Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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Successful turn for Japan. Sank 4 U.S. tt’s and 3 ANZ DD’s for the loss of just 1 sub. Killed 6 Allied troops in Asia for the loss of 1 mech. Of course, I will lose units in the counterattacks. But hopefully, they will take some enemies down with them. I had plenty of mobile units and air support to finish off China and its allied defenders. I didn’t expect to roll thru Russia, but the few Brit mobile units backed by massive air; 11 planes in Rus and 5 in Persia; can destroy any move towards Stalingrad or Cau. I will have to build lots more units to have any chance of surviving massive air attacks. The Euro Axis may not survive that long. Japan can’t ignore the continuous U.S. and ANZ buildup (its own CV, but lost most of its DD’s).
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 43 Sea Zone 5 fighters moved from Queensland to 55 Sea Zone Combat - Americans
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Scramble?
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YES, the U.S. will sacrifice itself for what? Brit has no invasion force.
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OOL: Italian sub, then Ger subs
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Ha! DD in sz 55 took down a plane despite the overwhelming attack. I didn’t count on U.S. plane landing in Java. I hate to leave tt’s undefended, but I’ve never had a DD successfully defend a tt. Ha! Iceland defenders win and U.S. air is shot down by Ger navy. Now U.S. is temporarily no threat in Europe.
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 43 Sea Zone 5 fighters moved from Queensland to 55 Sea Zone Combat - Americans Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 43 Sea Zone Americans attack with 1 tactical_bomber Japanese defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone Americans win with 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 55 Sea Zone Americans attack with 6 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 destroyer Battle in 112 Sea Zone Americans attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Italians defend with 1 fighter and 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 3 submarines in 112 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 112 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 destroyer owned by the Americans, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 112 Sea Zone Germans win with 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is -22 Casualties for Americans: 1 destroyer and 2 fighters Casualties for Italians: 1 submarine Battle in Iceland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery and 1 infantry in Iceland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery in Iceland, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Iceland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Iceland Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Non Combat Move - Americans 1 tactical_bomber could not land in 43 Sea Zone and was removed 6 fighters moved from 55 Sea Zone to Java 1 fighter moved from 54 Sea Zone to Java 2 fighters moved from 54 Sea Zone to Java 4 fighters moved from 54 Sea Zone to New Guinea 2 tactical_bombers moved from Queensland to New Guinea 2 tactical_bombers moved from Hawaiian Islands to New Guinea 4 tactical_bombers moved from Hawaiian Islands to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to Hawaiian Islands 1 fighter moved from 97 Sea Zone to Bryansk Place Units - Americans 3 artilleries placed in Greece 8 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : 0.50 Japanese : 0.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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China saved up enough to build an inf. Too bad that its last terr will be captured before it can build there. Bwaaahhh. Unless Britain heroically lands ftrs there to be sacrificed to Jpn ground and air assault.
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - British British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; Combat Move - British 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 109 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Caucasus to Kazakhstan 1 bomber moved from Russia to Eastern Persia 1 artillery and 1 infantry moved from Persia to Eastern Persia 2 fighters moved from Russia to Kazakhstan 1 bomber moved from Egypt to Eastern Persia
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Scramble?
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YES scramble all 3 ftrs
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DD & 2 subs
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2 hits. Cruiser, 2 German planes, 1 Italian plane.
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I have sub, destroyer, 2 fighters
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take CR & Ital ftr
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@FMErwinRommel I accidentally took sub as loss to your cruiser instead of plane. Need to check rolls.
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You rolled for my ftrs but not the CR
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Okay, marti for CR separate. Round 3 you got 2/2 with power of 10 and I got 2/2 with power of 15. I should have given one more hit than you. Ger could have used good luck for a change.