Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
FMERommel (Axis) vs Desert Admiral (Allies+16)
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I saw a post that said we have to download and install the latest stable version of triplea in order for it to post to the new site. Version 1900.13066 64 bit https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
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I edited the Italian turn to reflect the convoy damage of 11 from the old version instead of the 12 points from the new version. So I earned 3 PU instead of 2. I didn’t buy anything this turn, so my total PU is 6.
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download 1.9.0.0.13066 Nov 18 so it will post in the forum. And add Fre turn
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@Desert_Admiral I’ll do it for my Russian turn.
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Okay. Click on the horizontal green banner near the top of the forum screen that says “The latest TripleA is available…”
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter and 5 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 2 bombers, 1 fighter and 2 infantry moved from Belarus to Archangel Combat - Germans Battle in Archangel Germans attack with 2 bombers, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Archangel, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers and 1 fighter moved from Archangel to Belarus 6 mech_infantrys moved from Baltic States to Belarus 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Finland to Karelia 2 infantry moved from Norway to Finland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 armour, 3 artilleries and 4 mech_infantrys placed in Germany 1 fighter and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : -0.67
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@FMErwinRommel 0_1543116959466_USSR.tsvg
I updated Triple A and did my turn. When I tried to post it said username: desertadmiral@gmail.com doesn’t exist. That’s my normal logon. Wonder if I have to use my logon Desert_Admiral to do this.
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yes try your username not email and use your new password
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:44:38 PM
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov Russians take Rostov from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 fighter and 1 tactical_bomber moved from Smolensk to Archangel 1 infantry moved from 95 Sea Zone to Sicily Combat - Russians Battle in Sicily Battle in Archangel Russians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians win, taking Sicily from Italians, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 5 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Smolensk 2 infantry moved from Smolensk to Bryansk 2 artilleries moved from Bryansk to Smolensk 1 mech_infantry moved from Timguska to Yenisey Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.17
Production/PUs Summary :
Germans : 42 / 61 Russians : 26 / 38 Japanese : 60 / 86 Americans : 72 / 92 Chinese : 1 / 2 British : 34 / 35 UK_Pacific : 0 / 0 Italians : 14 / 6 ANZAC : 10 / 15 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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Success!!!
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I like Bal Mod better because Rus only gets N.O. for taking Euro Axis territories. You’re getting 3 PU for no value terr like Sicily and I can’t stop it. Need paratroopers.
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They also get other NO’s to start.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey 2 armour moved from Kansu to Timguska 1 mech_infantry moved from Tsinghai to Sikang 1 mech_infantry moved from Kansu to Kazakhstan 1 armour moved from Kansu to Novosibirsk 1 tactical_bomber moved from Shensi to Sikang 1 tactical_bomber moved from Shensi to Novosibirsk 1 bomber moved from Yunnan to Kazakhstan 1 fighter moved from French Indo China to Sikang 1 artillery and 1 infantry moved from West India to Eastern Persia 1 fighter moved from Burma to Eastern Persia 1 transport moved from 39 Sea Zone to 38 Sea Zone 2 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from French 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 34 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Shensi to Novosibirsk 1 bomber moved from Shensi to Kazakhstan 1 bomber moved from India to Sumatra Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 43 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 bomber and 2 infantry Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Sumatra Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 mech_infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits Americans roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 42 Sea Zone 1 transport owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Yenisey Japanese attack with 1 armour, 1 artillery and 2 infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Yenisey, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Timguska Japanese attack with 2 armour Russians defend with 1 mech_infantry Japanese roll dice for 2 armour in Timguska, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Novosibirsk Japanese attack with 1 armour and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 tactical_bombers in Novosibirsk, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Sikang Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Eastern Persia Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Philippines 1 fighter moved from 45 Sea Zone to Philippines 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Eastern Persia to West India 4 infantry moved from India to West India 2 mech_infantrys moved from French Indo China to Szechwan 1 artillery moved from Buryatia to Yakut S.S.R. 2 destroyers moved from 35 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Sumatra to India 2 tactical_bombers moved from Novosibirsk to Tsinghai 1 bomber moved from Kazakhstan to Shan State 1 tactical_bomber moved from Sikang to Shan State 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Sikang to Tsinghai 1 bomber moved from Kazakhstan to Szechwan 5 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to French Indo China Place Units - Japanese 1 factory_minor placed in West India 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Kiangsu 1 bomber placed in Japan 1 destroyer and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : -1.67 ANZAC : 0.33 Chinese : 0.67 Russians : -1.33 Japanese : 5.33
Dice Statistics:
Total 1 was rolled 381 times 2 was rolled 344 times 3 was rolled 354 times 4 was rolled 339 times 5 was rolled 360 times 6 was rolled 335 times Average roll : 3.453 Median : 3.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 2113 Null / Other 1 was rolled 4 times 2 was rolled 10 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.100 Median : 3.000 Variance : 1.655 Standard Deviation : 1.287 Total rolls : 30 Germans Combat 1 was rolled 111 times 2 was rolled 87 times 3 was rolled 95 times 4 was rolled 89 times 5 was rolled 95 times 6 was rolled 102 times Average roll : 3.477 Median : 3.000 Variance : 0.677 Standard Deviation : 0.823 Total rolls : 579 British Combat 1 was rolled 33 times 2 was rolled 25 times 3 was rolled 32 times 4 was rolled 27 times 5 was rolled 21 times 6 was rolled 26 times Average roll : 3.341 Median : 3.000 Variance : 0.622 Standard Deviation : 0.788 Total rolls : 164 Italians Combat 1 was rolled 15 times 2 was rolled 8 times 3 was rolled 20 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 14 times Average roll : 3.626 Median : 4.000 Variance : 1.009 Standard Deviation : 1.005 Total rolls : 91 Americans Combat 1 was rolled 36 times 2 was rolled 27 times 3 was rolled 31 times 4 was rolled 35 times 5 was rolled 20 times 6 was rolled 31 times Average roll : 3.383 Median : 3.000 Variance : 0.961 Standard Deviation : 0.980 Total rolls : 180 Neutral_Axis Combat 2 was rolled 1 times 3 was rolled 2 times Average roll : 2.667 Median : 3.000 Variance : 1.750 Standard Deviation : 1.323 Total rolls : 3 Japanese Combat 1 was rolled 76 times 2 was rolled 93 times 3 was rolled 77 times 4 was rolled 72 times 5 was rolled 96 times 6 was rolled 75 times Average roll : 3.499 Median : 3.000 Variance : 1.077 Standard Deviation : 1.038 Total rolls : 489 French Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 7 times 6 was rolled 3 times Average roll : 3.265 Median : 3.000 Variance : 0.889 Standard Deviation : 0.943 Total rolls : 34 ANZAC Combat 1 was rolled 6 times 2 was rolled 4 times 3 was rolled 6 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.464 Median : 3.000 Variance : 0.716 Standard Deviation : 0.846 Total rolls : 28 Neutral_Allies Combat 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.000 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 27 times 2 was rolled 10 times 3 was rolled 20 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 18 times Average roll : 3.456 Median : 3.500 Variance : 1.522 Standard Deviation : 1.234 Total rolls : 114 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 4 times 6 was rolled 2 times Average roll : 3.350 Median : 3.500 Variance : 0.175 Standard Deviation : 0.419 Total rolls : 20 Russians Combat 1 was rolled 60 times 2 was rolled 67 times 3 was rolled 48 times 4 was rolled 76 times 5 was rolled 64 times 6 was rolled 52 times Average roll : 3.471 Median : 4.000 Variance : 1.423 Standard Deviation : 1.193 Total rolls : 367
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Successful turn for Japan. Sank 4 U.S. tt’s and 3 ANZ DD’s for the loss of just 1 sub. Killed 6 Allied troops in Asia for the loss of 1 mech. Of course, I will lose units in the counterattacks. But hopefully, they will take some enemies down with them. I had plenty of mobile units and air support to finish off China and its allied defenders. I didn’t expect to roll thru Russia, but the few Brit mobile units backed by massive air; 11 planes in Rus and 5 in Persia; can destroy any move towards Stalingrad or Cau. I will have to build lots more units to have any chance of surviving massive air attacks. The Euro Axis may not survive that long. Japan can’t ignore the continuous U.S. and ANZ buildup (its own CV, but lost most of its DD’s).
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 3 artilleries and 8 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 2 fighters moved from United Kingdom to 112 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 43 Sea Zone 5 fighters moved from Queensland to 55 Sea Zone Combat - Americans
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Scramble?
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YES, the U.S. will sacrifice itself for what? Brit has no invasion force.