@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iceland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Greece 5 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iceland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Greece 5 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 bomber moved from Russia to Novgorod 1 mech_infantry moved from Volgograd to Novosibirsk 5 fighters moved from Smolensk to Novosibirsk 1 bomber moved from Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 3 fighters moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia Combat - British British creates battle in territory 105 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in West India AA fire in West India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in West India causes 0 damage total. Battle in Eastern Persia British attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Novosibirsk British attack with 5 fighters and 1 mech_infantry Japanese defend with 1 armour British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk British win with 5 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Kazakhstan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Novosibirsk to Russia 4 fighters moved from Novosibirsk to Smolensk 1 bomber moved from Novgorod to Smolensk 3 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 fighters moved from Eastern Persia to Persia 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : -1.17 Americans : 0.33 AA fire in West India : : 0.83 Japanese : 1.17 AA fire in Novgorod : : -0.17
Production/PUs Summary :
Germans : 42 / 47 Russians : 22 / 35 Japanese : 80 / 92 Americans : 56 / 77 Chinese : 0 / 3 British : 33 / 41 UK_Pacific : 0 / 0 Italians : 16 / 10 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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The Allies lost a bomber!!
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iceland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Greece 5 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 bomber moved from Russia to Novgorod 1 mech_infantry moved from Volgograd to Novosibirsk 5 fighters moved from Smolensk to Novosibirsk 1 bomber moved from Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 3 fighters moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia Combat - British British creates battle in territory 105 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in West India AA fire in West India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in West India causes 0 damage total. Battle in Eastern Persia British attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Novosibirsk British attack with 5 fighters and 1 mech_infantry Japanese defend with 1 armour British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk British win with 5 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Kazakhstan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Novosibirsk to Russia 4 fighters moved from Novosibirsk to Smolensk 1 bomber moved from Novgorod to Smolensk 3 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 fighters moved from Eastern Persia to Persia 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 2 armour and 2 mech_infantrys EDIT: Adding units owned by British to Northwest Persia: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -1.17 Americans : 0.33 AA fire in West India : : 0.83 Japanese : 1.17 AA fire in Novgorod : : -0.17
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Wise edit to bring Brit mobile army back into range to help retake E. Persia after I take it this coming turn. You were sending units to counter Jpn from entering Rus from China and not matching Jpn buildup in the south. Jpn is getting spread thin. Starting to look like our first team game, where Jpn was fending off all the allies as Ger collapsed. But I learned from that game and have been building cheaper defensive inf in India.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Romania to Bulgaria 1 aaGun, 4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,3,5,5,3,6,3 Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Novgorod to Archangel 1 bomber moved from Belarus to Archangel 1 artillery and 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Belarus to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Belarus 4 armour and 2 mech_infantrys moved from Belarus to Karelia 2 aaGuns and 2 infantry moved from Novgorod to Belarus 2 artilleries moved from Romania to Bulgaria 7 mech_infantrys moved from Romania to Belarus 1 infantry moved from Slovakia Hungary to Romania 1 fighter moved from Bessarabia to Belarus 6 infantry moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Poland 1 mech_infantry moved from Belarus to Karelia 1 artillery moved from Novgorod to Belarus Place Units - Germans 2 fighters and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:48:08 PM
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel 1 armour moved from Vologda to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Japanese 1 artillery and 2 infantry moved from Smolensk to Archangel Combat - Russians Battle in Archangel Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Archangel to Smolensk 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Bryansk 1 infantry moved from Vologda to Urals Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.00
Production/PUs Summary :
Germans : 42 / 58 Russians : 24 / 36 Japanese : 78 / 92 Americans : 56 / 77 Chinese : 0 / 3 British : 33 / 41 UK_Pacific : 0 / 0 Italians : 16 / 3 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys moved from West India to Eastern Persia 1 mech_infantry moved from Sikang to Kazakhstan 1 infantry moved from Timguska to Evenkiyskiy 2 bombers moved from Tsinghai to Evenkiyskiy 1 bomber moved from Kiangsu to Novosibirsk 1 tactical_bomber moved from Tsinghai to Novosibirsk 3 fighters moved from India to Kazakhstan 1 tactical_bomber moved from Tsinghai to Urals 1 artillery moved from Timguska to Urals 1 infantry moved from Timguska to Novosibirsk Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 46 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win, taking 39 Sea Zone from French with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Evenkiyskiy Japanese attack with 2 bombers and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 bombers and 1 infantry in Evenkiyskiy, round 2 : 0/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 2 bombers and 1 infantry in Evenkiyskiy, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Evenkiyskiy Japanese win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 1 armour Battle in Urals Japanese attack with 1 artillery and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Urals Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Russians: 1 infantry Battle in Novosibirsk Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 3 fighters and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Eastern Persia Japanese attack with 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys British defend with 1 artillery Japanese roll dice for 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 7/34 hits, 10.33 expected hits British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Non Combat Move - Japanese 2 bombers moved from Evenkiyskiy to Tsinghai 1 tactical_bomber moved from Urals to Tsinghai 1 bomber and 1 tactical_bomber moved from Novosibirsk to Tsinghai 3 fighters moved from Kazakhstan to Tsinghai 1 artillery moved from Yunnan to Szechwan 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 aaGuns moved from West India to Eastern Persia 3 infantry moved from India to West India 2 infantry moved from Shan State to Malaya 1 aaGun moved from French Indo China to Yunnan 2 fighters moved from French Indo China to West India 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 61 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 artilleries moved from Kiangsu to Kiangsi 1 transport moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 1 aaGun and 2 infantry placed in West India 3 mech_infantrys placed in India 1 armour, 1 fighter and 1 tactical_bomber placed in Japan 1 destroyer and 3 submarines placed in 6 Sea Zone 1 bomber and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 78 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.67 Americans : -0.67 Russians : 2.00 Japanese : -2.17
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Again, defenders hit far above average, where I needed them to miss and missed where it didn’t matter. I tried to recapture the 4 Rus border terr with a single land unit each and an average of 2 planes each. Each of the 4 terr were defended by a single unit, all of which hit. That’s 4-for-4 (1.5 expected). So I lost 4 PU and failed to block Rus tanks from moving into Jpn terr. Any units sent to guard those terr would be destroyed. Even the single defender in E. Persia gave a hit, reducing my defense on your counterattack. Only your DD blockers missed. Which wasn’t critical, because I attacked with subs, as I didn’t try to block you with my DDs. Jpn can’t afford to just trade unit losses. It takes 2 turns to move land units through China and the allies are outspending Jpn.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece Combat - Americans Non Combat Move - Americans 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to New Guinea 3 fighters moved from 54 Sea Zone to New Guinea 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from Western United States to Midway 2 fighters moved from Western United States to Eastern United States 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone Place Units - Americans 3 infantry placed in Greece 1 destroyer placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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What, no invasion of Norway? Did our welcoming committee scare you away? I see you transferred ftrs from W.C. to E.C. and built 2 more in E.C.
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Back to building inf in Gre instead of tanks? I was counting on you permanently diverting more funds there.
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Americans Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Greece to Albania Americans take Albania from Italians 1 armour moved from Albania to Greece Combat - Americans Non Combat Move - Americans 2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone 2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to New Guinea 3 fighters moved from 54 Sea Zone to New Guinea 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from Western United States to Midway 2 fighters moved from Western United States to Eastern United States 1 transport moved from 92 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana 1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone Place Units - Americans 3 infantry placed in Greece 1 destroyer placed in 101 Sea Zone 6 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 6 armour and 1 infantry; Remaining resources: 2 PUs; Combat Move - British Non Combat Move - British 1 fighter moved from Iraq to Persia 2 armour and 2 mech_infantrys moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Iraq to Persia 2 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Volgograd to Persia 1 fighter moved from 97 Sea Zone to Persia 1 fighter moved from Bryansk to Persia 1 fighter moved from Bryansk to Persia 4 transports moved from 92 Sea Zone to 91 Sea Zone 1 submarine and 4 transports moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 aaGun moved from United Kingdom to 109 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone Place Units - British 3 armour placed in Iraq 3 armour placed in Persia 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3 British collect 29 PUs (4 lost to blockades); end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Bulgaria to Bessarabia 3 infantry moved from Yugoslavia to Bulgaria 1 aaGun, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Northern Italy to France 1 armour and 1 mech_infantry moved from Northern Italy to Western Germany 1 aaGun and 4 artilleries moved from Yugoslavia to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,6,5,3 Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :