L25 BM4 game
BID placement:
UK: fig Scotland, Sub sz 98, 1 inf Cairo, 1 art Sudan
China: 1 Inf Yunnan
PS
I created the game for Daw
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 110 Sea Zone to 125 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
4 fighters moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Western United States to Central United States
1 aaGun moved from Western United States to Central United States
4 transports moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from India to Szechwan
1 fighter moved from New South Wales to 63 Sea Zone
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 transports moved from 107 Sea Zone to 101 Sea Zone
4 fighters moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from Western United States to Central United States
1 fighter moved from 63 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
3 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Suiyuyan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : -0,67
british tomorrow
I have not moved my americans in perisa. I might want to do that
Yes, that may be a good idea. But, you have interesting options. And, please decide where the Americans go before you do the British turn.
@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
Yes, that may be a good idea. But, you have interesting options. And, please decide where the Americans go before you do the British turn.
Thats fine
fishy business here
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
4 fighters moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from India to Szechwan
1 fighter moved from New South Wales to 63 Sea Zone
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 transports moved from 107 Sea Zone to 101 Sea Zone
4 fighters moved from 125 Sea Zone to 110 Sea Zone
1 aaGun moved from Western United States to Central United States
1 fighter moved from 63 Sea Zone to Queensland
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Burma
3 infantry moved from Shensi to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Suiyuyan
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Burma: 1 fighter
EDIT: Adding units owned by Chinese to Szechwan: 1 fighter
EDIT: Turning off Edit Mode
British buy 1 aaGun, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 artillery and 2 infantry moved from Burma to Yunnan
Combat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/8 hits, 3,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Persia
2 aaGuns, 2 artilleries, 18 infantry and 3 mech_infantrys moved from Burma to India
1 mech_infantry moved from India to West India
2 mech_infantrys moved from India to West India
1 armour, 1 artillery, 15 infantry and 5 mech_infantrys moved from Iraq to Persia
1 marine moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 4 submarines and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Persia
2 fighters moved from Egypt to Persia
1 fighter moved from Egypt to Persia
1 submarine moved from 71 Sea Zone to 80 Sea Zone
1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
3 fighters moved from 110 Sea Zone to French West Africa
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
1 fighter and 2 infantry placed in Persia
1 aaGun, 1 fighter and 1 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,4,2,1,6,2,1,4,6,1,4,1,4,4,3,6,6,2,4,2,5,2
British collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,2,5,2,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun and 3 infantry
EDIT: Adding units owned by British to West India: 1 aaGun and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,17
British : -2,17
Americans : -0,00
Chinese : -0,67
Japanese : 0,33
i decided to land my chinese fighter elsewhere
No scramble in egypt if you attack with everything you have
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
2 fighters moved from Southern Italy to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Gibraltar to Iraq
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
Combat - Italians
Combat Hit Differential Summary :
Scramble from Egypt into SZ 98? This is a different invasion than what you specified no scramble on.
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Iraq
2 fighters moved from Southern Italy to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Gibraltar to Iraq
1 armour moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Syria
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Syria
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Battle in Iraq
Italians attack with 2 bombers and 4 fighters
French defend with 2 infantry; ANZAC defend with 3 infantry
Italians roll dice for 2 bombers and 4 fighters in Iraq, round 2 : 1/6 hits, 3.33 expected hits
British roll dice for 5 infantry in Iraq, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the ANZAC and 1 fighter owned by the Italians lost in Iraq
Italians roll dice for 2 bombers and 3 fighters in Iraq, round 3 : 2/5 hits, 2.83 expected hits
British roll dice for 4 infantry in Iraq, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the ANZAC and 2 fighters owned by the Italians lost in Iraq
Italians roll dice for 2 bombers and 1 fighter in Iraq, round 4 : 1/3 hits, 1.83 expected hits
British roll dice for 2 infantry in Iraq, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the French lost in Iraq
Italians roll dice for 2 bombers and 1 fighter in Iraq, round 5 : 2/3 hits, 1.83 expected hits
British roll dice for 1 infantry in Iraq, round 5 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians and 1 infantry owned by the French lost in Iraq
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 bomber and 1 fighter remaining. Battle score for attacker is -27
Casualties for Italians: 1 bomber and 3 fighters
Casualties for ANZAC: 3 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Iraq to 98 Sea Zone
1 bomber moved from Iraq to Northwest Persia
1 fighter moved from Gibraltar to 98 Sea Zone
7 submarines moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Romania to Bulgaria
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 armour placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -3.83
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
1 fighter moved from Egypt to Persia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
2 artilleries moved from New South Wales to Queensland
1 fighter moved from Egypt to Persia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 fighter, 9 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 fighters moved from Volgograd to Persia
1 bomber moved from Volgograd to Persia
2 tactical_bombers moved from Volgograd to Persia
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 armour moved from Iraq to Persia
7 armour, 7 artilleries, 22 infantry and 12 mech_infantrys moved from Northwest Persia to Persia
1 bomber moved from Yugoslavia to Persia
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Baltic States to Belarus
1 artillery moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 mech_infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Algeria
1 fighter moved from 97 Sea Zone to Tunisia
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Southern Italy to Tunisia
2 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 fighter moved from Yugoslavia to Western Ukraine
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Novgorod to Archangel
1 armour moved from Baltic States to Archangel
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Algeria
Battle in Persia
Germans attack with 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 2 artilleries, 1 factory_minor, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber; French defend with 1 fighter; ANZAC defend with 2 fighters; Americans defend with 4 fighters
Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 22 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 16/56 hits, 17.33 expected hits
British roll dice for 1 armour, 2 artilleries, 12 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 18/43 hits, 18.67 expected hits
18 infantry owned by the Germans and 16 infantry owned by the British lost in Persia
Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 4 infantry, 12 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 15/38 hits, 14.33 expected hits
British roll dice for 1 armour, 2 artilleries, 12 fighters, 2 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/27 hits, 13.33 expected hits
8 mech_infantrys owned by the British, 1 marine owned by the British, 1 tactical_bomber owned by the British, 4 infantry owned by the Germans, 2 artilleries owned by the British, 7 mech_infantrys owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Persia
Germans roll dice for 8 armour, 7 artilleries, 2 bombers, 3 fighters, 5 mech_infantrys and 2 tactical_bombers in Persia, round 4 : 13/27 hits, 12.17 expected hits
British roll dice for 12 fighters in Persia, round 4 : 7/12 hits, 8.00 expected hits
2 fighters owned by the ANZAC, 4 artilleries owned by the Germans, 4 fighters owned by the Americans, 1 fighter owned by the French, 3 mech_infantrys owned by the Germans and 5 fighters owned by the British lost in Persia
Germans win, taking Algeria from Americans, taking Persia from British with 8 armour, 3 artilleries, 2 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 114
Casualties for Germans: 4 artilleries, 22 infantry and 10 mech_infantrys
Casualties for British: 1 armour, 2 artilleries, 5 fighters, 18 infantry, 1 marine, 8 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for ANZAC: 2 fighters
Casualties for Americans: 4 fighters
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 125 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 4 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Archangel, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 5 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tunisia
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 3/4 hits, 1.83 expected hits
British roll dice for 1 infantry in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Tunisia
Germans win, taking Tunisia from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Tunisia to 94 Sea Zone
1 tactical_bomber moved from Tunisia to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 artillery moved from Baltic States to Novgorod
4 infantry moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Romania
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Belarus to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
3 fighters moved from Persia to Northwest Persia
2 tactical_bombers moved from Persia to Northwest Persia
2 bombers moved from Persia to Northwest Persia
1 fighter moved from Yugoslavia to Southern Italy
1 fighter moved from Western Ukraine to Eastern Poland
1 fighter moved from Normandy Bordeaux to Southern Italy
1 carrier, 1 cruiser, 2 destroyers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Germany to Eastern Poland
1 aaGun moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 aaGun moved from Northwest Persia to Persia
Place Units - Germans
1 bomber and 1 fighter placed in Western Germany
1 infantry and 2 mech_infantrys placed in Yugoslavia
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,3,2,5,3,2,5,6,4,5,2,4,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -7.50
British : -3.67
Americans : 0.67
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
2 armour and 4 mech_infantrys moved from Rostov to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 armour, 1 bomber, 3 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 6/13 hits, 4,83 expected hits
Germans roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1,17 expected hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
3 fighters moved from Western Ukraine to Russia
1 bomber and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun, 6 artilleries and 30 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Kazakhstan to Caucasus
7 infantry moved from Tambov to Bryansk
10 infantry moved from Russia to Bryansk
2 artilleries moved from Samara to Russia
1 aaGun moved from Samara to Russia
9 infantry moved from Tambov to Bryansk
1 infantry moved from Samara to Vologda
4 infantry moved from Samara to Novosibirsk
1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R.
4 infantry moved from Samara to Volgograd
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0,17
Russians : 1,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 4 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 fighter moved from Anhwe to Buryatia
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
1 artillery moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 armour moved from Malaya to Shan State
2 artilleries moved from Malaya to Shan State
6 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 infantry moved from French Indo China to Shan State
4 artilleries moved from French Indo China to Shan State
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 7 artilleries and 8 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 7 artilleries and 8 infantry in Shan State, round 2 : 5/16 hits, 5.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 7 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from French Indo China to Shan State
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hunan
1 fighter and 1 tactical_bomber moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
3 bombers moved from Caroline Islands to Malaya
1 fighter moved from Japan to 26 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Wake Island to 31 Sea Zone
1 artillery moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 3 submarines moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from Gilbert Islands to 48 Sea Zone
1 cruiser and 1 marine moved from 48 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
1 marine moved from Johnston Island to 30 Sea Zone
1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 47 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 submarine placed in 37 Sea Zone
2 destroyers and 3 submarines placed in 6 Sea Zone
1 fighter and 2 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese : 1.67
UK_Pacific : 0.67
Japanese : 0.67
all rifgt, thats it. Seems like it is not possible (at least for me) to turn this around anymore. Well done! I have posted your win!
Thanks! Whenever you are ready for the return match, you can set it up and play the Axis.
I can ser it up, but will be slow from time to time