Here is the game, Have Fun
FMERommel (Axis) vs Desert Admiral (Allies+16)
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DD & 2 subs
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2 hits. Cruiser, 2 German planes, 1 Italian plane.
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I have sub, destroyer, 2 fighters
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take CR & Ital ftr
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@FMErwinRommel I accidentally took sub as loss to your cruiser instead of plane. Need to check rolls.
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You rolled for my ftrs but not the CR
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Okay, marti for CR separate. Round 3 you got 2/2 with power of 10 and I got 2/2 with power of 15. I should have given one more hit than you. Ger could have used good luck for a change.
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Marti shows the sub as rolling in round 3.
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I considered building a Ger sub last turn. Guess I should have. Just one extra unit makes a diff in small, close battles.
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So it looks like I lose both planes, UK sub and German fighter survive. German transport dies to UK sub since plane can’t hit it.
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Why did you build a CV, if you were just going to attack sz112? Your ftrs could reach without the CV and you could have bought 2 DDs for same price and take 2 hits and roll twice for 4 power.
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Hadn’t planned that when I built the carrier. Just was protecting UK waters. When your fleet came out, I thought I wanted to go ahead and try and take the fleet out as well as try and put some pressure on you by taking a plane or 2. Even though I didn’t fully win the battle, it accomplished my objectives.
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The Ger tt couldn’t convoy to Novg unless escorted, because Brit bomber in Rus could hit it. Could have left it in sz113 unprotected, but still could have been attacked by air.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 43 Sea Zone 5 fighters moved from Queensland to 55 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 43 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 55 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -22 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Italians: 1 submarine Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery in Iceland, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Iceland Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 tactical_bomber could not land in 43 Sea Zone and was removed 6 fighters moved from 55 Sea Zone to Java 1 fighter moved from 54 Sea Zone to Java 2 fighters moved from 54 Sea Zone to Java 4 fighters moved from 54 Sea Zone to New Guinea 2 tactical_bombers moved from Queensland to New Guinea 2 tactical_bombers moved from Hawaiian Islands to New Guinea 4 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 fighter moved from 97 Sea Zone to Bryansk Place Units - Americans 3 artilleries placed in Greece 8 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Russia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia 2 fighters moved from Russia to Kazakhstan 1 bomber moved from Egypt to Eastern Persia Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Eastern Persia British attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 112 Sea Zone British attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 3 destroyers and 2 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone British roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -4 Casualties for British: 1 carrier, 3 destroyers, 1 fighter and 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines Casualties for Italians: 1 fighter Battle in Kazakhstan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 1 fighter could not land in 112 Sea Zone and was removed 1 armour moved from Caucasus to Samara 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Kazakhstan to Bryansk 1 fighter moved from Persia to Bryansk 1 fighter moved from Bryansk to Smolensk 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Italian Somaliland to Persia 1 fighter moved from Persia to Bryansk 1 fighter moved from Bryansk to Smolensk 2 bombers moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 fighter placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33 British : 1.83 Americans : 0.50 Japanese : 0.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia 2 artilleries and 2 infantry moved from France to Northern Italy Place Units - Italians 1 artillery placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,5,1,3,6 Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
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The newer version of TripleA with the new website, posts immediately. With the old website and version, there was a time lag of 10 seconds and often an error message and failure to post.
The Italians must have hired Rhett Butler as a blockade runner (Gone with the Wind) as convoy blockage was down. -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter could not land in 44 Sea Zone and was removed 1 fighter moved from New Guinea to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC 1 fighter moved from New Guinea to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter could not land in 44 Sea Zone and was removed 1 fighter moved from New Guinea to Java 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 1 fighter placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Smolensk to Novosibirsk Combat - French Battle in Novosibirsk French attack with 1 fighter Japanese defend with 1 armour French roll dice for 1 fighter in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 fighter owned by the French lost in Novosibirsk Japanese win with no units remaining. Battle score for attacker is -4 Casualties for French: 1 fighter Casualties for Japanese: 1 armour Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : 0.50 Japanese : 0.50
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs; Germans buy 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 fighter moved from Belarus to Archangel 1 artillery moved from Eastern Poland to Western Ukraine 1 bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 bomber moved from Belarus to Ukraine 1 fighter moved from Western Germany to Sicily Combat - Germans Battle in Sicily Germans attack with 1 fighter Russians defend with 1 infantry Germans roll dice for 1 fighter in Sicily, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Sicily, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Sicily Russians win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 1 fighter Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Battle in Archangel Germans attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Germans 1 infantry moved from Karelia to Novgorod 2 infantry moved from Finland to Karelia 1 artillery and 3 infantry moved from Norway to Finland 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Belarus to Novgorod 2 armour, 2 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus 1 mech_infantry moved from Germany to Eastern Poland 3 artilleries moved from Germany to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Germany to Romania 1 mech_infantry moved from Western Germany to Poland 1 infantry moved from Western Germany to Germany 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Archangel to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 bomber moved from Western Ukraine to Belarus 1 bomber moved from Ukraine to Belarus 1 aaGun moved from Belarus to Novgorod Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 armour and 8 mech_infantrys placed in Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.50
Dice Statistics:
Total 1 was rolled 395 times 2 was rolled 359 times 3 was rolled 369 times 4 was rolled 352 times 5 was rolled 370 times 6 was rolled 345 times Average roll : 3.447 Median : 3.000 Variance : 0.706 Standard Deviation : 0.840 Total rolls : 2190 Null / Other 1 was rolled 4 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.100 Median : 3.000 Variance : 1.655 Standard Deviation : 1.287 Total rolls : 30 Germans Combat 1 was rolled 118 times 2 was rolled 91 times 3 was rolled 101 times 4 was rolled 95 times 5 was rolled 100 times 6 was rolled 107 times Average roll : 3.472 Median : 3.000 Variance : 0.746 Standard Deviation : 0.864 Total rolls : 612 British Combat 1 was rolled 34 times 2 was rolled 31 times 3 was rolled 37 times 4 was rolled 28 times 5 was rolled 25 times 6 was rolled 28 times Average roll : 3.344 Median : 3.000 Variance : 0.536 Standard Deviation : 0.732 Total rolls : 183 Italians Combat 1 was rolled 15 times 2 was rolled 8 times 3 was rolled 20 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 14 times Average roll : 3.626 Median : 4.000 Variance : 1.009 Standard Deviation : 1.005 Total rolls : 91 Americans Combat 1 was rolled 38 times 2 was rolled 31 times 3 was rolled 32 times 4 was rolled 40 times 5 was rolled 21 times 6 was rolled 32 times Average roll : 3.366 Median : 3.000 Variance : 1.147 Standard Deviation : 1.071 Total rolls : 194 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 2 times Average roll : 2.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 78 times 2 was rolled 93 times 3 was rolled 80 times 4 was rolled 73 times 5 was rolled 96 times 6 was rolled 75 times Average roll : 3.487 Median : 3.000 Variance : 0.942 Standard Deviation : 0.971 Total rolls : 495 French Combat 1 was rolled 5 times 2 was rolled 8 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.229 Median : 3.000 Variance : 0.966 Standard Deviation : 0.983 Total rolls : 35 ANZAC Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.464 Median : 3.000 Variance : 0.716 Standard Deviation : 0.846 Total rolls : 28 Neutral_Allies Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.000 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 27 times 2 was rolled 10 times 3 was rolled 20 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 18 times Average roll : 3.456 Median : 3.500 Variance : 1.522 Standard Deviation : 1.234 Total rolls : 114 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.350 Median : 3.500 Variance : 0.175 Standard Deviation : 0.419 Total rolls : 20 Russians Combat 1 was rolled 62 times 2 was rolled 67 times 3 was rolled 48 times 4 was rolled 76 times 5 was rolled 64 times 6 was rolled 54 times Average roll : 3.472 Median : 4.000 Variance : 1.310 Standard Deviation : 1.145 Total rolls : 371