@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
The sub Captain is an Ace… yes he will stay on the surface and fight! :wink:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
2 fighters moved from Queensland to Line Islands
2 aaGuns, 6 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Eastern Persia to Trans-Jordan
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 8 PUs;
Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 43 Sea Zone
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 29 Sea Zone
1 artillery and 1 infantry moved from 29 Sea Zone to Line Islands
2 fighters moved from Queensland to Line Islands
2 aaGuns, 6 infantry and 1 mech_infantry moved from Queensland to New South Wales
2 fighters moved from Eastern Persia to Trans-Jordan
Place Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 fighter and 1 mech_infantry
EDIT: Adding units owned by Americans to New South Wales: 1 fighter and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Move - French
1 fighter moved from Egypt to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - French
1 fighter moved from 99 Sea Zone to Persia
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 2 fighters
EDIT: Adding units owned by ANZAC to Persia: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 destroyers, 8 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
8 armour, 10 artilleries, 29 infantry and 17 mech_infantrys moved from Ukraine to Rostov
2 infantry moved from Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
7 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Novgorod to Belarus
1 transport moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Germany to 114 Sea Zone
1 tactical_bomber moved from 113 Sea Zone to 114 Sea Zone
1 fighter moved from 113 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Denmark
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 4 fighters and 2 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 4 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in Denmark
Germans attack with 2 fighters, 9 infantry and 2 tactical_bombers
Americans defend with 1 marine
Germans roll dice for 1 cruiser in Denmark, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 marine in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Rostov
Germans attack with 8 armour, 10 artilleries, 29 infantry and 17 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Germans roll dice for 8 armour, 10 artilleries, 29 infantry and 17 mech_infantrys in Rostov, round 2 : 15/64 hits, 16.67 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 4/5 hits, 1.67 expected hits
5 infantry owned by the Russians, 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 10 artilleries, 25 infantry and 17 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun and 5 infantry
Battle in Belarus
Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belarus to Novgorod
2 bombers moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
5 aaGuns moved from Ukraine to Rostov
1 tactical_bomber moved from 114 Sea Zone to 113 Sea Zone
1 fighter moved from 114 Sea Zone to 113 Sea Zone
3 fighters moved from 114 Sea Zone to Western Germany
2 tactical_bombers moved from Denmark to Western Germany
2 fighters moved from Denmark to Western Germany
1 aaGun moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from France to Western Germany
4 fighters moved from Gibraltar to Western Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 destroyer and 2 transports placed in 113 Sea Zone
1 mech_infantry placed in Germany
2 infantry placed in Germany
1 artillery and 1 infantry placed in Western Germany
2 infantry placed in Novgorod
2 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 7.
1 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -3.17
Americans : -0.33
Russians : 2.50
What does it mean that TripleA doesn’t work yet? Can I not post my move?
@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
What does it mean that TripleA doesn’t work yet? Can I not post my move?
I think it just means you cant automatically upload files from triple a. However, I think you can do it manually by attaching the file to a post, like this
Hello, are you there?
@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
Hello, are you there?
Yeah, coming up in a day or two. Sorry for the delay
forgot one american battle, of queensland
:aaa 1@2 1@3:
def
:aaa 1@1:
i guess it is not working
I will start over again then since no dice was thrown
0_1542737216386_1542226283239-owentooaxisvsosteiloallies_42596_turnuk9.tsvg
I still have problems with uploading even with new software
scramble 112?
Also my americans in 109 will move to 110
No scramble…
How can the Americans move from 109 to 110 when it isn’t their turn?
@oysteilo It looks like you have not adjusted the game-id to the new one.
From your savegame I see the old one, still:
The new topic-id (game-id) is 32099.
Please see
https://www.axisandallies.org/forums/topic/32464/triplea-new-stable-release-working-with-the-forum
Also, they moved during the COMBAT phase of the American turn from 112 to 109
Well, since you can’t really post, the game ID doesn’t matter, but I will adjust mine on my next turn.
I merely upload a game save file into the appropriate thread, which is indeed 32099
OK, thanks for the link with instructions. I will try to do it right on my turn
@OwenToo said in 18L OwenToo (Axis) -vs- oysteilo (Allies) BM3 No Bid:
Well, since you can’t really post, the game ID doesn’t matter, but I will adjust mine on my next turn.
Actually posting fails in case an incorrect (not existent) game-id is used.