Scramble 111 but not 110
sub fights in 106 and dies first.
DD & 2 subs
2 hits. Cruiser, 2 German planes, 1 Italian plane.
I have sub, destroyer, 2 fighters
take CR & Ital ftr
@FMErwinRommel I accidentally took sub as loss to your cruiser instead of plane. Need to check rolls.
You rolled for my ftrs but not the CR
Okay, marti for CR separate. Round 3 you got 2/2 with power of 10 and I got 2/2 with power of 15. I should have given one more hit than you. Ger could have used good luck for a change.
Marti shows the sub as rolling in round 3.
I considered building a Ger sub last turn. Guess I should have. Just one extra unit makes a diff in small, close battles.
So it looks like I lose both planes, UK sub and German fighter survive. German transport dies to UK sub since plane can’t hit it.
Why did you build a CV, if you were just going to attack sz112? Your ftrs could reach without the CV and you could have bought 2 DDs for same price and take 2 hits and roll twice for 4 power.
Hadn’t planned that when I built the carrier. Just was protecting UK waters. When your fleet came out, I thought I wanted to go ahead and try and take the fleet out as well as try and put some pressure on you by taking a plane or 2. Even though I didn’t fully win the battle, it accomplished my objectives.
The Ger tt couldn’t convoy to Novg unless escorted, because Brit bomber in Rus could hit it. Could have left it in sz113 unprotected, but still could have been attacked by air.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 artilleries and 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 43 Sea Zone
5 fighters moved from Queensland to 55 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 43 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter and 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 112 Sea Zone
Germans win with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -22
Casualties for Americans: 1 destroyer and 2 fighters
Casualties for Italians: 1 submarine
Battle in Iceland
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Iceland
Americans roll dice for 1 artillery in Iceland, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Iceland
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Germans: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - Americans
1 tactical_bomber could not land in 43 Sea Zone and was removed
6 fighters moved from 55 Sea Zone to Java
1 fighter moved from 54 Sea Zone to Java
2 fighters moved from 54 Sea Zone to Java
4 fighters moved from 54 Sea Zone to New Guinea
2 tactical_bombers moved from Queensland to New Guinea
2 tactical_bombers moved from Hawaiian Islands to New Guinea
4 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands
1 fighter moved from 97 Sea Zone to Bryansk
Place Units - Americans
3 artilleries placed in Greece
8 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - British
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Caucasus to Kazakhstan
1 bomber moved from Russia to Eastern Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
2 fighters moved from Russia to Kazakhstan
1 bomber moved from Egypt to Eastern Persia
Combat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Eastern Persia
British attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 112 Sea Zone
British attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 carrier, 3 destroyers and 2 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone
British roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
British roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
retreated to 112 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -4
Casualties for British: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for Italians: 1 fighter
Battle in Kazakhstan
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
1 fighter could not land in 112 Sea Zone and was removed
1 armour moved from Caucasus to Samara
2 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Kazakhstan to Bryansk
1 fighter moved from Persia to Bryansk
1 fighter moved from Bryansk to Smolensk
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Italian Somaliland to Persia
1 fighter moved from Persia to Bryansk
1 fighter moved from Bryansk to Smolensk
2 bombers moved from Eastern Persia to Persia
Place Units - British
3 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport
EDIT: Adding units owned by British to 112 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 34 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33
British : 1.83
Americans : 0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from France to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,5,1,3,6
Italians collect 8 PUs (6 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
The newer version of TripleA with the new website, posts immediately. With the old website and version, there was a time lag of 10 seconds and often an error message and failure to post.
The Italians must have hired Rhett Butler as a blockade runner (Gone with the Wind) as convoy blockage was down.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter could not land in 44 Sea Zone and was removed
1 fighter moved from New Guinea to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from New Guinea to 44 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter could not land in 44 Sea Zone and was removed
1 fighter moved from New Guinea to Java
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 fighter placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Smolensk to Novosibirsk
Combat - French
Battle in Novosibirsk
French attack with 1 fighter
Japanese defend with 1 armour
French roll dice for 1 fighter in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 fighter owned by the French lost in Novosibirsk
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for French: 1 fighter
Casualties for Japanese: 1 armour
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
French : 0.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 55 PUs;
Germans buy 1 armour, 1 artillery, 2 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 fighter moved from Belarus to Archangel
1 artillery moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Belarus to Ukraine
1 fighter moved from Western Germany to Sicily
Combat - Germans
Battle in Sicily
Germans attack with 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 fighter in Sicily, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Sicily, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Sicily
Russians win with no units remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Ukraine, round 2 : 2/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery
Battle in Archangel
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 artillery and 3 infantry moved from Norway to Finland
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Belarus to Novgorod
2 armour, 2 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Germany to Eastern Poland
3 artilleries moved from Germany to Slovakia Hungary
3 armour and 3 mech_infantrys moved from Germany to Romania
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Archangel to Belarus
1 aaGun moved from Eastern Poland to Belarus
1 bomber moved from Western Ukraine to Belarus
1 bomber moved from Ukraine to Belarus
1 aaGun moved from Belarus to Novgorod
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 8 mech_infantrys placed in Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 45 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.50
Dice Statistics:
Total
1 was rolled 395 times
2 was rolled 359 times
3 was rolled 369 times
4 was rolled 352 times
5 was rolled 370 times
6 was rolled 345 times
Average roll : 3.447
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 2190
Null / Other
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 1.655
Standard Deviation : 1.287
Total rolls : 30
Germans Combat
1 was rolled 118 times
2 was rolled 91 times
3 was rolled 101 times
4 was rolled 95 times
5 was rolled 100 times
6 was rolled 107 times
Average roll : 3.472
Median : 3.000
Variance : 0.746
Standard Deviation : 0.864
Total rolls : 612
British Combat
1 was rolled 34 times
2 was rolled 31 times
3 was rolled 37 times
4 was rolled 28 times
5 was rolled 25 times
6 was rolled 28 times
Average roll : 3.344
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 183
Italians Combat
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.626
Median : 4.000
Variance : 1.009
Standard Deviation : 1.005
Total rolls : 91
Americans Combat
1 was rolled 38 times
2 was rolled 31 times
3 was rolled 32 times
4 was rolled 40 times
5 was rolled 21 times
6 was rolled 32 times
Average roll : 3.366
Median : 3.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 194
Neutral_Axis Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 78 times
2 was rolled 93 times
3 was rolled 80 times
4 was rolled 73 times
5 was rolled 96 times
6 was rolled 75 times
Average roll : 3.487
Median : 3.000
Variance : 0.942
Standard Deviation : 0.971
Total rolls : 495
French Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.229
Median : 3.000
Variance : 0.966
Standard Deviation : 0.983
Total rolls : 35
ANZAC Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.464
Median : 3.000
Variance : 0.716
Standard Deviation : 0.846
Total rolls : 28
Neutral_Allies Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.872
Standard Deviation : 0.934
Total rolls : 14
Chinese Combat
1 was rolled 27 times
2 was rolled 10 times
3 was rolled 20 times
4 was rolled 16 times
5 was rolled 23 times
6 was rolled 18 times
Average roll : 3.456
Median : 3.500
Variance : 1.522
Standard Deviation : 1.234
Total rolls : 114
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.350
Median : 3.500
Variance : 0.175
Standard Deviation : 0.419
Total rolls : 20
Russians Combat
1 was rolled 62 times
2 was rolled 67 times
3 was rolled 48 times
4 was rolled 76 times
5 was rolled 64 times
6 was rolled 54 times
Average roll : 3.472
Median : 4.000
Variance : 1.310
Standard Deviation : 1.145
Total rolls : 371