FMERommel (Axis) vs Desert Admiral (Allies+16)

  • 2025 2024 '23 '22 '21 '20 '19

    Ger attacked 4 terr with 1 defender in each. Half of the defenders hit. They were the ones that were the costliest and most disadvantageous to me. The ones that mattered least, didn’t hit me. ANZ attacked Jpn DD defending a tt by Borneo. 1-on-1 power 3 vs 2. You hit, I missed, TUV +15. Ger ftr just attacked Rus inf in Sicily. Again, 1-on-1, power 3 vs 2. But both died, for -7 TUV. I saw lots of Brit ftrs, but didn’t notice that none had stayed in Moscow, until after I had combat. Missed my chance to strat bomb, tho I had insufficient planes attack everywhere. Turn was delayed while I strategized with Garg on our team game.

  • '19 '17

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Smolensk to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 artillery and 2 infantry moved from Smolensk to Archangel
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Western Ukraine to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            1 artillery moved from Smolensk to Archangel
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            1 armour moved from Smolensk to Urals
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            3 armour moved from Smolensk to Russia
            1 infantry moved from Russia to Vologda
            9 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.17
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Urals
            1 tactical_bomber moved from Tsinghai to Urals
            1 armour moved from Timguska to Novosibirsk
            1 tactical_bomber moved from Tsinghai to Novosibirsk
            1 bomber moved from Szechwan to Volgograd
            1 fighter, 1 infantry and 1 mech_infantry moved from West India to Eastern Persia
            1 fighter moved from Tsinghai to Eastern Persia
            1 mech_infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            4 infantry moved from 42 Sea Zone to Java
            4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java
            1 bomber moved from Shan State to Java
            1 bomber moved from India to Java
            2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone
    
        Combat - Japanese
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Volgograd causes 3 damage total. 
            Battle in Java
                Japanese attack with 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers
                Americans defend with 1 artillery and 9 fighters; ANZAC defend with 1 artillery, 1 fighter and 1 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Java, round 2 : 7/14 hits, 6.67 expected hits
                    Americans roll dice for 2 artilleries, 10 fighters and 1 infantry in Java, round 2 : 9/13 hits, 7.67 expected hits
                    3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 6 fighters owned by the Americans and 1 artillery owned by the Americans lost in Java
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 3 fighters in Java, round 3 : 2/3 hits, 2.00 expected hits
                    2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry
                Casualties for Americans: 1 artillery and 9 fighters
            Battle in Eastern Persia
                Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Eastern Persia
                    Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 4 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Eastern Persia
                Japanese win, taking Eastern Persia from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Urals
                Japanese attack with 1 armour and 1 tactical_bomber
                Russians defend with 1 armour
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            2 fighters moved from Eastern Persia to West India
            1 tactical_bomber moved from Novosibirsk to Tsinghai
            1 tactical_bomber moved from Urals to Tsinghai
            1 artillery and 2 infantry moved from Yenisey to Timguska
            1 artillery moved from Yakut S.S.R. to Yenisey
            2 armour moved from Kansu to Tsinghai
            1 mech_infantry moved from Szechwan to Tsinghai
            1 armour moved from Timguska to Tsinghai
            3 infantry moved from India to West India
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone
            1 tactical_bomber moved from Shan State to 42 Sea Zone
            3 carriers moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            2 destroyers moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            3 destroyers moved from 35 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to Philippines
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            1 submarine moved from 34 Sea Zone to 42 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            2 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from French Indo China to Shan State
            1 mech_infantry moved from Kiangsu to Kweichow
            2 infantry moved from Kiangsu to Kiangsi
            1 bomber moved from Volgograd to Szechwan
    
        Place Units - Japanese
            3 infantry placed in West India
            3 infantry placed in India
            1 artillery and 2 infantry placed in French Indo China
            1 artillery, 2 fighters and 1 infantry placed in Japan
            1 artillery placed in Kiangsu
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 82 PUs; end with 82 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    British : -1.67
    AA fire in Volgograd : : -0.17
    Americans : 1.00
    Russians : -1.00
    Japanese : -0.00
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Battle for Java was what bat calc said. It was worth the risk, as I could have retreated after first round with inf as hits and no more bombardment. U.S. should have put a dd to prevent bombardment. I had spare planes in Phil and Asia to replace lost planes on CVs. I could have put all ships in Java Sea and ignore Phil and not put blocker DDs. U.S. air couldn’t reach Phil and U.S. only had 1 tt and ANZ had no tt to reach. But I took the time to calc defending both Java and Phil. Had the luxury of tons of DDs and subs from 2 turns of builds. U.S. air only attack on Java Sea would be costly and my fleet would still be able to hold off ANZ fleet. Japan up to 92 PU. Battle not a game changer, as TUV swing was minimal and U.S. still have many planes. Allies lost 10 planes and Japan lost 8. Japan bought ftrs for the first time to replenish losses. Dice were good to me elsewhere, as I didn’t lose a unit. But they will die in counterattacks.

  • 2025 2024 '23 '22 '21 '20 '19

    I’m glad that I got the last of the money isles back and the N.O. and defended my tts. But I had to spare the ANZ tt in order to bombard. But the Axis can’t win just by trading units and TUV. A good dice roll would have let me keep my 2 bombers. Which would have made a noticeable swing in TUV. The U.S. still has too many planes for Japan to take Aust. Even if I could sink the allied fleet, I wouldn’t have the power to kill your land based planes. So your planes would sink what remained of my fleet after the sea battle.

  • 2025 2024 '23 '22 '21 '20 '19

    Please edit 1 Japan ftr from W. India > India. It had 1 movement left in NCM. Thanks.


  • @FMErwinRommel US.tsvg

    Used my other computer that I hadn’t changed logon info.

  • '19 '17

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Midway
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to Queensland
            4 fighters moved from 46 Sea Zone to New Guinea
            4 tactical_bombers moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 infantry placed in Greece
            2 artilleries and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.83
    Japanese : -0.50
    

    Savegame

  • '19 '17

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Midway
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to Queensland
            4 fighters moved from 46 Sea Zone to New Guinea
            4 tactical_bombers moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 infantry placed in Greece
            2 artilleries and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Samara to Urals
            2 fighters moved from Smolensk to Urals
            3 fighters moved from Smolensk to Novosibirsk
            2 infantry moved from Persia to Eastern Persia
            1 bomber moved from Persia to India
            1 fighter moved from Egypt to Eastern Persia
            1 tactical_bomber moved from Persia to Eastern Persia
            3 fighters moved from Persia to Eastern Persia
            1 bomber moved from Persia to Novosibirsk
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - British
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Eastern Persia
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Novosibirsk
                British attack with 1 bomber and 3 fighters
                Japanese defend with 1 armour
                    British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Novosibirsk
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Urals
                British attack with 1 armour and 2 fighters
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Urals
                British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Novosibirsk to Russia
            3 fighters moved from Novosibirsk to Smolensk
            2 fighters moved from Urals to Smolensk
            2 mech_infantrys moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Persia
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            1 bomber moved from India to Persia
            1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : 2.33
    Americans : 1.83
    AA fire in India : : -0.17
    Japanese : -2.17
    

    Savegame

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Midway
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to Queensland
            4 fighters moved from 46 Sea Zone to New Guinea
            4 tactical_bombers moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 infantry placed in Greece
            2 artilleries and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Samara to Urals
            2 fighters moved from Smolensk to Urals
            3 fighters moved from Smolensk to Novosibirsk
            2 infantry moved from Persia to Eastern Persia
            1 bomber moved from Persia to India
            1 fighter moved from Egypt to Eastern Persia
            1 tactical_bomber moved from Persia to Eastern Persia
            3 fighters moved from Persia to Eastern Persia
            1 bomber moved from Persia to Novosibirsk
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - British
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Eastern Persia
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Novosibirsk
                British attack with 1 bomber and 3 fighters
                Japanese defend with 1 armour
                    British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Novosibirsk
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Urals
                British attack with 1 armour and 2 fighters
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Urals
                British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Novosibirsk to Russia
            3 fighters moved from Novosibirsk to Smolensk
            2 fighters moved from Urals to Smolensk
            2 mech_infantrys moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Persia
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            1 bomber moved from India to Persia
            1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys
            EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 2.33
    Americans : 1.83
    AA fire in India : : -0.17
    Japanese : -2.17
    

    Production/PUs Summary :

    Germans : 42 / 56
    Russians : 21 / 35
    Japanese : 81 / 92
    Americans : 57 / 77
    Chinese : 0 / 3
    British : 34 / 34
    UK_Pacific : 0 / 0
    Italians : 14 / 10
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 armour moved from Albania to Bulgaria
                  Italians take Bulgaria from Americans
            4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Belarus to Romania
            1 armour moved from Belarus to Romania
            1 mech_infantry moved from Belarus to Romania
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
            Italians undo move 1.
            1 artillery placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6
            Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 artilleries; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Albania
                  Italians take Albania from British
            1 armour moved from Albania to Bulgaria
                  Italians take Bulgaria from Americans
            4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour moved from Belarus to Romania
            1 armour moved from Belarus to Romania
            1 mech_infantry moved from Belarus to Romania
    
        Place Units - Italians
            2 artilleries placed in Southern Italy
            Italians undo move 1.
            1 artillery placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6
            Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from West India: 1 fighter
            EDIT: Adding units owned by Japanese to India: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    I had asked you to edit Jpn ftr from W. India > India. There was no post option without advancing into U.S. beyond purchasing phase. I might have considered intercepting your bomber raid. But the odds were small and neutral advantage, so I will make the edit myself and not ask for retro action. It was your turn for attacker to win skirmishes without losses. I see the allies have finally decided to put some pressure on Germany from the Atlantic side. Ger has survived fairly well despite 2 bad land battles and a sea battle. Not saying I would have taken Moscow by now otherwise, but if I still had my panzer army and planes, I would have been in a better position.

  • 2025 2024 '23 '22 '21 '20 '19

    I edited the Jpn ftr to India in the 2nd posting of Italy’s turn.
    Italy goes on the offensive and once again partially eludes the blockade.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 54 Sea Zone to 46 Sea Zone
            1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone
            3 fighters moved from New Guinea to 46 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            3 fighters moved from 25 Sea Zone to Midway
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            2 tactical_bombers moved from 54 Sea Zone to Queensland
            4 fighters moved from 46 Sea Zone to New Guinea
            4 tactical_bombers moved from 46 Sea Zone to New Guinea
            1 tactical_bomber moved from 54 Sea Zone to Queensland
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from 97 Sea Zone to Greece
            1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            3 infantry placed in Greece
            2 artilleries and 1 infantry placed in Eastern United States
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Samara to Urals
            2 fighters moved from Smolensk to Urals
            3 fighters moved from Smolensk to Novosibirsk
            2 infantry moved from Persia to Eastern Persia
            1 bomber moved from Persia to India
            1 fighter moved from Egypt to Eastern Persia
            1 tactical_bomber moved from Persia to Eastern Persia
            3 fighters moved from Persia to Eastern Persia
            1 bomber moved from Persia to Novosibirsk
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
    
        Combat - British
            Strategic bombing raid in India
                    AA fire in India : 0/1 hits, 0.17 expected hits
                Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in India causes 6 damage total. 
            Battle in Eastern Persia
                British attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry and 1 mech_infantry
                    British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Novosibirsk
                British attack with 1 bomber and 3 fighters
                Japanese defend with 1 armour
                    British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Novosibirsk
                British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Urals
                British attack with 1 armour and 2 fighters
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Urals
                British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 bomber moved from Novosibirsk to Russia
            3 fighters moved from Novosibirsk to Smolensk
            2 fighters moved from Urals to Smolensk
            2 mech_infantrys moved from Caucasus to Bryansk
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Iraq to Persia
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from 92 Sea Zone to 97 Sea Zone
            4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia
            1 bomber moved from India to Persia
            1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            2 infantry placed in Quebec
            1 transport placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys
            EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 2 transports
            EDIT: Adding units owned by British to 92 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 2.33
    Americans : 1.83
    AA fire in India : : -0.17
    Japanese : -2.17
    

    Production/PUs Summary :

    Germans : 42 / 56
    Russians : 21 / 35
    Japanese : 81 / 92
    Americans : 57 / 77
    Chinese : 0 / 3
    British : 34 / 34
    UK_Pacific : 0 / 0
    Italians : 14 / 10
    ANZAC : 10 / 20
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.


  • @FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):

    Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.

    No ill will intended. I teach and coach and I’m on the move. I rely on my phone sometimes for notifications. I had too many email notifications and didn’t see one for the game and hadn’t thought you moved and then I edited thinking it’s still my turn.


  • @Desert_Admiral

    My moves after Italy are not allowed.

  • '19 '17

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from New Guinea to 55 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            1 transport moved from 42 Sea Zone to 61 Sea Zone
    
        Combat - ANZAC
            Battle in 55 Sea Zone
                ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 55 Sea Zone to New Guinea
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame

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