@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
18L Giallo (x+3) vs AetV (l) BM3
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@Giallo 2xInf and AA-Gun, please.
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@aequitas-et-veritas your chances are about 30%…
Let me know how many 1st Round hits you got, please.
Thank you. -
@aequitas-et-veritas 5 hits
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4x Inf and 1x StBmber
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Japanese Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 3 artilleries moved from French Indo China to 36 Sea Zone 3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea 3 fighters and 3 tactical_bombers moved from Japan to Korea 2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from Anhwe to Jehol 1 bomber moved from Burma to Jehol 2 mech_infantrys moved from Kweichow to Burma 4 mech_infantrys moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 3 infantry moved from French Indo China to Yunnan 2 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Hopei to Chahar 1 submarine moved from 36 Sea Zone to 37 Sea Zone 5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 4 bombers moved from Burma to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 37 Sea Zone Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Jehol Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Korea Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry AA fire in Korea : 1/3 hits, 0,50 expected hits 1 fighter owned by the Japanese lost in Korea Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Korea, round 2 : 5/11 hits, 4,83 expected hits Americans roll dice for 1 aaGun, 1 artillery, 3 bombers, 8 infantry and 2 mech_infantrys in Korea, round 2 : 5/14 hits, 4,17 expected hits 3 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 infantry owned by the Americans, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Korea 3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0,33 expected hits Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Korea, round 3 : 4/7 hits, 2,00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 3 artilleries, 1 fighter and 3 infantry Casualties for Russians: 1 aaGun and 5 infantry Casualties for Americans: 1 bomber and 2 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma 1 bomber moved from Jehol to Kiangsu 4 bombers moved from 37 Sea Zone to Philippines Place Units - Japanese 3 artilleries and 1 infantry placed in Japan Japanese undo move 1. 2 artilleries and 2 infantry placed in Japan 1 artillery and 2 infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
AA fire in Korea : : 0,50 ANZAC : -0,33 Americans : 2,83 Chinese : 0,67 Japanese : 3,17 -
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to Western Germany 3 bombers moved from United Kingdom to Western Germany 1 submarine moved from 25 Sea Zone to 16 Sea Zone 6 fighters moved from 25 Sea Zone to 16 Sea Zone 2 bombers moved from Korea to 16 Sea Zone -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Americans Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 110 Sea Zone to Western Germany 3 bombers moved from United Kingdom to Western Germany 1 submarine moved from 25 Sea Zone to 16 Sea Zone 6 fighters moved from 25 Sea Zone to 16 Sea Zone 2 bombers moved from Korea to 16 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 7 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0,50 expected hits Bombing raid in Western Germany rolls: 8,5,3 and causes: 16 damage to unit: factory_major Bombing raid in Western Germany causes 16 damage total. Battle in 16 Sea Zone Americans attack with 2 bombers, 6 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers and 6 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 bombers and 6 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 6 fighters moved from 16 Sea Zone to 25 Sea Zone 2 bombers moved from 16 Sea Zone to Midway 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to Midway 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 7 submarines moved from 101 Sea Zone to 91 Sea Zone 3 submarines moved from 110 Sea Zone to 91 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 3 bombers moved from Western Germany to United Kingdom Place Units - Americans 1 aaGun and 1 infantry placed in Korea 1 destroyer placed in 6 Sea Zone 1 infantry placed in Western United States 4 bombers placed in Western United States 1 harbour placed in Midway Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,4,6,1,6,2,4,3,1,4,2,6,4,3,2,4,2,3,1 Americans collect 56 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Kansu to Urals Russians take Urals from Germans 1 armour and 1 infantry moved from Kansu to Suiyuyan 1 armour moved from Kansu to Hopei 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 destroyer and 1 submarine moved from 71 Sea Zone to 70 Sea Zone Combat - British Battle in Suiyuyan British attack with 1 armour and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei British attack with 1 armour Japanese defend with 1 infantry British roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 70 Sea Zone British attack with 1 destroyer and 1 submarine Italians defend with 1 submarine British roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits British roll dice for 1 submarine in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 70 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 70 Sea Zone British roll dice for 1 destroyer in 70 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 submarine in 70 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British lost in 70 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is -14 Casualties for British: 1 destroyer and 1 submarine Non Combat Move - British 1 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Eastern Persia to India 2 armour moved from West India to India 3 mech_infantrys moved from West India to India 2 fighters moved from Egypt to Eastern Persia 1 aaGun moved from West India to Eastern Persia 3 mech_infantrys moved from Persia to West India 1 infantry moved from Trans-Jordan to Egypt 2 mech_infantrys moved from Iraq to Egypt Place Units - British 2 fighters and 1 infantry placed in Egypt 1 transport placed in 110 Sea Zone 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5 British collect 36 PUs (1 lost to blockades); end with 36 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
British : -2,17 Italians : 1,17 AA fire in Western Germany : : -0,50 Americans : -1,67 Japanese : 1,00 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 artillery and 1 infantry moved from Belarus to Bryansk 1 bomber moved from Southern Italy to Bryansk 1 infantry moved from Libya to Tobruk 1 bomber moved from Southern Italy to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,83 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Tobruk Italians win, taking Tobruk from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Bryansk Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/4 hits, 1,83 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Bryansk Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 0/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 4/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 bomber moved from Bryansk to Novgorod 1 aaGun moved from Belarus to Bryansk 1 marine moved from Libya to Tunisia 1 armour moved from Libya to Tunisia 1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 1 transport moved from 96 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Tobruk to Gibraltar 2 artilleries and 1 infantry moved from Northern Italy to Southern France 1 aaGun moved from Southern Italy to Northern Italy 1 submarine moved from 70 Sea Zone to 82 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -0,33 British : -0,33 Russians : -0,33 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 43 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 44 Sea Zone ANZAC take 44 Sea Zone from Japanese Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Amur to Korea 1 infantry moved from Caucasus to Volgograd Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Western Ukraine to Bryansk 8 armour, 6 artilleries and 16 mech_infantrys moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Archangel to Bryansk 1 artillery moved from Archangel to Belarus 2 infantry moved from Novgorod to Belarus 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Western Ukraine to Bryansk 10 mech_infantrys moved from Poland to Western Ukraine 3 bombers moved from Tunisia to Western Ukraine 1 armour and 1 mech_infantry moved from Norway to Vyborg 1 submarine moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from Northern Italy to Western Germany 3 infantry moved from Southern France to France 2 mech_infantrys moved from Southern France to Western Germany 1 armour moved from Burma to Yunnan Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Non Combat Move - Germans 1 bomber moved from Russia to Western Ukraine 2 aaGuns moved from Belarus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Algeria to Morocco 1 fighter moved from Tunisia to Morocco 1 fighter moved from Western Germany to Morocco 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun moved from 92 Sea Zone to Morocco 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from 92 Sea Zone to Morocco 1 submarine moved from 95 Sea Zone to 92 Sea Zone Place Units - Germans 1 mech_infantry placed in Ukraine 2 tactical_bombers placed in Ukraine 1 tactical_bomber placed in Novgorod 3 bombers placed in Yugoslavia Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0,17 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Russians Russians buy 1 aaGun and 2 fighters; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Yakut S.S.R. to Yenisey Russians take Yenisey from Germans 1 artillery and 1 infantry moved from Shensi to Kweichow 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Timguska to Kweichow Combat - Russians Battle in Kweichow Russians attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Russians win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Russians attack with 1 artillery and 3 infantry Germans defend with 1 armour; Japanese defend with 3 infantry and 2 mech_infantrys Russians roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/6 hits, 2,17 expected hits 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yunnan Japanese win with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13 Casualties for Russians: 1 artillery and 3 infantry Non Combat Move - Russians 1 fighter moved from Kweichow to Hopei 1 aaGun and 2 infantry moved from Amur to Korea 2 armour moved from Volgograd to Samara 1 aaGun, 2 armour, 26 infantry and 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Russia to Tambov Place Units - Russians 1 aaGun and 2 fighters placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUsCombat Hit Differential Summary :
Russians : -1,17 Japanese : 2,50 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 aaGun, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 bombers moved from Philippines to Korea 1 bomber moved from Kiangsu to Korea 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 battleships, 5 carriers and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 6 Sea Zone to Korea 3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea 2 fighters and 2 tactical_bombers moved from Burma to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Chahar to Manchuria Japanese take Manchuria from Chinese 1 mech_infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Burma to Hopei 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Hopei 2 infantry moved from French Indo China to Yunnan 5 armour and 5 mech_infantrys moved from Burma to Szechwan 3 mech_infantrys moved from Burma to Kweichow 2 mech_infantrys moved from Yunnan to Kweichow 9 artilleries moved from Burma to Yunnan 10 mech_infantrys moved from Burma to Yunnan 3 mech_infantrys moved from Yunnan to Kweichow 4 mech_infantrys moved from Yunnan to Hunan 3 mech_infantrys moved from Yunnan to Kweichow 1 artillery moved from Hunan to Yunnan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Kweichow Japanese attack with 1 infantry and 11 mech_infantrys Russians defend with 1 artillery and 1 infantry Japanese roll dice for 1 infantry and 11 mech_infantrys in Kweichow, round 2 : 2/12 hits, 2,00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kweichow Japanese win, taking Kweichow from Chinese with 11 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in 6 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Szechwan Japanese attack with 5 armour, 1 infantry and 5 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3,50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour; Russians defend with 1 fighter Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 6/7 hits, 3,67 expected hits Chinese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1,17 expected hits 1 fighter owned by the Russians and 1 armour owned by the British lost in Hopei Japanese win, taking Hopei from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for British: 1 armour Casualties for Russians: 1 fighter Battle in Korea Japanese attack with 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry AA fire in Korea : 0/6 hits, 1,00 expected hits Japanese roll dice for 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Korea, round 2 : 12/16 hits, 8,33 expected hits Americans roll dice for 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Korea, round 2 : 6/8 hits, 3,00 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 aaGun owned by the Russians, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Korea Japanese win, taking Korea from Americans with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys Casualties for Russians: 1 aaGun and 2 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 5 bombers moved from Korea to Japan 3 fighters and 3 tactical_bombers moved from Hopei to Anhwe 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 2 aaGuns moved from Burma to Yunnan Place Units - Japanese 2 destroyers placed in 36 Sea Zone 1 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in Kiangsu 1 aaGun and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Japanese collect 41 PUs (6 lost to blockades); end with 41 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUsCombat Hit Differential Summary :
AA fire in Korea : : -1,00 ANZAC : -0,17 Americans : 2,67 Chinese : -0,17 Japanese : 8,33 -
TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Americans Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 6 fighters moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Midway to 6 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers, 8 fighters and 1 submarine Japanese defend with 1 destroyer and 2 transports Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 bombers and 8 fighters in 6 Sea Zone, round 2 : 5/10 hits, 5,33 expected hits Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 2 transports owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 8 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 2 transports Non Combat Move - Americans 2 bombers and 8 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from 25 Sea Zone to Midway 4 bombers moved from Western United States to Eastern United States 2 transports moved from 25 Sea Zone to 10 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 10 submarines moved from 91 Sea Zone to 110 Sea Zone Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 1 battleship placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier and 1 submarine placed in 10 Sea Zone Americans undo move 4. 1 carrier and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Combat - Chinese Chinese creates battle in territory Chahar Chinese creates battle in territory Anhwe Battle in Anhwe Chinese attack with 1 infantry Japanese defend with 3 fighters and 3 tactical_bombers Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in Anhwe, round 2 : 3/6 hits, 3,50 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Chahar from Japanese with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Egypt to Tobruk 3 fighters moved from Egypt to Tobruk 2 infantry moved from India to Burma 10 fighters moved from India to Burma 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 armour moved from Suiyuyan to Jehol Chinese take Jehol from Japanese Combat - British Battle in Normandy Bordeaux Battle in Tobruk British attack with 3 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Tobruk, round 2 : 1/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tobruk British win, taking Normandy Bordeaux from Germans, taking Tobruk from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 10 fighters and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 10 fighters and 2 infantry in Burma, round 2 : 5/12 hits, 5,33 expected hits Germans roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Germans with 10 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 10 fighters moved from Burma to India 1 infantry moved from India to Burma 3 mech_infantrys moved from West India to India 1 aaGun moved from Eastern Persia to Persia 3 fighters moved from Tobruk to Egypt Place Units - British 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom 3 infantry placed in Persia 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 37 PUs (2 lost to blockades); end with 37 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Germans : 0,67 British : -1,00 Italians : -0,33 Americans : -0,67 Chinese : -0,17 Japanese : 0,17 -
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - Italians Italians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Gibraltar to 104 Sea Zone 1 bomber moved from Gibraltar to Normandy Bordeaux 1 artillery moved from Southern France to Normandy Bordeaux 1 marine moved from Tunisia to Algeria 1 armour moved from Tunisia to Algeria 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 armour and 1 artillery moved from Bryansk to Rostov 1 bomber moved from Novgorod to Rostov 1 destroyer moved from 92 Sea Zone to 104 Sea Zone Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 artillery and 1 bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery and 1 bomber in Normandy Bordeaux, round 2 : 2/2 hits, 1,00 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 artillery and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 2 : 0/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 1 artillery and 1 bomber in Rostov, round 3 : 1/3 hits, 1,50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Russians: 1 infantry Battle in 104 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer Italians roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 1 carrier and 1 fighter moved from 92 Sea Zone to 95 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 1 aaGun moved from Bryansk to Rostov 1 bomber moved from Rostov to Southern Italy 1 bomber moved from Normandy Bordeaux to Southern Italy Place Units - Italians 10 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians : -0,83 British : -0,33 Americans : -0,33 Russians : 0,33 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 infantry moved from Volgograd to Rostov Combat - ANZAC ANZAC creates battle in territory 37 Sea Zone Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 37 Sea Zone from Japanese, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Rostov ANZAC attack with 1 infantry Italians defend with 1 aaGun and 1 armour ANZAC roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 aaGun and 1 armour in Rostov, round 2 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 aaGun and 1 armour in Rostov, round 3 : 0/1 hits, 0,50 expected hits ANZAC roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 aaGun and 1 armour in Rostov, round 4 : 1/1 hits, 0,50 expected hits 1 infantry owned by the ANZAC lost in Rostov Italians win with 1 aaGun and 1 armour remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0,50 ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Germans Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 tactical_bombers moved from Ukraine to Volgograd 4 bombers moved from Western Ukraine to Volgograd 3 bombers moved from Yugoslavia to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 mech_infantry moved from Bryansk to Russia Germans take Russia from Russians Combat - Germans Battle in Volgograd Germans attack with 7 bombers, 4 mech_infantrys and 2 tactical_bombers Russians defend with 1 aaGun, 1 factory_minor, 2 fighters and 3 infantry AA fire in Volgograd : 0/3 hits, 0,50 expected hits Germans roll dice for 7 bombers, 4 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/13 hits, 6,33 expected hits Russians roll dice for 1 aaGun, 2 fighters and 3 infantry in Volgograd, round 2 : 4/5 hits, 2,33 expected hits 3 infantry owned by the Russians, 2 fighters owned by the Russians, 1 aaGun owned by the Russians and 4 mech_infantrys owned by the Germans lost in Volgograd Germans win with 7 bombers and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 1 aaGun, 2 fighters and 3 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 tactical_bombers moved from Volgograd to Ukraine 1 artillery and 2 infantry moved from Belarus to Bryansk 3 aaGuns, 9 armour, 7 artilleries and 15 mech_infantrys moved from Bryansk to Rostov 10 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 1 tactical_bomber moved from Novgorod to Western Germany 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Romania 1 bomber moved from Volgograd to Ukraine 2 bombers moved from Volgograd to Ukraine 3 infantry moved from France to Southern France 2 infantry moved from Western Germany to France 2 aaGuns, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone 2 aaGuns, 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar 3 fighters moved from Morocco to Gibraltar 2 artilleries moved from Morocco to Algeria 1 fighter moved from 92 Sea Zone to Southern Italy Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 3 infantry placed in France 4 submarines placed in 113 Sea Zone Turn Complete - Germans Germans collect 58 PUs; end with 88 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,67 AA fire in Volgograd : : -0,50 Russians : 1,67 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Combat Move - Russians 1 infantry moved from Samara to Russia 1 armour moved from Samara to Russia Combat - Russians Battle in Russia Russians attack with 1 armour and 1 infantry Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Russia, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Russia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Russia Russians roll dice for 1 armour in Russia, round 3 : 0/1 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Russia, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Russians lost in Russia Germans win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun, 3 armour, 25 infantry and 2 mech_infantrys moved from Samara to Kazakhstan 1 infantry moved from Yenisey to Timguska Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 1,33 Russians : -1,17 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 2 destroyers and 9 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 mech_infantry moved from Manchuria to Jehol 1 mech_infantry moved from Hopei to Chahar 1 mech_infantry moved from Kweichow to Suiyuyan 1 mech_infantry moved from Kweichow to Shensi 3 infantry moved from Kiangsu to Anhwe 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Japan to 43 Sea Zone 1 bomber moved from Japan to Shensi 1 bomber moved from Japan to Suiyuyan 1 bomber moved from Japan to Chahar 3 fighters and 3 tactical_bombers moved from Anhwe to Jehol 1 bomber moved from Japan to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 43 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Borneo Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Suiyuyan Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 submarine 1 submarine owned by the Japanese Submerged 1 submarine owned by the ANZAC Submerged Battle in 35 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 35 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 35 Sea Zone Japanese winANZAC win with no units remaining with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Jehol, round 2 : 4/7 hits, 3,67 expected hits Chinese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Jehol Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour Battle in Shensi Japanese attack with 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Kweichow to Hopei 1 bomber moved from Shensi to Hopei 1 bomber moved from Suiyuyan to Anhwe 1 bomber moved from Chahar to Kiangsu 3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone 3 carriers moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone 2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Kweichow to Hopei 1 armour and 1 mech_infantry moved from Szechwan to Hopei 2 mech_infantrys moved from Kweichow to Anhwe Place Units - Japanese 1 destroyer placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 destroyer placed in 20 Sea Zone 2 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3 Japanese collect 44 PUs (6 lost to blockades); end with 45 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUsCombat Hit Differential Summary :
ANZAC : -0,67 Chinese : 2,50 UK_Pacific : -0,33 Japanese : -0,67 -
TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16 Purchase Units - Americans Americans buy 3 artilleries, 1 fighter, 3 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 91 Sea Zone 3 bombers moved from United Kingdom to 104 Sea Zone 4 bombers moved from Eastern United States to 104 Sea Zone 8 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 battleship, 1 carrier, 8 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco





