FMERommel (Axis) vs Desert Admiral (Allies+16)

  • '19 '17

    TripleA Move Summary: French round 14

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Combat Move - French
    

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from New Guinea to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 61 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 armour, 1 artillery, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Belarus to Russia
            1 fighter moved from Belarus to Archangel
            1 artillery and 1 infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Archangel
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                1 artillery owned by the Germans retreated to Novgorod
                Russians win with 2 artilleries remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Belarus
            1 bomber moved from Russia to Belarus
            2 infantry moved from Karelia to Novgorod
            1 aaGun moved from Novgorod to Belarus
            1 mech_infantry moved from Eastern Poland to Belarus
            1 mech_infantry moved from Poland to Belarus
            2 armour moved from Romania to Belarus
            1 aaGun, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria
            1 infantry moved from Yugoslavia to Bulgaria
            3 artilleries moved from Slovakia Hungary to Romania
            1 infantry moved from Germany to Slovakia Hungary
            1 armour and 8 mech_infantrys moved from Germany to Romania
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 aaGun, 1 artillery and 1 infantry placed in Novgorod
            1 destroyer and 1 submarine placed in 112 Sea Zone
            2 armour and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 37 PUs (5 lost to blockades); end with 37 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : -1.17
    Russians : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    The continuation of the AA disparity is driving me crazy. Ger could have used its bombers to attack Arch. But since no Rus tanks could reach Novg and there were no ftrs in Mos, I chose to bomb Mos at a 1/3 chance of a hit. Of course, AA rolled 1 of 2 and the surviving bomber only rolled a 1. Which became a damage of 3 with the bonus. The Jpn bomber also only rolled a 1 on Stalin, which became a 3 with the bonus. Not only have the allied bombers never been shot down, but they have inflicted damages averaging 5 or 6. Also, Arch defenders rolled 1 of 2, while I rolled 0 of 3 (5,5,5). So I rolled high when attacking, but low when bombing.

  • 2025 2024 '23 '22 '21 '20 '19

    Allies (Brit) 7 bombing raids, 36 damage, no losses +36 TUV; Axis 3 completed raids, 12 damage, 40% losses, -12 TUV.

  • '19 '17

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 31 PUs; 
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 armour moved from Russia to Vologda
            2 artilleries moved from Archangel to Smolensk
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 31 PUs; 
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Vologda to Novosibirsk
                  Russians take Novosibirsk from Japanese
    
        Combat - Russians
    
        Non Combat Move - Russians
            3 armour moved from Russia to Vologda
            2 artilleries moved from Archangel to Smolensk
            2 infantry moved from Smolensk to Archangel
            1 infantry moved from Russia to Vologda
            1 artillery and 2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Production/PUs Summary :

    Germans : 42 / 47
    Russians : 23 / 35
    Japanese : 79 / 92
    Americans : 56 / 77
    Chinese : 0 / 3
    British : 33 / 34
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):

    Allies (Brit) 7 bombing raids, 36 damage, no losses +36 TUV; Axis 3 completed raids, 12 damage, 40% losses, -12 TUV.

    Pretty rough…


  • @Desert_Admiral

    Feel your pain. I’ve had games like this.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 86 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 aaGun, 2 artilleries, 1 bomber, 3 fighters, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Timguska to Urals
            1 bomber moved from Szechwan to Urals
            1 armour moved from Tsinghai to Novosibirsk
            1 tactical_bomber moved from Tsinghai to Novosibirsk
            1 mech_infantry moved from Szechwan to Kazakhstan
            1 tactical_bomber moved from Tsinghai to Kazakhstan
            1 fighter moved from India to Eastern Persia
            1 artillery, 1 fighter and 1 infantry moved from West India to Eastern Persia
            1 destroyer, 2 fighters, 1 submarine and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
            1 fighter moved from 42 Sea Zone to India
            1 submarine moved from 42 Sea Zone to 61 Sea Zone
            1 fighter moved from Philippines to 55 Sea Zone
    
        Combat - Japanese
            Battle in 61 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 61 Sea Zone
                    Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 2/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
                Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer and 1 submarine
            Battle in Eastern Persia
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Persia, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Eastern Persia, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Eastern Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Urals
                Japanese attack with 1 artillery and 1 bomber
                British defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 bomber in Urals, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 armour in Urals, round 2 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the British lost in Urals
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery
                Casualties for British: 1 armour
            Battle in Novosibirsk
                Japanese attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakhstan
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Urals to Tsinghai
            1 artillery moved from Yenisey to Timguska
            1 tactical_bomber moved from Novosibirsk to Tsinghai
            1 tactical_bomber moved from Kazakhstan to Tsinghai
            1 mech_infantry moved from Kweichow to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Yunnan to Sikang
            2 fighters moved from Eastern Persia to India
            3 infantry moved from India to West India
            1 infantry moved from Shan State to Malaya
            2 submarines moved from 37 Sea Zone to 39 Sea Zone
            2 submarines moved from 42 Sea Zone to 39 Sea Zone
            2 infantry moved from French Indo China to Shan State
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            2 battleships, 4 carriers, 2 cruisers, 5 destroyers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 fighters moved from Japan to 35 Sea Zone
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 artillery moved from French Indo China to Yunnan
            1 bomber moved from Japan to Tsinghai
    
        Place Units - Japanese
            3 infantry placed in West India
            3 infantry placed in India
            1 aaGun and 2 fighters placed in French Indo China
            2 artilleries and 1 bomber placed in Kiangsu
            1 fighter placed in Japan
            2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    ANZAC : 0.50
    Russians : -0.50
    Japanese : -3.33
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iceland
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            5 fighters placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 0.33
    Japanese : 0.67
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iceland
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            5 fighters placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Novgorod
            1 mech_infantry moved from Volgograd to Novosibirsk
            5 fighters moved from Smolensk to Novosibirsk
            1 bomber moved from Persia to West India
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            3 fighters moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Strategic bombing raid in West India
                    AA fire in West India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in West India causes 0 damage total. 
            Battle in Eastern Persia
                British attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Novosibirsk
                British attack with 5 fighters and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
                British win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Kazakhstan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Novosibirsk to Russia
            4 fighters moved from Novosibirsk to Smolensk
            1 bomber moved from Novgorod to Smolensk
            3 transports moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 fighters moved from Eastern Persia to Persia
            1 fighter moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Persia to Iraq
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.17
    Americans : 0.33
    AA fire in West India : : 0.83
    Japanese : 1.17
    AA fire in Novgorod : : -0.17
    

    Production/PUs Summary :

    Germans : 42 / 47
    Russians : 22 / 35
    Japanese : 80 / 92
    Americans : 56 / 77
    Chinese : 0 / 3
    British : 33 / 41
    UK_Pacific : 0 / 0
    Italians : 16 / 10
    ANZAC : 10 / 15
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • @FMErwinRommel

    The Allies lost a bomber!!

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 destroyer and 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 submarine moved from 46 Sea Zone to 55 Sea Zone
            2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 3 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Iceland
                Americans attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 123 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            3 fighters and 4 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from Midway to 54 Sea Zone
            3 fighters moved from 54 Sea Zone to New Guinea
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Western United States to Midway
            2 fighters moved from Western United States to Hawaiian Islands
            1 transport moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Americans
            3 armour placed in Greece
            5 fighters placed in Western United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber moved from Russia to Novgorod
            1 mech_infantry moved from Volgograd to Novosibirsk
            5 fighters moved from Smolensk to Novosibirsk
            1 bomber moved from Persia to West India
            1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
            1 mech_infantry moved from Caucasus to Kazakhstan
            3 fighters moved from Persia to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
    
        Combat - British
            British creates battle in territory 105 Sea Zone
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Novgorod causes 4 damage total. 
            Strategic bombing raid in West India
                    AA fire in West India : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in West India causes 0 damage total. 
            Battle in Eastern Persia
                British attack with 1 artillery, 3 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 3 fighters and 1 infantry in Eastern Persia, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
                British win, taking 105 Sea Zone from Germans, taking Eastern Persia from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Novosibirsk
                British attack with 5 fighters and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 5 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Novosibirsk
                British win with 5 fighters remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Kazakhstan
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                British win, taking Kazakhstan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Novosibirsk to Russia
            4 fighters moved from Novosibirsk to Smolensk
            1 bomber moved from Novgorod to Smolensk
            3 transports moved from 97 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
            1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 fighters moved from Eastern Persia to Persia
            1 fighter moved from Kazakhstan to Volgograd
            1 tactical_bomber moved from Kazakhstan to Volgograd
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 fighter moved from Bryansk to Smolensk
            1 fighter moved from Persia to Iraq
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Caucasus: 2 armour and 2 mech_infantrys
            EDIT: Adding units owned by British to Northwest Persia: 2 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -1.17
    Americans : 0.33
    AA fire in West India : : 0.83
    Japanese : 1.17
    AA fire in Novgorod : : -0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Wise edit to bring Brit mobile army back into range to help retake E. Persia after I take it this coming turn. You were sending units to counter Jpn from entering Rus from China and not matching Jpn buildup in the south. Jpn is getting spread thin. Starting to look like our first team game, where Jpn was fending off all the allies as Ger collapsed. But I learned from that game and have been building cheaper defensive inf in India.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            2 armour and 1 mech_infantry moved from Romania to Bulgaria
            1 aaGun, 4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,3,5,5,3,6,3
            Italians collect 3 PUs (13 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters and 2 tactical_bombers; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 bomber moved from Belarus to Archangel
            1 artillery and 1 mech_infantry moved from Romania to Bessarabia
            1 fighter moved from Belarus to Bessarabia
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Archangel, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Archangel to Belarus
            4 armour and 2 mech_infantrys moved from Belarus to Karelia
            2 aaGuns and 2 infantry moved from Novgorod to Belarus
            2 artilleries moved from Romania to Bulgaria
            7 mech_infantrys moved from Romania to Belarus
            1 infantry moved from Slovakia Hungary to Romania
            1 fighter moved from Bessarabia to Belarus
            6 infantry moved from Western Germany to Northern Italy
            2 armour moved from Western Germany to Poland
            1 mech_infantry moved from Belarus to Karelia
            1 artillery moved from Novgorod to Belarus
    
        Place Units - Germans
            2 fighters and 2 tactical_bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.33
    

    Savegame

Suggested Topics

  • 59
  • 151
  • 35
  • 60
  • 244
  • 113
  • 109
  • 256
Axis & Allies Boardgaming Custom Painted Miniatures

40

Online

17.8k

Users

40.4k

Topics

1.8m

Posts