@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
1942-LHTM - LennardF (Axis) vs. Deiganator (Allies+10)
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I have to write something a certain length in here of the forum won’t create the thread
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:10:03 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 14 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 13 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from Germany: 1 bomber EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 bomber EDIT: Adding units owned by British to India: 2 infantry EDIT: Adding units owned by British to 10 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Caucasus: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 5 infantry moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Russia to Ukraine S.S.R. 2 armour, 1 artillery and 4 infantry moved from Russia to West Russia 1 infantry moved from Archangel to West Russia 1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia 1 armour moved from Archangel to West Russia Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 artilleries, 2 fighters and 5 infantry Germans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Russians roll dice for 2 artilleries, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 2/9 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 2.67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 3/5 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. retreated to Ukraine S.S.R. Germans win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -10 Casualties for Russians: 2 artilleries and 5 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in West Russia Russians attack with 3 armour, 2 artilleries and 9 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 3 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 5/13 hits, 3.83 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 1 aaGun moved from Russia to West Russia 2 fighters moved from Ukraine S.S.R. to Caucasus 1 submarine moved from 4 Sea Zone to 7 Sea Zone 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Russia 2 infantry moved from Evenki National Okrug to Archangel 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 0.33 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 2 carriers and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Egypt to 37 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 5 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 37 Sea Zone British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 2 fighters British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 submarine owned by the British and 1 carrier owned by the British lost in 37 Sea Zone British roll dice for 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the British, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 infantry moved from Persia to India 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 23 Sea Zone 1 armour moved from 23 Sea Zone to French West Africa 1 bomber moved from 5 Sea Zone to Caucasus 1 fighter moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 2 destroyers moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Western Australia to Eastern Australia Place Units - British 1 carrier placed in 7 Sea Zone 1 carrier placed in 35 Sea Zone 1 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone 1 fighter moved from 53 Sea Zone to 44 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 battleship moved from 56 Sea Zone to 52 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 carrier moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from Western United States to 44 Sea Zone 1 destroyer moved from 56 Sea Zone to 52 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Wake Island Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 44 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 52 Sea Zone 1 fighter moved from 44 Sea Zone to 52 Sea Zone 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from Eastern United States to 56 Sea Zone 1 armour and 1 artillery moved from Eastern United States to Central United States 2 infantry moved from Eastern United States to Central United States 1 fighter and 2 infantry moved from Szechwan to Kazakh S.S.R. Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 1 destroyer placed in 11 Sea Zone 2 artilleries placed in Western United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : 1.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Caucasus to Ukraine S.S.R. 1 armour moved from Caucasus to Ukraine S.S.R. 3 armour moved from West Russia to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 4 armour, 2 fighters and 5 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 4/11 hits, 3.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from West Russia to Ukraine S.S.R. 2 artilleries moved from West Russia to Ukraine S.S.R. 6 infantry moved from West Russia to Ukraine S.S.R. 1 aaGun moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Archangel to Russia 1 infantry moved from West Russia to Ukraine S.S.R. 2 fighters moved from Ukraine S.S.R. to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.17 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia 4 armour moved from Ukraine S.S.R. to Russia 7 infantry moved from Ukraine S.S.R. to Caucasus 1 aaGun and 2 artilleries moved from Ukraine S.S.R. to Caucasus 1 aaGun and 4 infantry moved from Ukraine S.S.R. to Caucasus Place Units - Russians 1 artillery and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Solomon Islands 2 fighters moved from 52 Sea Zone to Solomon Islands 1 battleship moved from 52 Sea Zone to 44 Sea Zone Combat - Americans Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 52 Sea Zone to 44 Sea Zone 2 fighters moved from Solomon Islands to 44 Sea Zone 1 carrier moved from 56 Sea Zone to 44 Sea Zone 1 fighter moved from Hawaiian Islands to 44 Sea Zone 1 fighter moved from 56 Sea Zone to 44 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 52 Sea Zone to 44 Sea Zone EDIT: 1 artillery moved from Central United States to 11 Sea Zone EDIT: 1 armour moved from Central United States to 11 Sea Zone EDIT: 1 infantry moved from Central United States to 11 Sea Zone EDIT: 1 infantry moved from Central United States to 11 Sea Zone EDIT: Americans undo move 12. EDIT: 1 artillery moved from Eastern United States to 11 Sea Zone EDIT: 1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone EDIT: 2 infantry moved from 13 Sea Zone to Morocco EDIT: 1 armour moved from 13 Sea Zone to Morocco EDIT: 1 artillery moved from 13 Sea Zone to Morocco 1 cruiser moved from 11 Sea Zone to 13 Sea Zone 1 destroyer moved from 11 Sea Zone to 19 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 bomber, 1 fighter and 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 artillery and 2 infantry EDIT: Changing ownership of Morocco from Germans to Americans EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to West Russia 3 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese Combat - Russians Battle in West Russia Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from West Russia to Russia 4 armour moved from Ukraine S.S.R. to Russia 2 aaGuns, 2 artilleries and 8 infantry moved from Ukraine S.S.R. to Caucasus EDIT: 1 fighter and 2 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Novosibirsk to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.50 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 destroyer and 2 fighters moved from 13 Sea Zone to 15 Sea Zone Non Combat Move - British 1 destroyer moved from 13 Sea Zone to 7 Sea Zone 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 armour moved from Anglo-Egyptian Sudan to French West Africa 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 armour and 2 infantry placed in India 1 destroyer and 1 fighter placed in 7 Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Solomon Islands to 44 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Borneo 2 fighters moved from 47 Sea Zone to Borneo 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Americans Battle in Borneo Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Vologda Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Americans win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters could not land in Borneo and were removed 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery moved from Central United States to 11 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 2 Sea Zone 2 artilleries and 2 infantry moved from 2 Sea Zone to Greenland 1 fighter moved from Eastern United States to 56 Sea Zone 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 artillery and 1 transport moved from 53 Sea Zone to 40 Sea Zone 2 transports moved from 13 Sea Zone to 11 Sea Zone 1 cruiser moved from 13 Sea Zone to 2 Sea Zone 1 destroyer moved from 19 Sea Zone to 56 Sea Zone 1 bomber moved from Hawaiian Islands to Western Australia 1 fighter moved from Vologda to Caucasus Place Units - Americans 1 carrier and 2 transports placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.50 Japanese : 0.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Russia to Archangel 1 armour moved from Russia to Kazakh S.S.R. 2 artilleries and 11 infantry moved from Caucasus to Kazakh S.S.R. 3 artilleries and 15 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Archangel 2 armour moved from Russia to Evenki National Okrug Russians take Novosibirsk from Japanese 1 armour moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Evenki National Okrug Russians attack with 2 armour and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 armour and 3 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Evenki National Okrug, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Evenki National Okrug Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 armour, 5 artilleries, 1 fighter and 26 infantry Japanese defend with 1 armour, 3 artilleries and 10 infantry Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 26 infantry in Kazakh S.S.R., round 2 : 8/34 hits, 8.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 6/14 hits, 4.83 expected hits 8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 20 infantry in Kazakh S.S.R., round 3 : 9/28 hits, 7.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 5 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 8 infantry Casualties for Japanese: 1 armour, 3 artilleries and 10 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Caucasus 1 fighter moved from Kazakh S.S.R. to Caucasus 2 aaGuns moved from Caucasus to Kazakh S.S.R. Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Russians undo move 2. Russians undo move 1. 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 fighters EDIT: Adding units owned by Russians to Russia: 2 fighters EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 aaGuns EDIT: Adding units owned by Russians to Russia: 2 aaGuns Russians undo move 1. 3 infantry placed in Russia 4 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : 0.67 Japanese : 1.00 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from India to Trans-Jordan British take Trans-Jordan from Germans 1 infantry moved from India to Burma British take Burma from Japanese 1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from French West Africa to 23 Sea Zone 1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to France British take France from Germans Combat - British Battle in 17 Sea Zone British attack with 1 carrier, 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 carrier Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 2 fighters moved from 17 Sea Zone to India 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone Place Units - British 3 armour placed in India 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 0.50 -
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from India to Trans-Jordan British take Trans-Jordan from Germans 1 infantry moved from India to Burma British take Burma from Japanese 1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from French West Africa to 23 Sea Zone 1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to France British take France from Germans Combat - British Battle in 17 Sea Zone British attack with 1 carrier, 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 carrier Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 2 fighters moved from 17 Sea Zone to India 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone Place Units - British 3 armour placed in India 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 47 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 British : 0.50 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship and 1 carrier moved from 47 Sea Zone to 48 Sea Zone 2 fighters moved from 47 Sea Zone to 48 Sea Zone 2 fighters moved from Borneo to 48 Sea Zone 2 fighters moved from 56 Sea Zone to 48 Sea Zone 1 bomber moved from Western Australia to 48 Sea Zone 2 artilleries and 2 infantry moved from Greenland to 2 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Norway Americans take Norway from Germans Combat - Americans Battle in 48 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier and 6 fighters Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 1 battleship, 1 bomber, 1 carrier and 6 fighters in 48 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 48 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 4 fighters in 48 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 48 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 48 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship in 48 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 48 Sea Zone Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for Americans: 1 carrier and 5 fighters Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Americans 1 fighter moved from 48 Sea Zone to 53 Sea Zone 1 transport moved from 47 Sea Zone to 38 Sea Zone 1 bomber moved from 48 Sea Zone to Wake Island 1 artillery and 1 transport moved from 40 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands 2 artilleries moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 2 artilleries and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from Vologda to Russia 1 infantry moved from Central United States to 11 Sea Zone 1 aaGun moved from Eastern United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone 1 aaGun and 1 infantry moved from 23 Sea Zone to French West Africa 1 aaGun moved from Western United States to Western Canada Place Units - Americans 1 artillery placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUs 1 unit repaired.Combat Hit Differential Summary :
Americans : -1.67 Japanese : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Caucasus 4 artilleries moved from Kazakh S.S.R. to Caucasus 4 infantry moved from Russia to Caucasus 2 armour moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Kazakh S.S.R. to Sinkiang Americans take Sinkiang from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 armour, 4 artilleries, 2 fighters and 4 infantry Germans defend with 3 armour, 1 factory and 3 infantry Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 4 infantry in Caucasus, round 2 : 6/12 hits, 4.67 expected hits Germans roll dice for 3 armour and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 3 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 1 artillery moved from Kazakh S.S.R. to Russia 10 infantry moved from Kazakh S.S.R. to Russia 6 infantry moved from Kazakh S.S.R. to Caucasus 1 aaGun moved from Russia to Caucasus 2 armour moved from Evenki National Okrug to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
Germans : -0.50 Russians : 1.33 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Morocco British take Morocco from Germans 1 armour moved from 14 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Libya British take Egypt from Germans British take Libya from Germans 5 infantry moved from India to Burma 2 fighters moved from India to Burma 1 artillery moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 5 infantry in Burma, round 2 : 5/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 armour moved from India to Trans-Jordan 1 infantry moved from India to Persia 1 aaGun moved from India to Burma 2 fighters moved from Burma to India 1 fighter moved from India to Trans-Jordan 1 carrier, 3 destroyers and 2 fighters moved from 8 Sea Zone to 14 Sea Zone 1 destroyer moved from 17 Sea Zone to 14 Sea Zone 1 infantry moved from Eastern Canada to Central United States 1 infantry moved from Western Australia to Eastern Australia 1 armour moved from India to Burma 1 armour moved from India to Burma 4 infantry moved from India to Burma Place Units - British 3 infantry placed in India 1 battleship and 1 transport placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
British : 2.67 Japanese : -0.67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Norway to Finland Americans take Finland from Germans Combat - Americans Non Combat Move - Americans 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from Alaska to 65 Sea Zone 1 aaGun moved from Western Canada to 65 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 aaGun and 1 infantry moved from 56 Sea Zone to Western United States 1 fighter moved from 56 Sea Zone to 53 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 2 fighters, 2 submarines and 1 transport placed in 56 Sea Zone 2 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 23 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 2 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Adding units owned by Americans to Greenland: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Greenland: 1 infantry EDIT: Removing units owned by Americans from Greenland: 1 artillery EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport EDIT: Adding units owned by Americans to French West Africa: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 23 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 45 PUs; end with 45 PUsCombat Hit Differential Summary :





