Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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China saved up enough to build an inf. Too bad that its last terr will be captured before it can build there. Bwaaahhh. Unless Britain heroically lands ftrs there to be sacrificed to Jpn ground and air assault.
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Russia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia 2 fighters moved from Russia to Kazakhstan 1 bomber moved from Egypt to Eastern Persia
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Scramble?
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YES scramble all 3 ftrs
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DD & 2 subs
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2 hits. Cruiser, 2 German planes, 1 Italian plane.
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I have sub, destroyer, 2 fighters
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take CR & Ital ftr
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@FMErwinRommel I accidentally took sub as loss to your cruiser instead of plane. Need to check rolls.
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You rolled for my ftrs but not the CR
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Okay, marti for CR separate. Round 3 you got 2/2 with power of 10 and I got 2/2 with power of 15. I should have given one more hit than you. Ger could have used good luck for a change.
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Marti shows the sub as rolling in round 3.
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I considered building a Ger sub last turn. Guess I should have. Just one extra unit makes a diff in small, close battles.
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So it looks like I lose both planes, UK sub and German fighter survive. German transport dies to UK sub since plane can’t hit it.
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Why did you build a CV, if you were just going to attack sz112? Your ftrs could reach without the CV and you could have bought 2 DDs for same price and take 2 hits and roll twice for 4 power.
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Hadn’t planned that when I built the carrier. Just was protecting UK waters. When your fleet came out, I thought I wanted to go ahead and try and take the fleet out as well as try and put some pressure on you by taking a plane or 2. Even though I didn’t fully win the battle, it accomplished my objectives.
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The Ger tt couldn’t convoy to Novg unless escorted, because Brit bomber in Rus could hit it. Could have left it in sz113 unprotected, but still could have been attacked by air.
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 43 Sea Zone 5 fighters moved from Queensland to 55 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 43 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 55 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -22 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Italians: 1 submarine Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery in Iceland, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Iceland Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 tactical_bomber could not land in 43 Sea Zone and was removed 6 fighters moved from 55 Sea Zone to Java 1 fighter moved from 54 Sea Zone to Java 2 fighters moved from 54 Sea Zone to Java 4 fighters moved from 54 Sea Zone to New Guinea 2 tactical_bombers moved from Queensland to New Guinea 2 tactical_bombers moved from Hawaiian Islands to New Guinea 4 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 fighter moved from 97 Sea Zone to Bryansk Place Units - Americans 3 artilleries placed in Greece 8 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Russia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia 2 fighters moved from Russia to Kazakhstan 1 bomber moved from Egypt to Eastern Persia Combat - British Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Eastern Persia British attack with 1 artillery, 2 bombers and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 2 bombers and 1 infantry in Eastern Persia, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 112 Sea Zone British attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 carrier, 3 destroyers and 2 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the British, 2 submarines owned by the Germans and 1 carrier owned by the British lost in 112 Sea Zone British roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 112 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British, 1 fighter owned by the Italians, 1 submarine owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone British roll dice for 2 fighters in 112 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 2 fighters and 1 transport in 112 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone retreated to 112 Sea Zone Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -4 Casualties for British: 1 carrier, 3 destroyers, 1 fighter and 1 submarine Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines Casualties for Italians: 1 fighter Battle in Kazakhstan British attack with 2 fighters and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - British 1 fighter could not land in 112 Sea Zone and was removed 1 armour moved from Caucasus to Samara 2 mech_infantrys moved from Persia to Caucasus 2 fighters moved from Kazakhstan to Bryansk 1 fighter moved from Persia to Bryansk 1 fighter moved from Bryansk to Smolensk 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from Italian Somaliland to Persia 1 fighter moved from Persia to Bryansk 1 fighter moved from Bryansk to Smolensk 2 bombers moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Iraq 1 fighter placed in Egypt Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Adding units owned by British to 112 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 34 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1.33 British : 1.83 Americans : 0.50 Japanese : 0.33