FMERommel (Axis) vs Desert Admiral (Allies+16)


  • @FMErwinRommel

    3 casualties for you. OOL?

    Destroyer, 2 subs, cruiser, 3 fighters

  • 2025 2024 '23 '22 '21 '20 '19

    DD & 2 subs


  • @FMErwinRommel

    2 hits. Cruiser, 2 German planes, 1 Italian plane.


  • @Desert_Admiral

    I have sub, destroyer, 2 fighters

  • 2025 2024 '23 '22 '21 '20 '19

    take CR & Ital ftr


  • @FMErwinRommel I accidentally took sub as loss to your cruiser instead of plane. Need to check rolls.

  • 2025 2024 '23 '22 '21 '20 '19

    You rolled for my ftrs but not the CR

  • 2025 2024 '23 '22 '21 '20 '19

    Okay, marti for CR separate. Round 3 you got 2/2 with power of 10 and I got 2/2 with power of 15. I should have given one more hit than you. Ger could have used good luck for a change.

  • 2025 2024 '23 '22 '21 '20 '19

    Marti shows the sub as rolling in round 3.

  • 2025 2024 '23 '22 '21 '20 '19

    I considered building a Ger sub last turn. Guess I should have. Just one extra unit makes a diff in small, close battles.


  • @FMErwinRommel

    So it looks like I lose both planes, UK sub and German fighter survive. German transport dies to UK sub since plane can’t hit it.

  • 2025 2024 '23 '22 '21 '20 '19

    Why did you build a CV, if you were just going to attack sz112? Your ftrs could reach without the CV and you could have bought 2 DDs for same price and take 2 hits and roll twice for 4 power.


  • @FMErwinRommel

    Hadn’t planned that when I built the carrier. Just was protecting UK waters. When your fleet came out, I thought I wanted to go ahead and try and take the fleet out as well as try and put some pressure on you by taking a plane or 2. Even though I didn’t fully win the battle, it accomplished my objectives.

  • 2025 2024 '23 '22 '21 '20 '19

    The Ger tt couldn’t convoy to Novg unless escorted, because Brit bomber in Rus could hit it. Could have left it in sz113 unprotected, but still could have been attacked by air.

  • '19 '17

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 artilleries and 8 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 fighters moved from United Kingdom to 112 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 fighter moved from Queensland to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 43 Sea Zone
            5 fighters moved from Queensland to 55 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in 43 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                    1 transport owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 55 Sea Zone
                Americans attack with 6 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 tactical_bomber
                Casualties for Japanese: 1 destroyer
            Battle in 112 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter and 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 112 Sea Zone
                Germans win with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -22
                Casualties for Americans: 1 destroyer and 2 fighters
                Casualties for Italians: 1 submarine
            Battle in Iceland
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Iceland
                    Americans roll dice for 1 artillery in Iceland, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Iceland
                Germans win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Germans: 1 infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Americans
            1 tactical_bomber could not land in 43 Sea Zone and was removed
            6 fighters moved from 55 Sea Zone to Java
            1 fighter moved from 54 Sea Zone to Java
            2 fighters moved from 54 Sea Zone to Java
            4 fighters moved from 54 Sea Zone to New Guinea
            2 tactical_bombers moved from Queensland to New Guinea
            2 tactical_bombers moved from Hawaiian Islands to New Guinea
            4 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands
            1 fighter moved from 97 Sea Zone to Bryansk
    
        Place Units - Americans
            3 artilleries placed in Greece
            8 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
            Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Caucasus to Kazakhstan
            1 bomber moved from Russia to Eastern Persia
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            2 fighters moved from Russia to Kazakhstan
            1 bomber moved from Egypt to Eastern Persia
    
        Combat - British
            Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
            Battle in Eastern Persia
                British attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
                British win, taking Eastern Persia from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 112 Sea Zone
                British attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine
                Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter
                    British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 carrier, 3 destroyers and 2 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
                    British roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    1 destroyer owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
                    British roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                 retreated to 112 Sea Zone
                Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -4
                Casualties for British: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
                Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
                Casualties for Italians: 1 fighter
            Battle in Kazakhstan
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
                British win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
            Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - British
            1 fighter could not land in 112 Sea Zone and was removed
            1 armour moved from Caucasus to Samara
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters moved from Kazakhstan to Bryansk
            1 fighter moved from Persia to Bryansk
            1 fighter moved from Bryansk to Smolensk
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from Italian Somaliland to Persia
            1 fighter moved from Persia to Bryansk
            1 fighter moved from Bryansk to Smolensk
            2 bombers moved from Eastern Persia to Persia
    
        Place Units - British
            3 infantry placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 fighter placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.83
    Americans : 0.50
    Japanese : 0.33
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            2 artilleries and 2 infantry moved from France to Northern Italy
    
        Place Units - Italians
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,5,1,3,6
            Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    The newer version of TripleA with the new website, posts immediately. With the old website and version, there was a time lag of 10 seconds and often an error message and failure to post.
    The Italians must have hired Rhett Butler as a blockade runner (Gone with the Wind) as convoy blockage was down.

  • '19 '17

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Guinea to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter could not land in 44 Sea Zone and was removed
            1 fighter moved from New Guinea to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New Guinea to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter could not land in 44 Sea Zone and was removed
            1 fighter moved from New Guinea to Java
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 artillery moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 fighter placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Smolensk to Novosibirsk
    
        Combat - French
            Battle in Novosibirsk
                French attack with 1 fighter
                Japanese defend with 1 armour
                    French roll dice for 1 fighter in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the French lost in Novosibirsk
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for French: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0.50
    Japanese : 0.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs; 
            Germans buy 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            1 fighter moved from Belarus to Archangel
            1 artillery moved from Eastern Poland to Western Ukraine
            1 bomber moved from Belarus to Western Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 bomber moved from Belarus to Ukraine
            1 fighter moved from Western Germany to Sicily
    
        Combat - Germans
            Battle in Sicily
                Germans attack with 1 fighter
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter in Sicily, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Sicily, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Sicily
                Russians win with no units remaining. Battle score for attacker is -7
                Casualties for Germans: 1 fighter
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                 retreated to Western Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery
            Battle in Archangel
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            2 infantry moved from Finland to Karelia
            1 artillery and 3 infantry moved from Norway to Finland
            1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
            1 aaGun moved from Belarus to Novgorod
            2 armour, 2 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
            1 mech_infantry moved from Germany to Eastern Poland
            3 artilleries moved from Germany to Slovakia Hungary
            3 armour and 3 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Western Germany to Germany
            1 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Archangel to Belarus
            1 aaGun moved from Eastern Poland to Belarus
            1 bomber moved from Western Ukraine to Belarus
            1 bomber moved from Ukraine to Belarus
            1 aaGun moved from Belarus to Novgorod
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            1 armour and 8 mech_infantrys placed in Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.50
    

    Dice Statistics:

    Total
            1 was rolled 395 times
            2 was rolled 359 times
            3 was rolled 369 times
            4 was rolled 352 times
            5 was rolled 370 times
            6 was rolled 345 times
        Average roll : 3.447
        Median : 3.000
        Variance : 0.706
        Standard Deviation : 0.840
        Total rolls : 2190
    
    Null / Other
            1 was rolled 4 times
            2 was rolled 10 times
            3 was rolled 7 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 4 times
        Average roll : 3.100
        Median : 3.000
        Variance : 1.655
        Standard Deviation : 1.287
        Total rolls : 30
    
    Germans Combat
            1 was rolled 118 times
            2 was rolled 91 times
            3 was rolled 101 times
            4 was rolled 95 times
            5 was rolled 100 times
            6 was rolled 107 times
        Average roll : 3.472
        Median : 3.000
        Variance : 0.746
        Standard Deviation : 0.864
        Total rolls : 612
    
    British Combat
            1 was rolled 34 times
            2 was rolled 31 times
            3 was rolled 37 times
            4 was rolled 28 times
            5 was rolled 25 times
            6 was rolled 28 times
        Average roll : 3.344
        Median : 3.000
        Variance : 0.536
        Standard Deviation : 0.732
        Total rolls : 183
    
    Italians Combat
            1 was rolled 15 times
            2 was rolled 8 times
            3 was rolled 20 times
            4 was rolled 15 times
            5 was rolled 19 times
            6 was rolled 14 times
        Average roll : 3.626
        Median : 4.000
        Variance : 1.009
        Standard Deviation : 1.005
        Total rolls : 91
    
    Americans Combat
            1 was rolled 38 times
            2 was rolled 31 times
            3 was rolled 32 times
            4 was rolled 40 times
            5 was rolled 21 times
            6 was rolled 32 times
        Average roll : 3.366
        Median : 3.000
        Variance : 1.147
        Standard Deviation : 1.071
        Total rolls : 194
    
    Neutral_Axis Combat
            2 was rolled 1 times
            3 was rolled 2 times
        Average roll : 2.667
        Median : 3.000
        Variance : 1.750
        Standard Deviation : 1.323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 78 times
            2 was rolled 93 times
            3 was rolled 80 times
            4 was rolled 73 times
            5 was rolled 96 times
            6 was rolled 75 times
        Average roll : 3.487
        Median : 3.000
        Variance : 0.942
        Standard Deviation : 0.971
        Total rolls : 495
    
    French Combat
            1 was rolled 5 times
            2 was rolled 8 times
            3 was rolled 9 times
            4 was rolled 3 times
            5 was rolled 7 times
            6 was rolled 3 times
        Average roll : 3.229
        Median : 3.000
        Variance : 0.966
        Standard Deviation : 0.983
        Total rolls : 35
    
    ANZAC Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 1 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.464
        Median : 3.000
        Variance : 0.716
        Standard Deviation : 0.846
        Total rolls : 28
    
    Neutral_Allies Combat
            1 was rolled 4 times
            2 was rolled 2 times
            3 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 27 times
            2 was rolled 10 times
            3 was rolled 20 times
            4 was rolled 16 times
            5 was rolled 23 times
            6 was rolled 18 times
        Average roll : 3.456
        Median : 3.500
        Variance : 1.522
        Standard Deviation : 1.234
        Total rolls : 114
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 4 times
            6 was rolled 2 times
        Average roll : 3.350
        Median : 3.500
        Variance : 0.175
        Standard Deviation : 0.419
        Total rolls : 20
    
    Russians Combat
            1 was rolled 62 times
            2 was rolled 67 times
            3 was rolled 48 times
            4 was rolled 76 times
            5 was rolled 64 times
            6 was rolled 54 times
        Average roll : 3.472
        Median : 4.000
        Variance : 1.310
        Standard Deviation : 1.145
        Total rolls : 371
    

    Savegame

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