Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry, 1 marine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 27 Sea Zone 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 7 Sea Zone to 27 Sea Zone 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Gilbert Islands 1 infantry moved from Iwo Jima to 7 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Wake Island 1 cruiser moved from 21 Sea Zone to 132 Sea Zone 1 fighter moved from Formosa to 132 Sea Zone 2 bombers moved from Japan to 132 Sea Zone 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 1 artillery and 2 infantry moved from Fukien to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung 1 infantry moved from Fukien to 21 Sea Zone 1 infantry moved from Formosa to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Japan to 7 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 artillery moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 battleship and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to Davao 1 mech_infantry moved from Southern Manchuria to Shansi 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter moved from Korea to Shansi 1 fighter moved from Southern Manchuria to 36 Sea Zone 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese Combat - Japanese Battle in Wake Island Battle in Gilbert Islands Battle in Shansi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese win, taking Wake Island from Americans, taking Gilbert Islands from UK_Pacific, taking Shansi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 27 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport Japanese win, taking 27 Sea Zone from Neutral with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 submarine Casualties for Americans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour 1 fighter owned by the Japanese retreated UK_Pacific win with 1 infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Casualties for Chinese: 4 infantry Battle in 36 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports Americans defend with 1 destroyer and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 2 battleships, 2 destroyers, 1 fighter, 1 submarine and 3 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Davao Japanese attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 1 fighter, 1 harbour and 1 infantry Japanese win, taking Davao from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 1 infantry Battle in 132 Sea Zone Japanese attack with 2 bombers, 1 cruiser and 1 fighter British defend with 1 battleship Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 cruiser Casualties for British: 1 battleship Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Yunnan to Siam 1 fighter moved from 132 Sea Zone to Siam 2 bombers moved from 132 Sea Zone to Siam 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 fighter moved from Shansi to Jehol 1 tactical_bomber moved from Shansi to Shantung 3 infantry moved from Southern Manchuria to Jehol 1 aaGun moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Korea to Northern Manchuria 2 infantry moved from Korea to Southern Manchuria 1 fighter moved from Kwangtung to Formosa 1 armour and 1 infantry moved from Japan to Kyushu 1 artillery moved from Japan to Kyushu 1 infantry moved from Japan to Kyushu 2 carriers moved from 7 Sea Zone to 32 Sea Zone 1 carrier and 1 destroyer moved from 34 Sea Zone to 32 Sea Zone 3 fighters and 3 tactical_bombers moved from 27 Sea Zone to 32 Sea Zone 2 fighters and 2 tactical_bombers moved from Japan to Caroline Islands 1 fighter moved from 36 Sea Zone to Paulau Place Units - Japanese 1 infantry and 1 marine placed in Japan 3 transports placed in 7 Sea Zone Japanese undo move 2. 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 44 PUsFMERommel (Axis) vs Desert Admiral (Allies+16)
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I’m glad that I got the last of the money isles back and the N.O. and defended my tts. But I had to spare the ANZ tt in order to bombard. But the Axis can’t win just by trading units and TUV. A good dice roll would have let me keep my 2 bombers. Which would have made a noticeable swing in TUV. The U.S. still has too many planes for Japan to take Aust. Even if I could sink the allied fleet, I wouldn’t have the power to kill your land based planes. So your planes would sink what remained of my fleet after the sea battle.
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Please edit 1 Japan ftr from W. India > India. It had 1 movement left in NCM. Thanks.
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Used my other computer that I hadn’t changed logon info.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 1.83 Japanese : -0.50 -
TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17 -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17Production/PUs Summary :
Germans : 42 / 56 Russians : 21 / 35 Japanese : 81 / 92 Americans : 57 / 77 Chinese : 0 / 3 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 14 / 10 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Americans 4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians 1 armour moved from Belarus to Romania 1 armour moved from Belarus to Romania 1 mech_infantry moved from Belarus to Romania Place Units - Italians 2 artilleries placed in Southern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6 Italians collect 8 PUs (8 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Americans 4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians 1 armour moved from Belarus to Romania 1 armour moved from Belarus to Romania 1 mech_infantry moved from Belarus to Romania Place Units - Italians 2 artilleries placed in Southern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6 Italians collect 8 PUs (8 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 fighter EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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I had asked you to edit Jpn ftr from W. India > India. There was no post option without advancing into U.S. beyond purchasing phase. I might have considered intercepting your bomber raid. But the odds were small and neutral advantage, so I will make the edit myself and not ask for retro action. It was your turn for attacker to win skirmishes without losses. I see the allies have finally decided to put some pressure on Germany from the Atlantic side. Ger has survived fairly well despite 2 bad land battles and a sea battle. Not saying I would have taken Moscow by now otherwise, but if I still had my panzer army and planes, I would have been in a better position.
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I edited the Jpn ftr to India in the 2nd posting of Italy’s turn.
Italy goes on the offensive and once again partially eludes the blockade. -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 2 transports EDIT: Adding units owned by British to 92 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17Production/PUs Summary :
Germans : 42 / 56 Russians : 21 / 35 Japanese : 81 / 92 Americans : 57 / 77 Chinese : 0 / 3 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 14 / 10 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.
No ill will intended. I teach and coach and I’m on the move. I rely on my phone sometimes for notifications. I had too many email notifications and didn’t see one for the game and hadn’t thought you moved and then I edited thinking it’s still my turn.
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My moves after Italy are not allowed.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33 -
TripleA Move Summary: French round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Combat Move - French -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 1 artillery, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Belarus to Russia 1 fighter moved from Belarus to Archangel 1 artillery and 1 infantry moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Archangel Germans attack with 1 artillery, 1 fighter and 1 infantry Russians defend with 2 artilleries Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel 1 artillery owned by the Germans retreated to Novgorod Russians win with 2 artilleries remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Non Combat Move - Germans 1 fighter moved from Archangel to Belarus 1 bomber moved from Russia to Belarus 2 infantry moved from Karelia to Novgorod 1 aaGun moved from Novgorod to Belarus 1 mech_infantry moved from Eastern Poland to Belarus 1 mech_infantry moved from Poland to Belarus 2 armour moved from Romania to Belarus 1 aaGun, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Romania to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 3 artilleries moved from Slovakia Hungary to Romania 1 infantry moved from Germany to Slovakia Hungary 1 armour and 8 mech_infantrys moved from Germany to Romania 1 infantry moved from Novgorod to Belarus Place Units - Germans 1 aaGun, 1 artillery and 1 infantry placed in Novgorod 1 destroyer and 1 submarine placed in 112 Sea Zone 2 armour and 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 37 PUs (5 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -1.17 Russians : 0.33 -
The continuation of the AA disparity is driving me crazy. Ger could have used its bombers to attack Arch. But since no Rus tanks could reach Novg and there were no ftrs in Mos, I chose to bomb Mos at a 1/3 chance of a hit. Of course, AA rolled 1 of 2 and the surviving bomber only rolled a 1. Which became a damage of 3 with the bonus. The Jpn bomber also only rolled a 1 on Stalin, which became a 3 with the bonus. Not only have the allied bombers never been shot down, but they have inflicted damages averaging 5 or 6. Also, Arch defenders rolled 1 of 2, while I rolled 0 of 3 (5,5,5). So I rolled high when attacking, but low when bombing.





