FMERommel (Axis) vs Desert Admiral (Allies+16)

  • '19 '17

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iceland
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            5 fighters placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iceland
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            5 fighters placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Novgorod
            1 mech_infantry moved from Volgograd to Novosibirsk
            5 fighters moved from Smolensk to Novosibirsk
            1 bomber moved from Persia to West India
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            3 fighters moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Strategic bombing raid in West India
                    AA fire in West India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in West India causes 0 damage total. 
            Battle in Eastern Persia
                British attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Novosibirsk
                British attack with 5 fighters and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
                British win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Kazakhstan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Novosibirsk to Russia
            4 fighters moved from Novosibirsk to Smolensk
            1 bomber moved from Novgorod to Smolensk
            3 transports moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 fighters moved from Eastern Persia to Persia
            1 fighter moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Persia to Iraq
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.17
    Americans : 0.33
    AA fire in West India : : 0.83
    Japanese : 1.17
    AA fire in Novgorod : : -0.17
    

    Production/PUs Summary :

    Germans : 42 / 47
    Russians : 22 / 35
    Japanese : 80 / 92
    Americans : 56 / 77
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @FMErwinRommel

    The Allies lost a bomber!!

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iceland
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            5 fighters placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Novgorod
            1 mech_infantry moved from Volgograd to Novosibirsk
            5 fighters moved from Smolensk to Novosibirsk
            1 bomber moved from Persia to West India
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            3 fighters moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Strategic bombing raid in West India
                    AA fire in West India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in West India causes 0 damage total. 
            Battle in Eastern Persia
                British attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Novosibirsk
                British attack with 5 fighters and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
                British win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Kazakhstan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Novosibirsk to Russia
            4 fighters moved from Novosibirsk to Smolensk
            1 bomber moved from Novgorod to Smolensk
            3 transports moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 fighters moved from Eastern Persia to Persia
            1 fighter moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Persia to Iraq
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 2 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Northwest Persia: 2 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.17
    Americans : 0.33
    AA fire in West India : : 0.83
    Japanese : 1.17
    AA fire in Novgorod : : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Wise edit to bring Brit mobile army back into range to help retake E. Persia after I take it this coming turn. You were sending units to counter Jpn from entering Rus from China and not matching Jpn buildup in the south. Jpn is getting spread thin. Starting to look like our first team game, where Jpn was fending off all the allies as Ger collapsed. But I learned from that game and have been building cheaper defensive inf in India.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 aaGun, 4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,3,5,5,3,6,3
            Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 bomber moved from Belarus to Archangel
            1 artillery and 1 mech_infantry moved from Romania to Bessarabia
            1 fighter moved from Belarus to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Belarus
            4 armour and 2 mech_infantrys moved from Belarus to Karelia
            2 aaGuns and 2 infantry moved from Novgorod to Belarus
            2 artilleries moved from Romania to Bulgaria
            7 mech_infantrys moved from Romania to Belarus
            1 infantry moved from Slovakia Hungary to Romania
            1 fighter moved from Bessarabia to Belarus
            6 infantry moved from Western Germany to Northern Italy
            2 armour moved from Western Germany to Poland
            1 mech_infantry moved from Belarus to Karelia
            1 artillery moved from Novgorod to Belarus
    
        Place Units - Germans
            2 fighters and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.33
    

    Savegame

  • '19 '17

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 3:48:08 PM
    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Smolensk to Archangel
            1 armour moved from Vologda to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 artillery and 2 infantry moved from Smolensk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Smolensk
            3 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Vologda to Urals
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            1 artillery and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 0.00
    

    Production/PUs Summary :

    Germans : 42 / 58
    Russians : 24 / 36
    Japanese : 78 / 92
    Americans : 56 / 77
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 3
    ANZAC : 10 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 1 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone
            9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys moved from West India to Eastern Persia
            1 mech_infantry moved from Sikang to Kazakhstan
            1 infantry moved from Timguska to Evenkiyskiy
            2 bombers moved from Tsinghai to Evenkiyskiy
            1 bomber moved from Kiangsu to Novosibirsk
            1 tactical_bomber moved from Tsinghai to Novosibirsk
            3 fighters moved from India to Kazakhstan
            1 tactical_bomber moved from Tsinghai to Urals
            1 artillery moved from Timguska to Urals
            1 infantry moved from Timguska to Novosibirsk
    
        Combat - Japanese
            Japanese creates battle in territory 39 Sea Zone
            Battle in 46 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking 39 Sea Zone from French with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 55 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Evenkiyskiy
                Japanese attack with 2 bombers and 1 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 2 bombers and 1 infantry in Evenkiyskiy, round 2 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Evenkiyskiy, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 2 bombers and 1 infantry in Evenkiyskiy, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Evenkiyskiy, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Evenkiyskiy
                Japanese win with 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 armour
            Battle in Urals
                Japanese attack with 1 artillery and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Urals
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 3 fighters and 1 mech_infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                Japanese win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Eastern Persia
                Japanese attack with 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys
                British defend with 1 artillery
                    Japanese roll dice for 9 armour, 5 artilleries, 18 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 7/34 hits, 10.33 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 9 armour, 5 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            2 bombers moved from Evenkiyskiy to Tsinghai
            1 tactical_bomber moved from Urals to Tsinghai
            1 bomber and 1 tactical_bomber moved from Novosibirsk to Tsinghai
            3 fighters moved from Kazakhstan to Tsinghai
            1 artillery moved from Yunnan to Szechwan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            2 aaGuns moved from West India to Eastern Persia
            3 infantry moved from India to West India
            2 infantry moved from Shan State to Malaya
            1 aaGun moved from French Indo China to Yunnan
            2 fighters moved from French Indo China to West India
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 submarine moved from 61 Sea Zone to 42 Sea Zone
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from Kiangsi to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            3 artilleries moved from Kiangsu to Kiangsi
            1 transport moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 aaGun and 2 infantry placed in West India
            3 mech_infantrys placed in India
            1 armour, 1 fighter and 1 tactical_bomber placed in Japan
            1 destroyer and 3 submarines placed in 6 Sea Zone
            1 bomber and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 78 PUs; end with 78 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    British : 0.67
    Americans : -0.67
    Russians : 2.00
    Japanese : -2.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Again, defenders hit far above average, where I needed them to miss and missed where it didn’t matter. I tried to recapture the 4 Rus border terr with a single land unit each and an average of 2 planes each. Each of the 4 terr were defended by a single unit, all of which hit. That’s 4-for-4 (1.5 expected). So I lost 4 PU and failed to block Rus tanks from moving into Jpn terr. Any units sent to guard those terr would be destroyed. Even the single defender in E. Persia gave a hit, reducing my defense on your counterattack. Only your DD blockers missed. Which wasn’t critical, because I attacked with subs, as I didn’t try to block you with my DDs. Jpn can’t afford to just trade unit losses. It takes 2 turns to move land units through China and the allies are outspending Jpn.

  • '19 '17

    TripleA Turn Summary: Americans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Albania to Greece
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to New Guinea
            3 fighters moved from 54 Sea Zone to New Guinea
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from Western United States to Midway
            2 fighters moved from Western United States to Eastern United States
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Greece
            1 destroyer placed in 101 Sea Zone
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    What, no invasion of Norway? Did our welcoming committee scare you away? I see you transferred ftrs from W.C. to E.C. and built 2 more in E.C.

  • 2025 2024 '23 '22 '21 '20 '19

    Back to building inf in Gre instead of tanks? I was counting on you permanently diverting more funds there.

  • '19 '17

    TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Greece to Albania
                  Americans take Albania from Italians
            1 armour moved from Albania to Greece
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 2 infantry moved from Iceland to 123 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 123 Sea Zone to 109 Sea Zone
            2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to New Guinea
            3 fighters moved from 54 Sea Zone to New Guinea
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from Western United States to Midway
            2 fighters moved from Western United States to Eastern United States
            1 transport moved from 92 Sea Zone to 88 Sea Zone
            2 infantry moved from Brazil to British Guiana
            1 carrier, 1 destroyer and 1 transport moved from 92 Sea Zone to 109 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Greece
            1 destroyer placed in 101 Sea Zone
            6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 6 armour and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            1 fighter moved from Iraq to Persia
            2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
            1 armour and 2 mech_infantrys moved from Iraq to Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 fighter and 1 tactical_bomber moved from Volgograd to Persia
            1 fighter moved from 97 Sea Zone to Persia
            1 fighter moved from Bryansk to Persia
            1 fighter moved from Bryansk to Persia
            4 transports moved from 92 Sea Zone to 91 Sea Zone
            1 submarine and 4 transports moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 aaGun moved from United Kingdom to 109 Sea Zone
            2 infantry moved from Quebec to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            2 destroyers moved from 81 Sea Zone to 98 Sea Zone
    
        Place Units - British
            3 armour placed in Iraq
            3 armour placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3
            British collect 29 PUs (4 lost to blockades); end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour moved from Bulgaria to Bessarabia
            3 infantry moved from Yugoslavia to Bulgaria
            1 aaGun, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Northern Italy to France
            1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
            1 aaGun and 4 artilleries moved from Yugoslavia to Northern Italy
    
        Place Units - Italians
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,6,6,5,3
            Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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