18L Giallo (x+3) vs AetV (l) BM3

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    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 6 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers moved from Amur to Japan
            4 fighters moved from 6 Sea Zone to Japan
            3 carriers, 2 destroyers, 1 fighter and 3 transports moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            4 bombers moved from Morocco to Gibraltar
            2 fighters moved from Morocco to Gibraltar
    
        Combat - Americans
            Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
            Air Battle in Gibraltar
                Americans attacks with 6 units heading to Gibraltar
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 1/2 hits, 0,33 expected hits
                1 bomber killed by AA
                    AA fire in Gibraltar : 0/2 hits, 0,33 expected hits
                Bombing raid in Gibraltar rolls: 3,8 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in Gibraltar causes 12 damage total.  Damaged units is as follows: harbour = 6, airfield = 6
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/3 hits, 0,50 expected hits
                Bombing raid in Japan rolls: 4,8,8 and causes: 20 damage to unit: factory_major
                Bombing raid in Japan causes 20 damage total. 
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
            Cleaning up after air battles
    
        Non Combat Move - Americans
            3 bombers moved from Japan to Korea
            4 fighters moved from Japan to 25 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            2 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to 25 Sea Zone
            2 infantry moved from 25 Sea Zone to Midway
            3 bombers moved from Gibraltar to United Kingdom
            2 fighters moved from Gibraltar to 110 Sea Zone
            1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            4 transports moved from 89 Sea Zone to 101 Sea Zone
    
        Place Units - Americans
            1 factory_minor placed in Korea
            6 submarines placed in 101 Sea Zone
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Americans collect 61 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Egypt to Alexandria
            3 fighters moved from Egypt to Alexandria
            1 armour and 1 mech_infantry moved from Tsinghai to Kansu
            1 armour moved from Tsinghai to Kansu
            1 infantry moved from Tsinghai to Kansu
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - British
            Battle in Normandy Bordeaux
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 mech_infantrys
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 aaGun and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    1 aaGun owned by the Germans lost in Normandy Bordeaux
                    British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux
                Germans win with 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 aaGun and 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Kansu
                British attack with 2 armour, 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 4/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                British win, taking Kansu from Japanese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Alexandria
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Alexandria, round 2 : 1/5 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 armour and 3 mech_infantrys moved from Persia to West India
            1 aaGun moved from India to West India
            1 infantry moved from Syria to Trans-Jordan
            2 mech_infantrys moved from Egypt to Iraq
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 armour moved from West India to India
    
        Place Units - British
            1 destroyer placed in 71 Sea Zone
            3 mech_infantrys placed in Persia
            2 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 2,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 36 PUs (4 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,00
    AA fire in Gibraltar : : 0,33
    British : 1,83
    Italians : -0,33
    AA fire in Japan : : -0,50
    Americans : -0,33
    Japanese : -0,67
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Bessarabia to Belarus
            1 artillery and 1 infantry moved from Baltic States to Belarus
            1 infantry moved from Algeria to Tunisia
                  Italians take Tunisia from Americans
            1 artillery moved from Algeria to Tunisia
            2 bombers moved from Northern Italy to Southern Italy
            1 artillery, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Belarus, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Baltic States to Belarus
            1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 carrier, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Libya
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 mech_infantrys
            EDIT: Adding units owned by Italians to Northern Italy: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            2 transports placed in 97 Sea Zone
            2 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    Russians : -0,67
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from 25 Sea Zone to 5 Sea Zone
    
        Combat - ANZAC
            Battle in 5 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 5 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 5 Sea Zone to Amur
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            2 submarines moved from 61 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,50
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x airfield, 4x harbour; Remaining resources: 52 PUs; 
            Germans buy 2 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 armour and 1 mech_infantry moved from Finland to Norway
            1 fighter moved from Finland to Norway
            1 bomber moved from Novgorod to Russia
            3 bombers moved from Western Germany to Morocco
            1 artillery, 7 fighters and 6 infantry moved from Algeria to Morocco
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            2 artilleries moved from Southern France to 93 Sea Zone
            2 artilleries and 2 transports moved from 93 Sea Zone to 92 Sea Zone
            2 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
            4 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
            1 artillery and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 armour and 1 mech_infantry moved from Yenisey to Urals
                  Germans take Evenkiyskiy from Russians
                  Germans take Urals from Russians
            1 mech_infantry moved from Vyborg to Archangel
            1 armour moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Archangel
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Russia causes 6 damage total. 
            Battle in Morocco
                Germans attack with 5 artilleries, 3 bombers, 7 fighters and 10 infantry
                British defend with 1 artillery and 2 infantry; Americans defend with 2 aaGuns, 1 airfield, 4 artilleries, 5 infantry and 2 mech_infantrys
                    AA fire in Morocco : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
                    Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 10 infantry in Morocco, round 2 : 10/25 hits, 9,67 expected hits
                    Americans roll dice for 2 aaGuns, 5 artilleries, 7 infantry and 2 mech_infantrys in Morocco, round 2 : 3/14 hits, 4,67 expected hits
                    2 aaGuns owned by the Americans, 3 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Morocco
                    Germans roll dice for 5 artilleries, 3 bombers, 7 fighters and 7 infantry in Morocco, round 3 : 10/22 hits, 9,17 expected hits
                    Americans roll dice for 4 artilleries in Morocco, round 3 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Germans and 4 artilleries owned by the Americans lost in Morocco
                Germans win, taking Morocco from Americans with 5 artilleries, 3 bombers, 7 fighters and 5 infantry remaining. Battle score for attacker is 44
                Casualties for Germans: 5 infantry
                Casualties for Americans: 2 aaGuns, 4 artilleries, 5 infantry and 2 mech_infantrys
                Casualties for British: 1 artillery and 2 infantry
            Battle in Norway
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Norway, round 2 : 2/3 hits, 1,17 expected hits
                    British roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Norway
                Germans win, taking Norway from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 2 mech_infantrys
                British defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery and 2 mech_infantrys in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Novgorod
            1 armour and 2 artilleries moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            1 armour moved from Vyborg to Novgorod
            1 fighter moved from Norway to Western Germany
            1 aaGun, 5 armour, 4 artilleries and 7 mech_infantrys moved from Eastern Poland to Belarus
            1 aaGun moved from Bessarabia to Western Ukraine
            2 armour moved from Bessarabia to Belarus
            10 mech_infantrys moved from Poland to Belarus
            1 infantry moved from Yugoslavia to Northern Italy
            10 mech_infantrys moved from Western Germany to Poland
            3 infantry moved from France to Southern France
            1 mech_infantry moved from Belarus to Novgorod
            4 fighters moved from Morocco to 92 Sea Zone
            3 fighters moved from Morocco to Tunisia
            3 bombers moved from Morocco to Tunisia
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Holland Belgium to Southern France
            1 infantry moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            2 infantry placed in Novgorod
            1 mech_infantry placed in Novgorod
            9 mech_infantrys placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Tunisia: 2 fighters
            EDIT: Adding units owned by Germans to 96 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,17
    AA fire in Morocco : : -1,00
    Germans : 3,83
    British : -0,33
    Americans : -1,00
    Russians : 1,00
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; 
            Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Urals
            1 fighter moved from Bryansk to Urals
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Germans
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            1 artillery and 1 infantry moved from Sikang to Shensi
            1 artillery and 3 infantry moved from Sikang to Szechwan
            2 infantry moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in Szechwan
                Russians attack with 1 artillery and 3 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Russians win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Shensi
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 0/2 hits, 0,83 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                    Russians roll dice for 1 fighter and 1 infantry in Urals, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0,50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Urals
                Russians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 7 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Western Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 aaGun, 1 artillery and 1 mech_infantry
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0,50 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                2 infantry owned by the Russians retreated to Bryansk
                Germans win with 1 aaGun, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Rostov
            1 aaGun, 1 armour, 12 infantry and 2 mech_infantrys moved from Bryansk to Russia
            1 fighter moved from Urals to Timguska
            2 armour moved from Sikang to Volgograd
            3 infantry moved from Amur to Korea
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : -0,50
    Japanese : -0,33
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Manual Gamesave Post: Japanese round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            3 artilleries moved from French Indo China to 36 Sea Zone
            3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from Japan to Korea
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Anhwe to Jehol
            1 bomber moved from Burma to Jehol
            2 mech_infantrys moved from Kweichow to Burma
            4 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            3 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            4 bombers moved from Burma to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
                    AA fire in Korea : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0,50
    ANZAC : -0,33
    Chinese : 0,67
    Japanese : 2,33
    

    Savegame

  • 21 20 19 18 17 16

    3 amphibious hits in korea


  • @Giallo 2xInf and AA-Gun, please.


  • @aequitas-et-veritas your chances are about 30%…
    Let me know how many 1st Round hits you got, please.
    Thank you.


  • 22 21 20 19 18 17 16

    4x Inf and 1x StBmber

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese repair damage of 14x factory_major; Remaining resources: 30 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            3 artilleries moved from French Indo China to 36 Sea Zone
            3 artilleries and 3 transports moved from 36 Sea Zone to 19 Sea Zone
            3 infantry moved from Kiangsu to 19 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
            3 fighters and 3 tactical_bombers moved from Japan to Korea
            2 battleships and 2 cruisers moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Anhwe to Jehol
            1 bomber moved from Burma to Jehol
            2 mech_infantrys moved from Kweichow to Burma
            4 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Hunan to Burma
            3 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hopei to Chahar
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            5 carriers, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            4 bombers moved from Burma to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 7/8 hits, 5,00 expected hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Jehol
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
                Americans defend with 1 artillery, 3 bombers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Russians defend with 1 aaGun and 5 infantry
                    AA fire in Korea : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Japanese lost in Korea
                    Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2,33 expected hits
                    Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers in Korea, round 2 : 5/11 hits, 4,83 expected hits
                    Americans roll dice for 1 aaGun, 1 artillery, 3 bombers, 8 infantry and 2 mech_infantrys in Korea, round 2 : 5/14 hits, 4,17 expected hits
                    3 infantry owned by the Japanese, 5 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 infantry owned by the Americans, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Korea
                3 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese retreated
                    Japanese roll dice for 1 artillery in Korea, round 3 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Korea, round 3 : 4/7 hits, 2,00 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Korea
                Americans win with 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Japanese: 3 artilleries, 1 fighter and 3 infantry
                Casualties for Russians: 1 aaGun and 5 infantry
                Casualties for Americans: 1 bomber and 2 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 fighters and 3 tactical_bombers moved from Korea to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Burma
            1 bomber moved from Jehol to Kiangsu
            4 bombers moved from 37 Sea Zone to Philippines
    
        Place Units - Japanese
            3 artilleries and 1 infantry placed in Japan
            Japanese undo move 1.
            2 artilleries and 2 infantry placed in Japan
            1 artillery and 2 infantry placed in Kiangsu
            2 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : 0,50
    ANZAC : -0,33
    Americans : 2,83
    Chinese : 0,67
    Japanese : 3,17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to Western Germany
            3 bombers moved from United Kingdom to Western Germany
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            6 fighters moved from 25 Sea Zone to 16 Sea Zone
            2 bombers moved from Korea to 16 Sea Zone
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 4 bombers, 1 destroyer, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            4 fighters moved from 110 Sea Zone to Western Germany
            3 bombers moved from United Kingdom to Western Germany
            1 submarine moved from 25 Sea Zone to 16 Sea Zone
            6 fighters moved from 25 Sea Zone to 16 Sea Zone
            2 bombers moved from Korea to 16 Sea Zone
    
        Combat - Americans
            Air Battle in Western Germany
                Americans attacks with 7 units heading to Western Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0,50 expected hits
                Bombing raid in Western Germany rolls: 8,5,3 and causes: 16 damage to unit: factory_major
                Bombing raid in Western Germany causes 16 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 2 bombers, 6 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 bombers and 6 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 bombers and 6 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Americans
            6 fighters moved from 16 Sea Zone to 25 Sea Zone
            2 bombers moved from 16 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to Midway
            1 transport moved from 25 Sea Zone to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun moved from Hawaiian Islands to 26 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
            7 submarines moved from 101 Sea Zone to 91 Sea Zone
            3 submarines moved from 110 Sea Zone to 91 Sea Zone
            4 fighters moved from Western Germany to 110 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
    
        Place Units - Americans
            1 aaGun and 1 infantry placed in Korea
            1 destroyer placed in 6 Sea Zone
            1 infantry placed in Western United States
            4 bombers placed in Western United States
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5,3,4,6,1,6,2,4,3,1,4,2,6,4,3,2,4,2,3,1
            Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Kansu to Urals
                  Russians take Urals from Germans
            1 armour and 1 infantry moved from Kansu to Suiyuyan
            1 armour moved from Kansu to Hopei
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 destroyer and 1 submarine moved from 71 Sea Zone to 70 Sea Zone
    
        Combat - British
            Battle in Suiyuyan
                British attack with 1 armour and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Suiyuyan
                British win, taking Suiyuyan from Japanese with 1 armour remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                British attack with 1 armour
                Japanese defend with 1 infantry
                    British roll dice for 1 armour in Hopei, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                British win, taking Hopei from Japanese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 70 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    British roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    British roll dice for 1 submarine in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 70 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 5 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 70 Sea Zone
                    British roll dice for 1 destroyer in 70 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 submarine in 70 Sea Zone, round 6 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British lost in 70 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is -14
                Casualties for British: 1 destroyer and 1 submarine
    
        Non Combat Move - British
            1 infantry moved from Alexandria to Egypt
            1 armour and 1 mech_infantry moved from Eastern Persia to India
            2 armour moved from West India to India
            3 mech_infantrys moved from West India to India
            2 fighters moved from Egypt to Eastern Persia
            1 aaGun moved from West India to Eastern Persia
            3 mech_infantrys moved from Persia to West India
            1 infantry moved from Trans-Jordan to Egypt
            2 mech_infantrys moved from Iraq to Egypt
    
        Place Units - British
            2 fighters and 1 infantry placed in Egypt
            1 transport placed in 110 Sea Zone
            2 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            2 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 artilleries
    

    Combat Hit Differential Summary :

    British : -2,17
    Italians : 1,17
    AA fire in Western Germany : : -0,50
    Americans : -1,67
    Japanese : 1,00
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Smolensk
                  Italians take Smolensk from Russians
            1 armour moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Belarus to Bryansk
            1 bomber moved from Southern Italy to Bryansk
            1 infantry moved from Libya to Tobruk
            1 bomber moved from Southern Italy to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Tobruk, round 2 : 1/2 hits, 0,83 expected hits
                    British roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Tobruk
                Italians win, taking Tobruk from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 3 : 0/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Bryansk, round 4 : 4/4 hits, 1,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Bryansk to Novgorod
            1 aaGun moved from Belarus to Bryansk
            1 marine moved from Libya to Tunisia
            1 armour moved from Libya to Tunisia
            1 aaGun, 1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 96 Sea Zone to 92 Sea Zone
            1 bomber moved from Tobruk to Gibraltar
            2 artilleries and 1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Southern Italy to Northern Italy
            1 submarine moved from 70 Sea Zone to 82 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -0,33
    Russians : -0,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 43 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
                  ANZAC take 44 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from Amur to Korea
            1 infantry moved from Caucasus to Volgograd
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Western Ukraine to Bryansk
            8 armour, 6 artilleries and 16 mech_infantrys moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Archangel to Bryansk
            1 artillery moved from Archangel to Belarus
            2 infantry moved from Novgorod to Belarus
            1 bomber moved from Novgorod to Russia
            1 mech_infantry moved from Western Ukraine to Bryansk
            10 mech_infantrys moved from Poland to Western Ukraine
            3 bombers moved from Tunisia to Western Ukraine
            1 armour and 1 mech_infantry moved from Norway to Vyborg
            1 submarine moved from 125 Sea Zone to 113 Sea Zone
            1 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern France to France
            2 mech_infantrys moved from Southern France to Western Germany
            1 armour moved from Burma to Yunnan
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0,17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Western Ukraine
            2 aaGuns moved from Belarus to Bryansk
            1 aaGun moved from Western Ukraine to Bryansk
            1 aaGun moved from Algeria to Morocco
            1 fighter moved from Tunisia to Morocco
            1 fighter moved from Western Germany to Morocco
            1 aaGun moved from Gibraltar to 92 Sea Zone
            1 aaGun moved from 92 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Morocco
            1 submarine moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Germans
            1 mech_infantry placed in Ukraine
            2 tactical_bombers placed in Ukraine
            1 tactical_bomber placed in Novgorod
            3 bombers placed in Yugoslavia
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Germans to Ukraine: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0,17
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 aaGun and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 artillery and 1 infantry moved from Shensi to Kweichow
            1 artillery and 3 infantry moved from Szechwan to Yunnan
            1 fighter moved from Timguska to Kweichow
    
        Combat - Russians
            Battle in Kweichow
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Russians win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 armour; Japanese defend with 3 infantry and 2 mech_infantrys
                    Russians roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/6 hits, 2,17 expected hits
                    3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Yunnan
                Japanese win with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -13
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Kweichow to Hopei
            1 aaGun and 2 infantry moved from Amur to Korea
            2 armour moved from Volgograd to Samara
            1 aaGun, 2 armour, 26 infantry and 2 mech_infantrys moved from Russia to Samara
            1 infantry moved from Russia to Tambov
    
        Place Units - Russians
            1 aaGun and 2 fighters placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Russians : -1,17
    Japanese : 2,50
    

    Savegame

  • 21 20 19 18 17 16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 bombers moved from Philippines to Korea
            1 bomber moved from Kiangsu to Korea
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Jehol to 19 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 battleships, 5 carriers and 2 cruisers moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 3 infantry moved from 6 Sea Zone to Korea
            3 fighters and 4 tactical_bombers moved from 6 Sea Zone to Korea
            2 fighters and 2 tactical_bombers moved from Burma to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Chahar to Manchuria
                  Japanese take Manchuria from Chinese
            1 mech_infantry moved from Anhwe to Hopei
            2 fighters and 2 tactical_bombers moved from Burma to Hopei
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 fighter and 1 tactical_bomber moved from Burma to Hopei
            2 infantry moved from French Indo China to Yunnan
            5 armour and 5 mech_infantrys moved from Burma to Szechwan
            3 mech_infantrys moved from Burma to Kweichow
            2 mech_infantrys moved from Yunnan to Kweichow
            9 artilleries moved from Burma to Yunnan
            10 mech_infantrys moved from Burma to Yunnan
            3 mech_infantrys moved from Yunnan to Kweichow
            4 mech_infantrys moved from Yunnan to Hunan
            3 mech_infantrys moved from Yunnan to Kweichow
            1 artillery moved from Hunan to Yunnan
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 4/5 hits, 2,67 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Kweichow
                Japanese attack with 1 infantry and 11 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 infantry and 11 mech_infantrys in Kweichow, round 2 : 2/12 hits, 2,00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 11 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in 6 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Szechwan
                Japanese attack with 5 armour, 1 infantry and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 5 mech_infantrys in Szechwan, round 2 : 3/11 hits, 3,50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 3 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour; Russians defend with 1 fighter
                    Japanese roll dice for 3 fighters, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 6/7 hits, 3,67 expected hits
                    Chinese roll dice for 1 armour and 1 fighter in Hopei, round 2 : 0/2 hits, 1,17 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the British lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 16
                Casualties for British: 1 armour
                Casualties for Russians: 1 fighter
            Battle in Korea
                Japanese attack with 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers
                Americans defend with 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys; ANZAC defend with 1 fighter; Russians defend with 1 aaGun and 2 infantry
                    AA fire in Korea : 0/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 artillery, 5 bombers, 3 fighters, 3 infantry and 4 tactical_bombers in Korea, round 2 : 12/16 hits, 8,33 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys in Korea, round 2 : 6/8 hits, 3,00 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese, 1 fighter owned by the ANZAC, 1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 aaGun owned by the Russians, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 5 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                Casualties for Americans: 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 2 infantry
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Korea to Japan
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
            5 bombers moved from Korea to Japan
            3 fighters and 3 tactical_bombers moved from Hopei to Anhwe
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
            2 aaGuns moved from Burma to Yunnan
    
        Place Units - Japanese
            2 destroyers placed in 36 Sea Zone
            1 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 aaGun and 2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
            Japanese collect 41 PUs (6 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -1,00
    ANZAC : -0,17
    Americans : 2,67
    Chinese : -0,17
    Japanese : 8,33
    

    Savegame

  • 22 21 20 19 18 17 16

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
    

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