no thanks
18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid
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TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Hunan to Hopei 1 fighter moved from Yunnan to Hopei 2 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 marine and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 armour moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 armour moved from New Guinea to Dutch New Guinea 1 submarine moved from 45 Sea Zone to 49 Sea Zone 3 bombers moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Caroline Islands to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Shantung to Hopei 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. Combat - Japanese
Combat Hit Differential Summary :
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Scramble Queensland fighters into SZ 54?
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no scrambnle
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from Hunan to Hopei 1 fighter moved from Yunnan to Hopei 2 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 marine moved from Dutch New Guinea to 45 Sea Zone 1 marine and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 armour moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 armour moved from New Guinea to Dutch New Guinea 1 submarine moved from 45 Sea Zone to 49 Sea Zone 3 bombers moved from Caroline Islands to 54 Sea Zone 1 fighter moved from Caroline Islands to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 54 Sea Zone 1 mech_infantry moved from Shantung to Hopei 1 fighter moved from Yunnan to Hopei 1 tactical_bomber moved from 41 Sea Zone to Burma 1 fighter moved from Yunnan to Burma 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 marine and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. Combat - Japanese Battle in Johnston Island Battle in New Britain Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone Japanese win, taking Johnston Island from Americans, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 fighters, 2 infantry and 3 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in Hopei, round 2 : 0/7 hits, 1.83 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 2 fighters, 1 infantry and 3 mech_infantrys in Hopei, round 3 : 2/6 hits, 1.67 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese roll dice for 2 fighters and 2 mech_infantrys in Hopei, round 4 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Japanese: 2 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Hopei 1 mech_infantry moved from Kwangsi to Hunan 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 submarine moved from 41 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 41 Sea Zone to 45 Sea Zone 2 artilleries moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 4 carriers moved from 33 Sea Zone to 26 Sea Zone 2 cruisers moved from 33 Sea Zone to 26 Sea Zone 1 destroyer moved from 33 Sea Zone to 27 Sea Zone 1 destroyer moved from 33 Sea Zone to 30 Sea Zone 1 destroyer moved from 33 Sea Zone to 50 Sea Zone 1 destroyer moved from 33 Sea Zone to 26 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Siberia to 5 Sea Zone 1 artillery moved from Soviet Far East to 5 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 33 Sea Zone to 26 Sea Zone 2 carriers moved from 45 Sea Zone to 33 Sea Zone 1 battleship moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Sakha to Yakut S.S.R. 2 fighters moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 tactical_bomber moved from Caroline Islands to Hawaiian Islands 1 fighter moved from 33 Sea Zone to Hawaiian Islands 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 54 Sea Zone to 45 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 3 bombers moved from 54 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 45 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 3 submarines moved from 6 Sea Zone to 26 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 transports placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 37 Sea Zone 1 infantry placed in Malaya 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 0.67 UK_Pacific : 0.33 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Line Islands to 49 Sea Zone 1 submarine moved from 29 Sea Zone to 50 Sea Zone 1 fighter moved from 29 Sea Zone to 50 Sea Zone 4 fighters moved from 29 Sea Zone to 30 Sea Zone 3 fighters moved from 29 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 bomber moved from India to Hunan 4 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 27 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 27 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 4 fighters Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 4 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 50 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 4 fighters in 30 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter in 49 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 28 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 4 carriers, 2 cruisers and 3 submarines moved from 29 Sea Zone to 10 Sea Zone 5 fighters moved from 27 Sea Zone to 10 Sea Zone 4 fighters moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from 50 Sea Zone to New South Wales 1 fighter moved from 49 Sea Zone to Queensland 2 aaGuns, 2 infantry and 1 mech_infantry moved from Central United States to Western United States 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Hunan to India Place Units - Americans 1 carrier, 2 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Hunan Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun and 2 mech_infantrys AA fire in Hopei : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 mech_infantrys in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun and 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 41 PUs; British buy 1 artillery, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries, 21 infantry and 3 mech_infantrys moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Normandy Bordeaux Battle in Burma British attack with 3 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/29 hits, 6,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 3 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 2 aaGuns moved from India to Burma Place Units - British 1 artillery and 3 infantry placed in United Kingdom 1 destroyer and 2 submarines placed in 81 Sea Zone British undo move 2. 1 destroyer placed in 98 Sea Zone 2 submarines placed in 81 Sea Zone 1 submarine placed in 71 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 infantry EDIT: Changing ownership of Tunisia from Italians to British EDIT: Adding units owned by British to Tunisia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 submarines EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Removing units owned by British from 98 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Trans-Jordan: 1 marine EDIT: Adding units owned by British to Egypt: 1 marine EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Adding units owned by British to Iraq: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys EDIT: Removing units owned by British from Northwest Persia: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0,33 British : -0,67 AA fire in Hopei : : -0,17 Americans : -2,00 Chinese : -0,17 Japanese : -2,67
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sorry for all the dits, forgot to move stuff
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Line Islands to 49 Sea Zone 1 submarine moved from 29 Sea Zone to 50 Sea Zone 1 fighter moved from 29 Sea Zone to 50 Sea Zone 4 fighters moved from 29 Sea Zone to 30 Sea Zone 3 fighters moved from 29 Sea Zone to 27 Sea Zone 2 fighters moved from Western United States to 27 Sea Zone 1 bomber moved from India to Hunan 4 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in 27 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 27 Sea Zone, round 2 : 3/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Hunan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Normandy Bordeaux Americans attack with 4 fighters Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 4 fighters in Normandy Bordeaux, round 2 : 2/4 hits, 2,00 expected hits Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux Americans win with 4 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in 50 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 fighter in 50 Sea Zone, round 5 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 30 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer and 1 transport Americans roll dice for 4 fighters in 30 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 fighter in 49 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 artillery, 1 battleship, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 28 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 10 Sea Zone to Western United States 4 carriers, 2 cruisers and 3 submarines moved from 29 Sea Zone to 10 Sea Zone 5 fighters moved from 27 Sea Zone to 10 Sea Zone 4 fighters moved from 30 Sea Zone to 10 Sea Zone 1 fighter moved from 50 Sea Zone to New South Wales 1 fighter moved from 49 Sea Zone to Queensland 2 aaGuns, 2 infantry and 1 mech_infantry moved from Central United States to Western United States 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 4 transports moved from 110 Sea Zone to 107 Sea Zone 1 bomber moved from Hunan to India Place Units - Americans 1 carrier, 2 destroyers, 4 submarines and 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Shensi to Hopei 1 infantry moved from Kweichow to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Chinese creates battle in territory Hunan Battle in Hopei Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 aaGun and 2 mech_infantrys AA fire in Hopei : 0/1 hits, 0,17 expected hits Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 mech_infantrys in Hopei, round 2 : 1/2 hits, 0,67 expected hits 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Hopei, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 4 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun and 2 mech_infantrys Non Combat Move - Chinese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter moved from Hopei to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 41 PUs; British buy 1 artillery, 1 destroyer, 3 infantry and 3 submarines; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 artilleries, 21 infantry and 3 mech_infantrys moved from India to Burma 1 fighter moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Normandy Bordeaux Battle in Burma British attack with 3 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/29 hits, 6,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 3 artilleries, 1 fighter, 21 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 2 aaGuns moved from India to Burma Place Units - British 1 artillery and 3 infantry placed in United Kingdom 1 destroyer and 2 submarines placed in 81 Sea Zone British undo move 2. 1 destroyer placed in 98 Sea Zone 2 submarines placed in 81 Sea Zone 1 submarine placed in 71 Sea Zone Turning on Edit Mode EDIT: Removing units owned by British from Libya: 1 infantry EDIT: Changing ownership of Tunisia from Italians to British EDIT: Adding units owned by British to Tunisia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 81 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 2 submarines EDIT: Adding units owned by British to Egypt: 2 fighters EDIT: Removing units owned by British from 98 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 2 submarines EDIT: Removing units owned by British from 112 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from Trans-Jordan: 1 marine EDIT: Adding units owned by British to Egypt: 1 marine EDIT: Removing units owned by British from Trans-Jordan: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Adding units owned by British to Iraq: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys EDIT: Removing units owned by British from Northwest Persia: 1 armour, 1 artillery, 6 infantry and 5 mech_infantrys EDIT: Removing units owned by British from Persia: 2 infantry EDIT: Adding units owned by British to Iraq: 2 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from India: 4 fighters EDIT: Adding units owned by Americans to Persia: 4 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : -0,67 AA fire in Hopei : : -0,17 Americans : -2,00 Chinese : -0,17 Japanese : -2,67
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 99 Sea Zone to 98 Sea Zone 2 bombers moved from Southern Italy to 98 Sea Zone 2 fighters moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 battleship moved from 95 Sea Zone to 98 Sea Zone 2 cruisers moved from 95 Sea Zone to 98 Sea Zone 2 destroyers moved from 95 Sea Zone to 98 Sea Zone Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from British with 1 battleship, 2 bombers, 2 cruisers, 3 destroyers, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 5 submarines moved from 95 Sea Zone to 98 Sea Zone 1 carrier moved from 95 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Gibraltar 1 bomber moved from 98 Sea Zone to Gibraltar 1 bomber moved from 98 Sea Zone to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Romania Place Units - Italians 1 armour and 1 infantry placed in Southern Italy Italians undo move 1. 1 armour and 1 infantry placed in Northern Italy 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33
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I assumed no scramble in SZ98. If you want to scramble we can re-do the turn, with the caveat that your destroyer has already rolled (a miss).
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 29 Sea Zone to 47 Sea Zone 1 artillery moved from Line Islands to 29 Sea Zone 1 artillery and 1 transport moved from 29 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Non Combat Move - ANZAC 2 fighters moved from Line Islands to Queensland 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 fighter moved from Persia to Egypt 3 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 29 Sea Zone to 47 Sea Zone 1 artillery moved from Line Islands to 29 Sea Zone 1 artillery and 1 transport moved from 29 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Non Combat Move - ANZAC 2 fighters moved from Line Islands to Queensland 1 transport moved from 62 Sea Zone to 66 Sea Zone 1 fighter and 1 infantry moved from New South Wales to Queensland 1 fighter moved from Persia to Egypt 3 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 2 artilleries and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by French from Northwest Persia: 2 infantry EDIT: Adding units owned by French to Iraq: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
I assumed no scramble in SZ98. If you want to scramble we can re-do the turn, with the caveat that your destroyer has already rolled (a miss).
This is all fine, no worries! However from the rulebook:
“8a - Scrambling/intercept/submerge/kamikaze assumptions - When you make an assumption, you are accepting the risk that your opponent will disagree after seeing your turn. If your opponent takes issue with an assumption, you should come to an agreement about how to handle it. If you don’t agree, then the defender can require that the entire combat phase be re-rolled from the beginning. Or, you may seek a moderator ruling.”
I don’t know if you are aware of this, but the way I read this is if assumputions were made the defender may ask for a reroll of the ENTIRE combat phase, not only this one battle. So, if I wanted to do that I believe my destroyer would roll again…
And if you think about it it has to be that way too, assuming you attacked with 2 subs and 2 tacs and 2 fighters (agaisnt dest and 3 fighters), it is a possible scramble, but most people would not scramble. Now assume you did not ask and you miss with everything on round one, sure it would be nice to scramble now, wouldn’t it?
I have made too many assumptions and nowadays I only make obvious assumptions, like you did here and then everything seems to work out!
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You are right! I didn’t think to look at the rulebook! Thanks for pointing that out. Yes, I agree with you that with this rule the defender has the right to have the entire combat phase rerolled.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Germans Turning on Edit Mode EDIT: Removing units owned by French from Northwest Persia: 2 infantry EDIT: Adding units owned by French to Iraq: 2 infantry EDIT: Turning off Edit Mode Germans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 5 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 infantry moved from Caucasus to Rostov 1 artillery moved from Caucasus to Rostov 1 infantry moved from Caucasus to Kazakhstan 1 artillery moved from Caucasus to Kazakhstan 7 artilleries and 22 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Samara 1 mech_infantry moved from Volgograd to Samara 1 fighter and 1 tactical_bomber moved from Novgorod to Samara 1 fighter and 1 tactical_bomber moved from Novgorod to Kazakhstan 1 bomber and 1 fighter moved from Novgorod to Rostov 1 armour moved from Karelia to Baltic States 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from Norway to 113 Sea Zone 3 infantry moved from Norway to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Baltic States 5 infantry moved from 115 Sea Zone to Baltic States 7 infantry moved from Poland to Eastern Poland 1 armour moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Romania to Bessarabia 1 bomber moved from Novgorod to Ukraine 1 fighter moved from Novgorod to Bessarabia 1 fighter moved from Novgorod to Bessarabia 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 3 fighters moved from Western Germany to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 1 mech_infantry moved from Yugoslavia to Bessarabia Combat - Germans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Bessarabia Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 mech_infantrys in Bessarabia, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Rostov, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 7 artilleries and 22 infantry British defend with 1 infantry Germans roll dice for 7 artilleries and 22 infantry in Northwest Persia, round 2 : 6/29 hits, 7.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 7 artilleries and 22 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 115 Sea Zone Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Russians defend with 1 submarine Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 115 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Baltic States Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 1 artillery and 5 infantry in Baltic States, round 2 : 1/7 hits, 1.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 armour and 7 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 7 infantry in Eastern Poland, round 2 : 1/8 hits, 1.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 armour and 7 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 fighter moved from 115 Sea Zone to Novgorod 1 tactical_bomber moved from Samara to Volgograd 1 fighter moved from Samara to Volgograd 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 fighter moved from Rostov to Volgograd 2 fighters moved from Bessarabia to Yugoslavia 1 fighter moved from Normandy Bordeaux to 97 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 2 fighters moved from Normandy Bordeaux to Western Germany 1 artillery moved from Holland Belgium to France 1 mech_infantry moved from Finland to Novgorod 1 bomber moved from Ukraine to Yugoslavia 1 bomber moved from Rostov to Volgograd 4 aaGuns moved from Caucasus to Northwest Persia 8 armour moved from Volgograd to Northwest Persia 10 mech_infantrys moved from Volgograd to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 aaGun moved from Caucasus to Northwest Persia 1 mech_infantry moved from Volgograd to Northwest Persia 1 infantry moved from Novgorod to Baltic States 2 infantry moved from Germany to Poland 1 artillery moved from Yugoslavia to Romania 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 fighter moved from Novgorod to Western Germany 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 1 armour and 2 mech_infantrys placed in Volgograd 1 artillery and 2 infantry placed in Novgorod 1 artillery, 3 infantry and 1 mech_infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -3.33 British : -0.67 AA fire in Ukraine : : -0.17 Russians : 0.83
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese 2 artilleries and 7 infantry moved from Vologda to Samara 13 infantry moved from Russia to Tambov 4 infantry moved from Russia to Tambov 3 infantry moved from Russia to Samara 2 infantry moved from Ukraine to Bessarabia 1 bomber moved from Russia to Bessarabia 1 mech_infantry moved from Urals to Kazakhstan 3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 27 infantry moved from Bryansk to Rostov 2 artilleries moved from Bryansk to Rostov 1 armour moved from Western Ukraine to Rostov 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Bessarabia Russians attack with 1 bomber and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 17 infantry Germans defend with 1 mech_infantry Russians roll dice for 17 infantry in Tambov, round 2 : 1/17 hits, 2,83 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 17 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 1 armour, 3 artilleries and 27 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 armour, 3 artilleries and 27 infantry in Rostov, round 2 : 5/31 hits, 6,50 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 3 artilleries and 27 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits, 2,33 expected hits Germans roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Samara Russians attack with 2 artilleries and 10 infantry Germans defend with 2 mech_infantrys Russians roll dice for 2 artilleries and 10 infantry in Samara, round 2 : 2/12 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Russia to Samara 3 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 infantry moved from Evenkiyskiy to Yenisey 2 mech_infantrys moved from Urals to Yenisey 1 aaGun moved from Bryansk to Rostov 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 bomber moved from Bessarabia to Russia 1 artillery and 2 infantry moved from Bryansk to Rostov 2 mech_infantrys moved from Russia to Rostov 1 armour and 2 mech_infantrys moved from Russia to Rostov Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -1,33 Russians : -3,33
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 fighter, 5 infantry, 2 mech_infantrys, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 45 Sea Zone to 47 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 47 Sea Zone 1 cruiser moved from 26 Sea Zone to 30 Sea Zone 1 cruiser moved from 30 Sea Zone to 49 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 48 Sea Zone 1 marine moved from 48 Sea Zone to Gilbert Islands 1 submarine moved from 49 Sea Zone to 62 Sea Zone Japanese take 54 Sea Zone from Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 infantry moved from 63 Sea Zone to New Zealand 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 bomber moved from Hawaiian Islands to 31 Sea Zone 2 bombers moved from Hawaiian Islands to Wake Island 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Chahar to Hopei 1 artillery moved from Yunnan to Hunan 2 mech_infantrys moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hopei 1 fighter moved from Yunnan to Hunan Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in New Zealand Battle in Gilbert Islands Battle in 31 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 31 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC, taking New Zealand from ANZAC, taking Gilbert Islands from UK_Pacific with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Wake Island Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Wake Island, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Wake Island Japanese win, taking Wake Island from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 47 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 47 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 47 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Hunan Japanese attack with 1 artillery, 1 fighter and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Shantung to Chahar 1 artillery moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Yunnan to French Indo China 2 fighters moved from Hopei to Anhwe 1 tactical_bomber moved from Hopei to Anhwe 1 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Shan State to French Indo China 1 armour moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 armour moved from 37 Sea Zone to Malaya 2 infantry moved from 37 Sea Zone to Malaya 1 carrier moved from 45 Sea Zone to 37 Sea Zone 1 fighter moved from Hunan to 37 Sea Zone 1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 33 Sea Zone to 26 Sea Zone 1 bomber moved from 31 Sea Zone to Caroline Islands 2 bombers moved from Wake Island to Caroline Islands 1 fighter moved from Japan to Hawaiian Islands 1 artillery moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Yakut S.S.R. to Buryatia 1 armour moved from Yakut S.S.R. to Buryatia 2 fighters and 2 tactical_bombers moved from 47 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 45 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone Place Units - Japanese 1 transport placed in 37 Sea Zone 1 transport placed in 6 Sea Zone 2 destroyers and 3 submarines placed in 6 Sea Zone 1 fighter placed in Japan 1 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in French Indo China 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.17 Chinese : 0.67 Japanese : -1.17
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 4/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 4 fighters moved from 125 Sea Zone to 110 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from Western United States to Central United States 1 aaGun moved from Western United States to Central United States 4 transports moved from 107 Sea Zone to 101 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Western United States: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : 1,67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 110 Sea Zone to 125 Sea Zone 4 fighters moved from 110 Sea Zone to 125 Sea Zone 1 bomber moved from India to Szechwan 1 fighter moved from New South Wales to 63 Sea Zone Combat - Americans Battle in 63 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 63 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 125 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Szechwan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Szechwan Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 transports moved from 107 Sea Zone to 101 Sea Zone 4 fighters moved from 125 Sea Zone to 110 Sea Zone 1 aaGun moved from Western United States to Central United States 1 fighter moved from 63 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -0,17 Americans : -0,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Szechwan Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Szechwan from Japanese, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma 3 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0,67 Japanese : -0,67