ich nehme die Flugzeugträger vom Feld
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - French
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 1 artillery, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Belarus to Russia 1 fighter moved from Belarus to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 artilleries Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel 1 artillery owned by the Germans retreated to Novgorod Russians win with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Belarus 1 bomber moved from Russia to Belarus 2 infantry moved from Karelia to Novgorod 1 aaGun moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 2 armour moved from Romania to Belarus 1 aaGun, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 3 artilleries moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Slovakia Hungary 1 armour and 8 mech_infantrys moved from Germany to Romania 1 infantry moved from Novgorod to Belarus Place Units - Germans 1 aaGun, 1 artillery and 1 infantry placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -1.17 Russians : 0.33
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The continuation of the AA disparity is driving me crazy. Ger could have used its bombers to attack Arch. But since no Rus tanks could reach Novg and there were no ftrs in Mos, I chose to bomb Mos at a 1/3 chance of a hit. Of course, AA rolled 1 of 2 and the surviving bomber only rolled a 1. Which became a damage of 3 with the bonus. The Jpn bomber also only rolled a 1 on Stalin, which became a 3 with the bonus. Not only have the allied bombers never been shot down, but they have inflicted damages averaging 5 or 6. Also, Arch defenders rolled 1 of 2, while I rolled 0 of 3 (5,5,5). So I rolled high when attacking, but low when bombing.
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Allies (Brit) 7 bombing raids, 36 damage, no losses +36 TUV; Axis 3 completed raids, 12 damage, 40% losses, -12 TUV.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Non Combat Move - Russians 3 armour moved from Russia to Vologda 2 artilleries moved from Archangel to Smolensk 2 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Non Combat Move - Russians 3 armour moved from Russia to Vologda 2 artilleries moved from Archangel to Smolensk 2 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 42 / 47 Russians : 23 / 35 Japanese : 79 / 92 Americans : 56 / 77 Chinese : 0 / 3 British : 33 / 34 UK_Pacific : 0 / 0 Italians : 16 / 10 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Allies (Brit) 7 bombing raids, 36 damage, no losses +36 TUV; Axis 3 completed raids, 12 damage, 40% losses, -12 TUV.
Pretty rough…
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Feel your pain. I’ve had games like this.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 86 PUs; 6 SuicideAttackTokens; Japanese buy 1 aaGun, 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Timguska to Urals 1 bomber moved from Szechwan to Urals 1 armour moved from Tsinghai to Novosibirsk 1 tactical_bomber moved from Tsinghai to Novosibirsk 1 mech_infantry moved from Szechwan to Kazakhstan 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter moved from India to Eastern Persia 1 artillery, 1 fighter and 1 infantry moved from West India to Eastern Persia 1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to India 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from Philippines to 55 Sea Zone Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 61 Sea Zone Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 55 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 submarine Battle in Eastern Persia Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Urals Japanese attack with 1 artillery and 1 bomber British defend with 1 armour Japanese roll dice for 1 artillery and 1 bomber in Urals, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Urals Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for British: 1 armour Battle in Novosibirsk Japanese attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Urals to Tsinghai 1 artillery moved from Yenisey to Timguska 1 tactical_bomber moved from Novosibirsk to Tsinghai 1 tactical_bomber moved from Kazakhstan to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Sikang to Tsinghai 1 mech_infantry moved from Yunnan to Sikang 2 fighters moved from Eastern Persia to India 3 infantry moved from India to West India 1 infantry moved from Shan State to Malaya 2 submarines moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 42 Sea Zone to 39 Sea Zone 2 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 fighters moved from Japan to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from French Indo China to Yunnan 1 bomber moved from Japan to Tsinghai Place Units - Japanese 3 infantry placed in West India 3 infantry placed in India 1 aaGun and 2 fighters placed in French Indo China 2 artilleries and 1 bomber placed in Kiangsu 1 fighter placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 81 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
British : -1.00 ANZAC : 0.50 Russians : -0.50 Japanese : -3.33
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iceland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Greece 5 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iceland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Greece 5 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 bomber moved from Russia to Novgorod 1 mech_infantry moved from Volgograd to Novosibirsk 5 fighters moved from Smolensk to Novosibirsk 1 bomber moved from Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 3 fighters moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia Combat - British British creates battle in territory 105 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in West India AA fire in West India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in West India causes 0 damage total. Battle in Eastern Persia British attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Novosibirsk British attack with 5 fighters and 1 mech_infantry Japanese defend with 1 armour British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk British win with 5 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Kazakhstan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Novosibirsk to Russia 4 fighters moved from Novosibirsk to Smolensk 1 bomber moved from Novgorod to Smolensk 3 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 fighters moved from Eastern Persia to Persia 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : -1.17 Americans : 0.33 AA fire in West India : : 0.83 Japanese : 1.17 AA fire in Novgorod : : -0.17
Production/PUs Summary :
Germans : 42 / 47 Russians : 22 / 35 Japanese : 80 / 92 Americans : 56 / 77 Chinese : 0 / 3 British : 33 / 41 UK_Pacific : 0 / 0 Italians : 16 / 10 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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The Allies lost a bomber!!
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Americans Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 submarine moved from 46 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Iceland Americans attack with 2 artilleries and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from Midway to 54 Sea Zone 3 fighters moved from 54 Sea Zone to New Guinea 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from Western United States to Midway 1 fighter moved from Western United States to Midway 2 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 97 Sea Zone to 92 Sea Zone Place Units - Americans 3 armour placed in Greece 5 fighters placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; Combat Move - British 1 bomber moved from Russia to Novgorod 1 mech_infantry moved from Volgograd to Novosibirsk 5 fighters moved from Smolensk to Novosibirsk 1 bomber moved from Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 mech_infantry moved from Caucasus to Kazakhstan 3 fighters moved from Persia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia Combat - British British creates battle in territory 105 Sea Zone Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Novgorod causes 4 damage total. Strategic bombing raid in West India AA fire in West India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in West India causes 0 damage total. Battle in Eastern Persia British attack with 1 artillery, 3 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Novosibirsk British attack with 5 fighters and 1 mech_infantry Japanese defend with 1 armour British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk British win with 5 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour Battle in Kazakhstan British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Novosibirsk to Russia 4 fighters moved from Novosibirsk to Smolensk 1 bomber moved from Novgorod to Smolensk 3 transports moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 fighters moved from Eastern Persia to Persia 1 fighter moved from Kazakhstan to Volgograd 1 tactical_bomber moved from Kazakhstan to Volgograd 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 77 Sea Zone to 81 Sea Zone 1 fighter moved from Bryansk to Smolensk 1 fighter moved from Persia to Iraq Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 mech_infantrys placed in Egypt Turn Complete - British British collect 33 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 2 armour and 2 mech_infantrys EDIT: Adding units owned by British to Northwest Persia: 2 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 British : -1.17 Americans : 0.33 AA fire in West India : : 0.83 Japanese : 1.17 AA fire in Novgorod : : -0.17
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Wise edit to bring Brit mobile army back into range to help retake E. Persia after I take it this coming turn. You were sending units to counter Jpn from entering Rus from China and not matching Jpn buildup in the south. Jpn is getting spread thin. Starting to look like our first team game, where Jpn was fending off all the allies as Ger collapsed. But I learned from that game and have been building cheaper defensive inf in India.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour and 1 mech_infantry moved from Romania to Bulgaria 1 aaGun, 4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Southern France to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,3,5,5,3,6,3 Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Novgorod to Archangel 1 bomber moved from Belarus to Archangel 1 artillery and 1 mech_infantry moved from Romania to Bessarabia 1 fighter moved from Belarus to Bessarabia Combat - Germans Battle in Bessarabia Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Belarus 4 armour and 2 mech_infantrys moved from Belarus to Karelia 2 aaGuns and 2 infantry moved from Novgorod to Belarus 2 artilleries moved from Romania to Bulgaria 7 mech_infantrys moved from Romania to Belarus 1 infantry moved from Slovakia Hungary to Romania 1 fighter moved from Bessarabia to Belarus 6 infantry moved from Western Germany to Northern Italy 2 armour moved from Western Germany to Poland 1 mech_infantry moved from Belarus to Karelia 1 artillery moved from Novgorod to Belarus Place Units - Germans 2 fighters and 2 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.33