dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
General Svend-Sved vs Maxi
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Det vil jeg meget gerne men har åbenbart fået smidt din mailadresse væk, og kan ikke finde den under din profil. Kan du sende mig den?
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Man kan åbenbart ikke sende private beskeder herinde længere, men den hedder mjensen87 @ gmail.com
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 20:00:21
Savegame -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Bessarabia 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine 3 tactical_bombers moved from Poland to Bessarabia 1 infantry moved from Novgorod to Belarus 2 bombers moved from Western Germany to Belarus 2 bombers moved from Southern Italy to Belarus Combat - Germans Battle in Bessarabia Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Bessarabia, round 2 : 3/4 hits, 1,67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys in Western Ukraine, round 2 : 9/49 hits, 13,50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 4 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 4 bombers and 1 infantry in Belarus, round 2 : 4/5 hits, 2,83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers moved from Belarus to Eastern Poland 3 aaGuns moved from Eastern Poland to Western Ukraine 5 infantry moved from Novgorod to Archangel 1 infantry moved from Vyborg to Novgorod 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Poland to Eastern Poland 2 infantry moved from Germany to Poland 2 infantry moved from Western Germany to Germany 2 fighters moved from Holland Belgium to Eastern Poland 1 fighter moved from France to Eastern Poland 2 bombers moved from Southern Italy to Eastern Persia 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia 1 infantry moved from Holland Belgium to France 1 aaGun moved from Holland Belgium to France 2 submarines moved from 109 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from Morocco to Algeria 3 tactical_bombers moved from Bessarabia to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 48 PUs (2 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : -2,00 Russians : -1,00 -
@Maxiheimer
Så virker forummet igen.
Du skal opdatere din TripleA til nyeste version. -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Smolensk to Archangel 1 fighter moved from Russia to Archangel 2 fighters and 1 tactical_bomber moved from Bryansk to Archangel 1 tactical_bomber moved from Ukraine to Archangel 2 infantry moved from Bryansk to Belarus 2 fighters moved from Ukraine to Belarus 5 infantry moved from Russia to Smolensk 2 armour, 5 artilleries, 30 infantry and 6 mech_infantrys moved from Bryansk to Smolensk 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Archangel Combat - Russians Battle in Belarus Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 5 infantry and 1 mech_infantry Russians roll dice for 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Archangel, round 2 : 3/10 hits, 3,67 expected hits Germans roll dice for 5 infantry and 1 mech_infantry in Archangel, round 2 : 3/6 hits, 2,00 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Archangel Russians roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Archangel, round 3 : 4/7 hits, 3,17 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry and 3 mech_infantrys Casualties for Germans: 5 infantry and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 fighter moved from Belarus to Russia 4 aaGuns moved from Bryansk to Smolensk 3 infantry moved from Ukraine to Bryansk 2 tactical_bombers moved from Archangel to Smolensk 1 fighter moved from Archangel to Smolensk 1 fighter moved from Belarus to Smolensk Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 armour and 1 mech_infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : 2,67 Russians : 1,83 -
@Maxiheimer
Så ruller vi igen :) -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 11 infantry moved from Korea to Amur 1 fighter moved from 6 Sea Zone to Amur 3 tactical_bombers moved from 6 Sea Zone to Amur 2 bombers moved from French Indo China to Amur 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 fighter moved from Chahar to Amur 1 fighter moved from Kiangsu to Amur 1 fighter moved from Kiangsu to Amur 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi 2 fighters and 1 tactical_bomber moved from French Indo China to Shan State 1 destroyer moved from 37 Sea Zone to 45 Sea Zone Japanese take 42 Sea Zone from Americans 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win, taking 35 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Amur Japanese attack with 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers Russians defend with 2 aaGuns and 16 infantry AA fire in Amur : 0/6 hits, 1,00 expected hits Japanese roll dice for 2 bombers, 4 fighters, 11 infantry and 3 tactical_bombers in Amur, round 2 : 6/20 hits, 7,17 expected hits Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 5/16 hits, 5,33 expected hits 5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Amur, round 3 : 10/15 hits, 6,33 expected hits Russians roll dice for 12 infantry in Amur, round 3 : 2/12 hits, 4,00 expected hits 2 infantry owned by the Japanese and 10 infantry owned by the Russians lost in Amur Japanese roll dice for 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Amur, round 4 : 6/13 hits, 6,00 expected hits Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Japanese: 8 infantry Casualties for Russians: 2 aaGuns and 16 infantry Battle in Kiangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kwangsi retreated to Kwangsi Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 19 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 battleship, 3 carriers, 3 submarines and 4 transports moved from 6 Sea Zone to 19 Sea Zone 2 bombers moved from Amur to Korea 1 fighter moved from Amur to 19 Sea Zone 3 fighters moved from Amur to Korea 2 tactical_bombers moved from Amur to Korea 1 tactical_bomber moved from Amur to 19 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 armour and 2 infantry placed in Kiangsu 2 artilleries and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Japanese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
AA fire in Amur : : -1,00 ANZAC : -0,17 Chinese : 0,33 UK_Pacific : -1,00 Russians : -2,00 Japanese : -0,67 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to Paulau Island 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@Maxiheimer Vil du bruge nogle af dine kamikaze ved filipinerne?
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Nej tak jeg gemmer dem:grinning:
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour moved from Quebec to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 43 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to Paulau Island 1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in Marianas Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Italians defend with 1 armour and 1 harbour Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 3/6 hits, 1,67 expected hits Italians roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Gibraltar Americans win, taking Marianas from Japanese, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in 45 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 45 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Paulau Island Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Paulau Island, round 2 : 3/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Paulau Island to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from 45 Sea Zone to 33 Sea Zone Place Units - Americans 1 carrier and 1 transport placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUsCombat Hit Differential Summary :
Italians : -1,00 Americans : 0,67 Japanese : -1,00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Chahar Battle in Anhwe Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 3 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 4 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 5 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery and 1 fighter in Anhwe, round 6 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Kansu from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,2,6,5,3,1,3,3,3,2,1,6,5,4,5,2 Chinese collect 13 PUs (3 lost to blockades); end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -1,50 Japanese : -1,33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone British take 109 Sea Zone from Germans 1 fighter moved from British Guiana to Nigeria 1 bomber moved from British Guiana to French Equatorial Africa 1 bomber moved from French Equatorial Africa to Anglo Egyptian Sudan 2 armour, 3 artilleries, 2 fighters, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 2 infantry moved from Burma to Yunnan 1 artillery and 1 infantry moved from West India to India 1 armour and 2 mech_infantrys moved from India to Burma 1 fighter moved from United Kingdom to Gibraltar Combat - British Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom Place Units - British 1 armour, 1 bomber and 1 fighter placed in Union of South Africa Turn Complete - British British collect 26 PUs; end with 27 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
British : -0,67 Japanese : -0,67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - Italians Italians buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus Italians take Caucasus from Russians 2 artilleries and 2 infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific Combat - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Yugoslavia to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 transport moved from 95 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Romania to Western Ukraine 2 aaGuns moved from Romania to Eastern Poland 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 4 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Northern Italy to Eastern Persia Place Units - Italians 3 fighters placed in Southern Italy 1 transport placed in 97 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 29 PUs; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 45 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 bomber moved from Caroline Islands to Kiangsu Combat - ANZAC Strategic bombing raid in Kiangsu AA fire in Kiangsu : 0/1 hits, 0,17 expected hits Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Kiangsu causes 6 damage total. Non Combat Move - ANZAC 1 bomber moved from Kiangsu to Chahar Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
AA fire in Kiangsu : : -0,17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 5 Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 11 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 2 armour moved from Eastern Poland to Bryansk 6 mech_infantrys moved from Eastern Poland to Bryansk 1 artillery moved from Eastern Poland to Belarus 3 tactical_bombers moved from Eastern Poland to Belarus 2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 2 submarines moved from 112 Sea Zone to 113 Sea Zone 4 bombers moved from Eastern Poland to 113 Sea Zone Combat - Germans Air Battle in IndiaCombat Hit Differential Summary :
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intercept i indien? eller submerge med dein russiske ubåd?
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@Maxiheimer Nej tak til intercept og ja til submerge :relaxed:





