ok, found the game. I guess guys usually send me a chat that they started up the game, but anyway, how do you personally have it set up to get notification?
…and yes pls only scramble Scotland
@JapanDOWRound1Fan Good move! Had a lot of work today. Looking at the map now. Will think about the position during the day tomorrow and will post my ita move in the night upon return home.
Sure, no problem. I also cannot guarantee to keep the current pace.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Baltic States to Karelia
Italians take Karelia from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Slovakia Hungary to Belarus
1 aaGun moved from Slovakia Hungary to Germany
2 artilleries moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Greece to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern France
2 artilleries moved from Greece to Albania
1 infantry moved from Greece to Albania
1 armour moved from Greece to Romania
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Baltic States to Karelia
Italians take Karelia from Russians
Combat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Slovakia Hungary to Belarus
1 armour moved from Slovakia Hungary to Belarus
1 aaGun moved from Slovakia Hungary to Germany
2 artilleries moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Greece to 97 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Normandy Bordeaux
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern France
2 artilleries moved from Greece to Albania
1 infantry moved from Greece to Albania
1 armour moved from Greece to Romania
Place Units - Italians
2 bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Albania: 2 artilleries and 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 artillery and 2 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Bulgaria: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Not sure of this but I don´t like thinking a lot and will not change my style now! jaja
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 infantry
EDIT: Adding units owned by French to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Western Germany to Finland
1 bomber moved from Germany to Finland
1 bomber moved from Eastern Poland to Finland
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Finland
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 fighter and 1 infantry; Russians defend with 1 fighter
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 1/7 hits, 2,83 expected hits
Russians roll dice for 2 fighters and 1 infantry in Finland, round 2 : 3/3 hits, 1,67 expected hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans roll dice for 2 bombers and 2 fighters in Finland, round 3 : 2/4 hits, 2,33 expected hits
Russians roll dice for 2 fighters in Finland, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Russians, 2 fighters owned by the Germans and 1 fighter owned by the British lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Russians: 1 fighter
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Belarus to Archangel
2 armour moved from Belarus to Archangel
3 mech_infantrys moved from Belarus to Karelia
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Baltic States to Karelia
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
5 armour and 9 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Ukraine
3 fighters moved from Gibraltar to 93 Sea Zone
3 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 infantry placed in Novgorod
2 infantry and 3 mech_infantrys placed in Germany
2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : -2,17
Russians : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Finland
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 125 Sea Zone to 127 Sea Zone
2 fighters moved from Western Germany to Finland
1 bomber moved from Germany to Finland
1 bomber moved from Eastern Poland to Finland
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Finland
Germans attack with 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry
British defend with 1 fighter and 1 infantry; Russians defend with 1 fighter
Germans roll dice for 2 bombers, 2 fighters, 2 infantry and 1 mech_infantry in Finland, round 2 : 1/7 hits, 2,83 expected hits
Russians roll dice for 2 fighters and 1 infantry in Finland, round 2 : 3/3 hits, 1,67 expected hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
Germans roll dice for 2 bombers and 2 fighters in Finland, round 3 : 2/4 hits, 2,33 expected hits
Russians roll dice for 2 fighters in Finland, round 3 : 2/2 hits, 1,33 expected hits
1 fighter owned by the Russians, 2 fighters owned by the Germans and 1 fighter owned by the British lost in Finland
Germans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 fighters, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter and 1 infantry
Casualties for Russians: 1 fighter
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Belarus to Archangel
2 armour moved from Belarus to Archangel
3 mech_infantrys moved from Belarus to Karelia
2 mech_infantrys moved from Baltic States to Novgorod
2 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Baltic States to Karelia
1 aaGun moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Belarus
5 armour and 9 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Western Ukraine to Ukraine
3 fighters moved from Gibraltar to 93 Sea Zone
3 fighters moved from 93 Sea Zone to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 infantry placed in Novgorod
2 infantry and 3 mech_infantrys placed in Germany
2 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Gibraltar: 4 tactical_bombers
EDIT: Adding units owned by Germans to Normandy Bordeaux: 4 tactical_bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,17
Russians : 2,00
Reviewing NCM after the dice disaster
Would you accept a LL reroll exchange?
Hey Sir,
I am of course super happy to see these great dice for me at Finland and I can absolutely understand the frustration (boy, I get on tilt already for way less of bad luck)
Regarding low luck rerolls I have a track record in the league that I never played with them and I never accepted them even if got them offered voluntarily by my opponent after I experienced dice disasters. (Just just refused one in the semi final after my failed 96 attack.
I believe LL rerolls influence the dynamics of the game in a negative way.
Thus, I hope you understand that I would like to continue without any kind of rerolls.
Best,
Tobias
@JapanDOWRound1Fan Ok, understand. I may resign then. Dice also play, no problem.
Thx
To be clear: You will review NCM and drop me a note when I can continue, right?
@JapanDOWRound1Fan
2 options: I resign or review NCM. Will let you know asap.
Alright!
@JapanDOWRound1Fan
Hi Sir!
I don’t see many options after this disaster, 7 units vs 3 with this outcome is ridiculous, and it was relevant for my Europe strategy. I will continue given it is a final because miracles occur sometimes.
No NCM changes. I will be on holidays next week so take your time for the Russian turn as I will not correspond until the following week.
Once I resign in a few turns and you become the title holder, I would like continuing for fun from this G4 point with an average outcome edit of this combat, I think it would provide an interesting game from this point for some more rounds and would like to play it also if you don’t mind. Will also reinforce your win morally, which keeps as the most probable outcome even in that scenario.
Please carry on when you wish and sorry for the delay, crazy work week prior to holidays.
Thx
Cheers
Juan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour and 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
2 fighters moved from Russia to 127 Sea Zone
1 mech_infantry moved from Tambov to Bryansk
1 mech_infantry moved from Bryansk to Ukraine
1 armour moved from Tambov to Rostov
1 armour moved from Rostov to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 2 fighters
Germans defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
Russians roll dice for 2 fighters in 127 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 destroyer owned by the Germans lost in 127 Sea Zone
1 transport owned by the Germans lost in 127 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 fighter
Casualties for Germans: 1 destroyer and 1 transport
Battle in Ukraine
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 aaGun, 1 factory_minor and 1 infantry
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 aaGun and 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 aaGun owned by the Germans lost in Ukraine
Russians roll dice for 1 armour and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
1 fighter moved from 127 Sea Zone to Finland
2 infantry moved from Norway to Finland
10 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Russia to Tambov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 11 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour placed in Volgograd
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0,33
Russians : -0,50
Regarding the alternative game continuing with LL dice in Finland, I would like to be frank, I do not say no, but also not yes at the moment. My biggest worry is that it would be hard for me to play my A game in such an alternative universe game so I am not sure whether this would provide the required gain of knowledge.
But as said, depends a bit on the timing and my schedule, so this is definitely not a “no” to your suggestion.
Best,
Tobias
It is very easy to look at everything from the side…Looks like it was somewhat optimistic for the axis to place in 112 at G1? With a destroyer buy and placing in 113 at G1 it would have looked differently now
Finland dice is not good but not outragous too. You have to be prepared for 3 defending hits in round 1 (about 15% chance) and you are by no means guaranteed 3 hits in round 1 (17 total power). There are few units and hence round one is so decisive