Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
The rolling feature isn’t working yet. I’ll open a 2nd instance and invade Java again and see my 2 rolls at 2
Ignore the attack on the sub
@Desert_Admiral
Hit with my guy. So I lose one land unit.
@Desert_Admiral 0_1543014340768_US Turn.tsvg
I edited 1 island battles and lost planes instead of land units.
2 island battles
Lost plane instead of infantry in Eastern Persia.
That was a lot of movement and editing to follow. I didn’t think the U.S. ftrs would be able to attack most of the isles, but as long as a cv could reach, even if it didn’t in combat, then it is allowed. I figured you would either spread your tt’s around or concentrate them all in one isle that I couldn’t take back. At least the U.S. lost 4 ftrs. Did you move forward just to pull off the attack and then return to Aust? You must have noticed I reinforced Phil fleet. ANZ lost 3 DDs on Jpn’s turn. I only have 3 tt’s in range to take back isles, so I won’t lose the full 20 PU, but will lose the N.O. And the U.S. got 15 PU.
Ger was going to attack Bry with intent to retreat without taking it. But the allied reinforcement stops that. Interesting fluid movement in Balkans and Rus ready to move south. Will take my turn tomorrow eve.
So the Rus & Fre inf will be conquering Italy single-handed?0_1543104587972_triplea_32238_Ita12.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 3 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Romania to Belarus
1 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2,1,2,3,2,6,1
Italians collect 2 PUs (12 lost to blockades); end with 5 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 5 to 6
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I saw a post that said we have to download and install the latest stable version of triplea in order for it to post to the new site. Version 1900.13066 64 bit https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
I edited the Italian turn to reflect the convoy damage of 11 from the old version instead of the 12 points from the new version. So I earned 3 PU instead of 2. I didn’t buy anything this turn, so my total PU is 6.
download 1.9.0.0.13066 Nov 18 so it will post in the forum. And add Fre turn
@Desert_Admiral I’ll do it for my Russian turn.
Okay. Click on the horizontal green banner near the top of the forum screen that says “The latest TripleA is available…”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 5 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 2 infantry moved from Belarus to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter and 2 infantry in Archangel, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers and 1 fighter moved from Archangel to Belarus
6 mech_infantrys moved from Baltic States to Belarus
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 1 artillery and 2 infantry moved from Romania to Eastern Poland
1 cruiser, 1 destroyer, 2 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 armour, 3 artilleries and 4 mech_infantrys placed in Germany
1 fighter and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -0.67