you have interesting options. And, please decide where the Americans go before you do the British turn.


  • @OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:

    Yes, that may be a good idea. But, you have interesting options. And, please decide where the Americans go before you do the British turn.

    Thats fine

    fishy business here


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 110 Sea Zone to 125 Sea Zone
            4 fighters moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from India to Szechwan
            1 fighter moved from New South Wales to 63 Sea Zone
    
        Combat - Americans
            Battle in 63 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 125 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Szechwan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 transports moved from 107 Sea Zone to 101 Sea Zone
            4 fighters moved from 125 Sea Zone to 110 Sea Zone
            1 aaGun moved from Western United States to Central United States
            1 fighter moved from 63 Sea Zone to Queensland
    
        Place Units - Americans
            1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Burma
            3 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
            Chinese undo move 1.
            1 infantry placed in Suiyuyan
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Burma: 1 fighter
            EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
            EDIT: Turning off Edit Mode
            British buy 1 aaGun, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
            3 fighters moved from United Kingdom to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery and 2 infantry moved from Burma to Yunnan
    
        Combat - British
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
                British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Yunnan
                British attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Yunnan
                    British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from India to Persia
            2 aaGuns, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Burma to India
            1 mech_infantry moved from India to West India
            2 mech_infantrys moved from India to West India
            1 armour, 1 artillery, 15 infantry and 5 mech_infantrys moved from Iraq to Persia
            1 marine moved from Egypt to 81 Sea Zone
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
            2 fighters moved from Egypt to Persia
            1 fighter moved from Egypt to Persia
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            3 fighters moved from 110 Sea Zone to French West Africa
            4 fighters moved from Normandy Bordeaux to 110 Sea Zone
            4 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter and 2 infantry placed in Persia
            1 aaGun, 1 fighter and 1 infantry placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,4,2,1,6,2,1,4,6,1,4,1,4,4,3,6,6,2,4,2,5,2
            British collect 37 PUs (3 lost to blockades); end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,2,5,2,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 1 aaGun and 3 infantry
            EDIT: Adding units owned by British to West India: 1 aaGun and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,17
    British : -2,17
    Americans : -0,00
    Chinese : -0,67
    Japanese : 0,33
    

    Savegame


  • i decided to land my chinese fighter elsewhere

    No scramble in egypt if you attack with everything you have

  • '21 '20 '19 '18 '17

    TripleA Manual Gamesave Post: Italians round 11

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
            2 fighters moved from Southern Italy to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 armour moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Syria
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    Scramble from Egypt into SZ 98? This is a different invasion than what you specified no scramble on.


  • no scramble

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Iraq
            2 fighters moved from Southern Italy to Iraq
            2 fighters moved from 98 Sea Zone to Iraq
            1 bomber moved from Gibraltar to Iraq
            1 armour moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            1 armour moved from 98 Sea Zone to Syria
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 infantry moved from 98 Sea Zone to Syria
    
        Combat - Italians
            Battle in Trans-Jordan
            Battle in Syria
            Battle in Iraq
                Italians attack with 2 bombers and 4 fighters
                French defend with 2 infantry; ANZAC defend with 3 infantry
                    Italians roll dice for 2 bombers and 4 fighters in Iraq, round 2 : 1/6 hits, 3.33 expected hits
                    British roll dice for 5 infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Iraq
                    Italians roll dice for 2 bombers and 3 fighters in Iraq, round 3 : 2/5 hits, 2.83 expected hits
                    British roll dice for 4 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq
                    Italians roll dice for 2 bombers and 1 fighter in Iraq, round 4 : 1/3 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French lost in Iraq
                    Italians roll dice for 2 bombers and 1 fighter in Iraq, round 5 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Italians and 1 infantry owned by the French lost in Iraq
                Italians win, taking Trans-Jordan from British, taking Syria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is -27
                Casualties for Italians: 1 bomber and 3 fighters
                Casualties for ANZAC: 3 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to 98 Sea Zone
            1 bomber moved from Iraq to Northwest Persia
            1 fighter moved from Gibraltar to 98 Sea Zone
            7 submarines moved from 98 Sea Zone to 95 Sea Zone
            1 infantry moved from Yugoslavia to Albania
            1 infantry moved from Romania to Bulgaria
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 armour placed in Northern Italy
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.83
    British : 0.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 fighter moved from Egypt to Persia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to Queensland
            2 artilleries moved from New South Wales to Queensland
            1 fighter moved from Egypt to Persia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
            ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            3 fighters moved from Volgograd to Persia
            1 bomber moved from Volgograd to Persia
            2 tactical_bombers moved from Volgograd to Persia
            1 armour moved from Northwest Persia to Iraq
                  Germans take Iraq from British
            1 armour moved from Iraq to Persia
            7 armour, 7 artilleries, 22 infantry and 12 mech_infantrys moved from Northwest Persia to Persia
            1 bomber moved from Yugoslavia to Persia
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Belarus
            1 tactical_bomber moved from Novgorod to 125 Sea Zone
            2 fighters moved from Western Germany to 125 Sea Zone
            1 artillery moved from Novgorod to Archangel
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Baltic States to Belarus
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
            1 artillery moved from 94 Sea Zone to Tunisia
            1 mech_infantry moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Tunisia
            1 infantry moved from 94 Sea Zone to Algeria
            1 fighter moved from 97 Sea Zone to Tunisia
            1 carrier moved from 97 Sea Zone to 94 Sea Zone
            1 tactical_bomber moved from Southern Italy to Tunisia
            2 infantry moved from Eastern Poland to Western Ukraine
            1 armour moved from Eastern Poland to Western Ukraine
            1 fighter moved from Yugoslavia to Western Ukraine
            1 artillery moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 artillery moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Novgorod to Archangel
            1 armour moved from Baltic States to Archangel
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Algeria
            Battle in Persia
                Germans attack with 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers
                British defend with 1 armour, 2 artilleries, 1 factory_minor, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 2 fighters; Americans defend with 4 fighters
                    Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 16/56 hits, 17.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 12 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 18/43 hits, 18.67 expected hits
                    18 infantry owned by the Germans and 16 infantry owned by the British lost in Persia
                    Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 15/38 hits, 14.33 expected hits
                    British roll dice for 1 armour, 2 artilleries, 12 fighters, 2 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/27 hits, 13.33 expected hits
                    8 mech_infantrys owned by the British, 1 marine owned by the British, 1 tactical_bomber owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
                    Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Persia, round 4 : 13/27 hits, 12.17 expected hits
                    British roll dice for 12 fighters in Persia, round 4 : 7/12 hits, 8.00 expected hits
                    2 fighters owned by the ANZAC, 4 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French, 3 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Persia
                Germans win, taking Algeria from Americans, taking Persia from British with 8 armour, 3 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 114
                Casualties for Germans: 4 artilleries, 22 infantry and 10 mech_infantrys
                Casualties for British: 1 armour, 2 artilleries, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber
                Casualties for French: 1 fighter
                Casualties for ANZAC: 2 fighters
                Casualties for Americans: 4 fighters
            Battle in 125 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 125 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 armour, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/6 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 5 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tunisia
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Tunisia
                Germans win, taking Tunisia from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Tunisia to 94 Sea Zone
            1 tactical_bomber moved from Tunisia to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
            1 artillery moved from Baltic States to Novgorod
            4 infantry moved from Baltic States to Novgorod
            2 infantry moved from Eastern Poland to Romania
            2 infantry moved from Poland to Eastern Poland
            1 fighter moved from Belarus to Northwest Persia
            1 armour moved from Volgograd to Northwest Persia
            2 mech_infantrys moved from Volgograd to Northwest Persia
            1 mech_infantry moved from Volgograd to Caucasus
            3 fighters moved from Persia to Northwest Persia
            2 tactical_bombers moved from Persia to Northwest Persia
            2 bombers moved from Persia to Northwest Persia
            1 fighter moved from Yugoslavia to Southern Italy
            1 fighter moved from Western Ukraine to Eastern Poland
            1 fighter moved from Normandy Bordeaux to Southern Italy
            1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
            1 mech_infantry moved from Germany to Eastern Poland
            1 aaGun moved from Northwest Persia to Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            1 aaGun moved from Northwest Persia to Persia
    
        Place Units - Germans
            1 bomber and 1 fighter placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Yugoslavia
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            1 artillery and 2 infantry placed in Novgorod
            2 mech_infantrys placed in Western Germany
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,2,5,3,2,5,6,4,5,2,4,4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Germans : -7.50
    British : -3.67
    Americans : 0.67
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Rostov to Caucasus
                  Russians take Caucasus from Germans
            2 armour and 4 mech_infantrys moved from Rostov to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
            1 bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour and 2 infantry
                    Russians roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 6/13 hits, 4,83 expected hits
                    Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Western Ukraine to Russia
            1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia
            1 aaGun, 6 artilleries and 30 infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Kazakhstan to Caucasus
            7 infantry moved from Tambov to Bryansk
            10 infantry moved from Russia to Bryansk
            2 artilleries moved from Samara to Russia
            1 aaGun moved from Samara to Russia
            9 infantry moved from Tambov to Bryansk
            1 infantry moved from Samara to Vologda
            4 infantry moved from Samara to Novosibirsk
            1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
            4 infantry moved from Samara to Volgograd
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Russians : 1,17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery moved from Anhwe to Kweichow
            1 mech_infantry moved from Shantung to Kweichow
            1 fighter moved from Anhwe to Buryatia
            1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
            1 artillery moved from Hunan to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Yunnan
            1 submarine moved from 37 Sea Zone to 74 Sea Zone
            1 armour moved from Malaya to Shan State
            2 artilleries moved from Malaya to Shan State
            6 infantry moved from Malaya to Shan State
            1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Shan State
            2 infantry moved from French Indo China to Shan State
            4 artilleries moved from French Indo China to Shan State
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Shan State
                Japanese attack with 1 armour, 7 artilleries and 8 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 7 artilleries and 8 infantry in Shan State, round 2 : 5/16 hits, 5.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from French Indo China to Shan State
            1 infantry moved from Shantung to Anhwe
            1 mech_infantry moved from Shantung to Hunan
            1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            3 bombers moved from Caroline Islands to Malaya
            1 fighter moved from Japan to 26 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 marine moved from Gilbert Islands to 48 Sea Zone
            1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 26 Sea Zone to 30 Sea Zone
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 47 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 submarine placed in 37 Sea Zone
            2 destroyers and 3 submarines placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
            1 artillery and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Shantung
            1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    UK_Pacific : 0.67
    Japanese : 0.67
    

    Savegame


  • all rifgt, thats it. Seems like it is not possible (at least for me) to turn this around anymore. Well done! I have posted your win!

  • '21 '20 '19 '18 '17

    Thanks! Whenever you are ready for the return match, you can set it up and play the Axis.


  • @OwenToo

    I can ser it up, but will be slow from time to time

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