Anniversary 1941 Patryn (Axis) vs Churchillian.Drift (Allies) +8

  • '18 '16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 9x factory; Remaining resources: 15 PUs; 1 techTokens; 
            Germans buy 4 infantry; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 infantry moved from Germany to Balkans
            1 infantry moved from Germany to France
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to Northwestern Europe
            1 bomber moved from Germany to Balkans
            1 fighter moved from Germany to France
            2 fighters moved from Germany to Northwestern Europe
            1 fighter moved from Germany to France
    
        Combat - Germans
            Battle in Northwestern Europe
                Germans attack with 2 fighters and 2 infantry
                British defend with 2 armour
                    Germans roll dice for 2 fighters and 2 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 2 armour in Northwestern Europe, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 2 armour owned by the British lost in Northwestern Europe
                Germans win, taking Northwestern Europe from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for British: 2 armour
            Battle in France
                Germans attack with 2 fighters and 1 infantry
                Americans defend with 1 armour
                    Germans roll dice for 2 fighters and 1 infantry in France, round 2 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in France, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 armour in France, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in France
                 retreated to France
                British win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Balkans
                Germans attack with 1 bomber and 1 infantry
                British defend with 1 armour
                    Germans roll dice for 1 bomber and 1 infantry in Balkans, round 2 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 armour in Balkans, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Balkans
                Germans win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            2 fighters moved from France to Germany
            2 fighters moved from Northwestern Europe to Germany
            1 bomber moved from Balkans to Germany
            1 artillery and 4 infantry moved from Trans-Jordan to Persia
            1 armour moved from Persia to Caucasus
    
        Place Units - Germans
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 18 PUs; end with 21 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.50
    British : 0.50
    Germans rolls : : 0.00
    

    Savegame


  • What order of loss do you want on Germany? Remove lower IPC first or remove lower defense value first? Relevant since you have a bomber there.

  • '18 '16

    Depends on number of hits in round 1. Roll it and let me see and I’ll respond accordingly


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory; Remaining resources: 35 PUs; 0 techTokens; 
            Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            14 armour and 18 infantry moved from Poland to Germany
            7 armour and 4 infantry moved from Russia to Caucasus
            9 infantry moved from Eastern Ukraine to Caucasus
            1 infantry moved from Ukraine to Caucasus
            1 fighter moved from East Poland to Caucasus
            1 bomber moved from Karelia S.S.R. to Caucasus
            2 fighters moved from East Poland to Caucasus
            1 submarine moved from 36 Sea Zone to 62 Sea Zone
            1 infantry moved from Czechoslovakia Hungary to Germany
    

    Savegame


  • 8 hits to Germans round 1


  • TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory; Remaining resources: 35 PUs; 0 techTokens; 
            Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            14 armour and 18 infantry moved from Poland to Germany
            7 armour and 4 infantry moved from Russia to Caucasus
            9 infantry moved from Eastern Ukraine to Caucasus
            1 infantry moved from Ukraine to Caucasus
            1 fighter moved from East Poland to Caucasus
            1 bomber moved from Karelia S.S.R. to Caucasus
            2 fighters moved from East Poland to Caucasus
            1 submarine moved from 36 Sea Zone to 62 Sea Zone
            1 infantry moved from Czechoslovakia Hungary to Germany
    
        Combat - Russians
            Battle in 62 Sea Zone
                Russians attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 62 Sea Zone
                    Russians roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Germany
                Russians attack with 14 armour and 19 infantry
                Germans defend with 2 aaGuns, 20 armour, 1 bomber, 1 factory, 4 fighters and 11 infantry
                    Russians roll dice for 14 armour and 19 infantry in Germany, round 2 : 8/33 hits, 10.17 expected hits
    

    Combat Hit Differential Summary :

    Russians : -2.50
    

    Savegame


  • @Churchillian-Drift Infantry and Tanks save the bomber.


  • Ok, will do


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 9x factory; Remaining resources: 35 PUs; 0 techTokens; 
            Russians buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            14 armour and 18 infantry moved from Poland to Germany
            7 armour and 4 infantry moved from Russia to Caucasus
            9 infantry moved from Eastern Ukraine to Caucasus
            1 infantry moved from Ukraine to Caucasus
            1 fighter moved from East Poland to Caucasus
            1 bomber moved from Karelia S.S.R. to Caucasus
            2 fighters moved from East Poland to Caucasus
            1 submarine moved from 36 Sea Zone to 62 Sea Zone
            1 infantry moved from Czechoslovakia Hungary to Germany
    
        Combat - Russians
            Battle in 62 Sea Zone
                Russians attack with 1 submarine
                Japanese defend with 3 transports
                    3 transports owned by the Japanese lost in 62 Sea Zone
                    Russians roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 21
                Casualties for Japanese: 3 transports
            Battle in Germany
                Russians attack with 14 armour and 19 infantry
                Germans defend with 2 aaGuns, 20 armour, 1 bomber, 1 factory, 4 fighters and 11 infantry
                    Russians roll dice for 14 armour and 19 infantry in Germany, round 2 : 8/33 hits, 10.17 expected hits
                    Germans roll dice for 20 armour, 1 bomber, 4 fighters and 11 infantry in Germany, round 2 : 20/36 hits, 16.50 expected hits
                    19 infantry owned by the Russians, 1 armour owned by the Russians and 8 infantry owned by the Germans lost in Germany
                    Russians roll dice for 13 armour in Germany, round 3 : 5/13 hits, 6.50 expected hits
                    Germans roll dice for 20 armour, 1 bomber, 4 fighters and 3 infantry in Germany, round 3 : 12/28 hits, 13.83 expected hits
                    12 armour owned by the Russians, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Germany
                    Russians roll dice for 1 armour in Germany, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 18 armour, 1 bomber and 4 fighters in Germany, round 4 : 7/23 hits, 11.83 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany
                Germans win with 17 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is -79
                Casualties for Russians: 14 armour and 19 infantry
                Casualties for Germans: 3 armour and 11 infantry
            Battle in Caucasus
                Russians attack with 7 armour, 1 bomber, 3 fighters and 14 infantry
                Germans defend with 1 armour; Italians defend with 1 armour; Japanese defend with 9 armour, 1 factory and 6 infantry
                    Russians roll dice for 7 armour, 1 bomber, 3 fighters and 14 infantry in Caucasus, round 2 : 8/25 hits, 8.00 expected hits
                    Japanese roll dice for 11 armour and 6 infantry in Caucasus, round 2 : 7/17 hits, 7.50 expected hits
                    6 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 armour owned by the Japanese lost in Caucasus
                    Russians roll dice for 7 armour, 1 bomber, 3 fighters and 7 infantry in Caucasus, round 3 : 8/18 hits, 6.83 expected hits
                    Japanese roll dice for 9 armour in Caucasus, round 3 : 4/9 hits, 4.50 expected hits
                    4 infantry owned by the Russians, 7 armour owned by the Japanese and 1 armour owned by the Italians lost in Caucasus
                    Russians roll dice for 7 armour, 1 bomber, 3 fighters and 3 infantry in Caucasus, round 4 : 7/14 hits, 6.17 expected hits
                    Japanese roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Japanese with 7 armour, 1 bomber, 3 fighters and 3 infantry remaining. Battle score for attacker is 40
                Casualties for Russians: 11 infantry
                Casualties for Japanese: 9 armour and 6 infantry
                Casualties for Italians: 1 armour
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters moved from Caucasus to Russia
            1 bomber moved from Caucasus to Russia
            1 aaGun moved from Eastern Ukraine to Caucasus
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
            1 fighter placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.17
    Russians : -1.50
    Japanese : -1.50
    

    Dice Statistics:

    Total
            1 was rolled 254 times
            2 was rolled 293 times
            3 was rolled 256 times
            4 was rolled 253 times
            5 was rolled 264 times
            6 was rolled 260 times
        Average roll : 3.481
        Median : 3.000
        Variance : 0.722
        Standard Deviation : 0.849
        Total rolls : 1580
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 9 times
        Average roll : 3.842
        Median : 4.000
        Variance : 0.631
        Standard Deviation : 0.794
        Total rolls : 38
    
    Germans Combat
            1 was rolled 79 times
            2 was rolled 96 times
            3 was rolled 79 times
            4 was rolled 72 times
            5 was rolled 82 times
            6 was rolled 78 times
        Average roll : 3.444
        Median : 3.000
        Variance : 0.668
        Standard Deviation : 0.817
        Total rolls : 486
    
    British Combat
            1 was rolled 43 times
            2 was rolled 45 times
            3 was rolled 37 times
            4 was rolled 32 times
            5 was rolled 33 times
            6 was rolled 36 times
        Average roll : 3.332
        Median : 3.000
        Variance : 0.619
        Standard Deviation : 0.787
        Total rolls : 226
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 8 times
            4 was rolled 13 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.922
        Median : 4.000
        Variance : 0.974
        Standard Deviation : 0.987
        Total rolls : 64
    
    Americans Combat
            1 was rolled 5 times
            2 was rolled 10 times
            3 was rolled 9 times
            4 was rolled 9 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.704
        Median : 4.000
        Variance : 0.868
        Standard Deviation : 0.932
        Total rolls : 54
    
    Chinese Combat
            1 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 4.067
        Median : 4.000
        Variance : 1.250
        Standard Deviation : 1.118
        Total rolls : 15
    
    Russians Combat
            1 was rolled 69 times
            2 was rolled 70 times
            3 was rolled 66 times
            4 was rolled 67 times
            5 was rolled 72 times
            6 was rolled 70 times
        Average roll : 3.514
        Median : 4.000
        Variance : 0.058
        Standard Deviation : 0.241
        Total rolls : 414
    
    Japanese Combat
            1 was rolled 45 times
            2 was rolled 56 times
            3 was rolled 50 times
            4 was rolled 49 times
            5 was rolled 41 times
            6 was rolled 42 times
        Average roll : 3.392
        Median : 3.000
        Variance : 0.563
        Standard Deviation : 0.750
        Total rolls : 283
    

    Savegame


  • Very nasty Russian luck in Germany, you should’ve averaged 17 units left at the end of that: instead, you have 22. Shouldn’t affect overall game too much, though, I think. On a happier note for Stalin, the Russian sub now outside Japan has on it’s own (entirely without assistance) sunk 6 ships totaling 54 IPCs over the course of the game (1 German cruiser, 1 Japanese carrier, 4 Japanese transports). Almost certainly the most efficient unit in the game.


  • And in case it’s relevant for the Japanese turn, said Russian sub will submerge immediately if possible when attacked unless the only attackers is just transports or a solo attacking carrier without any other ships (planes obviously don’t matter).

  • '18 '16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Rockets Advance
    
        Activate Technology - Japanese
            Japanese activating Rockets Advance
    
        Purchase Units - Japanese
            Japanese buy 8 armour, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            Rocket attack in Russia does 4 damage to factory owned by Russians
                Rockets in India roll: 4
            2 armour, 6 bombers, 2 fighters and 3 infantry moved from Persia to Caucasus
            4 armour moved from India to Caucasus
            3 armour moved from Ningxia to Chinghai
            2 armour moved from Burma to Sikang
            1 infantry moved from Evenki National Okrug to Novosibirsk
                  Japanese take Novosibirsk from Russians
            3 armour and 1 infantry moved from Evenki National Okrug to Urals
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 3 armour
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 armour in Chinghai, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chinghai
                Japanese win, taking Chinghai from Chinese with 3 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Urals
                Japanese attack with 3 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 3 armour and 1 infantry in Urals, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                Japanese win, taking Urals from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Sikang
                Japanese attack with 2 armour
                British defend with 1 armour
                    Japanese roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Sikang
                Japanese win, taking Sikang from Chinese with 2 armour remaining. Battle score for attacker is 5
                Casualties for British: 1 armour
            Battle in Caucasus
                Japanese attack with 6 armour, 6 bombers, 2 fighters and 3 infantry
                Russians defend with 1 aaGun, 7 armour, 1 factory and 3 infantry
                    AA fire in Caucasus : 0/8 hits, 1.33 expected hits
                    Japanese roll dice for 6 armour, 6 bombers, 2 fighters and 3 infantry in Caucasus, round 2 : 5/17 hits, 8.50 expected hits
                    Russians roll dice for 7 armour and 3 infantry in Caucasus, round 2 : 2/10 hits, 4.50 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 armour owned by the Russians lost in Caucasus
                    Japanese roll dice for 6 armour, 6 bombers, 2 fighters and 1 infantry in Caucasus, round 3 : 6/15 hits, 8.17 expected hits
                    Russians roll dice for 5 armour in Caucasus, round 3 : 2/5 hits, 2.50 expected hits
                    1 infantry owned by the Japanese, 5 armour owned by the Russians and 1 armour owned by the Japanese lost in Caucasus
                Japanese win, taking Caucasus from Russians with 5 armour, 6 bombers and 2 fighters remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 armour and 3 infantry
                Casualties for Russians: 7 armour and 3 infantry
    
        Non Combat Move - Japanese
            8 infantry moved from India to Persia
            1 artillery and 1 infantry moved from Burma to India
            2 fighters moved from Caucasus to Persia
            6 bombers moved from Caucasus to Persia
            3 transports moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 4 infantry moved from East Indies to 38 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 38 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 4 infantry moved from 35 Sea Zone to India
            1 carrier moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier, 2 fighters and 1 transport moved from 64 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            3 armour moved from Manchuria to Ningxia
    
        Place Units - Japanese
            1 destroyer and 3 transports placed in 62 Sea Zone
            3 armour placed in India
            2 armour placed in Burma
            3 armour placed in Manchuria
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Japanese collect 2 PUs from War Bonds; end with 62 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Chinese : -0.83
    Russians : -3.33
    Japanese : -4.83
    AA fire in Caucasus : : -1.33
    

    Savegame

  • '18 '16

    Lose the bomber first for future germany battles.


  • TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 5 armour and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            6 transports moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from United Kingdom to 6 Sea Zone
            5 armour moved from United Kingdom to 6 Sea Zone
            3 infantry moved from Norway to 6 Sea Zone
            5 armour, 5 infantry and 6 transports moved from 6 Sea Zone to 5 Sea Zone
            5 armour, 1 fighter and 5 infantry moved from 5 Sea Zone to Germany
            1 armour and 11 infantry moved from Poland to Germany
            3 bombers moved from United Kingdom to Germany
            1 battleship and 1 destroyer moved from 7 Sea Zone to 5 Sea Zone
            3 artilleries moved from Kazakh S.S.R. to Novosibirsk
    
        Combat - British
            Battle in Novosibirsk
                British attack with 3 artilleries
                Japanese defend with 1 aaGun and 1 infantry
                    British roll dice for 3 artilleries in Novosibirsk, round 2 : 0/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 artilleries in Novosibirsk, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                British win, taking Novosibirsk from Japanese with 3 artilleries remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Germany
                British attack with 6 armour, 3 bombers, 1 fighter and 16 infantry
                Germans defend with 2 aaGuns, 17 armour, 1 bomber, 1 factory and 4 fighters
                    AA fire in Germany : 3/4 hits, 0.67 expected hits
                    2 bombers owned by the British and 1 fighter owned by the British lost in Germany
                    British roll dice for 2 battleships and 1 cruiser in Germany, round 2 : 2/3 hits, 1.83 expected hits
                    British roll dice for 6 armour, 1 bomber and 16 infantry in Germany, round 2 : 7/23 hits, 6.33 expected hits
                    Germans roll dice for 17 armour, 1 bomber and 4 fighters in Germany, round 2 : 11/22 hits, 11.33 expected hits
                    1 bomber owned by the Germans, 8 armour owned by the Germans and 11 infantry owned by the British lost in Germany
                    British roll dice for 6 armour, 1 bomber and 5 infantry in Germany, round 3 : 3/12 hits, 4.50 expected hits
                    Germans roll dice for 9 armour and 4 fighters in Germany, round 3 : 8/13 hits, 7.17 expected hits
                    3 armour owned by the Germans, 5 infantry owned by the British and 3 armour owned by the British lost in Germany
                    British roll dice for 3 armour and 1 bomber in Germany, round 4 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 6 armour and 4 fighters in Germany, round 4 : 6/10 hits, 5.67 expected hits
                    1 armour owned by the Germans, 1 bomber owned by the British and 3 armour owned by the British lost in Germany
                Germans win with 5 armour and 4 fighters remaining. Battle score for attacker is -52
                Casualties for British: 6 armour, 3 bombers, 1 fighter and 16 infantry
                Casualties for Germans: 12 armour and 1 bomber
    
        Non Combat Move - British
    
        Place Units - British
            4 armour and 4 infantry placed in United Kingdom
            British undo move 1.
            3 armour placed in Norway
            2 armour and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
            Objective 3: British met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -1.83
    Japanese : -0.67
    AA fire in Germany : : 2.33
    

    Dice Statistics:

    Total
            1 was rolled 272 times
            2 was rolled 322 times
            3 was rolled 276 times
            4 was rolled 287 times
            5 was rolled 300 times
            6 was rolled 289 times
        Average roll : 3.509
        Median : 4.000
        Variance : 0.944
        Standard Deviation : 0.972
        Total rolls : 1746
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 10 times
            6 was rolled 10 times
        Average roll : 3.891
        Median : 4.000
        Variance : 0.563
        Standard Deviation : 0.750
        Total rolls : 46
    
    Germans Combat
            1 was rolled 85 times
            2 was rolled 109 times
            3 was rolled 86 times
            4 was rolled 81 times
            5 was rolled 89 times
            6 was rolled 85 times
        Average roll : 3.439
        Median : 3.000
        Variance : 0.945
        Standard Deviation : 0.972
        Total rolls : 535
    
    British Combat
            1 was rolled 50 times
            2 was rolled 50 times
            3 was rolled 42 times
            4 was rolled 43 times
            5 was rolled 43 times
            6 was rolled 46 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.239
        Standard Deviation : 0.489
        Total rolls : 274
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 8 times
            4 was rolled 13 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.922
        Median : 4.000
        Variance : 0.974
        Standard Deviation : 0.987
        Total rolls : 64
    
    Americans Combat
            1 was rolled 5 times
            2 was rolled 10 times
            3 was rolled 9 times
            4 was rolled 9 times
            5 was rolled 14 times
            6 was rolled 7 times
        Average roll : 3.704
        Median : 4.000
        Variance : 0.868
        Standard Deviation : 0.932
        Total rolls : 54
    
    Chinese Combat
            1 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 4.118
        Median : 4.000
        Variance : 1.052
        Standard Deviation : 1.026
        Total rolls : 17
    
    Russians Combat
            1 was rolled 70 times
            2 was rolled 72 times
            3 was rolled 69 times
            4 was rolled 69 times
            5 was rolled 75 times
            6 was rolled 75 times
        Average roll : 3.540
        Median : 4.000
        Variance : 0.092
        Standard Deviation : 0.303
        Total rolls : 430
    
    Japanese Combat
            1 was rolled 49 times
            2 was rolled 64 times
            3 was rolled 53 times
            4 was rolled 59 times
            5 was rolled 53 times
            6 was rolled 48 times
        Average roll : 3.451
        Median : 3.000
        Variance : 0.576
        Standard Deviation : 0.759
        Total rolls : 326
    

    Savegame


  • I’m going to assume the last remaining Italian unit (1 inf) will move into Caucasus. Obviously feel free to edit him to somewhere else. If you want to have him solo attack the British infantry in Kazakh S.S.R., we can roll it out in the forum and edit the gamestate accordingly.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            8 armour and 8 infantry moved from United Kingdom to 7 Sea Zone
            1 armour moved from France to Germany
            1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe
            7 armour, 1 carrier, 1 destroyer, 2 fighters, 7 infantry and 7 transports moved from 7 Sea Zone to 5 Sea Zone
            7 armour, 2 fighters and 7 infantry moved from 5 Sea Zone to Germany
            1 bomber moved from United Kingdom to Germany
            1 bomber moved from Eastern Canada to Germany
    
        Combat - Americans
            Battle in Northwestern Europe
                Americans attack with 1 armour and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Northwestern Europe, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
                Americans win, taking Northwestern Europe from Germans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Germany
                Americans attack with 8 armour, 2 bombers, 2 fighters and 7 infantry
                Germans defend with 2 aaGuns, 5 armour, 1 factory and 4 fighters
                    AA fire in Germany : 1/4 hits, 0.67 expected hits
                    1 bomber owned by the Americans lost in Germany
                    Americans roll dice for 8 armour, 1 bomber, 2 fighters and 7 infantry in Germany, round 2 : 6/18 hits, 6.83 expected hits
                    Germans roll dice for 5 armour and 4 fighters in Germany, round 2 : 6/9 hits, 5.17 expected hits
                    1 fighter owned by the Germans, 5 armour owned by the Germans and 6 infantry owned by the Americans lost in Germany
                    Americans roll dice for 8 armour, 1 bomber, 2 fighters and 1 infantry in Germany, round 3 : 8/12 hits, 5.83 expected hits
                    Germans roll dice for 3 fighters in Germany, round 3 : 1/3 hits, 2.00 expected hits
                    3 fighters owned by the Germans and 1 infantry owned by the Americans lost in Germany
                Americans captures 26PUs while taking Germans capital
                Americans win, taking Germany from Germans with 8 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 32
                Casualties for Americans: 1 bomber and 7 infantry
                Casualties for Germans: 5 armour and 4 fighters
    
        Non Combat Move - Americans
            1 armour moved from Eastern Canada to Western United States
            4 infantry moved from Eastern Canada to Western Canada
            1 armour moved from Alaska to Western United States
            7 armour and 4 infantry moved from Eastern United States to Central United States
            7 armour moved from Central United States to Western United States
            1 bomber moved from Germany to Poland
            2 fighters moved from Germany to Poland
    
        Place Units - Americans
            1 carrier and 2 transports placed in 56 Sea Zone
            2 fighters placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 49 PUs; end with 75 PUs
            Objective 1: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : 1.67
    AA fire in Germany : : 0.33
    

    Dice Statistics:

    Total
            1 was rolled 282 times
            2 was rolled 334 times
            3 was rolled 282 times
            4 was rolled 292 times
            5 was rolled 309 times
            6 was rolled 296 times
        Average roll : 3.501
        Median : 3.000
        Variance : 1.093
        Standard Deviation : 1.045
        Total rolls : 1795
    
    Null / Other
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 5 times
            4 was rolled 9 times
            5 was rolled 10 times
            6 was rolled 10 times
        Average roll : 3.891
        Median : 4.000
        Variance : 0.563
        Standard Deviation : 0.750
        Total rolls : 46
    
    Germans Combat
            1 was rolled 88 times
            2 was rolled 114 times
            3 was rolled 87 times
            4 was rolled 83 times
            5 was rolled 92 times
            6 was rolled 88 times
        Average roll : 3.437
        Median : 3.000
        Variance : 1.129
        Standard Deviation : 1.062
        Total rolls : 552
    
    British Combat
            1 was rolled 50 times
            2 was rolled 50 times
            3 was rolled 42 times
            4 was rolled 43 times
            5 was rolled 43 times
            6 was rolled 46 times
        Average roll : 3.427
        Median : 3.000
        Variance : 0.239
        Standard Deviation : 0.489
        Total rolls : 274
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 11 times
            3 was rolled 8 times
            4 was rolled 13 times
            5 was rolled 14 times
            6 was rolled 13 times
        Average roll : 3.922
        Median : 4.000
        Variance : 0.974
        Standard Deviation : 0.987
        Total rolls : 64
    
    Americans Combat
            1 was rolled 12 times
            2 was rolled 17 times
            3 was rolled 14 times
            4 was rolled 12 times
            5 was rolled 20 times
            6 was rolled 11 times
        Average roll : 3.512
        Median : 3.500
        Variance : 0.722
        Standard Deviation : 0.849
        Total rolls : 86
    
    Chinese Combat
            1 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 4.118
        Median : 4.000
        Variance : 1.052
        Standard Deviation : 1.026
        Total rolls : 17
    
    Russians Combat
            1 was rolled 70 times
            2 was rolled 72 times
            3 was rolled 69 times
            4 was rolled 69 times
            5 was rolled 75 times
            6 was rolled 75 times
        Average roll : 3.540
        Median : 4.000
        Variance : 0.092
        Standard Deviation : 0.303
        Total rolls : 430
    
    Japanese Combat
            1 was rolled 49 times
            2 was rolled 64 times
            3 was rolled 53 times
            4 was rolled 59 times
            5 was rolled 53 times
            6 was rolled 48 times
        Average roll : 3.451
        Median : 3.000
        Variance : 0.576
        Standard Deviation : 0.759
        Total rolls : 326
    

    Savegame

  • '18 '16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 infantry moved from Persia to Kazakh S.S.R.
            1 artillery moved from Persia to Kazakh S.S.R.
            1 infantry moved from Persia to Kazakh S.S.R.
    
        Combat - Germans
            Battle in Kazakh S.S.R.
                Germans attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakh S.S.R.
                Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Persia to Caucasus
    
        Turn Complete - Germans
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians repair damage of 4x factory; Remaining resources: 41 PUs; 0 techTokens; 
            Russians buy 8 armour; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Urals
            3 fighters moved from Russia to Urals
            1 bomber moved from Russia to Urals
            1 fighter moved from Karelia S.S.R. to Urals
            1 submarine moved from 62 Sea Zone to 57 Sea Zone
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 bomber, 4 fighters and 2 infantry
                Japanese defend with 3 armour and 1 infantry
                    Russians roll dice for 1 bomber, 4 fighters and 2 infantry in Urals, round 2 : 3/7 hits, 3.00 expected hits
                    Japanese roll dice for 3 armour and 1 infantry in Urals, round 2 : 3/4 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 1 fighter owned by the Russians, 2 infantry owned by the Russians and 2 armour owned by the Japanese lost in Urals
                    Russians roll dice for 1 bomber and 3 fighters in Urals, round 3 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Japanese lost in Urals
                Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
                Casualties for Russians: 2 fighters and 2 infantry
                Casualties for Japanese: 3 armour and 1 infantry
    
        Non Combat Move - Russians
            1 bomber and 2 fighters moved from Urals to Russia
            1 aaGun moved from Novosibirsk to Russia
            1 aaGun moved from Poland to Baltic States
    
        Place Units - Russians
            6 armour placed in Russia
            2 armour placed in Karelia S.S.R.
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Archangel: 1 aaGun
            EDIT: Removing units owned by Russians from Russia: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 28 PUs
            Objective 2: Russians met a national objective for an additional 10 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.83
    Japanese : 1.67
    

    Savegame

  • '18 '16

    TripleA Manual Gamesave Post: Japanese round 11

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 9 armour and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 62 Sea Zone to 57 Sea Zone
            2 fighters moved from 62 Sea Zone to 57 Sea Zone
            3 armour moved from Chinghai to Russia
            6 bombers and 2 fighters moved from Persia to Russia
            3 armour moved from Ningxia to Novosibirsk
            1 armour moved from Caucasus to Eastern Ukraine
                  Japanese take Eastern Ukraine from Russians
            1 armour moved from Eastern Ukraine to Russia
            4 armour moved from Caucasus to Russia
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    

    Savegame

  • '18 '16

    Russia OOL?

Suggested Topics

  • 3
  • 1
  • 17
  • 35
  • 15
  • 72
  • 62
  • 122
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.6k

Topics

1.8m

Posts