e611b334-cb29-465a-92cd-e6c21004977f-triplea_42140_1rus.tsvg
Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8
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Ok, will do
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 35 PUs; 0 techTokens; Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 14 armour and 18 infantry moved from Poland to Germany 7 armour and 4 infantry moved from Russia to Caucasus 9 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Caucasus 1 fighter moved from East Poland to Caucasus 1 bomber moved from Karelia S.S.R. to Caucasus 2 fighters moved from East Poland to Caucasus 1 submarine moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Czechoslovakia Hungary to Germany Combat - Russians Battle in 62 Sea Zone Russians attack with 1 submarine Japanese defend with 3 transports 3 transports owned by the Japanese lost in 62 Sea Zone Russians roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Germany Russians attack with 14 armour and 19 infantry Germans defend with 2 aaGuns, 20 armour, 1 bomber, 1 factory, 4 fighters and 11 infantry Russians roll dice for 14 armour and 19 infantry in Germany, round 2 : 8/33 hits, 10.17 expected hits Germans roll dice for 20 armour, 1 bomber, 4 fighters and 11 infantry in Germany, round 2 : 20/36 hits, 16.50 expected hits 19 infantry owned by the Russians, 1 armour owned by the Russians and 8 infantry owned by the Germans lost in Germany Russians roll dice for 13 armour in Germany, round 3 : 5/13 hits, 6.50 expected hits Germans roll dice for 20 armour, 1 bomber, 4 fighters and 3 infantry in Germany, round 3 : 12/28 hits, 13.83 expected hits 12 armour owned by the Russians, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany Russians roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits Germans roll dice for 18 armour, 1 bomber and 4 fighters in Germany, round 4 : 7/23 hits, 11.83 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany Germans win with 17 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is -79 Casualties for Russians: 14 armour and 19 infantry Casualties for Germans: 3 armour and 11 infantry Battle in Caucasus Russians attack with 7 armour, 1 bomber, 3 fighters and 14 infantry Germans defend with 1 armour; Italians defend with 1 armour; Japanese defend with 9 armour, 1 factory and 6 infantry Russians roll dice for 7 armour, 1 bomber, 3 fighters and 14 infantry in Caucasus, round 2 : 8/25 hits, 8.00 expected hits Japanese roll dice for 11 armour and 6 infantry in Caucasus, round 2 : 7/17 hits, 7.50 expected hits 6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus Russians roll dice for 7 armour, 1 bomber, 3 fighters and 7 infantry in Caucasus, round 3 : 8/18 hits, 6.83 expected hits Japanese roll dice for 9 armour in Caucasus, round 3 : 4/9 hits, 4.50 expected hits 4 infantry owned by the Russians, 7 armour owned by the Japanese and 1 armour owned by the Italians lost in Caucasus Russians roll dice for 7 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 4 : 7/14 hits, 6.17 expected hits Japanese roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Japanese with 7 armour, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 40 Casualties for Russians: 11 infantry Casualties for Japanese: 9 armour and 6 infantry Casualties for Italians: 1 armour Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Caucasus to Russia 1 bomber moved from Caucasus to Russia 1 aaGun moved from Eastern Ukraine to Caucasus Place Units - Russians 3 armour and 3 infantry placed in Russia 1 fighter placed in Karelia S.S.R. Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -3.17 Russians : -1.50 Japanese : -1.50Dice Statistics:
Total 1 was rolled 254 times 2 was rolled 293 times 3 was rolled 256 times 4 was rolled 253 times 5 was rolled 264 times 6 was rolled 260 times Average roll : 3.481 Median : 3.000 Variance : 0.722 Standard Deviation : 0.849 Total rolls : 1580 Null / Other 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 3 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 9 times Average roll : 3.842 Median : 4.000 Variance : 0.631 Standard Deviation : 0.794 Total rolls : 38 Germans Combat 1 was rolled 79 times 2 was rolled 96 times 3 was rolled 79 times 4 was rolled 72 times 5 was rolled 82 times 6 was rolled 78 times Average roll : 3.444 Median : 3.000 Variance : 0.668 Standard Deviation : 0.817 Total rolls : 486 British Combat 1 was rolled 43 times 2 was rolled 45 times 3 was rolled 37 times 4 was rolled 32 times 5 was rolled 33 times 6 was rolled 36 times Average roll : 3.332 Median : 3.000 Variance : 0.619 Standard Deviation : 0.787 Total rolls : 226 Italians Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 8 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.922 Median : 4.000 Variance : 0.974 Standard Deviation : 0.987 Total rolls : 64 Americans Combat 1 was rolled 5 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.704 Median : 4.000 Variance : 0.868 Standard Deviation : 0.932 Total rolls : 54 Chinese Combat 1 was rolled 2 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 5 times Average roll : 4.067 Median : 4.000 Variance : 1.250 Standard Deviation : 1.118 Total rolls : 15 Russians Combat 1 was rolled 69 times 2 was rolled 70 times 3 was rolled 66 times 4 was rolled 67 times 5 was rolled 72 times 6 was rolled 70 times Average roll : 3.514 Median : 4.000 Variance : 0.058 Standard Deviation : 0.241 Total rolls : 414 Japanese Combat 1 was rolled 45 times 2 was rolled 56 times 3 was rolled 50 times 4 was rolled 49 times 5 was rolled 41 times 6 was rolled 42 times Average roll : 3.392 Median : 3.000 Variance : 0.563 Standard Deviation : 0.750 Total rolls : 283 -
Very nasty Russian luck in Germany, you should’ve averaged 17 units left at the end of that: instead, you have 22. Shouldn’t affect overall game too much, though, I think. On a happier note for Stalin, the Russian sub now outside Japan has on it’s own (entirely without assistance) sunk 6 ships totaling 54 IPCs over the course of the game (1 German cruiser, 1 Japanese carrier, 4 Japanese transports). Almost certainly the most efficient unit in the game.
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And in case it’s relevant for the Japanese turn, said Russian sub will submerge immediately if possible when attacked unless the only attackers is just transports or a solo attacking carrier without any other ships (planes obviously don’t matter).
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Rockets Advance Activate Technology - Japanese Japanese activating Rockets Advance Purchase Units - Japanese Japanese buy 8 armour, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese Rocket attack in Russia does 4 damage to factory owned by Russians Rockets in India roll: 4 2 armour, 6 bombers, 2 fighters and 3 infantry moved from Persia to Caucasus 4 armour moved from India to Caucasus 3 armour moved from Ningxia to Chinghai 2 armour moved from Burma to Sikang 1 infantry moved from Evenki National Okrug to Novosibirsk Japanese take Novosibirsk from Russians 3 armour and 1 infantry moved from Evenki National Okrug to Urals Combat - Japanese Battle in Chinghai Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Chinghai, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chinghai Japanese win, taking Chinghai from Chinese with 3 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Urals Japanese attack with 3 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour and 1 infantry in Urals, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Sikang Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Sikang Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 5 Casualties for British: 1 armour Battle in Caucasus Japanese attack with 6 armour, 6 bombers, 2 fighters and 3 infantry Russians defend with 1 aaGun, 7 armour, 1 factory and 3 infantry AA fire in Caucasus : 0/8 hits, 1.33 expected hits Japanese roll dice for 6 armour, 6 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 5/17 hits, 8.50 expected hits Russians roll dice for 7 armour and 3 infantry in Caucasus, round 2 : 2/10 hits, 4.50 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the Russians lost in Caucasus Japanese roll dice for 6 armour, 6 bombers, 2 fighters and 1 infantry in Caucasus, round 3 : 6/15 hits, 8.17 expected hits Russians roll dice for 5 armour in Caucasus, round 3 : 2/5 hits, 2.50 expected hits 1 infantry owned by the Japanese, 5 armour owned by the Russians and 1 armour owned by the Japanese lost in Caucasus Japanese win, taking Caucasus from Russians with 5 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is 30 Casualties for Japanese: 1 armour and 3 infantry Casualties for Russians: 7 armour and 3 infantry Non Combat Move - Japanese 8 infantry moved from India to Persia 1 artillery and 1 infantry moved from Burma to India 2 fighters moved from Caucasus to Persia 6 bombers moved from Caucasus to Persia 3 transports moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 4 infantry moved from East Indies to 38 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 4 infantry moved from 35 Sea Zone to India 1 carrier moved from 35 Sea Zone to 36 Sea Zone 2 fighters moved from 35 Sea Zone to 36 Sea Zone 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 64 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 3 armour moved from Manchuria to Ningxia Place Units - Japanese 1 destroyer and 3 transports placed in 62 Sea Zone 3 armour placed in India 2 armour placed in Burma 3 armour placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Japanese collect 2 PUs from War Bonds; end with 62 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese rolls : : 1.00 Chinese : -0.83 Russians : -3.33 Japanese : -4.83 AA fire in Caucasus : : -1.33 -
Lose the bomber first for future germany battles.
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - British British buy 5 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 6 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 5 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from Norway to 6 Sea Zone 5 armour, 5 infantry and 6 transports moved from 6 Sea Zone to 5 Sea Zone 5 armour, 1 fighter and 5 infantry moved from 5 Sea Zone to Germany 1 armour and 11 infantry moved from Poland to Germany 3 bombers moved from United Kingdom to Germany 1 battleship and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone 3 artilleries moved from Kazakh S.S.R. to Novosibirsk Combat - British Battle in Novosibirsk British attack with 3 artilleries Japanese defend with 1 aaGun and 1 infantry British roll dice for 3 artilleries in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 3 artilleries in Novosibirsk, round 3 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Novosibirsk British win, taking Novosibirsk from Japanese with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Germany British attack with 6 armour, 3 bombers, 1 fighter and 16 infantry Germans defend with 2 aaGuns, 17 armour, 1 bomber, 1 factory and 4 fighters AA fire in Germany : 3/4 hits, 0.67 expected hits 2 bombers owned by the British and 1 fighter owned by the British lost in Germany British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 2/3 hits, 1.83 expected hits British roll dice for 6 armour, 1 bomber and 16 infantry in Germany, round 2 : 7/23 hits, 6.33 expected hits Germans roll dice for 17 armour, 1 bomber and 4 fighters in Germany, round 2 : 11/22 hits, 11.33 expected hits 1 bomber owned by the Germans, 8 armour owned by the Germans and 11 infantry owned by the British lost in Germany British roll dice for 6 armour, 1 bomber and 5 infantry in Germany, round 3 : 3/12 hits, 4.50 expected hits Germans roll dice for 9 armour and 4 fighters in Germany, round 3 : 8/13 hits, 7.17 expected hits 3 armour owned by the Germans, 5 infantry owned by the British and 3 armour owned by the British lost in Germany British roll dice for 3 armour and 1 bomber in Germany, round 4 : 1/4 hits, 2.17 expected hits Germans roll dice for 6 armour and 4 fighters in Germany, round 4 : 6/10 hits, 5.67 expected hits 1 armour owned by the Germans, 1 bomber owned by the British and 3 armour owned by the British lost in Germany Germans win with 5 armour and 4 fighters remaining. Battle score for attacker is -52 Casualties for British: 6 armour, 3 bombers, 1 fighter and 16 infantry Casualties for Germans: 12 armour and 1 bomber Non Combat Move - British Place Units - British 4 armour and 4 infantry placed in United Kingdom British undo move 1. 3 armour placed in Norway 2 armour and 5 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 0.83 British : -1.83 Japanese : -0.67 AA fire in Germany : : 2.33Dice Statistics:
Total 1 was rolled 272 times 2 was rolled 322 times 3 was rolled 276 times 4 was rolled 287 times 5 was rolled 300 times 6 was rolled 289 times Average roll : 3.509 Median : 4.000 Variance : 0.944 Standard Deviation : 0.972 Total rolls : 1746 Null / Other 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.891 Median : 4.000 Variance : 0.563 Standard Deviation : 0.750 Total rolls : 46 Germans Combat 1 was rolled 85 times 2 was rolled 109 times 3 was rolled 86 times 4 was rolled 81 times 5 was rolled 89 times 6 was rolled 85 times Average roll : 3.439 Median : 3.000 Variance : 0.945 Standard Deviation : 0.972 Total rolls : 535 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 43 times 5 was rolled 43 times 6 was rolled 46 times Average roll : 3.427 Median : 3.000 Variance : 0.239 Standard Deviation : 0.489 Total rolls : 274 Italians Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 8 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.922 Median : 4.000 Variance : 0.974 Standard Deviation : 0.987 Total rolls : 64 Americans Combat 1 was rolled 5 times 2 was rolled 10 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 14 times 6 was rolled 7 times Average roll : 3.704 Median : 4.000 Variance : 0.868 Standard Deviation : 0.932 Total rolls : 54 Chinese Combat 1 was rolled 2 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 4.118 Median : 4.000 Variance : 1.052 Standard Deviation : 1.026 Total rolls : 17 Russians Combat 1 was rolled 70 times 2 was rolled 72 times 3 was rolled 69 times 4 was rolled 69 times 5 was rolled 75 times 6 was rolled 75 times Average roll : 3.540 Median : 4.000 Variance : 0.092 Standard Deviation : 0.303 Total rolls : 430 Japanese Combat 1 was rolled 49 times 2 was rolled 64 times 3 was rolled 53 times 4 was rolled 59 times 5 was rolled 53 times 6 was rolled 48 times Average roll : 3.451 Median : 3.000 Variance : 0.576 Standard Deviation : 0.759 Total rolls : 326 -
I’m going to assume the last remaining Italian unit (1 inf) will move into Caucasus. Obviously feel free to edit him to somewhere else. If you want to have him solo attack the British infantry in Kazakh S.S.R., we can roll it out in the forum and edit the gamestate accordingly.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 8 armour and 8 infantry moved from United Kingdom to 7 Sea Zone 1 armour moved from France to Germany 1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe 7 armour, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 7 transports moved from 7 Sea Zone to 5 Sea Zone 7 armour, 2 fighters and 7 infantry moved from 5 Sea Zone to Germany 1 bomber moved from United Kingdom to Germany 1 bomber moved from Eastern Canada to Germany Combat - Americans Battle in Northwestern Europe Americans attack with 1 armour and 1 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe Americans win, taking Northwestern Europe from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Germany Americans attack with 8 armour, 2 bombers, 2 fighters and 7 infantry Germans defend with 2 aaGuns, 5 armour, 1 factory and 4 fighters AA fire in Germany : 1/4 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Germany Americans roll dice for 8 armour, 1 bomber, 2 fighters and 7 infantry in Germany, round 2 : 6/18 hits, 6.83 expected hits Germans roll dice for 5 armour and 4 fighters in Germany, round 2 : 6/9 hits, 5.17 expected hits 1 fighter owned by the Germans, 5 armour owned by the Germans and 6 infantry owned by the Americans lost in Germany Americans roll dice for 8 armour, 1 bomber, 2 fighters and 1 infantry in Germany, round 3 : 8/12 hits, 5.83 expected hits Germans roll dice for 3 fighters in Germany, round 3 : 1/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 1 infantry owned by the Americans lost in Germany Americans captures 26PUs while taking Germans capital Americans win, taking Germany from Germans with 8 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 32 Casualties for Americans: 1 bomber and 7 infantry Casualties for Germans: 5 armour and 4 fighters Non Combat Move - Americans 1 armour moved from Eastern Canada to Western United States 4 infantry moved from Eastern Canada to Western Canada 1 armour moved from Alaska to Western United States 7 armour and 4 infantry moved from Eastern United States to Central United States 7 armour moved from Central United States to Western United States 1 bomber moved from Germany to Poland 2 fighters moved from Germany to Poland Place Units - Americans 1 carrier and 2 transports placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 75 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 85 PUsCombat Hit Differential Summary :
Germans : 0.50 Americans : 1.67 AA fire in Germany : : 0.33Dice Statistics:
Total 1 was rolled 282 times 2 was rolled 334 times 3 was rolled 282 times 4 was rolled 292 times 5 was rolled 309 times 6 was rolled 296 times Average roll : 3.501 Median : 3.000 Variance : 1.093 Standard Deviation : 1.045 Total rolls : 1795 Null / Other 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 5 times 4 was rolled 9 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.891 Median : 4.000 Variance : 0.563 Standard Deviation : 0.750 Total rolls : 46 Germans Combat 1 was rolled 88 times 2 was rolled 114 times 3 was rolled 87 times 4 was rolled 83 times 5 was rolled 92 times 6 was rolled 88 times Average roll : 3.437 Median : 3.000 Variance : 1.129 Standard Deviation : 1.062 Total rolls : 552 British Combat 1 was rolled 50 times 2 was rolled 50 times 3 was rolled 42 times 4 was rolled 43 times 5 was rolled 43 times 6 was rolled 46 times Average roll : 3.427 Median : 3.000 Variance : 0.239 Standard Deviation : 0.489 Total rolls : 274 Italians Combat 1 was rolled 5 times 2 was rolled 11 times 3 was rolled 8 times 4 was rolled 13 times 5 was rolled 14 times 6 was rolled 13 times Average roll : 3.922 Median : 4.000 Variance : 0.974 Standard Deviation : 0.987 Total rolls : 64 Americans Combat 1 was rolled 12 times 2 was rolled 17 times 3 was rolled 14 times 4 was rolled 12 times 5 was rolled 20 times 6 was rolled 11 times Average roll : 3.512 Median : 3.500 Variance : 0.722 Standard Deviation : 0.849 Total rolls : 86 Chinese Combat 1 was rolled 2 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 5 times Average roll : 4.118 Median : 4.000 Variance : 1.052 Standard Deviation : 1.026 Total rolls : 17 Russians Combat 1 was rolled 70 times 2 was rolled 72 times 3 was rolled 69 times 4 was rolled 69 times 5 was rolled 75 times 6 was rolled 75 times Average roll : 3.540 Median : 4.000 Variance : 0.092 Standard Deviation : 0.303 Total rolls : 430 Japanese Combat 1 was rolled 49 times 2 was rolled 64 times 3 was rolled 53 times 4 was rolled 59 times 5 was rolled 53 times 6 was rolled 48 times Average roll : 3.451 Median : 3.000 Variance : 0.576 Standard Deviation : 0.759 Total rolls : 326 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Combat Move - Germans 1 infantry moved from Persia to Kazakh S.S.R. 1 artillery moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. Combat - Germans Battle in Kazakh S.S.R. Germans attack with 1 artillery and 2 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 infantry moved from Persia to Caucasus Turn Complete - GermansCombat Hit Differential Summary :
Germans : 0.17 Russians : -0.33 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 41 PUs; 0 techTokens; Russians buy 8 armour; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Urals 3 fighters moved from Russia to Urals 1 bomber moved from Russia to Urals 1 fighter moved from Karelia S.S.R. to Urals 1 submarine moved from 62 Sea Zone to 57 Sea Zone Combat - Russians Battle in Urals Russians attack with 1 bomber, 4 fighters and 2 infantry Japanese defend with 3 armour and 1 infantry Russians roll dice for 1 bomber, 4 fighters and 2 infantry in Urals, round 2 : 3/7 hits, 3.00 expected hits Japanese roll dice for 3 armour and 1 infantry in Urals, round 2 : 3/4 hits, 1.83 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Urals Russians roll dice for 1 bomber and 3 fighters in Urals, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Urals Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8 Casualties for Russians: 2 fighters and 2 infantry Casualties for Japanese: 3 armour and 1 infantry Non Combat Move - Russians 1 bomber and 2 fighters moved from Urals to Russia 1 aaGun moved from Novosibirsk to Russia 1 aaGun moved from Poland to Baltic States Place Units - Russians 6 armour placed in Russia 2 armour placed in Karelia S.S.R. Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Archangel: 1 aaGun EDIT: Removing units owned by Russians from Russia: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUsCombat Hit Differential Summary :
Russians : 0.83 Japanese : 1.67 -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 9 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 2 fighters moved from 62 Sea Zone to 57 Sea Zone 3 armour moved from Chinghai to Russia 6 bombers and 2 fighters moved from Persia to Russia 3 armour moved from Ningxia to Novosibirsk 1 armour moved from Caucasus to Eastern Ukraine Japanese take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to Russia 4 armour moved from Caucasus to RussiaCombat Hit Differential Summary :
Japanese rolls : : 1.00 -
Russia OOL?
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Remove lowest defense values first - ie bomber should die first
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 9 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese Rocket attack in Italy does 6 damage to factory owned by British Rockets in Caucasus roll: 6 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 2 fighters moved from 62 Sea Zone to 57 Sea Zone 3 armour moved from Chinghai to Russia 6 bombers and 2 fighters moved from Persia to Russia 3 armour moved from Ningxia to Novosibirsk 1 armour moved from Caucasus to Eastern Ukraine Japanese take Eastern Ukraine from Russians 1 armour moved from Eastern Ukraine to Russia 4 armour moved from Caucasus to Russia Combat - Japanese Battle in 57 Sea Zone Japanese attack with 1 destroyer and 2 fighters Russians defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 57 Sea Zone, round 3 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 57 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 57 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novosibirsk Japanese attack with 3 armour British defend with 3 artilleries Japanese roll dice for 3 armour in Novosibirsk, round 2 : 3/3 hits, 1.50 expected hits Russians roll dice for 3 artilleries in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 3 armour remaining. Battle score for attacker is 12 Casualties for British: 3 artilleries Battle in Russia Japanese attack with 8 armour, 6 bombers and 2 fighters British defend with 1 fighter; Russians defend with 1 aaGun, 9 armour, 1 bomber, 1 factory, 2 fighters and 1 infantry AA fire in Russia : 3/8 hits, 1.33 expected hits 1 fighter owned by the Japanese and 2 bombers owned by the Japanese lost in Russia Japanese roll dice for 8 armour, 4 bombers and 1 fighter in Russia, round 2 : 11/13 hits, 7.33 expected hits Russians roll dice for 9 armour, 1 bomber, 3 fighters and 1 infantry in Russia, round 2 : 5/14 hits, 7.00 expected hits 1 infantry owned by the Russians, 9 armour owned by the Russians, 1 bomber owned by the Russians and 5 armour owned by the Japanese lost in Russia Japanese roll dice for 3 armour, 4 bombers and 1 fighter in Russia, round 3 : 4/8 hits, 4.83 expected hits Russians roll dice for 3 fighters in Russia, round 3 : 0/3 hits, 2.00 expected hits 2 fighters owned by the Russians and 1 fighter owned by the British lost in Russia Japanese captures 38PUs while taking Russians capital Japanese win, taking Russia from Russians with 3 armour, 4 bombers and 1 fighter remaining. Battle score for attacker is 31 Casualties for Japanese: 5 armour, 2 bombers and 1 fighter Casualties for Russians: 9 armour, 1 bomber, 2 fighters and 1 infantry Casualties for British: 1 fighter Non Combat Move - Japanese 5 infantry moved from Yakut S.S.R. to Evenki National Okrug 8 infantry moved from Persia to Caucasus 2 fighters moved from 57 Sea Zone to 62 Sea Zone 8 infantry moved from Japan to 62 Sea Zone 8 infantry and 4 transports moved from 62 Sea Zone to 36 Sea Zone 3 armour moved from India to Caucasus 4 bombers and 1 fighter moved from Russia to Caucasus 2 artilleries moved from India to Persia 5 infantry moved from India to Persia 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 armour moved from Sikang to Kazakh S.S.R. 2 armour moved from Burma to Persia 8 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 transports moved from 35 Sea Zone to 38 Sea Zone 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 transport moved from 38 Sea Zone to 39 Sea Zone 3 armour moved from Manchuria to Ningxia 1 aaGun moved from India to Persia Place Units - Japanese 4 infantry placed in Caucasus 3 armour placed in India 4 infantry placed in East Indies 2 armour placed in Burma 3 armour placed in Manchuria 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 104 PUs Japanese collect 2 PUs from War Bonds; end with 106 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 111 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 116 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 121 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.67 Japanese rolls : : 1.00 Russians : -5.33 Japanese : 4.00 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 3 armour, 1 fighter and 2 infantry; Remaining resources: 1 PUs; 1 techTokens; Non Combat Move - British 2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 6 transports moved from 5 Sea Zone to 3 Sea Zone 3 armour moved from Norway to Karelia S.S.R. Place Units - British 3 armour placed in Norway 1 fighter and 2 infantry placed in United Kingdom British undo move 2. British undo move 1. 2 armour and 1 fighter placed in Norway 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 32 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
British rolls : : 0.00 -
TripleA Move Summary: Italians round 11
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Combat Move - Italians 1 infantry moved from Caucasus to Russia -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Americans Americans repair damage of 6x factory; Remaining resources: 79 PUs; 0 techTokens; Americans buy 1 carrier, 1 destroyer, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 bomber moved from Poland to Russia 2 fighters moved from 56 Sea Zone to 57 Sea Zone 1 armour moved from Northwestern Europe to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to French West Africa British take French West Africa from Italians Combat - Americans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Russia causes 1 damage total. Battle in 57 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 57 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 57 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 57 Sea Zone to 56 Sea Zone 4 infantry moved from Central United States to Western United States 4 infantry moved from Western Canada to Western United States 1 carrier, 1 destroyer and 7 transports moved from 5 Sea Zone to 7 Sea Zone 1 aaGun moved from Germany to Poland 1 bomber moved from Russia to Poland 2 fighters moved from Poland to East Poland 8 armour moved from Germany to East Poland Place Units - Americans 10 infantry placed in Germany 1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 49 PUs Objective 1: Americans met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Americans : 1.00 Japanese : -0.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 2 infantry moved from Caucasus to Russia 1 artillery and 2 infantry moved from Kazakh S.S.R. to Russia Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 armour moved from Karelia S.S.R. to Belorussia 1 armour moved from Karelia S.S.R. to Archangel 1 aaGun moved from Archangel to Karelia S.S.R. 1 aaGun moved from Baltic States to East Poland Turn Complete - RussiansCombat Hit Differential Summary :





