@crockett36 Thanks! :)
FMERommel (Axis) vs Desert Admiral (Allies+16)
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Used my other computer that I hadn’t changed logon info.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1.83 Japanese : -0.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17
Production/PUs Summary :
Germans : 42 / 56 Russians : 21 / 35 Japanese : 81 / 92 Americans : 57 / 77 Chinese : 0 / 3 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 14 / 10 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Americans 4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians 1 armour moved from Belarus to Romania 1 armour moved from Belarus to Romania 1 mech_infantry moved from Belarus to Romania Place Units - Italians 2 artilleries placed in Southern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6 Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Americans 4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians 1 armour moved from Belarus to Romania 1 armour moved from Belarus to Romania 1 mech_infantry moved from Belarus to Romania Place Units - Italians 2 artilleries placed in Southern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6 Italians collect 8 PUs (8 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 fighter EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I had asked you to edit Jpn ftr from W. India > India. There was no post option without advancing into U.S. beyond purchasing phase. I might have considered intercepting your bomber raid. But the odds were small and neutral advantage, so I will make the edit myself and not ask for retro action. It was your turn for attacker to win skirmishes without losses. I see the allies have finally decided to put some pressure on Germany from the Atlantic side. Ger has survived fairly well despite 2 bad land battles and a sea battle. Not saying I would have taken Moscow by now otherwise, but if I still had my panzer army and planes, I would have been in a better position.
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I edited the Jpn ftr to India in the 2nd posting of Italy’s turn.
Italy goes on the offensive and once again partially eludes the blockade. -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 2 transports EDIT: Adding units owned by British to 92 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17
Production/PUs Summary :
Germans : 42 / 56 Russians : 21 / 35 Japanese : 81 / 92 Americans : 57 / 77 Chinese : 0 / 3 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 14 / 10 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.
No ill will intended. I teach and coach and I’m on the move. I rely on my phone sometimes for notifications. I had too many email notifications and didn’t see one for the game and hadn’t thought you moved and then I edited thinking it’s still my turn.
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My moves after Italy are not allowed.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - French
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 1 artillery, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Belarus to Russia 1 fighter moved from Belarus to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 artilleries Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel 1 artillery owned by the Germans retreated to Novgorod Russians win with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Belarus 1 bomber moved from Russia to Belarus 2 infantry moved from Karelia to Novgorod 1 aaGun moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 2 armour moved from Romania to Belarus 1 aaGun, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 3 artilleries moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Slovakia Hungary 1 armour and 8 mech_infantrys moved from Germany to Romania 1 infantry moved from Novgorod to Belarus Place Units - Germans 1 aaGun, 1 artillery and 1 infantry placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -1.17 Russians : 0.33
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The continuation of the AA disparity is driving me crazy. Ger could have used its bombers to attack Arch. But since no Rus tanks could reach Novg and there were no ftrs in Mos, I chose to bomb Mos at a 1/3 chance of a hit. Of course, AA rolled 1 of 2 and the surviving bomber only rolled a 1. Which became a damage of 3 with the bonus. The Jpn bomber also only rolled a 1 on Stalin, which became a 3 with the bonus. Not only have the allied bombers never been shot down, but they have inflicted damages averaging 5 or 6. Also, Arch defenders rolled 1 of 2, while I rolled 0 of 3 (5,5,5). So I rolled high when attacking, but low when bombing.
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Allies (Brit) 7 bombing raids, 36 damage, no losses +36 TUV; Axis 3 completed raids, 12 damage, 40% losses, -12 TUV.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Russians Russians repair damage of 3x factory_minor, 1x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Japanese 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese Combat - Russians Non Combat Move - Russians 3 armour moved from Russia to Vologda 2 artilleries moved from Archangel to Smolensk 2 infantry moved from Smolensk to Archangel 1 infantry moved from Russia to Vologda 1 artillery and 2 infantry moved from Russia to Samara 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 7 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :