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FMERommel (Axis) vs Desert Admiral (Allies+16)
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Ger attacked 4 terr with 1 defender in each. Half of the defenders hit. They were the ones that were the costliest and most disadvantageous to me. The ones that mattered least, didn’t hit me. ANZ attacked Jpn DD defending a tt by Borneo. 1-on-1 power 3 vs 2. You hit, I missed, TUV +15. Ger ftr just attacked Rus inf in Sicily. Again, 1-on-1, power 3 vs 2. But both died, for -7 TUV. I saw lots of Brit ftrs, but didn’t notice that none had stayed in Moscow, until after I had combat. Missed my chance to strat bomb, tho I had insufficient planes attack everywhere. Turn was delayed while I strategized with Garg on our team game.
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Smolensk to Novosibirsk Russians take Novosibirsk from Japanese 1 artillery and 2 infantry moved from Smolensk to Archangel 1 infantry moved from Rostov to Ukraine 1 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 1 artillery moved from Smolensk to Archangel Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 armour moved from Smolensk to Urals 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 3 armour moved from Smolensk to Russia 1 infantry moved from Russia to Vologda 9 infantry moved from Russia to Smolensk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 9 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Urals 1 tactical_bomber moved from Tsinghai to Urals 1 armour moved from Timguska to Novosibirsk 1 tactical_bomber moved from Tsinghai to Novosibirsk 1 bomber moved from Szechwan to Volgograd 1 fighter, 1 infantry and 1 mech_infantry moved from West India to Eastern Persia 1 fighter moved from Tsinghai to Eastern Persia 1 mech_infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Java 1 bomber moved from Shan State to Java 1 bomber moved from India to Java 2 battleships and 2 cruisers moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Battle in Java Japanese attack with 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers Americans defend with 1 artillery and 9 fighters; ANZAC defend with 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Java, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 bombers, 4 fighters, 4 infantry and 4 tactical_bombers in Java, round 2 : 7/14 hits, 6.67 expected hits Americans roll dice for 2 artilleries, 10 fighters and 1 infantry in Java, round 2 : 9/13 hits, 7.67 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 6 fighters owned by the Americans and 1 artillery owned by the Americans lost in Java Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 3/5 hits, 2.67 expected hits Americans roll dice for 3 fighters in Java, round 3 : 2/3 hits, 2.00 expected hits 2 bombers owned by the Japanese and 3 fighters owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers Casualties for ANZAC: 1 artillery, 1 fighter and 1 infantry Casualties for Americans: 1 artillery and 9 fighters Battle in Eastern Persia Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Eastern Persia, round 4 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in Urals Japanese attack with 1 armour and 1 tactical_bomber Russians defend with 1 armour Japanese roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 2 fighters moved from Eastern Persia to West India 1 tactical_bomber moved from Novosibirsk to Tsinghai 1 tactical_bomber moved from Urals to Tsinghai 1 artillery and 2 infantry moved from Yenisey to Timguska 1 artillery moved from Yakut S.S.R. to Yenisey 2 armour moved from Kansu to Tsinghai 1 mech_infantry moved from Szechwan to Tsinghai 1 armour moved from Timguska to Tsinghai 3 infantry moved from India to West India 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters and 1 tactical_bomber moved from Philippines to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 3 carriers moved from 35 Sea Zone to 42 Sea Zone 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 3 destroyers moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Philippines 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kiangsu to Kweichow 2 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Volgograd to Szechwan Place Units - Japanese 3 infantry placed in West India 3 infantry placed in India 1 artillery and 2 infantry placed in French Indo China 1 artillery, 2 fighters and 1 infantry placed in Japan 1 artillery placed in Kiangsu 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Malaya: 1 mech_infantry EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Combat Hit Differential Summary :
British : -1.67 AA fire in Volgograd : : -0.17 Americans : 1.00 Russians : -1.00 Japanese : -0.00
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Battle for Java was what bat calc said. It was worth the risk, as I could have retreated after first round with inf as hits and no more bombardment. U.S. should have put a dd to prevent bombardment. I had spare planes in Phil and Asia to replace lost planes on CVs. I could have put all ships in Java Sea and ignore Phil and not put blocker DDs. U.S. air couldn’t reach Phil and U.S. only had 1 tt and ANZ had no tt to reach. But I took the time to calc defending both Java and Phil. Had the luxury of tons of DDs and subs from 2 turns of builds. U.S. air only attack on Java Sea would be costly and my fleet would still be able to hold off ANZ fleet. Japan up to 92 PU. Battle not a game changer, as TUV swing was minimal and U.S. still have many planes. Allies lost 10 planes and Japan lost 8. Japan bought ftrs for the first time to replenish losses. Dice were good to me elsewhere, as I didn’t lose a unit. But they will die in counterattacks.
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I’m glad that I got the last of the money isles back and the N.O. and defended my tts. But I had to spare the ANZ tt in order to bombard. But the Axis can’t win just by trading units and TUV. A good dice roll would have let me keep my 2 bombers. Which would have made a noticeable swing in TUV. The U.S. still has too many planes for Japan to take Aust. Even if I could sink the allied fleet, I wouldn’t have the power to kill your land based planes. So your planes would sink what remained of my fleet after the sea battle.
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Please edit 1 Japan ftr from W. India > India. It had 1 movement left in NCM. Thanks.
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Used my other computer that I hadn’t changed logon info.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1.83 Japanese : -0.50
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17
Production/PUs Summary :
Germans : 42 / 56 Russians : 21 / 35 Japanese : 81 / 92 Americans : 57 / 77 Chinese : 0 / 3 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 14 / 10 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Americans 4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians 1 armour moved from Belarus to Romania 1 armour moved from Belarus to Romania 1 mech_infantry moved from Belarus to Romania Place Units - Italians 2 artilleries placed in Southern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6 Italians collect 8 PUs (8 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 2 PUs; Combat Move - Italians 1 armour moved from Yugoslavia to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Italians take Bulgaria from Americans 4 artilleries and 7 infantry moved from Yugoslavia to Bulgaria Combat - Italians Non Combat Move - Italians 1 armour moved from Belarus to Romania 1 armour moved from Belarus to Romania 1 mech_infantry moved from Belarus to Romania Place Units - Italians 2 artilleries placed in Southern Italy Italians undo move 1. 1 artillery placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,4,6,3,2,6 Italians collect 8 PUs (8 lost to blockades); end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from West India: 1 fighter EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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I had asked you to edit Jpn ftr from W. India > India. There was no post option without advancing into U.S. beyond purchasing phase. I might have considered intercepting your bomber raid. But the odds were small and neutral advantage, so I will make the edit myself and not ask for retro action. It was your turn for attacker to win skirmishes without losses. I see the allies have finally decided to put some pressure on Germany from the Atlantic side. Ger has survived fairly well despite 2 bad land battles and a sea battle. Not saying I would have taken Moscow by now otherwise, but if I still had my panzer army and planes, I would have been in a better position.
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I edited the Jpn ftr to India in the 2nd posting of Italy’s turn.
Italy goes on the offensive and once again partially eludes the blockade. -
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter and 4 tactical_bombers moved from New Guinea to 46 Sea Zone 3 fighters moved from New Guinea to 46 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 fighters moved from Western United States to 25 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 4 fighters, 1 submarine and 4 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters and 3 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 2 tactical_bombers moved from 54 Sea Zone to Queensland 4 fighters moved from 46 Sea Zone to New Guinea 4 tactical_bombers moved from 46 Sea Zone to New Guinea 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 1 carrier and 1 fighter moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 infantry moved from Central United States to Eastern United States Place Units - Americans 3 infantry placed in Greece 2 artilleries and 1 infantry placed in Eastern United States 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 armour, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Samara to Urals 2 fighters moved from Smolensk to Urals 3 fighters moved from Smolensk to Novosibirsk 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to India 1 fighter moved from Egypt to Eastern Persia 1 tactical_bomber moved from Persia to Eastern Persia 3 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to Novosibirsk 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Battle in Eastern Persia British attack with 4 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Novosibirsk British attack with 1 bomber and 3 fighters Japanese defend with 1 armour British roll dice for 1 bomber and 3 fighters in Novosibirsk, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Urals British attack with 1 armour and 2 fighters Japanese defend with 1 armour British roll dice for 1 armour and 2 fighters in Urals, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Urals British win, taking Urals from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Novosibirsk to Russia 3 fighters moved from Novosibirsk to Smolensk 2 fighters moved from Urals to Smolensk 2 mech_infantrys moved from Caucasus to Bryansk 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Iraq to Persia 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 fighter moved from 92 Sea Zone to 97 Sea Zone 4 fighters and 1 tactical_bomber moved from Eastern Persia to Persia 1 bomber moved from India to Persia 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 2 infantry placed in Quebec 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Bryansk: 2 mech_infantrys EDIT: Adding units owned by British to Volgograd: 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 2 transports EDIT: Adding units owned by British to 92 Sea Zone: 2 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 2.33 Americans : 1.83 AA fire in India : : -0.17 Japanese : -2.17
Production/PUs Summary :
Germans : 42 / 56 Russians : 21 / 35 Japanese : 81 / 92 Americans : 57 / 77 Chinese : 0 / 3 British : 34 / 34 UK_Pacific : 0 / 0 Italians : 14 / 10 ANZAC : 10 / 20 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.
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@FMErwinRommel said in FMERommel (Axis) vs Desert Admiral (Allies+16):
Your edit of Brit turn on Brit’s save game, after I had posted Italy’s turn, is suspicious. First, you should have edited it on my save game. Second, Italy advanced to Bulg to threaten Gre because U.S. had been building up units there, but not tt’s. While Brit had kept its tt’s there, but only one offensive unit. I assumed that the U.S. was giving itself the option of loading onto Brit tt’s to invade Italy in the subsequent turn. I wanted the U.S. to have to choose between invading Italy or losing Gre. Those Brit tt’s have been there for several turns. Now, suddenly, you choose to move them only after Italy advances to threaten Gre. I don’t know if this should be allowed. I want this to be a friendly game. So give me some rationale, so I can buy into it.
No ill will intended. I teach and coach and I’m on the move. I rely on my phone sometimes for notifications. I had too many email notifications and didn’t see one for the game and hadn’t thought you moved and then I edited thinking it’s still my turn.
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My moves after Italy are not allowed.
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from New Guinea to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to 54 Sea Zone 1 fighter moved from 55 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33