18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid


  • @OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:

    Hello, are you there?

    Yeah, coming up in a day or two. Sorry for the delay


  • forgot one american battle, of queensland

    :aaa 1@2 1@3:

    def
    :aaa 1@1:


  • i guess it is not working

    I will start over again then since no dice was thrown


  • 0_1542737216386_1542226283239-owentooaxisvsosteiloallies_42596_turnuk9.tsvg

    I still have problems with uploading even with new software

    scramble 112?

    Also my americans in 109 will move to 110

  • '21 '20 '19 '18 '17

    No scramble…

    How can the Americans move from 109 to 110 when it isn’t their turn?


  • @oysteilo It looks like you have not adjusted the game-id to the new one.
    From your savegame I see the old one, still:

    0_1542739827470_ooo.PNG

    The new topic-id (game-id) is 32099.

    Please see
    https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum

  • '21 '20 '19 '18 '17

    Also, they moved during the COMBAT phase of the American turn from 112 to 109

  • '21 '20 '19 '18 '17

    Well, since you can’t really post, the game ID doesn’t matter, but I will adjust mine on my next turn.

  • '21 '20 '19 '18 '17

    I merely upload a game save file into the appropriate thread, which is indeed 32099

  • '21 '20 '19 '18 '17

    OK, thanks for the link with instructions. I will try to do it right on my turn


  • @OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:

    Well, since you can’t really post, the game ID doesn’t matter, but I will adjust mine on my next turn.

    Actually posting fails in case an incorrect (not existent) game-id is used.


  • @Panther Thanks for explaining!

    @OwenToo. Yes i moved my units from 112 to 109 to avoid combat. It is a legal move. I am asking if it is ok to place them in 110 instead. Really, only china has moved in between and most people allow that. Is it ok for you or not?

  • '21 '20 '19 '18 '17

    You may place your American units in 110

  • '21 '20 '19 '18 '17

    I downloaded the most recent version of TripleA, and after I put the proper thread numbers for other games I am playing, they actually posted properly on the forum.

    Yes, it is entirely fine with me if you move your American ships to SZ 110. I am sorry I made a to-do about it. Have a nice day!


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 19:45:55
    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 artillery, 1 destroyer, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 29 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to 54 Sea Zone
            3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 4 transports moved from 112 Sea Zone to 109 Sea Zone
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 mech_infantry moved from New South Wales to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            1 fighter moved from 29 Sea Zone to Queensland
            1 fighter moved from 29 Sea Zone to Queensland
            3 fighters moved from Western United States to 29 Sea Zone
            1 fighter moved from 29 Sea Zone to Line Islands
            1 battleship moved from 29 Sea Zone to 28 Sea Zone
            1 submarine moved from 28 Sea Zone to 29 Sea Zone
            2 submarines moved from 10 Sea Zone to 29 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 28 Sea Zone
            1 mech_infantry moved from Western United States to Central United States
            1 submarine moved from 105 Sea Zone to 109 Sea Zone
            1 infantry moved from Norway to Finland
            1 bomber moved from Syria to India
            4 fighters moved from Shensi to India
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Line Islands
            1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Shensi to Chahar
            3 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Hopei
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Norway to Karelia
                  Russians take Karelia from Germans
            1 bomber moved from Norway to 112 Sea Zone
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from Norway to 112 Sea Zone
            2 fighters moved from Norway to 112 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Tobruk to Libya
            2 fighters moved from 98 Sea Zone to Libya
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            British creates battle in territory 98 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking 98 Sea Zone from Italians, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 112 Sea Zone
                British attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 112 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                British win with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Libya
                British attack with 2 fighters and 1 infantry
                Italians defend with 1 artillery
                    British roll dice for 2 fighters and 1 infantry in Libya, round 2 : 0/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Libya, round 3 : 1/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Libya
                British win, taking Libya from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - British
            2 fighters moved from Libya to 98 Sea Zone
            1 destroyer moved from 98 Sea Zone to 99 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour and 5 mech_infantrys moved from Syria to Northwest Persia
            5 infantry moved from Syria to Iraq
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 artillery and 2 infantry moved from West India to India
            1 bomber, 4 fighters and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 marine moved from Syria to Trans-Jordan
            2 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            2 fighters placed in United Kingdom
            1 destroyer placed in 98 Sea Zone
            1 infantry placed in United Kingdom
            1 infantry placed in Persia
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 110 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
            EDIT: Removing units owned by Americans from 109 Sea Zone: 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 2 transports
            EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
            EDIT: Removing units owned by British from United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 infantry
            EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
            EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to Persia: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 109 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 110 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : -0,50
    Italians : -0,67
    Americans : 0,33
    Chinese : 0,17
    Japanese : -0,67
    

    Savegame


  • @OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:

    I downloaded the most recent version of TripleA, and after I put the proper thread numbers for other games I am playing, they actually posted properly on the forum.

    Yes, it is entirely fine with me if you move your American ships to SZ 110. I am sorry I made a to-do about it. Have a nice day!

    Sounds good, and no worries. So far it looks good with the new forum but not sure if the game resume is an improvement, harder to read I think

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 bomber and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 submarine moved from 95 Sea Zone to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            2 fighters moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 bomber, 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 3 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 96 Sea Zone
                Italians win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
            1 bomber moved from 99 Sea Zone to Southern Italy
            2 fighters moved from 96 Sea Zone to 95 Sea Zone
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 fighters moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
            1 bomber placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 15 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -0.67
    

    Savegame


  • there will be another delay. I might get a post in on sunday and then probably not before tuesday…Sorry, after that it will free up to finish this game in a few moves!


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 29 Sea Zone
            2 aaGuns, 2 armour, 1 fighter, 7 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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