I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?BSD (Axis +3) Vs Axisdom (Allies)
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Algeria to Morocco Italians take Morocco from Americans 1 armour moved from Morocco to Algeria 1 artillery moved from Nigeria to French Equatorial Africa 3 fighters moved from Persia to Bulgaria Combat - Italians Non Combat Move - Italians Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,4,5,3,1,6,4,6 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 26 Sea Zone to 31 Sea Zone 1 infantry moved from New South Wales to Queensland 6 armour and 2 mech_infantrys moved from New South Wales to Queensland 1 artillery and 1 infantry moved from South Australia to Queensland 1 transport moved from 52 Sea Zone to 66 Sea Zone 1 fighter moved from Queensland to 31 Sea Zone 1 submarine moved from 81 Sea Zone to 80 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 53 PUs; Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 17 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour, 12 artilleries, 35 infantry and 1 mech_infantry moved from Persia to Iraq 1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa 1 mech_infantry moved from French West Africa to Gold Coast Germans take Gold Coast from British 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Novgorod to Archangel 2 bombers moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 bomber moved from Western Germany to Northern Italy 1 bomber moved from Western Germany to Yugoslavia 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Bulgaria to Albania Italians take Albania from Americans 1 armour moved from Albania to Bulgaria Combat - Germans Battle in Northern Italy Germans attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 infantry in Northern Italy, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yugoslavia Germans attack with 1 bomber and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Yugoslavia, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Yugoslavia Germans win, taking Yugoslavia from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 17 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 17 infantry in Normandy Bordeaux, round 2 : 2/17 hits, 2.83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 17 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Archangel Germans attack with 3 bombers and 3 infantry Russians defend with 3 infantry Germans roll dice for 3 bombers and 3 infantry in Archangel, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Iraq Germans attack with 1 armour, 12 artilleries, 35 infantry and 1 mech_infantry Americans defend with 2 infantry Germans roll dice for 1 armour, 12 artilleries, 35 infantry and 1 mech_infantry in Iraq, round 2 : 13/49 hits, 12.50 expected hits Americans roll dice for 2 infantry in Iraq, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Iraq Germans win, taking Iraq from Americans with 1 armour, 12 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Germans 4 aaGuns moved from Persia to Iraq 1 fighter moved from Persia to Bulgaria 2 artilleries and 6 infantry moved from Slovakia Hungary to Romania 3 artilleries and 13 infantry moved from Greater Southern Germany to Slovakia Hungary 5 mech_infantrys moved from Western Germany to Slovakia Hungary 8 mech_infantrys moved from Poland to Bessarabia 2 armour, 5 infantry and 8 mech_infantrys moved from Eastern Poland to Bessarabia 1 infantry moved from Novgorod to Belarus 3 bombers moved from Archangel to Novgorod 1 bomber moved from Yugoslavia to Western Germany 1 bomber moved from Northern Italy to Western Germany 4 infantry moved from Western Germany to Greater Southern Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 4 artilleries and 6 infantry placed in Western Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,6,5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,1,1,4,2,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,3,2,2,4,1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2 Germans collect 47 PUs (9 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.33 Americans : -0.67 Russians : 0.00 -
TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northwest Persia to Persia Russians take Persia from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 2 infantry moved from Yenisey to Evenkiyskiy 1 fighter moved from Russia to Evenkiyskiy 1 tactical_bomber moved from Ukraine to Archangel 1 artillery and 2 infantry moved from Vologda to Archangel 1 infantry moved from Vologda to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Smolensk 2 artilleries moved from Vologda to Smolensk 1 infantry moved from Vologda to Archangel 5 infantry moved from Russia to Smolensk 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Smolensk Combat - Russians Battle in Archangel Russians attack with 1 artillery, 4 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry in Smolensk, round 2 : 2/14 hits, 3.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Evenkiyskiy Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Evenkiyskiy, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Evenkiyskiy Russians win, taking Evenkiyskiy from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Evenkiyskiy to Vologda 1 tactical_bomber moved from Archangel to Vologda 2 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Volgograd to Vologda 2 infantry moved from Russia to Vologda 5 infantry moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Western Ukraine 4 infantry moved from Bryansk to Smolensk Place Units - Russians 3 infantry placed in Ukraine 7 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -1.33 Russians : -0.83 -
Hey man, just want to apologize in advance that my turns on this game might be a little slow for a bit. I’m a bit demoralized that I’m probably going to lose a game in which I plundered Moscow, London, and LA, but I’m not quite ready to throw in the towel yet. I’ll pick up the pace soon. Happy Thanksgiving.
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@BSD no problem, I totally understand. I’d feel demoralized as well!
actually, you forgot to include Hawaii!
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@axis-dominion and happy thanksgiving to you as well.
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 artilleries, 2 bombers, 3 fighters and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Szechwan 1 bomber moved from Amur to Shensi 1 infantry moved from Hopei to Shensi 1 armour moved from Ulaanbaatar to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Szechwan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 battleship, 3 carriers, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to French Indo China 2 infantry moved from Shantung to Anhwe 3 infantry moved from Anhwe to Hopei 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Shensi to Chahar 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Kiangsu to Chahar 1 armour moved from Ulaanbaatar to Yakut S.S.R. 1 mech_infantry moved from Amur to Yakut S.S.R. 1 infantry moved from Sakha to Buryatia 1 infantry moved from Siberia to Sakha 1 aaGun moved from Kweichow to Anhwe 2 infantry moved from New Britain to 47 Sea Zone 1 battleship, 6 carriers, 1 cruiser, 5 destroyers, 9 fighters, 2 infantry, 8 submarines, 3 tactical_bombers and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 marine moved from Japan to 6 Sea Zone 1 artillery, 3 carriers, 11 destroyers, 1 marine, 7 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands 3 fighters and 3 tactical_bombers moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Szechwan to French Indo China 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Amur to Chahar 1 fighter and 1 tactical_bomber moved from Amur to Chahar Place Units - Japanese 3 fighters and 2 infantry placed in Japan 1 artillery and 2 bombers placed in French Indo China Japanese undo move 2. Japanese undo move 1. 1 artillery and 2 infantry placed in French Indo China 2 bombers and 3 fighters placed in Japan 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : 0.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Americans Americans buy 3 armour, 1 destroyer, 1 factory_upgrade, 3 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to Aleutian Islands 1 artillery moved from Mexico to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 4 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone 2 fighters moved from 31 Sea Zone to 25 Sea Zone 1 submarine moved from 31 Sea Zone to 25 Sea Zone 1 bomber moved from Sikang to Suiyuyan 2 fighters moved from Sikang to Suiyuyan 1 bomber and 1 fighter moved from Sikang to Shensi 1 bomber moved from India to Shensi 1 armour moved from Egypt to Tobruk Americans take Tobruk from Italians 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 bomber moved from Finland to Novgorod Combat - Americans Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in Suiyuyan Americans attack with 1 bomber and 2 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 fighters in Suiyuyan, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Suiyuyan Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Aleutian Islands Americans attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Aleutian Islands, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 2 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 8 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 8 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Shensi Americans attack with 2 bombers and 1 fighter Japanese defend with 1 infantry Americans roll dice for 2 bombers and 1 fighter in Shensi, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber and 1 fighter moved from Suiyuyan to Tsinghai 2 bombers and 1 fighter moved from Shensi to Tsinghai 2 artilleries moved from Trans-Jordan to Egypt 1 aaGun, 3 artilleries and 6 infantry moved from Finland to Karelia 3 armour moved from Norway to Karelia 1 bomber moved from Novgorod to Russia 1 marine moved from Wake Island to 31 Sea Zone 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 5 infantry moved from Mexico to 10 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 66 Sea Zone to 64 Sea Zone 5 submarines moved from 31 Sea Zone to 26 Sea Zone 2 cruisers and 1 marine moved from 31 Sea Zone to 26 Sea Zone 8 carriers and 7 fighters moved from 31 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 31 Sea Zone to 30 Sea Zone 8 fighters moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Southeast Mexico to 26 Sea Zone 2 bombers moved from Aleutian Islands to British Columbia 1 destroyer moved from 101 Sea Zone to 64 Sea Zone 1 fighter moved from Ukraine to Greece Place Units - Americans 3 infantry placed in Greece 3 armour placed in Finland 3 mech_infantrys placed in Norway 1 destroyer and 3 submarines placed in 101 Sea Zone Units in Western United States being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Americans collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Sikang to Kweichow Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Suiyuyan Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan 2 infantry moved from Sikang to Tsinghai Place Units - Chinese 1 artillery and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer and 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Norway to 125 Sea Zone 1 fighter moved from United Kingdom to 125 Sea Zone 1 armour moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Germans 1 armour moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Yunnan to Shan State 1 fighter moved from India to Shan State Combat - British Battle in Holland Belgium Battle in 125 Sea Zone British attack with 1 destroyer, 2 fighters and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking Holland Belgium from Germans, taking 125 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Yunnan 1 mech_infantry moved from India to Yunnan 6 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 fighter moved from 26 Sea Zone to Queensland 1 carrier and 2 fighters moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 125 Sea Zone to Karelia 1 fighter moved from 125 Sea Zone to Finland 1 destroyer moved from 64 Sea Zone to 26 Sea Zone Place Units - British 1 infantry placed in United Kingdom 1 fighter placed in United Kingdom 3 artilleries placed in Egypt 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,3,2 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Germans : -0.17 British : 0.50 Americans : -1.83 Chinese : 1.17 Japanese : 0.83 AA fire in Novgorod : : -0.17 -
I’ll concede this one. Excellent game sir, WP.
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@BSD ok man, good game!
pHEW! how did I come back from that one!
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Dicing the **** out of my German fleet sitting in SZ 110 helped :)
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As well as great Allied play.
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@BSD true, that first strike with USA on your fleet exceeded my wildest expectations!
but then again, I felt I was diced pretty hard in Moscow. while you had the odds, your average score was expected to be much less than it was.
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I make it a rule not to complain about dice, so I’m not complaining just explaining.
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When you’ve played as much A&A as I have, you will be diced it’s just a certainty.
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@BSD agreed, it happens from time to time.





