1942-LHTM - LennardF (Axis) vs. Deiganator (Allies+10)
-
I have to write something a certain length in here of the forum won’t create the thread
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:10:03 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 14 Sea Zone: 1 cruiser EDIT: Adding units owned by British to 13 Sea Zone: 1 cruiser EDIT: Removing units owned by Germans from Germany: 1 bomber EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 bomber EDIT: Adding units owned by British to India: 2 infantry EDIT: Adding units owned by British to 10 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 5 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 5 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to Caucasus: 1 artillery and 2 infantry EDIT: Turning off Edit Mode Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 5 infantry moved from Caucasus to Ukraine S.S.R. 1 fighter moved from Karelia S.S.R. to Ukraine S.S.R. 1 fighter moved from Russia to Ukraine S.S.R. 2 armour, 1 artillery and 4 infantry moved from Russia to West Russia 1 infantry moved from Archangel to West Russia 1 artillery and 4 infantry moved from Karelia S.S.R. to West Russia 1 armour moved from Archangel to West Russia Combat - Russians Battle in Ukraine S.S.R. Russians attack with 2 artilleries, 2 fighters and 5 infantry Germans defend with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry Russians roll dice for 2 artilleries, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 2/9 hits, 2.83 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 4/7 hits, 2.67 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine S.S.R. Russians roll dice for 2 artilleries, 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 3/5 hits, 2.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. retreated to Ukraine S.S.R. Germans win with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -10 Casualties for Russians: 2 artilleries and 5 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in West Russia Russians attack with 3 armour, 2 artilleries and 9 infantry Germans defend with 1 armour, 1 artillery and 3 infantry Russians roll dice for 3 armour, 2 artilleries and 9 infantry in West Russia, round 2 : 4/14 hits, 4.00 expected hits Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits, 1.83 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in West Russia Russians roll dice for 3 armour, 2 artilleries and 8 infantry in West Russia, round 3 : 5/13 hits, 3.83 expected hits Germans roll dice for 1 armour in West Russia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 16 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 3 infantry Non Combat Move - Russians 1 aaGun moved from Russia to West Russia 2 fighters moved from Ukraine S.S.R. to Caucasus 1 submarine moved from 4 Sea Zone to 7 Sea Zone 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Russia 2 infantry moved from Evenki National Okrug to Archangel 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 0.33
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - British British buy 2 carriers and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 1 cruiser and 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Egypt to 37 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Combat - British Battle in 5 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 37 Sea Zone British attack with 1 carrier, 2 cruisers, 2 fighters and 1 submarine Japanese defend with 1 battleship, 1 carrier and 2 fighters British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese British roll dice for 1 carrier, 2 cruisers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 battleship and 1 carrier in 37 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 submarine owned by the British and 1 carrier owned by the British lost in 37 Sea Zone British roll dice for 2 cruisers and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 1 fighter in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the British, 1 battleship owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12 Casualties for British: 1 carrier, 1 cruiser, 1 fighter and 1 submarine Casualties for Japanese: 1 battleship, 1 carrier and 2 fighters Battle in Trans-Jordan British attack with 1 armour, 1 artillery and 1 infantry Germans defend with 1 artillery British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Non Combat Move - British 1 transport moved from 39 Sea Zone to 30 Sea Zone 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Burma to India 1 infantry moved from Persia to India 1 armour moved from Eastern Canada to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 23 Sea Zone 1 armour moved from 23 Sea Zone to French West Africa 1 bomber moved from 5 Sea Zone to Caucasus 1 fighter moved from 37 Sea Zone to 35 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 2 destroyers moved from 10 Sea Zone to 7 Sea Zone 1 infantry moved from Western Australia to Eastern Australia Place Units - British 1 carrier placed in 7 Sea Zone 1 carrier placed in 35 Sea Zone 1 infantry placed in India Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.33 Japanese : 0.33
-
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 53 Sea Zone to 44 Sea Zone 1 fighter moved from 53 Sea Zone to 44 Sea Zone 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 battleship moved from 56 Sea Zone to 52 Sea Zone 1 fighter moved from Hawaiian Islands to Wake Island 1 carrier moved from 53 Sea Zone to 52 Sea Zone 1 fighter moved from Western United States to 44 Sea Zone 1 destroyer moved from 56 Sea Zone to 52 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Wake Island Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 44 Sea Zone to Hawaiian Islands 1 fighter moved from Wake Island to 52 Sea Zone 1 fighter moved from 44 Sea Zone to 52 Sea Zone 1 cruiser moved from 19 Sea Zone to 11 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 1 fighter moved from Eastern United States to 56 Sea Zone 1 armour and 1 artillery moved from Eastern United States to Central United States 2 infantry moved from Eastern United States to Central United States 1 fighter and 2 infantry moved from Szechwan to Kazakh S.S.R. Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 1 destroyer placed in 11 Sea Zone 2 artilleries placed in Western United States 1 artillery placed in Eastern United States Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 1.33
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Caucasus to Ukraine S.S.R. 2 fighters moved from Caucasus to Ukraine S.S.R. 1 armour moved from Caucasus to Ukraine S.S.R. 3 armour moved from West Russia to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Caucasus to Ukraine S.S.R. Combat - Russians Battle in Ukraine S.S.R. Russians attack with 4 armour, 2 fighters and 5 infantry Germans defend with 1 infantry Russians roll dice for 4 armour, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 4/11 hits, 3.83 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 4 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from West Russia to Ukraine S.S.R. 2 artilleries moved from West Russia to Ukraine S.S.R. 6 infantry moved from West Russia to Ukraine S.S.R. 1 aaGun moved from Caucasus to Ukraine S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Archangel to Russia 1 infantry moved from West Russia to Ukraine S.S.R. 2 fighters moved from Ukraine S.S.R. to Russia Place Units - Russians 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.17
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Novosibirsk to Russia 4 armour moved from Ukraine S.S.R. to Russia 7 infantry moved from Ukraine S.S.R. to Caucasus 1 aaGun and 2 artilleries moved from Ukraine S.S.R. to Caucasus 1 aaGun and 4 infantry moved from Ukraine S.S.R. to Caucasus Place Units - Russians 1 artillery and 5 infantry placed in Russia 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2 Purchase Units - Americans Americans buy 2 artilleries, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Solomon Islands 2 fighters moved from 52 Sea Zone to Solomon Islands 1 battleship moved from 52 Sea Zone to 44 Sea Zone Combat - Americans Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 52 Sea Zone to 44 Sea Zone 2 fighters moved from Solomon Islands to 44 Sea Zone 1 carrier moved from 56 Sea Zone to 44 Sea Zone 1 fighter moved from Hawaiian Islands to 44 Sea Zone 1 fighter moved from 56 Sea Zone to 44 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 1 destroyer moved from 52 Sea Zone to 44 Sea Zone EDIT: 1 artillery moved from Central United States to 11 Sea Zone EDIT: 1 armour moved from Central United States to 11 Sea Zone EDIT: 1 infantry moved from Central United States to 11 Sea Zone EDIT: 1 infantry moved from Central United States to 11 Sea Zone EDIT: Americans undo move 12. EDIT: 1 artillery moved from Eastern United States to 11 Sea Zone EDIT: 1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone EDIT: 2 infantry moved from 13 Sea Zone to Morocco EDIT: 1 armour moved from 13 Sea Zone to Morocco EDIT: 1 artillery moved from 13 Sea Zone to Morocco 1 cruiser moved from 11 Sea Zone to 13 Sea Zone 1 destroyer moved from 11 Sea Zone to 19 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Morocco: 1 bomber, 1 fighter and 1 infantry EDIT: Removing units owned by Americans from Morocco: 1 artillery and 2 infantry EDIT: Changing ownership of Morocco from Germans to Americans EDIT: Turning off Edit Mode 1 artillery and 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 2 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Research Technology - Russians Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to West Russia 3 infantry moved from Ukraine S.S.R. to West Russia 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. Russians take Buryatia S.S.R. from Japanese Combat - Russians Battle in West Russia Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia Russians win, taking West Russia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from West Russia to Russia 4 armour moved from Ukraine S.S.R. to Russia 2 aaGuns, 2 artilleries and 8 infantry moved from Ukraine S.S.R. to Caucasus EDIT: 1 fighter and 2 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from Novosibirsk to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.50
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 1 destroyer and 2 fighters moved from 13 Sea Zone to 15 Sea Zone Non Combat Move - British 1 destroyer moved from 13 Sea Zone to 7 Sea Zone 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 transport moved from 28 Sea Zone to 30 Sea Zone 1 armour moved from Anglo-Egyptian Sudan to French West Africa 1 infantry moved from Western Canada to Eastern Canada Place Units - British 1 armour and 2 infantry placed in India 1 destroyer and 1 fighter placed in 7 Sea Zone Turn Complete - British British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Solomon Islands to 44 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 1 transport moved from 44 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to Borneo 2 fighters moved from 47 Sea Zone to Borneo 2 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda Combat - Americans Battle in Borneo Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in Borneo, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Americans win, taking Borneo from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Vologda Americans attack with 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Americans win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters could not land in Borneo and were removed 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery moved from Central United States to 11 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 11 Sea Zone to 2 Sea Zone 2 artilleries and 2 infantry moved from 2 Sea Zone to Greenland 1 fighter moved from Eastern United States to 56 Sea Zone 1 artillery moved from Hawaiian Islands to 53 Sea Zone 1 artillery and 1 transport moved from 53 Sea Zone to 40 Sea Zone 2 transports moved from 13 Sea Zone to 11 Sea Zone 1 cruiser moved from 13 Sea Zone to 2 Sea Zone 1 destroyer moved from 19 Sea Zone to 56 Sea Zone 1 bomber moved from Hawaiian Islands to Western Australia 1 fighter moved from Vologda to Caucasus Place Units - Americans 1 carrier and 2 transports placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : 0.50 Japanese : 0.67
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 infantry moved from Russia to Archangel 1 armour moved from Russia to Kazakh S.S.R. 2 artilleries and 11 infantry moved from Caucasus to Kazakh S.S.R. 3 artilleries and 15 infantry moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Kazakh S.S.R. 1 fighter moved from Russia to Archangel 2 armour moved from Russia to Evenki National Okrug Russians take Novosibirsk from Japanese 1 armour moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Evenki National Okrug Russians attack with 2 armour and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 armour and 3 infantry in Evenki National Okrug, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Evenki National Okrug, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Evenki National Okrug, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Evenki National Okrug Russians roll dice for 2 armour and 1 infantry in Evenki National Okrug, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Evenki National Okrug, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 3 infantry Casualties for Germans: 3 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakh S.S.R. Russians attack with 2 armour, 5 artilleries, 1 fighter and 26 infantry Japanese defend with 1 armour, 3 artilleries and 10 infantry Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 26 infantry in Kazakh S.S.R., round 2 : 8/34 hits, 8.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 10 infantry in Kazakh S.S.R., round 2 : 6/14 hits, 4.83 expected hits 8 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Kazakh S.S.R. Russians roll dice for 2 armour, 5 artilleries, 1 fighter and 20 infantry in Kazakh S.S.R., round 3 : 9/28 hits, 7.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 2 armour, 5 artilleries, 1 fighter and 18 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 8 infantry Casualties for Japanese: 1 armour, 3 artilleries and 10 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Caucasus 1 fighter moved from Kazakh S.S.R. to Caucasus 2 aaGuns moved from Caucasus to Kazakh S.S.R. Place Units - Russians 4 infantry placed in Caucasus 4 infantry placed in Russia Russians undo move 2. Russians undo move 1. 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Caucasus: 2 fighters EDIT: Adding units owned by Russians to Russia: 2 fighters EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 aaGuns EDIT: Adding units owned by Russians to Russia: 2 aaGuns Russians undo move 1. 3 infantry placed in Russia 4 infantry placed in Caucasus 1 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 0.67 Japanese : 1.00
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from India to Trans-Jordan British take Trans-Jordan from Germans 1 infantry moved from India to Burma British take Burma from Japanese 1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from French West Africa to 23 Sea Zone 1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to France British take France from Germans Combat - British Battle in 17 Sea Zone British attack with 1 carrier, 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 carrier Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 2 fighters moved from 17 Sea Zone to India 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone Place Units - British 3 armour placed in India 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.50
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - British British buy 3 armour and 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from India to Trans-Jordan British take Trans-Jordan from Germans 1 infantry moved from India to Burma British take Burma from Japanese 1 carrier, 1 destroyer and 2 fighters moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from French West Africa to 23 Sea Zone 1 armour and 1 transport moved from 23 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to France British take France from Germans Combat - British Battle in 17 Sea Zone British attack with 1 carrier, 1 destroyer and 2 fighters Germans defend with 1 battleship and 1 transport British roll dice for 1 carrier, 1 destroyer and 2 fighters in 17 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 battleship and 1 transport in 17 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 carrier owned by the British lost in 17 Sea Zone 1 transport owned by the Germans lost in 17 Sea Zone British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 carrier Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 2 fighters moved from 17 Sea Zone to India 1 carrier, 2 destroyers and 2 fighters moved from 7 Sea Zone to 8 Sea Zone Place Units - British 3 armour placed in India 1 destroyer placed in 8 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to 47 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 British : 0.50
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship and 1 carrier moved from 47 Sea Zone to 48 Sea Zone 2 fighters moved from 47 Sea Zone to 48 Sea Zone 2 fighters moved from Borneo to 48 Sea Zone 2 fighters moved from 56 Sea Zone to 48 Sea Zone 1 bomber moved from Western Australia to 48 Sea Zone 2 artilleries and 2 infantry moved from Greenland to 2 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone 2 artilleries and 2 infantry moved from 3 Sea Zone to Norway Americans take Norway from Germans Combat - Americans Battle in 48 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 carrier and 6 fighters Japanese defend with 2 battleships, 1 carrier, 1 cruiser and 2 fighters Americans roll dice for 1 battleship, 1 bomber, 1 carrier and 6 fighters in 48 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits Units damaged: 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 2 fighters in 48 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 battleship owned by the Americans 1 carrier owned by the Japanese, 1 carrier owned by the Americans and 2 fighters owned by the Americans lost in 48 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 4 fighters in 48 Sea Zone, round 3 : 4/6 hits, 3.33 expected hits Japanese roll dice for 2 battleships, 1 cruiser and 2 fighters in 48 Sea Zone, round 3 : 3/5 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 48 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 battleship in 48 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 48 Sea Zone Americans win with 1 battleship, 1 bomber and 1 fighter remaining. Battle score for attacker is 22 Casualties for Americans: 1 carrier and 5 fighters Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 2 fighters Non Combat Move - Americans 1 fighter moved from 48 Sea Zone to 53 Sea Zone 1 transport moved from 47 Sea Zone to 38 Sea Zone 1 bomber moved from 48 Sea Zone to Wake Island 1 artillery and 1 transport moved from 40 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands 2 artilleries moved from Western United States to 56 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 2 artilleries and 1 infantry moved from 53 Sea Zone to Hawaiian Islands 2 infantry moved from Vologda to Russia 1 infantry moved from Central United States to 11 Sea Zone 1 aaGun moved from Eastern United States to 11 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 11 Sea Zone to 23 Sea Zone 1 aaGun and 1 infantry moved from 23 Sea Zone to French West Africa 1 aaGun moved from Western United States to Western Canada Place Units - Americans 1 artillery placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 transport placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone Turn Complete - Americans Americans collect 44 PUs; end with 45 PUs 1 unit repaired.
Combat Hit Differential Summary :
Americans : -1.67 Japanese : -0.33
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Research Technology - Russians Purchase Units - Russians Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters moved from Russia to Caucasus 4 artilleries moved from Kazakh S.S.R. to Caucasus 4 infantry moved from Russia to Caucasus 2 armour moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Kazakh S.S.R. to Sinkiang Americans take Sinkiang from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 armour, 4 artilleries, 2 fighters and 4 infantry Germans defend with 3 armour, 1 factory and 3 infantry Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 4 infantry in Caucasus, round 2 : 6/12 hits, 4.67 expected hits Germans roll dice for 3 armour and 3 infantry in Caucasus, round 2 : 2/6 hits, 2.50 expected hits 2 infantry owned by the Russians, 3 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 21 Casualties for Russians: 2 infantry Casualties for Germans: 3 armour and 3 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 1 artillery moved from Kazakh S.S.R. to Russia 10 infantry moved from Kazakh S.S.R. to Russia 6 infantry moved from Kazakh S.S.R. to Caucasus 1 aaGun moved from Russia to Caucasus 2 armour moved from Evenki National Okrug to Russia Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : 1.33
-
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - British British buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 8 Sea Zone 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Morocco British take Morocco from Germans 1 armour moved from 14 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Libya British take Egypt from Germans British take Libya from Germans 5 infantry moved from India to Burma 2 fighters moved from India to Burma 1 artillery moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery, 2 fighters and 5 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 fighters and 5 infantry in Burma, round 2 : 5/8 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 2 fighters and 5 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 armour moved from India to Trans-Jordan 1 infantry moved from India to Persia 1 aaGun moved from India to Burma 2 fighters moved from Burma to India 1 fighter moved from India to Trans-Jordan 1 carrier, 3 destroyers and 2 fighters moved from 8 Sea Zone to 14 Sea Zone 1 destroyer moved from 17 Sea Zone to 14 Sea Zone 1 infantry moved from Eastern Canada to Central United States 1 infantry moved from Western Australia to Eastern Australia 1 armour moved from India to Burma 1 armour moved from India to Burma 4 infantry moved from India to Burma Place Units - British 3 infantry placed in India 1 battleship and 1 transport placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
British : 2.67 Japanese : -0.67
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5 Purchase Units - Americans Americans buy 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Norway to Finland Americans take Finland from Germans Combat - Americans Non Combat Move - Americans 1 transport moved from 38 Sea Zone to 40 Sea Zone 1 transport moved from 56 Sea Zone to 65 Sea Zone 1 infantry moved from Alaska to 65 Sea Zone 1 aaGun moved from Western Canada to 65 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 1 aaGun and 1 infantry moved from 56 Sea Zone to Western United States 1 fighter moved from 56 Sea Zone to 53 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 artillery moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 2 fighters, 2 submarines and 1 transport placed in 56 Sea Zone 2 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 23 Sea Zone: 1 transport EDIT: Removing units owned by Americans from 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 11 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 2 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Eastern United States: 1 infantry EDIT: Removing units owned by Americans from Eastern United States: 1 artillery EDIT: Adding units owned by Americans to Greenland: 1 artillery and 1 infantry EDIT: Removing units owned by Americans from Greenland: 1 infantry EDIT: Removing units owned by Americans from Greenland: 1 artillery EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport EDIT: Adding units owned by Americans to French West Africa: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to 23 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :